RPGBOT.Podcast

RPGBOT.net

The RPGBOT.Podcast is a thoughtful and sometimes humorous discussion about Tabletop Role Playing Games, including Dungeons and Dragons and Pathfinder as well as other TTRPGs. The discussion seeks to help players get the most out of TTRPGs by examining game mechanics and related subjects with a deep, analytic focus. The RPGBOT.Podcast includes a weekly episode; and The RPGBOT.News and The RPGBOT.Oneshot. You can find more information at https://rpgbot.net/ - Analysis, tools, and instructional articles for tabletop RPGs. Support us at the following links: Patreon: https://www.patreon.com/rpgbot BlueSky: https://bsky.app/profile/rpgbot.net TikTok: https://www.tiktok.com/@rpgbotdotnet The RPGBOT.Podcast was developed by RPGBOT.net and produced in association with The Leisure Illuminati.

  1. BULLETS & BEYOND (Remastered) - Incorporating the Technology and Magic of Firearms into TTRPGs

    13 HRS AGO

    BULLETS & BEYOND (Remastered) - Incorporating the Technology and Magic of Firearms into TTRPGs

    The fantasy world was doing just fine. Wizards were arguing about spell slots. Fighters were polishing swords. Rogues were stealing absolutely everything not nailed down. Then somebody invented firearms. Now the wizard wants an arcane revolver, the artificer is building a rifle powered by dragon crystals, and the fighter has spent twenty minutes explaining why attaching a bayonet to a musket absolutely still counts as melee combat. Progress is inevitable. Chaos is optional. Players will choose chaos every time. Show Notes This episode dives into one of the most divisive and surprisingly fun topics in tabletop RPG design: firearms. We explore what happens when black powder, pistols, muskets, revolvers, and magical weapons enter worlds traditionally ruled by swords and spellbooks. The answer is not simply bigger damage numbers. Firearms change the entire feel of a setting. We dig into how guns influence worldbuilding, tone, and gameplay. A lone flintlock in a low fantasy campaign tells a very different story than enchanted firearms in a magitech world. The conversation expands into how technology reshapes societies, military power, adventuring groups, and even the place of magic itself. The episode also looks at practical considerations for GMs and players. We discuss balancing firearms mechanically, deciding how common they should be, and avoiding the trap of letting realism overwhelm gameplay. Sometimes the important question is not whether firearms belong in fantasy. It is what kind of fantasy world they create. Whether you are building a black powder campaign, introducing fantasy gunslingers, or creating magical firearms powered by spells and crystals, this episode explores ways to make firearms feel intentional and exciting at the table. Key Takeaways Firearms affect setting design as much as combat rules. The rarity and availability of guns heavily influence world tone. Black powder weapons create a very different atmosphere than magitech firearms. Introducing firearms changes warfare, economics, and social structures. Balance should focus on gameplay experience rather than strict realism. Reload mechanics and weapon limitations help preserve design space. Magical firearms create new character options without replacing classic fantasy roles. GMs should establish expectations for firearms early in campaign planning. Different RPG systems support firearms in different ways. Every firearm added to a setting raises bigger questions about technology and progress. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

    1hr 3min
  2. HOW TO PLAY BLADES IN THE DARK 2 - How we accidentally created a sewer cult

    2 DAYS AGO

    HOW TO PLAY BLADES IN THE DARK 2 - How we accidentally created a sewer cult

    Character creation in most games is where heroes are born. In Blades in the Dark, character creation is where we accidentally founded a sewer cult dedicated to a giant vampire bat god, befriended ghosts, picked fights with spirit traffickers, and collectively agreed that getting high on our own alchemical supply was a perfectly reasonable life choice. This was not a descent into darkness. This was an enthusiastic sprint. Show Notes Part 2 of our Blades in the Dark How to Play series was supposed to be about character creation. It technically was. We built characters, chose backgrounds, picked special abilities, and put together our crew. We just happened to do it while derailing through Texas town names, cult theology, ghost smuggling economics, and whether a sewer hideout was the most cult appropriate headquarters possible. It was. Obviously. We dug into how character creation works in Blades in the Dark and immediately found one of the system's strengths. Building a character is fast, but every choice matters. Heritage, background, actions, rivals, friends, vices, and special abilities all tie directly back into the fiction. Instead of feeling like disconnected mechanics, everything pushes the story forward. Tyler leaned hard into the supernatural with a Whisper tied to ghosts and spirit trafficking, while Ash built an alchemical menace who absolutely should not be trusted around poisons, drugs, or open flames. Together they somehow arrived at the most natural conclusion imaginable and founded a strange sewer cult devoted to Camazotz, complete with ghost contacts, cultists, and a plan that will almost certainly end badly for everyone involved. What stood out most was how collaborative crew creation feels. The hideout, reputation, deity, allies, rivals, and upgrades all turned into worldbuilding on the fly. By the end we were not just holding character sheets. We had a weird little organization with history, enemies, goals, and enough red flags to concern every authority in Doskvol. Which means we are probably doing it right. Key Takeaways Character creation in Blades in the Dark is quick but tightly connected to the game world Heritage and background choices help define roleplay hooks and advancement opportunities Action ratings shape both character strengths and resistance mechanics Special abilities immediately establish each character's role and style Friends, rivals, and vices create built in story hooks from session one Tyler created a ghost focused Whisper with spirit themed connections and supernatural abilities Ash built an alchemical Leech centered around crafting, toxins, and chaos Crew creation adds shared worldbuilding through hideouts, reputation, contacts, and upgrades The group chose a Cult crew operating from a sewer hideout beneath the city Camazotz became the cult's chosen deity because apparently subtlety was never an option The episode accidentally became a masterclass in collaborative storytelling through character creation The cult may be strange, but at least everyone agreed the sewer lair was perfect Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

    49 min
  3. UA MORE VILLAINOUS OPTIONS!!! - The Most Emotionally Unstable Unearthed Arcana Yet

    5 DAYS AGO

    UA MORE VILLAINOUS OPTIONS!!! - The Most Emotionally Unstable Unearthed Arcana Yet

    Funny Cold Open We start this episode debating Canadian healthcare, accidentally invent sad wrestling, and somehow end up analyzing a Barbarian whose main power is crying so hard enemies die. Honestly, that tracks for Unearthed Arcana. Show Notes We dive into the latest villain-themed Unearthed Arcana subclasses and immediately get distracted by the Path of Lament Barbarian. The idea of a rage-fueled warrior powered entirely by emotional devastation is way too funny for us not to lean into, especially once we realize the subclass is actually pretty solid at crowd control. We spend a lot of time imagining a Barbarian loudly sobbing while enemies desperately try to escape the situation. From there we move into the Warrior of Venom Monk, which gives us poison powers, battlefield control, and several opportunities to question Wizards of the Coast's relationship with poison immunity. Once we notice the subclass can swap poison damage into acid damage, things get considerably more interesting and considerably more ridiculous. Finally, we tackle the Primordial Patron Warlock, a subclass we have wanted for a long time. The elemental flavor is fantastic, but the mechanics leave us scratching our heads as we try to figure out whether the subclass wants us in melee, casting spells, or standing inside our own fireballs. By the end, we mostly agree the concept rules even if the execution still needs work. Key Takeaways Path of Lament Barbarian gives Barbarians strong crowd control and fear effects Banshee's Wail delivers reliable area damage and fits the subclass theme perfectly Warrior of Venom Monk has cool control tools but struggles with poison immunity issues Acid conversion mechanics help salvage many of the Monk's features Primordial Patron Warlock has great elemental flavor but awkward mechanics Elemental Node feels too central to the Warlock subclass without being exciting enough Elemental Transmutation looks like the standout new Eldritch Invocation The subclasses have strong themes overall, but several mechanics still need refinement Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

    58 min
  4. THE NINE HELLS (Layers 6 - 9) - Remastered: Beyond the Gates: A Deeper Dive

    16 MAY

    THE NINE HELLS (Layers 6 - 9) - Remastered: Beyond the Gates: A Deeper Dive

    The descent into the deepest layers of the Nine Hells takes things from dangerous to existentially terrifying. This episode explores Baator's final four layers, where infernal politics, cosmic oppression, and impossible ambition reshape reality itself. The closer the journey gets to Nessus and the throne of Asmodeus, the less the planes feel like fantasy adventure settings and the more they resemble living manifestations of lawful evil. Malbolge collapses under the weight of punishment and failure, while Maladomini stretches into endless ruined cities built by eternal dissatisfaction and vanity. Cania freezes everything beneath terrifying magical power and cold intellect before the journey finally reaches Nessus, an abyssal seat of infernal authority where mystery and control dominate everything. The discussion digs into why the deeper hells work so well for high-level campaigns focused on politics, temptation, cosmic horror, and morally impossible decisions. Rather than relying on endless combat encounters, these layers thrive on manipulation, hierarchy, contracts, and the terrifying realization that Hell functions exactly as intended. For Game Masters, the episode offers plenty of inspiration for building infernal adventures that feel oppressive, alien, and unforgettable without turning the Nine Hells into a repetitive dungeon crawl. Key Takeaways The final four layers of the Nine Hells become increasingly abstract, oppressive, and philosophical. Malbolge represents failure, punishment, and collapsing ambition. Maladomini embodies vanity, corruption, and endless dissatisfaction through ruined cities and abandoned projects. Cania combines frozen isolation with immense magical power and terrifying intellect. Nessus serves as the mysterious and overwhelming domain of Asmodeus. The deeper hells work best as settings for political intrigue, temptation, and cosmic horror. Devils become more frightening when portrayed as organized manipulators instead of simple combat encounters. Infernal hierarchy and bureaucracy are central to the identity of Baator. High-level planar adventures benefit from moral complexity and long-term consequences. The Nine Hells are most effective when each layer feels philosophically distinct. Infernal campaigns thrive on impossible bargains, systemic oppression, and personal corruption. The deeper layers should feel psychologically oppressive as much as physically dangerous. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

    1hr 6min
  5. HOW TO PLAY BLADES IN THE DARK 1 - CONCEPTS AND THEMES: The RPGBOT.Guide to Organized Bad Ideas

    13 MAY

    HOW TO PLAY BLADES IN THE DARK 1 - CONCEPTS AND THEMES: The RPGBOT.Guide to Organized Bad Ideas

    Tonight we learned three important things about crime. First, every heist starts with confidence and ends with someone on fire. Second, the moon is falling out of the sky and nobody has time to care because rent is still due. Third, if Randall says this plan only has minor consequences, we are absolutely about to get stabbed in an alley by ghost cops. Welcome to the cheerful industrial nightmare of Blades in the Dark, where the weather is bad, the economy is worse, and somehow the rats are still thriving. Show Notes We finally cracked open Blades in the Dark and immediately discovered that this game runs on stress, bad decisions, and industrialized demon blood. The crew dug into the grimy streets of Doskvol, a city powered by leviathan hunting, haunted by ghosts, and permanently stuck in the kind of rainy darkness that makes everybody look guilty. We spent a lot of time unpacking the setting because the world is tightly welded to the mechanics. You cannot separate the lore from the gameplay here, and honestly that is part of the charm. Along the way we compared the game to Dishonored, argued about whether setting guards on fire counts as a valid social skill, and accidentally pitched the greatest campaign never written about demon whale hunters sailing into the void. There was also an extended detour into whether the moon should even be visible if the sun exploded, which is exactly the kind of deeply useful conversation every RPG group eventually has. Mechanically, the game impressed us with how elegant and dangerous everything feels. Every roll is a gamble where success often comes stapled to consequences. We talked through position, effect, stress, trauma, resistance rolls, and the infamous clocks system that slowly turns every bad decision into a future catastrophe. The whole structure feels built to keep heists moving fast while constantly ratcheting up tension. What really sold us was how much the game trusts the table. Instead of stopping every five minutes to debate rules interactions, Blades in the Dark asks players to lean into the fiction, make reckless choices, and deal with the fallout later. It is a game about desperate criminals trying to survive in a collapsing world, and somehow that still sounds more stable than most adventuring parties. Materials Referenced in This Episode Blades in the Dark (affiliate link) Blades in the Dark Solo Rules (affiliate link) Evil Hat Productions https://bladesinthedark.com/downloads (Downloads Links) Key Takeaways Blades in the Dark blends haunted industrial fantasy, criminal drama, and heist storytelling into one very stylish disaster zone The setting revolves around Doskvol, a city powered by refined demon whale blood called electroplasm Ghosts are common, demons are terrifying, and almost everything in the world feels one bad day away from collapse The core mechanic uses d6 dice pools where success almost always comes with consequences Position and effect are central mechanics that determine how dangerous and impactful an action will be Stress acts as a flexible resource for pushing rolls, resisting consequences, and surviving bad situations Trauma builds up over time, forcing characters to balance risk with survival Clocks provide a simple but brilliant way to track progress, danger, faction heat, and long term problems Loadouts let players retroactively reveal useful gear instead of planning every item in advance The game strongly encourages bold choices, teamwork, flashbacks, and improvisation over careful tactical planning The crew spent an alarming amount of time discussing whether arson counts as a valid investigative technique and honestly the game supports that energy Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

    1 hr
  6. HEISTS: Sutterfuge, concussions, and three kobolds in a trench coat

    11 MAY

    HEISTS: Sutterfuge, concussions, and three kobolds in a trench coat

    We tried to explain the difference between a heist and a hijacking, got a little sidetracked, then we finally got to the important question: How do you run a tabletop RPG heist without your players immediately turning it into a full-scale massacre? Show Notes This week we break down what makes a great tabletop RPG heist work and why stealing something is a lot more fun when the plan is hanging together by a thread. We start with Shadowrun, which remains one of the best examples of a game built around infiltration, corporate espionage, and deniable operations. The system works because violence has consequences, so the tension comes from planning, stealth, and improvising when things inevitably go sideways. From there we move into Dungeons & Dragons and Pathfinder 2e, looking at how dungeon fantasy games handle heists differently. Keys from the Golden Vault gets a lot of praise for capturing the feel of classic capers, while Pathfinder's infiltration subsystem adds layered mechanics for tracking suspicion, complications, and player progress during a job. We also spend time talking about tension and why a good heist needs pressure. Rival crews, ticking clocks, escalating danger, and visible consequences all help turn a simple stealth mission into something memorable. Finally, we touch on Blades in the Dark and its hugely influential progress clocks and flashback mechanics. If you have ever wanted your players to suddenly reveal they planned for a problem all along like an Ocean's Eleven montage, this is the system that perfected it. Materials Referenced in This Episode DnD 5e: Keys from the Golden Vault (affiliate link) Blades in the Dark (affiliate link) Shadowrun (affiliate link) LotR 5e (affiliate link) One Ring 2e (affiliate link) DnDBeyond: 12 Ways to Add Tension to Your D&D Heist Key Takeaways A good heist is about planning, stealth, improvisation, and tension. Shadowrun works well because violence creates serious consequences. Heists in D&D work best when combat is limited and intentional. Keys from the Golden Vault does a solid job capturing the heist fantasy. Rival crews and ticking clocks instantly raise the tension. Pathfinder 2e uses infiltration and awareness points to track progress and danger. Visible danger meters make stealth scenes feel more intense. Complications keep players adapting when plans fall apart. Blades in the Dark popularized progress clocks and flashbacks. Flashbacks let players reveal clever prep work retroactively. Hex crawls work better when exploration focuses on discovery instead of nonstop combat. Three kobolds in a trench coat is still an elite random encounter. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

    56 min
  7. THE NINE HELLS (Layers 1 -5) Remastered: An Introduction to the Infernal Realms

    9 MAY

    THE NINE HELLS (Layers 1 -5) Remastered: An Introduction to the Infernal Realms

    We begin our descent into the infernal planes with a guided tour through the first five layers of the Nine Hells, exploring where law, cruelty, and cosmic bureaucracy collide in spectacular fashion. In this episode, we dig into the lore of Baator and unpack how these iconic planes function in both Dungeons & Dragons and Pathfinder inspired campaigns. From blood-soaked battlefields to endless urban corruption, we explore how each layer reflects a different flavor of lawful evil and why devils remain some of tabletop gaming's most compelling villains. Along the way, we balance deep lore discussion with practical Game Master advice, examining how to use the Nine Hells in a campaign without turning them into a generic fire-and-brimstone dungeon crawl. We dive into infernal politics, the Blood War, devil hierarchies, contracts, temptation, and the terrifying ways mortals become trapped in infernal systems that are often worse than outright violence. The result is equal parts fantasy travel guide, horror setting primer, and GM toolkit for building unforgettable planar adventures. The first five layers each become distinct settings rather than interchangeable hellscapes. We look at Avernus as a battlefield scarred by endless war, while Dis leans into paranoia, oppression, and urban dread. Minauros sinks into corruption and decay where ambition disappears beneath the muck, Phlegethos burns with passion and manipulation, and Stygia freezes everything beneath layers of betrayal and ancient secrets. Throughout the episode, we emphasize that the Nine Hells work best when every layer feels philosophically different rather than visually repetitive. We also spend time discussing how infernal settings create opportunities for morally complicated storytelling. Devils become terrifying not simply because they are powerful, but because they are patient, organized, and willing to weaponize contracts, systems, and temptation. One of the biggest themes throughout the episode is how lawful evil differs from chaotic evil and why devil-centered adventures often evolve into political thrillers instead of straightforward monster hunts. Fans of planar lore, cosmology, fiendish campaigns, and dark fantasy worldbuilding will find plenty of inspiration for their own games, especially Game Masters looking to build memorable extraplanar adventures filled with intrigue, danger, and terrible bargains. Key Takeaways The Nine Hells are structured around rigid hierarchy, law, and infernal bureaucracy rather than random destruction. Each layer of Baator has a distinct identity, environment, and thematic style of evil. Avernus functions as the front line of the Blood War and is defined by constant warfare and devastation. Dis emphasizes surveillance, paranoia, oppressive systems, and urban horror. Minauros represents corruption, greed, decay, and the crushing weight of ambition. Phlegethos focuses on temptation, desire, manipulation, and destructive passion. Stygia combines frozen wastelands with themes of betrayal, imprisonment, and hidden knowledge. Devils are most effective as manipulators and dealmakers rather than straightforward combat encounters. Infernal contracts create excellent storytelling tools for long-term campaign consequences. Lawful evil villains can be more terrifying than chaotic villains because they operate within organized systems. The Blood War provides a massive cosmic backdrop that can influence entire campaigns. Planar adventures work best when the planes feel alien, dangerous, and philosophically unique. The episode encourages Game Masters to treat the Nine Hells as living settings full of politics and intrigue instead of simple dungeon environments. Infernal adventures often become stories about temptation, compromise, and moral erosion. The hosts discuss practical ways to adapt planar lore into both D&D and Pathfinder campaigns. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

    56 min
  8. PF2E FIGHTER BUILD PART 2: Basically Green Arrow With More Property Damage

    7 MAY

    PF2E FIGHTER BUILD PART 2: Basically Green Arrow With More Property Damage

    The crew returns to finish building Pathfinder 2e Fighters, but first they must survive the true final boss of tabletop podcasting: technical difficulties, cursed spell names, mysterious bugs, and Tyler being physically defeated by his cat (again). Somewhere between Spider Missile, Bigby's Big Spider, and a cat-based sneak attack on the microphone cables, the episode remembers it is supposed to be about Fighters. Show Notes In this episode of the RPGBOT.Podcast, we continue building Pathfinder 2e Fighters from levels 11 through 20, and the class goes from reliable martial powerhouse to legally questionable blender with opinions. Randall keeps chasing the dream of the biggest possible hit, Tyler builds a reaction-fueled control monster with a gnome flickmace, and Ash leans into the archer fantasy with trick shots, ricochets, and enough arrows to make every hallway a liability. The discussion covers high-level Fighter class feats, armor and weapon proficiency progression, automatic bonus progression, ancestry feats, and the awkward joy of realizing halfway through a build that you should have planned for a composite longbow. Along the way, the hosts talk through why planning a Pathfinder 2e character to level 20 can save pain later, why Pathbuilder is a gift to society, and why high-level Fighters are so good at critting that some feats sound better than they actually are. Also, Quorra the cat attacks Tyler's setup, which is probably the most accurate simulation of a Pathfinder encounter in the entire episode. Key Takeaways Pathfinder 2e Fighters become legendary with their chosen weapon group at level 13, making them terrifyingly accurate compared to other martial characters. High-level Fighter feats can dramatically shape a build, from Whirlwind Strike and Overwhelming Blow to Impossible Volley and Weapon Supremacy. Automatic bonus progression helps track expected gear math, including armor bonuses, weapon damage dice, and apex attribute boosts. Planning a Pathfinder 2e build ahead matters, especially when weapon traits, feat chains, and ability boosts affect long-term effectiveness. Archery builds can work well, but they require more careful feat and equipment planning than some melee Fighter builds. Reactions become a huge part of Tyler's control build, especially with riposte options that punish enemies for missing. Weapon Supremacy is a strong capstone because being permanently quickened for extra Strikes is exactly what Fighters want. Cats remain undefeated against podcast equipment. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

    1hr 2min

About

The RPGBOT.Podcast is a thoughtful and sometimes humorous discussion about Tabletop Role Playing Games, including Dungeons and Dragons and Pathfinder as well as other TTRPGs. The discussion seeks to help players get the most out of TTRPGs by examining game mechanics and related subjects with a deep, analytic focus. The RPGBOT.Podcast includes a weekly episode; and The RPGBOT.News and The RPGBOT.Oneshot. You can find more information at https://rpgbot.net/ - Analysis, tools, and instructional articles for tabletop RPGs. Support us at the following links: Patreon: https://www.patreon.com/rpgbot BlueSky: https://bsky.app/profile/rpgbot.net TikTok: https://www.tiktok.com/@rpgbotdotnet The RPGBOT.Podcast was developed by RPGBOT.net and produced in association with The Leisure Illuminati.

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