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  • Podlodka #218 – Схемотехника

    31/05/2021

    Podlodka #218 – Схемотехника

    Фронтендеры и бэкендеры есть не только в программировании, но и в разработке микросхем. Наш гость Валерий Шунков провел нам полноценный ликбез по тому, как устроены чипы, каким образом их проектируют, какие принципы, софт и языки для этого используют, и куда движется вся индустрия. Разверните облачный сервер для Data Science в Selectel: https://slc.tl/qEGC1. По промокоду Podlodka получите 1000 бонусных рублей на услугу. Поддержи лучший подкаст про IT: www.patreon.com/podlodka Также ждем вас, ваши лайки, репосты и комменты в мессенджерах и соцсетях!
 Telegram-чат: https://t.me/podlodka Telegram-канал: https://t.me/podlodkanews Страница в Facebook: www.facebook.com/podlodkacast/ Twitter-аккаунт: https://twitter.com/PodlodkaPodcast Ведущие в выпуске: Стас Цыганов, Егор Толстой Полезные ссылки: - Научпоп-статьи про микроэлектронику на Хабре от гостя https://habr.com/ru/users/amartology/posts/ - Харрис и Харрис - Цифровая схемотехника и архитектура компьютера https://microelectronica.pro/wp-content/uploads/books/digital-design-and-computer-architecture-russian-translation.pdf - EDA Playground https://www.edaplayground.com/ - Плата Марсоход https://marsohod.org/howtostart/plata

  • 248 - Ses Tonunun İktidarı

    10 Aug

    248 - Ses Tonunun İktidarı

    Sesimizin tonu ne söylediğimizden daha mı önemli? Mikrofonun icadı siyasette neyi değiştirdi? Margaret Thatcher başbakan seçilmek için sesini neden kalınlaştırdı? 111 Hz'in bu bölümünde konuşma şeklimizin ve tonumuzun sosyal konumumuz üzerindeki etkisini irdeliyoruz. Bu bölümde: (00:00) Sesin Algı Üzerindeki İlk Etkisi (04:25) Mikrofon Devrimi ve Roosevelt’in Şömine Başı Sohbetleri (08:09) Siyasette Kadın Ses Tonu: Margaret Thatcher’ın Değişimi (11:47) Kadın Ses Tonunun Evrimi ve Primatlar (14:33) Bioakustik ve Evrimsel Kodlar: Eugene Morton Kuralı (17:57) Prozodi ve Kelimelerden Önce Duygu (19:39) Anne Karnından Başlayan Ses Ritmi (21:52) Konuşmanın Sınıfsallığı (25:05) İç Sesin Frekansı Sunan: Barış Özcan Yapımcı: Podbee Media Tüm bölümler, videolar ve daha fazlasına Podbee App ve podbee.com’dan ücretsiz olarak ulaşabilirsiniz. Bu bölüm reklam ve sponsorluk içerebilir.

  • S5 Ep. 05 - Learning from One Another: Skills, Training, and Workforce Development in Northern Communities

    17/09/2025

    S5 Ep. 05 - Learning from One Another: Skills, Training, and Workforce Development in Northern Communities

    In this episode of the Future Skills Podcast, host Jeremy Strachan explores the complex and evolving landscape of skills development and workforce training in Northern and Indigenous communities. Amanda Thompson from Signal49 Research shares insights from the Learning from One Another project, a multi-year initiative examining labour market trends and training strategies across Yukon, Nunavut, and Northern Ontario. We also hear from Kris Mullaly of the Qikiqtani Inuit Association, who discusses the Q-STEP program and Tuttarvik—community-driven initiatives that are empowering Inuit youth through culturally grounded training and employment supports. Finally, Xina Cowan of EntrepreNorth highlights how entrepreneurship is creating new pathways for economic resilience and self-determination across the North. Guests Amanda Thompson, Lead Research Associate, Signal49 Research Kris Mullaly, Program Manager, Qikiqtani Inuit Association Xina Cowan, Co-Director, EntrepreNorth See all our research: https://www.signal49.ca/future-skills-centre/research/

  • Why performant code matters (but gets widely ignored), with Casey Muratori

    2 days ago

    Why performant code matters (but gets widely ignored), with Casey Muratori

    Brought to You By: • Antithesis – verify your system’s correctness without human review or traditional integration tests – and avoid bugs or outages. • Sentry – application monitoring software considered “not bad” by millions of developers. • turbopuffer – a vector and full-text search engine built on object storage. It’s fast, cheap, and extremely scalable. — There can be few people around who care about software performance more than today’s pod guest, Casey Muratori. He’s a programmer and videogame developer, founder of Molly Rocket, and creator of  Handmade Hero – a long-running series about building a game from scratch. He also evangelizes about performance on his Substack, Computer, Enhance. We got to know each other about three years ago, first via messages, including this one from Casey: “Why does the industry zeitgeist place so little emphasis on software performance when there seems to be overwhelming evidence that performance is critical to their bottom line? Like you, I run a Substack for professional programmers, but I focus exclusively on software performance. Although we are quite large by Substack standards, so a certain subset of programmers must believe performance is important, I nonetheless hear lots of dismissive excuses when I post on social media. This happens so frequently, I devoted an entire article to cataloging the extensive pro-performance evidence we already have from the world's leading software companies: Performance Excuses Debunked. Strangely, nobody has a rebuttal to why performance is important. When I point people to this, they actually tend to agree. But the prevailing attitude nonetheless stays the same.” I’m delighted we finally have Casey on the podcast because it’s overdue! In this episode, we discuss why software performance matters, why it’s overlooked, and how developers can get better at writing performant code. We explore why performance should be considered during design, the value of learning to read assembly & understanding how CPUs work, Casey’s critique of ‘clean code’, and why he believes testing shouldn't drive software design. We touch on how videogame development has changed, and influential game engines. Casey also tells us why he prefers to write code by hand, not with AI, and more. — Timestamps 00:00 Intro 05:17 Games at Microsoft 12:52 Building games 16:00 Why performance matters 27:12 Why you should learn to read assembly 30:36 Designing for optimization 42:51 How to get better at writing performant software 49:04 Understanding how the CPU works 55:53 Building games then and now 1:05:56 How game engines changed building games 1:10:48 Why new games compete with old games 1:13:25 GTA 6: why is it taking so long? 1:16:59 Casey’s critique of clean code 1:21:48 Casey’s take on TDD 1:24:30 What is good code? 1:27:32 What makes a good software engineer? 1:33:56 Why Casey doesn’t code with AI 1:39:01 AI’s impact on the game industry 1:44:43 AI and burnout 1:50:21 Why you should read papers — The Pragmatic Engineer deepdives relevant for this episode: •Pushing software engineering limits with “napkin math” with Simon Eskildsen  •How Games Typically Get Built: prototyping, game engines, and a different type of QA •Game Development Basics: deepdive on how game studios differ from standard software teams •Inside Linear's Engineering Culture: building a performant product with a tiny team •Building a best-selling game with a tiny team – with Jonas Tyroller. A two-person team built a game that sold 1M+ copies More on premature optimization: read or watch Casey’s extended take on “premature optimization is the root of all evil”: https://www.computerenhance.com/p/theroot — Production and marketing by ⁠⁠⁠⁠⁠⁠⁠⁠https://penname.co/⁠⁠⁠⁠⁠⁠⁠⁠. For inquiries about sponsoring the podcast, email podcast@pragmaticengineer.com. Get full access to The Pragmatic Engineer at newsletter.pragmaticengineer.com/subscribe

  • 226 - Güvenlik Yorgunluğu

    9 Mar

    226 - Güvenlik Yorgunluğu

    Gerçekten ne kadar güvendeyiz? Günlük hayatımızda kullandığımız sayısız şifre bizi koruyor mu, yoksa sadece korunduğumuzu mu hissettiriyor? 111 Hz'in bu bölümünde, güvenliğin zayıf halkasının genelde "insan" olduğunu, insanlık hali olan o küçük dalgınlıkları konuşuyoruz. Sunan: Barış Özcan Hazırlayan: Fırathan Özfırat Son Okuma: Kevser Yağcı Ses Tasarım ve Kurgu: Metin Bozkurt Yapımcı: Podbee Media Tüm bölümler ve daha fazlasına Podbee App ve  podbeemedia.com'dan ücretsiz bir şekilde ulaşabilirsiniz! ----- Podbee Sunar ------ Bu podcast reklam içermektedir.

  • Маршрут проектирования цифровых микросхем

    13/10/2023

    Маршрут проектирования цифровых микросхем

    Создание микросхем — очень дорогостоящий и высокотехнологичный процесс. Ведь от идеи до воплощения в кремнии микросхемы проходят долгий путь, состоящий из нескольких этапов. При этом только этап разработки может занимать минимум 2−3 года. С чего начинается процесс проектирования? Как выбирается техпроцесс, по которому будет изготавливаться микросхему? Какие инструменты для этого используются? На эти и другие вопросы в этом выпуске ответит Денис Нефедов, руководитель департамента аппаратных решений дизайн-центра «Оптимизирующие технологии». Смотреть видеоверсию: https://youtu.be/plPa6t0tDAA  00:00:00 – Вступление00:07:43 – Что такое ASIC (СБИС) 00:12:29 – Структура проектирования 00:14:49 – Выбор технологии изготовления 00:26:40 – Разработка аппаратных блоков 00:34:46 – Логический синтез 00:39:59 – Встраивание систем Design for Test 00:42:11 – Что такое сканирующие цепочки 00:46:41 – Проектирование плана кристалла 00:48:45 – Разработка системы питания микросхемы 01:01:54 – Ответы на вопросы Вы также узнаете: Как устроены микросхемы;Какие особенности имеет каждая стадия производства;Что влияет на выбор технологии для изготовления;Что такое IP-блоки;Что нужно учитывать при расстановке элементов на плате;Как проверяют работоспособность будущей микросхемы. Что ещё почитать и посмотреть? Статью Дениса на портале Истовый Инженер: https://engineer.yadro.com/article/digital-microcircuit-design-route/?utm_source=mave&utm_medium=podcast&utm_campaign=s3e1 Больше материалов про полупроводники на портале Истовый инженер: https://engineer.yadro.com/tags/semiconductors/?utm_source=mave&utm_medium=podcast&utm_campaign=s3e1

  • 250 - Teknolojik Nostalji: Analoglaşma

    4 days ago

    250 - Teknolojik Nostalji: Analoglaşma

    Plaklar, fotoğraf makinaları, daktilolar, saatler, pilli oyun konsolları.. eski tip teknolojinin günümüzde meraklısı çok.Peki artık her şey parmaklarımızın ucundayken, biz niye ısrarla emek ve zaman isteyen cihazlar kullanıyoruz? Dijital teknoloji bu kadar gelişti de, analog teknoloji neden ölmedi? Analog merakı insanın yavaşlama ihtiyacından mı besleniyor, yoksa kapitalizmin nostaljik pazarlama tekniklerinden mi?111 Hz'in bu bölümünde analogun altın çağını, yani günümüzü konuşuyoruz. Bu bölümde: (00:00) Byung-Chul Han ve Jukebox Hikayesi (04:04) Dijital/Analog Ayırımı ve "Analog'un İntikamı" (08:44) Analog Ütopya ve Z Kuşağı (12:31) Nörolojik Bakış: Dokunma Arzusu, Sürtünme Eksikliği ve Haz Erteleme (17:46) İnternetsizlik Vahası, Onarıcı Nostalji ve "Anemoia" (23:22) Nostalji Pazarlaması ve Meta Fetişizmi (26:01) Newstalgia (Yeni Nostalji) ve Çevrim Dışı Olmanın Lüksü (28:48) Sosyal Medyadaki Analog İronisi ve Yavaşlama İhtiyacı Sunan: Barış ÖzcanYapımcı: Podbee Media Tüm bölümler, videolar ve daha fazlasına Podbee App ve podbee.com’dan ücretsiz olarak ulaşabilirsiniz. Bu bölüm reklam ve sponsorluk içerebilir.

  • 249 - Odysseus’un Kars’taki Kahvehanede Ne İşi Var?

    17 Aug

    249 - Odysseus’un Kars’taki Kahvehanede Ne İşi Var?

    Kars’taki bir aşıkla Antik Yunan’daki Homeros’u arasında ne gibi bir bağ var? Troya Savaşı gerçekten yaşandı mı? Homeros tek bir kişi miydi, yoksa bir gelenek mi? Ses nasıl bazen yazıdan daha kalıcı olabiliyor? Michael Wood’un 1985 yapımı “In Search of the Trojan War” belgeselinden ilhamla Homeros ve Köroğlu’nun izini sürüyoruz. Bu bölümde: (00:01) Kars’ta bir kahvehane: aşıklar ve Homeros (01:14) Michael Wood’un Troya Savaşı arayışı (04:30) Belgeselin ardındaki bilmece: Troya gerçek mi? (05:18) Odisseia ve İlyada’nın özeti (07:11) Odisseus’un politropos karakteri (08:10) Schliman ve Troya’nın keşfi (11:29) Polifemos ve “hiç kimse” hilesi (14:01) Köroğlu, Dede Korkut ve Doğu-Batı kahramanlığı (15:52) Perry-Lord teorisi: sözlü formüller (19:18) Yazı neden değil de ses? Sözlü geleneğin nedenleri (21:08) Lirik kelimesinin kökeni ve sinemaya yansımaları (24:03) Homeros kimdi? Anadolu ozanı tartışması (27:23) Kapanış: Odisseia’dan bir alıntı Sunan: Barış ÖzcanYapımcı: Podbee Media Bu bölüm reklam ve sponsorluk içerebilir. Tüm bölümler, videolar ve daha fazlasına Podbee App ve podbee.com’dan ücretsiz olarak ulaşabilirsiniz.

  • The art of choosing what to do

    17/10/2025

    The art of choosing what to do

    The way we spend our hours defines our lives. This hour, TED speakers explore how we make choices about time, meaning and attention in a world of infinite options. TED Radio Hour+ subscribers now get access to bonus episodes, with more ideas from TED speakers and a behind the scenes look with our producers. A Plus subscription also lets you listen to regular episodes (like this one!) without sponsors. Sign-up at plus.npr.org/ted. See pcm.adswizz.com for information about our collection and use of personal data for sponsorship and to manage your podcast sponsorship preferences. NPR Privacy Policy

  • Trader Joe’s

    27/10/2025

    Trader Joe’s

    Trader Joe's breaks every rule of modern retail. They don't do e-commerce. They don't do delivery. No sales, coupons, or loyalty programs. They only stock 4,000 SKUs versus 50,000+ at normal supermarkets. Their parking lots are famously terrible and they're constantly out of your favorite items. Shoppers brave long lines and cramped aisles while overly-friendly employees in Hawaiian shirts try to chat them up. Everything about the Trader Joe's experience seems designed to drive modern consumers away. And yet they generate $2,000+ per square foot in sales — double their nearest competitor in Whole Foods and nearly 4x the industry average — and Americans are obsessed with them. How on earth did a company that so steadfastly refuses to participate in the 21st century build the most beloved grocery chain in America? Today we tell the full story: how “Trader” Joe Coulombe started out cloning 7-Elevens in 1960s Los Angeles, pivoted to slinging hard liquor, discovered the enormous market opportunities for California wine and health food before anyone else, and ultimately built perhaps the most counter-positioned business we’ve ever studied on Acquired by doing almost everything differently than the supermarket-CPG industrial complex. Tune in for a wild voyage on the high seas of grocery retail! Sponsors: Legora: https://bit.ly/acquiredlegoraVanta: https://bit.ly/acquiredvantaServiceNow: https://bit.ly/acquiredservicenow26Statsig: https://bit.ly/acquiredstatsig26Links: Sign up for email updates and vote on future episodes!Worldly Partners’ Multi-Decade Trader Joe’s StudyBecoming Trader JoeThe Secret Life of GroceriesBuild a Brand Like Trader Joe'sAll episode sourcesCarve Outs: AirPods Pro 3Mario Kart 8 More Acquired! Get email updates with hints on next episode and follow-ups from recent episodesJoin the SlackSubscribe to ACQ2Merch Store!© Copyright 2015-2026 ACQ, LLC ‍Note: Acquired hosts and guests may hold assets discussed in this episode. This podcast is not investment advice, and is intended for informational and entertainment purposes only. You should do your own research and make your own independent decisions when considering any financial transactions.

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  • Palau
  • Papua New Guinea
  • Philippines
  • Singapore
  • Solomon Islands
  • 台灣
  • Thailand
  • Tonga
  • Turkmenistan
  • Uzbekistan
  • Vanuatu
  • Vietnam

Europe

  • Albania
  • Armenia
  • Österreich
  • Belarus
  • Belgium
  • Bosnia and Herzegovina
  • Bulgaria
  • Croatia
  • Cyprus
  • Czechia
  • Denmark
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  • Georgia
  • Deutschland
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  • Hungary
  • Iceland
  • Ireland
  • Italia
  • Kosovo
  • Latvia
  • Lithuania
  • Luxembourg (English)
  • Malta
  • Moldova, Republic Of
  • Montenegro
  • Nederland
  • North Macedonia
  • Norway
  • Poland
  • Portugal (Português)
  • Romania
  • Россия
  • Serbia
  • Slovakia
  • Slovenia
  • España
  • Sverige
  • Schweiz
  • Türkiye (English)
  • Ukraine
  • United Kingdom

Latin America and the Caribbean

  • Anguilla
  • Antigua and Barbuda
  • Argentina (Español)
  • Bahamas
  • Barbados
  • Belize
  • Bermuda
  • Bolivia (Español)
  • Brasil
  • Virgin Islands, British
  • Cayman Islands
  • Chile (Español)
  • Colombia (Español)
  • Costa Rica (Español)
  • Dominica
  • República Dominicana
  • Ecuador (Español)
  • El Salvador (Español)
  • Grenada
  • Guatemala (Español)
  • Guyana
  • Honduras (Español)
  • Jamaica
  • México
  • Montserrat
  • Nicaragua (Español)
  • Panamá
  • Paraguay (Español)
  • Perú
  • St. Kitts and Nevis
  • Saint Lucia
  • St. Vincent and The Grenadines
  • Suriname
  • Trinidad and Tobago
  • Turks and Caicos
  • Uruguay (English)
  • Venezuela (Español)

The United States and Canada

  • Canada (English)
  • Canada (Français)
  • United States
  • Estados Unidos (Español México)
  • الولايات المتحدة
  • США
  • 美国 (简体中文)
  • États-Unis (Français France)
  • 미국
  • Estados Unidos (Português Brasil)
  • Hoa Kỳ
  • 美國 (繁體中文台灣)