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  • 234 - İnsan Çağı: Antroposen

    6 DAYS AGO

    1

    234 - İnsan Çağı: Antroposen

    Gelecekteki bir arkeolog toprağı kazdığında, karşısına bizimle ilgili neler çıkacak? Bir zamanlar doğanın sunduğu koşullarda zar zor hayatta kalan insan, nasıl oldu da dünyayı kalıcı olarak etkilemeye başladı? Bu bölümde, Detroit’teki bir fabrika köşesinden başlayarak, yerküreye belki de farketmeden attığımız o geri dönülemez imzaları inceliyoruz. Sunan: Barış Özcan Yazan: Fırathan Özfırat Ses Kurgu: Metin Bozkurt Video Kurgu & Görsel Tasarım: Umut Güloğlu Yapımcı: Podbee Media Tüm bölümler ve daha fazlasına Podbee app ve podbeemedia.com’dan ücretsiz olarak ulaşabilirsiniz. ----- Podbee Sunar ------- Bu podcast reklam içermektedir.

    6 days ago

    •
    25 min
  • 233 - İnsanın Kehanet Sevdası

    27 APR

    2

    233 - İnsanın Kehanet Sevdası

    Falcılık geleneği tarihin kendisi kadar eski. Fakat diğer geleneklerin aksine günümüzde daha bile güçlü devam ediyor. Bilimsel gelişmeler bile fala olan inancımızı sarsamadı. Peki nereden geliyor bu kehanet ihtiyacımız?  111 Hz'in bu bölümünde insanın falla olan sonsuz ilişkisini irdeliyoruz. Sunan: Barış Özcan Yazan: Elif Danyal Ses Kurgu: Metin Bozkurt Video Kurgu & Görsel Tasarım: Umut Güloğlu Yapımcı: Podbee Media Tüm bölümler ve daha fazlasına Podbee app ve podbeemedia.com’dan ücretsiz olarak ulaşabilirsiniz. ----- Podbee Sunar ------- Bu podcast reklam içermektedir.

    27 Apr

    •
    30 min
  • #495 – Vikings, Ragnar, Berserkers, Valhalla & the Warriors of the Viking Age

    9 APR

    3

    #495 – Vikings, Ragnar, Berserkers, Valhalla & the Warriors of the Viking Age

    Lars Brownworth is a historian, teacher, podcaster, and author specializing in Viking history, medieval Europe, and the Byzantine Empire. Thank you for listening ❤ Check out our sponsors: https://lexfridman.com/sponsors/ep495-sc See below for timestamps, transcript, and to give feedback, submit questions, contact Lex, etc. Transcript: https://lexfridman.com/lars-brownworth-transcript CONTACT LEX: Feedback – give feedback to Lex: https://lexfridman.com/survey AMA – submit questions, videos or call-in: https://lexfridman.com/ama Hiring – join our team: https://lexfridman.com/hiring Other – other ways to get in touch: https://lexfridman.com/contact EPISODE LINKS: Lars’s Website: https://larsbrownworth.com/ The Sea Wolves (book): https://www.amazon.com/Sea-Wolves-History-Vikings/dp/1909979120 Lars’s Books: https://amzn.to/4sHY0xw 12 Byzantine Rulers Podcast : https://12byzantinerulers.com/ Norman Centuries Podcast: https://apple.co/4sgSxNi SPONSORS: To support this podcast, check out our sponsors & get discounts: Larridin: Measure AI adoption in your business. Go to https://larridin.com BetterHelp: Online therapy and counseling. Go to https://betterhelp.com/lex LMNT: Zero-sugar electrolyte drink mix. Go to https://drinkLMNT.com/lex Fin: AI agent for customer service. Go to https://fin.ai/lex Shopify: Sell stuff online. Go to https://shopify.com/lex Perplexity: AI-powered answer engine. Go to https://perplexity.ai/ OUTLINE: (00:00) – Introduction (01:03) – Sponsors, Comments, and Reflections (08:57) – The start of the Viking Age (18:50) – Viking military strategy, tactics & technology (32:33) – Ragnar Lothbrok (42:00) – The Great Heathen Army (46:42) – Rollo and Normandy (56:54) – Viking religion and Valhalla (1:07:25) – Viking explorers (1:12:33) – Vikings in North America (1:25:55) – Vikings in the East (1:45:33) – Byzantine Empire (1:54:17) – History and human nature PODCAST LINKS: – Podcast Website: https://lexfridman.com/podcast – Apple Podcasts: https://apple.co/2lwqZIr – Spotify: https://spoti.fi/2nEwCF8 – RSS: https://lexfridman.com/feed/podcast/ – Podcast Playlist: https://www.youtube.com/playlist?list=PLrAXtmErZgOdP_8GztsuKi9nrraNbKKp4 – Clips Channel: https://www.youtube.com/lexclips

    9 Apr

    •
    2h 10m
  • 209 - İçimizdeki Canavar ve Mesih Kompleksi: Frankenstein

    10/11/2025

    4

    209 - İçimizdeki Canavar ve Mesih Kompleksi: Frankenstein

    Bir parça beden ve bir parça ruh... Dr. Victor Frankenstein'ın esas gayesi bu ikisini birleştirip, yaşamı yeniden var etmekti. Onun hikayesi korku ve bilim kurgu dünyasının yarattığı en derin sorgulamayı da beraberinde getirmişti. 111 Hz'in bu bölümünde Frankenstein'ın hikayesinden yola çıkarak insanın komplekslerine, kibrine ve tanrısal mükemmeliyeti arayışını anlamaya çalışıyoruz. Bu gizemli yolculukta insan benliğine dair cevapları arıyoruz. Sunan: Barış Özcan Hazırlayan: Özgür Yılgür Ses Tasarım ve Kurgu: Metin Bozkurt Yapımcı: Podbee Media Tüm bölümler ve daha fazlası için ⁠⁠⁠⁠podbeemedia.com⁠⁠⁠⁠'u ziyaret et! ----- Podbee Sunar ------- Bu podcast reklam içermektedir.

    10/11/2025

    •
    32 min
  • 230 - İnsanlığın İlk Teknolojisi

    6 APR

    5

    230 - İnsanlığın İlk Teknolojisi

    Her gün üzerimize geçirdiğimiz basit bir tişörtün aslında binlerce yıllık bir mühendislik harikası olduğuna inanır mısınız? Ya da bilgisayarın kökenlerinin bile dokuma tezgahlarına dayandığına? 111 Hz'in bu bölümünde, tarih öncesinin taş baltalarından bugünün sanayisine uzanan o ipliğin peşinden düşüyoruz. Kanıksadığımız kıyafetlerin ardındaki binlerce yıllık gizli emeği ve teknolojinin hayatımızda nasıl olağanlaşarak saklandığını konuşuyoruz. Sunan: Barış Özcan Yazan: Fırathan Özfırat Ses Tasarım & Kurgu: Metin Bozkurt Görsel Tasarım & Video Kurgu: Umut Güloğlu Yapımcı: Podbee Media ----- Tüm bölümler ve daha fazlasına Podbee app ve podbeemedia.com’dan ücretsiz olarak ulaşabilirsiniz. ----- Podbee Sunar ----- Bu podcast reklam içermektedir.

    6 Apr

    •
    29 min
  • 227 - Uykumuzda Yazdığımız Hikayeler: Karabasan

    16 MAR

    6

    227 - Uykumuzda Yazdığımız Hikayeler: Karabasan

    Karabasan kimdir veya nedir? Uykularımızı kaçıran bu tecrübenin bilimsel bir açıklaması var mı? Yüzyıllardır farklı kültürlerde anlatılan karabasan hikayeleri neden birbirine bu kadar benziyor? 111 Hz'in bu bölümünde hikayeleştirdiğimiz kabuslarımızı ve karabasan fenomenini konuşuyoruz. Sunan: Barış Özcan Hazırlayan: Elif Danyal Ses Tasarım ve Kurgu: Metin Bozkurt Yapımcı: Podbee Media Tüm bölümler ve daha fazlasına Podbee app ve podbeemedia.com’dan ücretsiz olarak ulaşabilirsiniz. ----- Podbee Sunar ------- Bu podcast reklam içermektedir.

    16 Mar

    •
    26 min
  • 229 - Sınırları Aşan Fikirler: İpek Yolu

    30 MAR

    7

    229 - Sınırları Aşan Fikirler: İpek Yolu

    Bir şeyin en mükemmel hali gerçekten de orijinali midir? Yoksa bazen kıymeti, bir başkasının gözüyle bakıldığında mı ortaya çıkar? Bu bölümde, İpek Yolu'ndan başlayarak yabancı elinde "bozulmanın" aslında nasıl bazen bir yeniden doğuş olabileceğini inceliyoruz. Zihnimizi farklı kapılara açmanın bize getirdiği derinliği konuşuyoruz. Sunan: Barış Özcan Hazırlayan: Fırathan Özfırat Ses Tasarım ve Kurgu: Metin Bozkurt Görsel Tasarım ve Kurgu: Umut Güloğlu Yapımcı: Podbee Media Tüm bölümler ve daha fazlasına Podbee app ve podbeemedia.com’dan ücretsiz olarak ulaşabilirsiniz. ----- Podbee Sunar ------- Bu podcast reklam içermektedir.

    30 Mar

    •
    28 min
  • 228 - Ya Dünyayı Bir Şehir Kaplarsa?

    23 MAR

    8

    228 - Ya Dünyayı Bir Şehir Kaplarsa?

    Eve dönerken fazla trafikten mi nedir bir düşünce sardı. Düşünsenize, tüm dünyayı kaplayan, tek bir şehir. Bunu ilk düşünen ben değilim tabii. Hatta dünyayı saran, ucu bucağı olmayan bu şehre bir isim de verilmiş. Ekümenopolis. Bu bölüm bununla ilgili sorular üreteceğiz. Sunan: Barış Özcan Hazırlayan: Robar Adar Son Okuma ve Düzenleme: Elif Danyal, Fırathan Özfırat Ses Tasarım ve Kurgu: Metin Bozkurt Yapımcı: Podbee Media Tüm bölümler ve daha fazlasına Podbee app ve podbeemedia.com’dan ücretsiz olarak ulaşabilirsiniz. ----- Podbee Sunar ------- Bu podcast reklam içerir.

    23 Mar

    •
    21 min
  • 232 - Asla Unutulmayacaksınız

    20 APR

    9

    232 - Asla Unutulmayacaksınız

    Yapay zekayı en iyi haline getirmek için biz olmanın ne demek olduğunu öğrettik ona. Fakat bu sefer de sınırı aştık, doğadaki entropiyi dijital dünyada kaybettik: unutulma hakkı. Yazan: Seray Soylu Ses Kurgu: Metin Bozkurt Video Kurgu & Görsel Tasarım: Umut Güloğlu ------ Tüm bölümler ve daha fazlasına Podbee app ve podbeemedia.com’dan ücretsiz olarak ulaşabilirsiniz. ----- Podbee Sunar ----- Bu podcast reklam içerir.

    20 Apr

    •
    30 min
  • How to Build a Full AI Dev Team in Claude Code | Guide from Google PM Gabor Meyer

    30 APR

    10

    How to Build a Full AI Dev Team in Claude Code | Guide from Google PM Gabor Meyer

    Check out the conversation on Apple, Spotify, and YouTube. Brought to you by: * Maven - Get a $675 discount off Gabor’s course with my code * Amplitude - The market-leader in product analytics * Testkube - The leading test orchestration platform * Land PM Job - My 12-week AI PM + Job Search Course starts Monday! * Product Faculty - Get $550 off their #1 AI PM Certification with code AAKASH550C7 Today’s episode Here’s the problem with most Claude Cost demos: they stop at the prototype. Nobody shows what happens next. You try to add a second feature. The first one breaks. The styling reverts to default. The code is so tangled that you spend more time debugging than you saved by generating. Gabor Mayer showed me what happens when you stop treating Claude Code like a magic prompt box and start treating it like a team. He is a PM at Google. He has not written production code in 15 years. But over the past several months, he has been building real mobile apps using 21 specialized Claude Code agents. Not prototypes that live in a demo. Apps that are on the App Store. In today’s episode, he walked through the entire workflow live and share all the resources free. If you want access to my AI tool stack - Dovetail, Arize, Linear, Descript, Reforge Build, DeepSky, Relay.app, Magic Patterns, Speechify, and Mobbin - grab Aakash’s bundle. Do you want to become an AI PM? I’ve created a course for you. Starts next week. Newsletter deep dive Thank you for having me in your inbox. Here is the complete guide to building a full AI development team in Claude Code: * Why one-prompt vibe coding fails * The 21-agent team architecture * The spec-first workflow * From design to code without touching either * What changes when PMs actually build Save this. The full 10-step playbook on one page. Everything below is the why and how behind each step. 1. Why one-prompt vibe coding fails Every PM I know has built something with Bolt, Lovable, or Replit. The prototype looks great. It runs. It impresses people in a Slack message. Then you try to ship it to real users. And you hit a wall. Blocker 1 - Context compression silently destroys your spec This is the failure mode that nobody talks about in tutorials. When you give one agent one massive prompt, the model compresses context. Details get dropped. Not randomly. Strategically. The model decides what is “important” and what is not. In the episode, Gabor defined a complete color palette. Oranges, neutrals, specific accent tones. The agent received everything. The output used none of it. The layout was there. The structure was solid. But every color was a default. The reason is straightforward. When the context window is full, visual styling details are lower priority than functional logic. So the model drops them. Silently. Without warning. Without an error message. You just get generic output and wonder what went wrong. The fix is not better prompts. It is context engineering. Smaller, scoped tasks. Each agent gets only the context it needs for its specific job. The designer agent gets the brand guideline. The CTO agent gets the architecture spec. Neither gets the full 50-page document. Blocker 2 - AI-generated code compiles but is not maintainable A Reddit comment that hit home for Gabor - “Vibe coding is just the rebranding of unmaintainable, low-quality source code.” This is the real prototype-to-production gap. The code works today. You can demo it. You can push it to TestFlight. But the moment you touch it to add a feature, three other features break. No naming conventions. Circular references between modules. Zero comments explaining why anything was built the way it was. The fix is a dedicated code quality agent. Gabor calls his the Spaghetti Agent. It runs after every sprint and checks naming conventions, circular references, comment coverage, and structural debt. When he ran it on his codebase for the first time, it caught issues he never would have found manually. If you are building anything beyond a one-off demo, this agent is not optional. I covered similar quality patterns in my AI testing guide and my AI evals deep dive. Blocker 3 - No dependency mapping means cascading failures When you build without organizing work into sprints, agents try to build features that depend on code that does not exist yet. Front-end components reference API endpoints that have not been created. Database queries call tables that have not been defined. The Atlassian MCP currently cannot create sprints directly in JIRA. That is a real limitation. Gabor uses tags as a workaround. He tags tickets as Sprint 1, Sprint 2, Sprint 3 and maps dependencies between them manually before starting the build. Without this step, the entire multi-agent workflow falls apart. Every PM who has gone from prototype to production with AI agents has hit at least one of these blockers. The ones who shipped figured out the workarounds. The ones who quit assumed the tools were the problem. Here is what the three blockers look like side by side, and what flips the moment you stop one-prompting and start running a team. 2. The 21-agent team architecture You do not need 21 agents to start. Three will get you surprisingly far. But understanding the full architecture shows you where the complexity lives and which roles to add as your projects grow. Here is the full roster: four clusters, 21 roles, and the markdown file pattern that makes them portable across every project you build next. 2a. The core agents every PM needs The System Analyst is the linchpin. It breaks down product requirements into technical specifications. It asks clarifying questions one at a time. It documents decisions in Confluence. It creates tickets in JIRA. Without this agent, every other agent operates on incomplete context. In the episode, the system analyst asked 14 clarifying questions before a single line of documentation was written. Vector DB choice. Usage limit mechanics. Conversation history handling. Search fallback strategy. API provider. Minimum iOS version. Screen count. Naming conventions. Each question one at a time so the answers stay deep. The prompt pattern that makes this work - “Please act like a good system analyst. Ask clarifying questions until you have a complete and comprehensive understanding. Ask questions one at a time. Do not start writing documentation until all questions are answered.” Two critical instructions. “One at a time” prevents the agent from dumping 25 questions at once. “Do not start writing” stops it from jumping ahead before the spec is complete. Different LLMs have different tendencies. Some love to start coding instantly. You need to explicitly constrain them. This is the same principle behind the prompt engineering techniques that work across any AI tool. The Spaghetti Agent handles code maintainability. Naming conventions. Circular references. Comment quality. Structural debt. Born from that Reddit comment. When Gabor ran it on his codebase for the first time, it caught problems he never knew existed. The UX Flow Architect creates clickable prototypes using Figma’s built-in prototyping arrows. This is a small but important detail. The early versions of this agent placed visual drawn arrows between screens instead of using Figma’s actual prototyping connections. The prototype looked like it had navigation. But when you clicked play, nothing happened. It took months of iteration to fix. Each agent has a specific Claude Code agent markdown file that defines its role, its constraints, and its interaction patterns. The setup mirrors how you would build a Claude Code Team OS for a human team. 2b. The real blockers nobody warns you about The Figma MCP color problem. When you connect Claude Code to Figma through the MCP and pass it your full specification, the screens look structurally correct but the colors are wrong. Not slightly wrong. Completely wrong. The model compressed the context and dropped your entire visual identity. The fix is to pass the brand guideline as a separate, focused input to the Designer Agent. Never bundle it with the functional spec. The Atlassian MCP sprint limitation. The MCP currently cannot create sprints directly in JIRA. Gabor uses tags as a workaround. Sprint 1, Sprint 2, Sprint 3. It works. But it means dependency mapping is a manual step in the system analyst prompt, not an automated feature. The consumer app vs Claude Code gap. An agent role you set up in the Claude consumer app does not automatically transfer to Claude Code. You need to define agents separately in both environments. The system analyst in your consumer app conversation is a different instance from the system analyst in your Claude Code agent folder. Your AI PM stack needs to account for this separation. The $200 Max plan economics. On the Max plan, a major build session uses roughly 10% of your monthly allocation. That means you get about 10 full build sessions per month. For a side project, that is plenty. For a production workflow with daily iterations, you need to be deliberate about when you run multi-agent sprints. 2c. Why reusable agents beat fresh setups Every painful lesson, every edge case fix, every API workaround gets encoded into the agent markdown file. The next project starts from a position of strength. The Spaghetti Agent that took weeks to calibrate on project one is immediately useful on project two. The UX Flow Architect that took months to stop drawing fake arrows works correctly from day one on every subsequent project. This is the compound interest of building with agents. The first project is slow. The second is faster. By the fifth, your agent team is genuinely effective. Gabor’s Maven course walks through the full setup at maven.com/gabor/productbuilder. The 21 agents are not the point. The point is that every role on a software team can be replicated by a scoped, reusable AI agent. Start with three. Add roles when you hit friction. 3. The spec-f

    30 Apr

    •
    2h 15m

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Asia Pacific

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  • Fiji
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  • Indonesia (English)
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  • Mongolia
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  • Philippines
  • Singapore
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  • Vanuatu
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Europe

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Latin America and the Caribbean

  • Anguilla
  • Antigua and Barbuda
  • Argentina (Español)
  • Bahamas
  • Barbados
  • Belize
  • Bermuda
  • Bolivia (Español)
  • Brasil
  • Virgin Islands, British
  • Cayman Islands
  • Chile (Español)
  • Colombia (Español)
  • Costa Rica (Español)
  • Dominica
  • República Dominicana
  • Ecuador (Español)
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  • Grenada
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  • Guyana
  • Honduras (Español)
  • Jamaica
  • México
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  • Nicaragua (Español)
  • Panamá
  • Paraguay (Español)
  • Perú
  • St. Kitts and Nevis
  • Saint Lucia
  • St. Vincent and The Grenadines
  • Suriname
  • Trinidad and Tobago
  • Turks and Caicos
  • Uruguay (English)
  • Venezuela (Español)

The United States and Canada

  • Canada (English)
  • Canada (Français)
  • United States
  • Estados Unidos (Español México)
  • الولايات المتحدة
  • США
  • 美国 (简体中文)
  • États-Unis (Français France)
  • 미국
  • Estados Unidos (Português Brasil)
  • Hoa Kỳ
  • 美國 (繁體中文台灣)