Post Games

Chris Plante

Post Games is an audio magazine about how and why we love video games. Each week, host Chris Plante reports on a new, overlooked, or underappreciated topic in gaming culture. Why do people play games that scare them? Why do great games sometimes flop? How has one award turned tiny indie game makers into big-name millionaires? With original interviews, writing, and a traditional audio-magazine structure, Plante keeps things entertaining, informative, and always under 90 minutes. Because Post Games is meant to be listened to, not buried in a backlog. Learn more at www.post.games.

  1. Mothership and a History of Women in Games Media (Maddy Myers, Zoë Hannah)

    9 JAN

    Mothership and a History of Women in Games Media (Maddy Myers, Zoë Hannah)

    Want full show notes for free, including links to everything we mention? Visit www.post.gamesGet weekly bonus segments, video episodes, monthly exclusive episodes, and more at patreon.com/postgames for only $5 This week on Post Games: Act 1: A History of Women in Games MediaAct 2: Mothership Lands on EarthPatreon Bonus: Imagining a Better Future for Video GamesAct 3: The News of the WeekPatreon Bonus Mini-Episode: A Century of Women’s Media in 15-MinutesGuests: Maddy Myers and Zoë Hannah, founders of Mothership.blog Editor's note: This episode went live at the same time as its Patreon version so everyone had access to news of Mothership.blog. The public Post Games feed will return to its Monday release time next week. Say hello to your next favorite website. Mothership is a site built at the intersection of gender and games. Today, I’ll be chatting with founders Maddy Myers and Zoë Hannah. They’ll provide a primer on the history of women in games media, dating back to the early 1980s. And they’ll share their months-long effort to make Mothership a reality. To set the stage, here’s part of Mothership.blog‘s mission statement: "Whenever we boot up an RPG character creator (or pick up a TTRPG character sheet), we can’t help but interrogate the choices that are available — and the ones that aren’t. We’ve noticed how many female video game characters, even our favorites, have hourglass figures and pale complexions. We can’t help but consider and interrogate the gender norms on display among male characters in games as well, whether we’re revving a Lancer as Marcus Fenix or swinging a sword as Link… or putting on a Gerudo disguise. At Mothership, you’ll read writing from a diverse roster of contributors. You’ll find reviews, criticism, and opinion stories about games’ depiction of gender, as well as stories about how these games are marketed. You’ll get investigative reporting on the people who make games in an era when “DEI” is on the wane. You’ll read historical deep dives on the games and creators that paved the way, especially those that didn’t get due credit way back then." This is a sprawling conversation about games, gender, media, and that deep urge we all share to connect and be seen See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.

    1h 3m
  2. 2026's Big Games, Trends, and Showdowns (Ash Parrish)

    5 JAN

    2026's Big Games, Trends, and Showdowns (Ash Parrish)

    Want full show notes for free, including links to everything we mention? Visit www.post.games Get weekly bonus segments, video episodes, monthly exclusive episodes, and more at patreon.com/postgames for only $5 Guest: Ash Parrish, reporter and critic at The Verge Act 1: The IndustryAct 2: The Games and TrendsPatreon Bonus: The Best and Worst Case Scenarios for 2026Act 3: The News of the Week 2026 has only just begun, but already I’m certain it’ll be (at least for gaming culture) historic. Yes, it’s the year of GTA 6. It’s also the year of no fewer than ten thousand other games. Barring a cataclysmic event, more games will be released in 2026 than in any year prior. This avalanche of competition will continue to be bad news for game makers, who must not only will they battle for attention with their contemporaries, but also the tens of thousands of “new” and now steeply discounted games released since the pandemic, the free-to-play time drains, and the entirety of retro gaming playable on ever cheaper handheld emulators. Inversely, in 2026, this abundance will be a boon for most of you listening, at least in the short term. Where the glut of games that nearly killed the game industry in the 1980s was garbage, we are not wonting for high quality games serving nearly every imaginable niche. Before 2025 ended, I had already played a dozen or so solid games that will be released in 2026. And two 2026 games would have made my 2025 Game of the Year list had they been released. Add in some acquisitions, some closures, an uptick in unionization, a delinquent government oversight, and a nauseating economy, and you will be overwhelmed with existential questions about the medium. Will video game players return to buying new games after years of gorging on forever games? Will Take Two and Grand Theft Auto deal the final blow to the once-powerful video game publishers? Will developers find new ways to get their games to their intended audience, or will more and more great games be commercial failures, leading some of the great game makers of our time to change careers? The answers to those questions could alter the lives and fortunes of tens of thousands of game makers. And could influence what you do and don’t make time to play. We’ll untangle those knots in today’s episode. Our guest is The Verge’s Ash Parrish, who has a uniquely broad and deep understanding of modern gaming, both in the industry as a reporter and the games as a critic. See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.

    58 min

About

Post Games is an audio magazine about how and why we love video games. Each week, host Chris Plante reports on a new, overlooked, or underappreciated topic in gaming culture. Why do people play games that scare them? Why do great games sometimes flop? How has one award turned tiny indie game makers into big-name millionaires? With original interviews, writing, and a traditional audio-magazine structure, Plante keeps things entertaining, informative, and always under 90 minutes. Because Post Games is meant to be listened to, not buried in a backlog. Learn more at www.post.games.

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