579 episódios

Watch Out for Fireballs! is a game club podcast, focused on retro and non-current games. Every week, we play a game in its entirety, then discuss its merits and flaws at length. Most episodes begin with a short sketch, and we're pretty liberal about keeping tangents in. But it ultimately comes down to: Why do we like (or dislike?) this game.

Watch Out for Fireballs‪!‬ Duckfeed.tv

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Watch Out for Fireballs! is a game club podcast, focused on retro and non-current games. Every week, we play a game in its entirety, then discuss its merits and flaws at length. Most episodes begin with a short sketch, and we're pretty liberal about keeping tangents in. But it ultimately comes down to: Why do we like (or dislike?) this game.

    366: Final Fantasy XII (Part 2)

    366: Final Fantasy XII (Part 2)

    Basch, Balthier, Ashe, Fran, and two associates continue their quest for magic rocks! Will the princess use the rocks or smash the rocks? Find out as we continue our exploration of this world spanning adventure. Though the dungeons take a wet fart at the end, the dialogue and presentation continue to be first in class.
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    • 2 h 54 min
    365: Final Fantasy XII (Part 1)

    365: Final Fantasy XII (Part 1)

    The land of Ivalice is a land in constant turmoil, and with Final Fantasy XII we find ourselves caught in the midst of a larger struggle that is obliterating the borderlands between two massive empires. This is how the stage is set for the twelfth entry in the Final Fantasy series, the first mainline entry of the series to get really weird with it.


    This episode concerns itself primarily with the game's many new mechanics, and a general discussion of how they hang together. We then talk about the intro to the game, covering everything up through the mines on Bhujerba.


    Big thanks to Nat for executive producing this episode.


    Additionally, we would like to thank the creator we highlight this episode, Victoria, and her podcast We Happen to Be Trans, a pop culture podcast that, incidentally, is hosted by three trans women. Victoria is also part of a streaming collective called Transvengers which hosts Q&As for people curious about various aspects of LGBTQ+ life.
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    • 3 h 3 min
    WOFF Dispatch: Save Games

    WOFF Dispatch: Save Games

    Saving. When can you do it? When should you be able to do it? How does it change the rhythm of games? Also, man, what a fucking ripoff memory cards were.


    We also answer your questions, announce September's games, and A BRAND NEW SHOW ON THE NETWORK.
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    • 2 h 7 min
    WOFF 364 Preview: Control

    WOFF 364 Preview: Control

    Jesse Faden has walked a rough road, one that leads up to the door of a secret government agency headquartered in a building that not everyone can see. It's the Federal Bureau of Control, they may have her brother held captive, and they are definitely overrun by a malignant interdimensional force.


    This feels like a culmination of a lot of what Remedy has been working toward, and they achieved it by working against their strengths. Instead of a cinematic, on-rails narrative, Control lives in the details of its world and the SCP-like phenomena that fill it. And the combat isn't half bad... but it does wear out its welcome pretty fast.


    Big thanks to Noel for executive producing this episode!


    Also, check out this week's highlighted creation, An Ode to the End a podcast series of short transmissions from a number of possible apocalypses.


    This is a preview of the full episode. You can hear the whole thing by becoming a Patron!
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    • 59 min
    363: Castlevania 2

    363: Castlevania 2

    It's impossible to talk about some games objectively. Castlevania 2 has a lot of problems but unbeatable atmosphere for the NES, and the best soundtrack in the series (fight me), makes that go down oh so smooth. Let's get to collectin' ribs!


    We'd also like to direct your attention to the Totally Trans Podcast Network which is an ongoing podcast about the search for the trans media canon.
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    • 1h 39 min
    362: Children of Morta

    362: Children of Morta

    In the end, it was a story about family. In the beginning, too. It was really all a story about family. Children of Morta was made as an attempt to marry a roguelike game structure to a fixed, detailed story... and it works. The Bergsons are a tight-knit family who live in the shadow of Mount Morta, and they are charged with being Guardians of all the land. When Corruption starts appearing, everyone in the clan pitches in, with most venturing down into the tunnels and town to stop the crisis.


    The individual characters all have their own gimmicks, and while some work better for us than others, we appreciate their presence. But for as much as we like the broad strokes of the concept, the crowd control action RPG gameplay lands a little flat for us. But it might work for you!


    Big thanks to this episodes executive producer Julia for getting us to play this neat little game.


    This episode is also our first whack at promoting smaller projects from diverse listeners. So check out Teo and the Cosmic Neighborhood, a Brazillian brother and sister pop band with influences from bossa nova and video game music. Check out their sweet animated music videos on their YouTube page.
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    • 2 h

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