286 épisodes

Jef and Jon review old roleplaying games

System Mastery Jef Aldrich and Jon Taylor

    • Leisure
    • 4,0 • 17 notes

Jef and Jon review old roleplaying games

    276 - Muse

    276 - Muse

    Who would have thought this weird little collaborative storytelling shared narrative exercise game could be so divisive? We discuss Muse, a game that uses cards and tokens and lots of paper to help you and your group tell a story and definitely not make everyone hate each other, at all.
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    • 1h 15 min
    275 - Aria: Canticle of the Monomyth (Part 2)

    275 - Aria: Canticle of the Monomyth (Part 2)

    Fine, we finished it. This was truly just an awful thing to keep reading through, I think it's been a while since we've both been this angry. Anyway, if you come support us on Patreon to hear the bonus content, we couldn't be assed to make Aria characters. They suck. So we made characters in the game LIFTS instead, which doesn't suck. This is your update on that topic.
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    • 1h 13 min
    274 - Tower 22

    274 - Tower 22

    Yeah yeah, we hit pause on Aria, we just couldn't deal with that noise anymore. Instead, it's time to dive into the ever-generous well of dumb OGL titles, with this bizarre 2002 Fantasy Strike classic, in which the authors really really want you to know about beach lifeguards and how important and cool and... military they are.
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    • 1h 15 min
    273 - Aria: Canticle of the Monomyth

    273 - Aria: Canticle of the Monomyth

    Show update first, everything's been a bit late because of travel and the deadly scary norovirus, which isn't pretty. Sorry about that. Show news on this episode? The sound a shudder that indicates a man has seen too much, written down, thank you.
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    • 59 min
    272 - City of Heroes Playtest

    272 - City of Heroes Playtest

    Gather up, all you various tankers, scrapper, controllers, uhhh... that healer one... I'm just kidding I loved this game. It's City of Heroes, sort of! Insofar as it's a Unisystem take on the popular superhero MMO. Some of one. This is just an old playtest doc. We talk about why and what and all the rest today!
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    • 1h 20 min
    271 - Active Exploits

    271 - Active Exploits

    This was a tough read. Active Exploits is more of a toolkit than a game, but despite basically having every possible tool any kit could ever have, especially for a diceless engine, we still just aren't seeing how the numbers line up. But hey, who knows, right?
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    • 1h 18 min

Avis des utilisateurs

4,0 sur 5
17 notes

17 notes

Thunderous Cacophony ,

Witty Banter and Sharp Criticism

The two hosts really have great chemistry with each other; I'd honestly listen to them review cooking books from the 50's just to hear how well they play off each other and make clever references.

Behind the humour there's also some solid criticism. These guys are definitely on the negative side, the whole podcast is about picking apart systems and showing how they don't work or how the setting doesn't make sense, but it's still good to listen to them get salty, and they're more than willing to admit that they would play many of the games that they spent an hour debasing (they enjoy Rifts, for God's sake, they're not heartless). Definitely worth listening to, even to only to find out how bad some developers were in the 90's.

GregReviewing ,

Immature poor value

I only listened to one podcast, 171 where its an hour of them tearing down a classic rpg from the 70s. Incredibly obnoxious duo being disrespectful because times have changed. Sure the game had flaws but the way they presented the episode was disgusting

open_sketchbook ,

A Good Podcast

i like the part where they beat a dead horse 1d6 damage at a time

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