The Walk Panoply / Naomi Alderman / Six To Start
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- Arts
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A thriller in which you, the listener, are the hero. The Walk begins in Inverness station, Scotland. Through a case of mistaken identity, you, "the walker," are given a vital package that must be couriered to Edinburgh. But as you're about to board the train, terrorists blow it up and set off an electromagnetic pulse! None of the cars or trains are working - you'll have to walk - but now the terrorists are on your trail because they want the device you're carrying, and the police are after you as a suspect in the bombing. To survive, you'll have to join up with other escapees from the city - but how many of them can you trust, and are they really who they say they are?
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Your Mission
You have one mission: transport a mysterious package on a train from Inverness to Edinburgh. But when The Burn intervenes and a bomb goes off at the station, the police are on the hunt for a terrorist and you’re the number one suspect. The entire city is on lockdown but you have to get out before they find you - the survival of the human race depends on it.
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The City Limits
The city limits are controlled by military officers and checkpoints. While you and your found cohort of survivors work together to create a distraction and slip through the barrier, alliances begin to form and questions of true identity arise. How long can you keep your secret, and who can you trust?
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Beware of Good Fortune
Beware of good fortune - there are traitors at every turn eager to take you down. Stanton was able to save you this time, but you can never be too careful. Everyone you meet is a potential enemy. Better to stay one step ahead.
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Refuge
Charlie is doing her best to guide you to safe refuge on your dangerous journey, but the limitations of satellite technology make it harder and harder to communicate. Somehow you find your way and some supplies, but The Burn is (literally) hot on your trail and willing to use any means necessary to stop you - even if it means sabotaging themselves.
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Wolves
As if evading The Burn isn’t enough stress, now blood-thirsty wolves are after you. After so much running you need some rest, but just when you thought you could catch a break for a few days a surprise attack means you’ve got to get on the move again, and this time without your travel companions. At least you’ve still got Charlie in your ear, but even she’s on the verge of a nervous breakdown.
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Alive or Dead
On your solo walk, Charlie tells you about her sister, whom she suspects is a high-ranking member of The Burn. After finding Lawrence and getting back on track, you come across some conspicuous messages urging you to turn yourselves in to government forces and warning that there’s a bounty on your capture.
Customer Reviews
Must Listen
I do rather wish there would be a second season... I’ll talk for them if need be, it’s just so good!!
Genius
Beautifully immersive and fun. This podcast is absolute genius. I can’t wait for a second season.
Loved it!
I really loved this podcast. It has a Zombies, Run feel (I think it’s by the same creators) and the pacing and encouragement in the story definitely makes you want to get up and move.
There is an app you can get that plays the story like you get in Zombies, Run, but I haven’t used it yet because I found the pace of these half hour episodes did me well for a walking regime each night. If you are looking for something a little more lengthy to move to, the app might be a good place to look.
Hopefully there will be a second season coming sometime soon!