A Comedy Adventure Podcast loosely based on the rules of D&D
Flumph- Monster Friends
Flumphs are the friends we never knew we needed. But by golly, they might just be the most wonderful creatures in the monster manual. They live in the Underdark, but despite being surrounded by pure evil their whole lives, they're still floating balls of positivity.Oh, and they move by farting. We love Flumphs.So come learn about the best creature in the game, and then let us know what you think. Are they Friends? Or are they Best Friends?
Ep 86. Now You Siege Me, Now you Don't Part 3
This week, Nubz gets to see just how powerful these demons really are and she does not like what she learns. Bort and Marblesnot have been cruising right along without any issues and try to keep their streak of luck going. Kroy, on the other hand, needs to save Tompkins from the clutches of hungry demons without setting off any alarms. Will they all get in position in time to coordinate their attacks? Or is someone going to screw up royally?
Ep 85. Now You Siege Me, Now You Don't Part 2
The Gang needs to hit three separate command posts simultaneously in order to break the siege. So naturally, The Gang decide to split the party. You know, because splitting up worked out so well for everyone last time they tried it.So, Kroy, Nubz and Bort the Grappler each meet up with their Goblin guides and navigate the enemy camps to varying degrees of success.
Flameskull- Monster Friends
The Flameskull is one of those monsters that really don't need any sort of explanation as to what it is. It's name tells you what it is. A Flameskull is a skull, with flames on it.That's the gist of it. But they have the potential to be so much cooler than just a fiery head bone. So this week Kyle and Alex talk a little bit about that potential.But are Flameskulls friends or fiends? Give the episode a listen and let us know what you think.
Ep 84. Now You Siege Me, Now You Don't Part 1
This week, The Gang comes up with a plan to try and break the siege of Wolf Rock. It took a while to settle on it, and there were a lot of bad ideas along the way, but the important thing is they got there in the end.Also, Nubz solves the mystery of why TwoTime is so depressed and a few of The Gang's allies get some much needed power ups from a very powerful person.
Ep 83. Under The Siege Part 7
The Gang has two days to kill before Marblesnot returns with news from the goblin camp outside the walls of Wolf Rock. What will they all do with their down time? Nubz suggests a training montage, Bort suggests using his intelligence to do research and Kroy just writes crummy propaganda for his worthless newspaper.
It's a very productive two days!
Such a fun pod, puts other dnd pods to shame!
If you like D&D, adventure RPGs, adventure pod, this is so funny and charming!