Deconstructor of Fun

Deconstructor of Fun

Deconstructor of Fun podcast is created by games professionals for games professionals. We explore the business side of the games industry with the goal of bringing listeners content that is relevant, insightful, and entertaining on a weekly basis. Hosts: Michail Katkoff www.linkedin.com/in/michailkatkoff/ Eric Kress www.linkedin.com/in/erickress/ Phillip Black www.linkedin.com/in/phillip-black-economist/ Jen Donahoe www.linkedin.com/in/jenniferdonahoe

  1. vor 22 Std.

    TWIG #394: Playtika's Solitaire Meltdown, the AppLovin-AdMob Duopoly and Why Nobody Wants New Games

    The crew breaks down Sensor Tower's big H1 2026 report, digs into why downloads keep falling while nobody seems to want new games, and asks whether ad revenue was ever going to save anyone. Plus a Warframe live service masterclass and the arrow craze that Kress would very much like everyone to stop talking about.Topics Covered:• Disney Solitaire cannibalizing Solitaire Grand Harvest • Where the diligence went on the SuperPlay deal and who is left • Washington State suing Playtika and Aristocrat over social casino• Sensor Tower H1 2026 with downloads down 12% • The 4X surge stalling out while puzzle keeps compounding• The D2C debate and whether the market ishealthier than it looks• AppLovin and AdMob running two-thirds of gaming ad revenue and what that consolidation does to CPIs• Why the top ad revenue games are smaller than anyone expected• Warframe as the live service masterclass Destiny never pulled offCHAPTERS:00:00 – Intro & welcome (Jen, Kress, Phil, Mishka)01:00 – Mishka's Greece trip & DoF event updates (Seattle Roundtables, Gamescom, Grand Slam, Supper Club)08:00 – Playtika update: Solitaire Grand Harvest cannibalized by Disney Solitaire12:00 – M&A Masterclass callback (Chris Petrarca) & licensing math on Disney deal14:00 – Washington State's gambling lawsuit vs. Playtika — social casino legal risk17:00 – Sensor Tower H1 2026 report: overview & app discovery is "broken"20:00 – Direct-to-consumer (D2C) web shops: how big is the impact really?23:00 – D2C by genre: 4X, social casino, Marvel Strike Force example25:00 – Genre trends: strategy down, puzzle up, Block Blast highlight26:00 – The "Arrow" hyper-casual craze — Block Blast install decline29:00 – UA costs spiking: ad spend up, downloads down30:00 – AppLovin & AdMob's growing duopoly over UA33:00 – Social casino's steepest genre decline & D2C revenue shift36:00 – Top publishers by ad revenue (King, Easy Brain, Huuuge)39:00 – Sensor Tower report wrap-up & praise42:00 – Warframe/Digital Extremes: Destiny comparison & live-service execution44:00 – Warframe monetization model breakdown45:00 – Digital Extremes' mobile SKU built with Finland's Nitro Games46:00 – Warframe mobile growth numbers (PC halo effect)48:00 – Squad RPG/gacha mechanics critique — mobile "solved this years ago"50:00 – Why no Western studio has cracked mobile shooters (Fortnite, Roblox Rivals)51:00 – Warframe's marketing-driven themed content drops52:00 – Shoutout: Christopher Dring's podcast52:00 – Outro & next week preview (Castle Clashers, Capcom)

    TWIG #394: Playtika's Solitaire Meltdown, the AppLovin-AdMob Duopoly and Why Nobody Wants New Games
  2. 23. Juli

    TWIG #393: GTA 6's Impossible Attach Rate, Playtika's Earn-Out Disaster, and Unity 7's Big Swing

    Convoy says 85 million copies in 60 days. That means 63% of every console owner alive buys GTA 6, and the closest anyone has come without a bundle is half that.The crew digs into the Newzoo and Convoy numbers behind GTA 6 and finds projections that would require almost every active console owner on earth to buy it. Then Playtika, where a badly negotiated earn-out turned Superplay's success into a balance sheet problem big enough to put the studio on the block. Plus Unity 7's roadmap, Netflix throwing out gaming metrics that mean nothing, and what Township's match mode says about where mobile is heading.Topics Covered:• GTA 6 pre-orders skewing 89% to the $100 SKU• Why the projected attach rates are fantasy• The Ultimate Edition as soft price increase• UGC as the real GTA 6 story nobody is telling• Unity 7 roadmap, MCP integration and no-code web shops• Why Unity cannot scale against AppLovin• Tencent circling Superplay at up to $1.5 billion• The earn-out that broke Playtika's balance sheet• Disney Solitaire's trajectory into 2026• Netflix reporting 11x growth on numbers it will not disclose• Township bolting match onto a builder and printing money• Playable ads becoming actual game modesCHAPTERS: 00:24 Show Intro and Agenda01:38 Banter Marvel Trailers02:49 Announcements and Roundtables04:26 Xbox Hire Update06:14 GTA6 Preorders Pricing15:01 Ultimate Edition Strategy17:33 UGC and Online Upside19:15 Unity 7 Roadmap26:03 Playtika Superplay Rumor27:26 Superplay Earnout Breakdown28:11 Earn Out Math28:59 Tencent Deal Questions29:38 Disney Solitaire Outlook30:49 Why Sell Superplay34:48 Superplay Hits Breakdown36:02 Valuation Reality Check39:13 EA Predicts Winners40:49 Netflix Gaming Metrics43:26 What Metrics Matter46:49 Netflix Versus YouTube48:06 Township Versus Top Tycoon50:41 Match 3 Monetization Engine52:43 Hybridization And Playable Ads56:15 Fortnite Obsession Collab57:43 Wrap Up And Goodbye

    TWIG #393: GTA 6's Impossible Attach Rate, Playtika's Earn-Out Disaster, and Unity 7's Big Swing
  3. 16. Juli

    TWIG #392: Pokémon’s Gamble, World Cup WHAT & the Monetization Debate

    Jen, Eric, and Phil break down a week where EA torched a premium launch, Sony declared the disc dead, and Riot reminded everyone that nostalgia is still the most reliable growth lever in games. Monetization is the throughline all the way down: who actually has a lever left to pull, and how badly you can blow it up when you pull it wrong.Topics Covered:• League of Legends Classic and the nostalgia playbook• Why WoW Classic and Fortnite OG print money• Whether a Classic mode can actually monetize• eFootball and FC Mobile riding the World Cup• FIFA leaving interactive money on the table• Ultra local live ops and the halftime spike• Pokemon Champions and Nintendo's monetization ceiling• EA College Football 2027 and its pay to progress disaster• The Battlefront II lesson EA forgot• Phil's gunpowder model for monetization backlash• Why premium publishers have no lever left but ARPU• Sony killing the physical disc by 2028CHAPTERS: 00:00 Welcome and Hosts00:23 Episode Agenda01:12 Euro Summer Banter02:42 Seattle Roundtable Plug04:20 Corrections and Clarifications05:27 Xbox Bethesda Strategy10:08 League Classic Nostalgia17:31 Classic Modes Monetization21:57 World Cup Game Boost27:40 Ultra Local Live Ops30:56 Pokemon Champions Reveal31:32 Pikmin and Pokémon Benchmarks32:17 Why Monetization Falls Flat33:42 Switch SKU and Tencent Playbook34:31 EA College Football Backlash40:02 Marketing vs Design Debate43:20 Phil’s Gunpowder Model48:10 Premium Games Need ARPU51:20 Sony Ends Physical Discs56:00 Digital Wins and Final Wrap

    TWIG #392: Pokémon’s Gamble, World Cup WHAT & the Monetization Debate
  4. 9. Juli

    TWIG #391: Xbox's 4,800 Cuts, Apex Predator Playbook, and the 6% Problem Killing New Games

    Xbox just got torched, and the math says new games can't win.Jen and Eric (two for TWIG this week) break down the biggest restructuring in Xbox history: 4,800 jobs cut, Asha Sharma unwinding Phil Spencer's entire studio buying spree, and King and Minecraft pulled in to report directly to her. Is this the setup for an Activision Blizzard 2.0 spin-out? Then they dig into fresh Newzoo data on why only 6% of the market is open to new IP, why forever games keep winning, and how growth has become an ARPU story instead of a new-player story.Topics Covered:• Microsoft cuts 4,800 jobs and 20% of Xbox's workforce• Sharma's memo and the "apex predator" restructuring playbook• King and Minecraft reporting straight to Sharma• Compulsion and Double Fine go independent with their IP• Helen Chang named Xbox's first COO, and what a single P&L signals• The spin-out theory and Activision Blizzard 2.0• Game Pass is stuck at 30 million and devaluing the $80 game• Why only 6% of the market is open to new IP• 60% of revenue coming from games five years or older• Growth as an ARPU story in the West and China• Last War, Whiteout Survival and Kingshot are proving the UA arbitrage gameCHAPTERS:00:00 - Werlcome & Agenda01:57 - World Cup Keeper Highlights03:35 - Kress's New Setup & Family Updates05:42 - NYT Games Shill07:30 - Xbox Rumors to Reality10:51 - Layoffs & Studio Shuffles13:26 - GamePass Stalls at 30 Mil14:45 - King, Mobile, and Minecraft Blindspots19:40 - Vanity Metrics Reality Check21:52 - COO PnL and Platform Model Critique24:22 - Booty Portfolio Shrinks & Next Steps25:46 - Gamepass Devalues Games27:01 - Publishers abandon Xbox28:25 - Spinout and Activision 2.030:04 - Microsoft & King Strategy32:29 - Embracer Parallel Lessons36:14 - Easy Cuts & Creative's Hard Work46:28 - Pipeline Worries for New Hits50:27 - ARPU & GTA Monetization53:11 - Mobile UA Arbitrage Reality54:58 - What Could Save the Industry

    TWIG #391: Xbox's 4,800 Cuts, Apex Predator Playbook, and the 6% Problem Killing New Games

Info

Deconstructor of Fun podcast is created by games professionals for games professionals. We explore the business side of the games industry with the goal of bringing listeners content that is relevant, insightful, and entertaining on a weekly basis. Hosts: Michail Katkoff www.linkedin.com/in/michailkatkoff/ Eric Kress www.linkedin.com/in/erickress/ Phillip Black www.linkedin.com/in/phillip-black-economist/ Jen Donahoe www.linkedin.com/in/jenniferdonahoe

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