RPGBOT.Podcast

RPGBOT.net

The RPGBOT.Podcast is a thoughtful and sometimes humorous discussion about Tabletop Role Playing Games, including Dungeons and Dragons and Pathfinder as well as other TTRPGs. The discussion seeks to help players get the most out of TTRPGs by examining game mechanics and related subjects with a deep, analytic focus. The RPGBOT.Podcast includes a weekly episode; and The RPGBOT.News and The RPGBOT.Oneshot. You can find more information at https://rpgbot.net/ - Analysis, tools, and instructional articles for tabletop RPGs. Support us at the following links: Patreon: https://www.patreon.com/rpgbot BlueSky: https://bsky.app/profile/rpgbot.net TikTok: https://www.tiktok.com/@rpgbotdotnet The RPGBOT.Podcast was developed by RPGBOT.net and produced in association with The Leisure Illuminati.

  1. 2014 DnD 5e MONKS Levels 1 - 4 (Remastered) - Ascend to Greatness or Stumble in the Shadows

    vor 23 Std.

    2014 DnD 5e MONKS Levels 1 - 4 (Remastered) - Ascend to Greatness or Stumble in the Shadows

    Monks are supposed to be serene masters of body, mind, and spirit, which is adorable because in 2014 DnD 5e they mostly begin life as a lightly dressed Dex-Wis-Con spreadsheet sprinting toward danger with 10 hit points and a dream. This week, the RPGBOT crew enters the monastery to ask the big questions. Can you punch your way to enlightenment? Is ki a precious spiritual resource or just a tiny battery labeled please do not waste on disappointment? And at levels 1 through 4, are Monks ascending to greatness, or are they simply discovering that inner peace does not count as armor? Show Notes This episode begins the RPGBOT.Podcast's two-part breakdown of the 2014 DnD 5e Monk, starting where every fragile martial arts legend begins: levels 1 through 4. The crew digs into what makes the Monk exciting, frustrating, stylish, and mechanically hungry enough to eat every good ability score on your character sheet. The conversation looks at the Monk's core identity as a fast, unarmored martial character built around Dexterity, Wisdom, and Constitution. That sounds elegant until you realize the class wants all three of those stats immediately, then quietly asks whether you also had room for feats, survivability, and emotional support snacks. From Unarmored Defense to Martial Arts, the early Monk has a lot of cool tools, but not always enough breathing room to use them comfortably. The team also explores the Monk's early features, including Flurry of Blows, Slow Fall, and the looming promise of Stunning Strike. There is plenty to like here, especially for players who enjoy movement, positioning, and the fantasy of solving problems with disciplined violence. But the episode also does not shy away from the class's pain points, including limited weapon options, resource pressure, and design choices that make the Monk feel like it is constantly trying to do three jobs while dressed for yoga. Subclasses also enter the dojo, with discussion of options like Ascendant Dragon, Open Hand, Shadow, Drunken Master, Four Elements, Long Death, Mercy, and Cobalt Soul. Some bring strong flavor, some bring real mechanical value, and some bring the familiar DnD experience of reading a subclass feature and whispering, why would you do this to me? Along the way, the crew talks optimization, multiclassing, race choices, ability score improvements, and how to build a Monk that can actually survive long enough to become the terrifying battlefield blur you imagined. It is a practical, opinionated, and occasionally exasperated look at a class with fantastic vibes, uneven mechanics, and the eternal promise that someday, somehow, punching a dragon in the ankle will be a sound tactical plan. Key Takeaways The 2014 DnD 5e Monk has one of the strongest class fantasies in the game, but the mechanics can struggle to fully support it. Early Monks rely heavily on Dexterity, Wisdom, and Constitution, making them very ability-score dependent right from level 1. Unarmored Defense is flavorful and useful, but it also means the Monk needs strong stats to keep up defensively. Martial Arts gives the Monk its core identity, letting the character fight with speed, flexibility, and style without relying on heavy weapons or armor. Weapon limitations can make early Monk choices feel narrower than expected, especially compared to other martial classes. Ki is powerful but limited, so early Monks need to be careful about when they spend it and when they save it. Flurry of Blows is iconic, but it competes for the same limited resource pool as other Monk tricks. Slow Fall is useful and very funny when it works, especially if your campaign includes cliffs, towers, rooftops, or poor decisions. Stunning Strike is one of the Monk's most famous features, but its effectiveness depends heavily on enemy Constitution saves and ki availability. Subclass choice matters a lot because some Monk subclasses help solve the class's problems, while others mostly hand you a decorative ribbon and a bill. Open Hand and Mercy tend to offer more reliable mechanical value, while subclasses like Four Elements can be harder to recommend without generous table support. Shadow Monk brings strong utility and sneaky fantasy, especially for players who want mobility, stealth, and magical ninja nonsense. Ascendant Dragon adds big style and elemental flavor, giving the Monk a more dramatic combat identity. Drunken Master, Long Death, and Cobalt Soul each offer distinct flavor and tools, but their value depends heavily on campaign style and player expectations. Multiclassing can help some Monk builds, but it can also delay important class features and make an already hungry build even hungrier. Ability Score Improvements are especially important because the Monk often needs raw stats more than flashy feats. Race choice can make a meaningful difference, especially when it supports Dexterity, Wisdom, survivability, mobility, or extra utility. The Monk works best when the player leans into movement, positioning, skirmishing, and selective resource use rather than trying to stand still and trade hits like a Fighter. The class is stylish, mobile, and fun, but it asks the player to manage limitations carefully. The Monk's biggest tragedy is that it looks like a simple punch class, but underneath the robes is a complicated optimization puzzle doing parkour. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

    52 Min.
  2. PF2E ROGUE Part 1 - Accurate, exhausted, and one step from an infomercial

    vor 2 Tagen

    PF2E ROGUE Part 1 - Accurate, exhausted, and one step from an infomercial

    Once the table finally escapes the opening chaos and cat crimes, Tyler, Randall, and Ash dive into Pathfinder 2e rogues, proving that the class is not just a sneaky knife gremlin. It is also a walking toolbox, a social menace, a battlefield problem, and so much more Show Notes This episode begins the RPGBOT.Podcast breakdown of Pathfinder 2e rogues, covering levels 1 through 10 and exploring how the class develops from nimble opportunist into a precision-damage nightmare with more skills than common sense. Tyler, Randall, and Ash each bring a different rogue racket to the table, with Tyler building a Mastermind, Ash building a Scoundrel, and Randall building a Ruffian. The conversation starts with the rogue's core identity: Sneak Attack, off-guard targets, excellent skills, strong Reflex saves, and the sheer absurdity of getting skill increases and skill feats constantly. The hosts explain how Pathfinder rogues differ from their 5e cousins, especially around precision damage, surprise attack, and how off-guard creates the opening rogues need to ruin someone's day. From there, the builds split into very different flavors of criminal excellence. Ash's Catfolk Scoundrel leans into Feint, Deception, diversions, social trickery, and making enemies easier to stab, hide from, or fireball. Tyler's Fetchling Mastermind turns Recall Knowledge into a combat engine, using information as a weapon and building toward automatic knowledge checks, scroll utility, and ranged support. Randall's Human Ruffian takes the direct approach with medium armor, intimidation, two-weapon tricks, gang-up tactics, and eventually debilitation options that make the whole party better at hurting things. Along the way, the hosts cover important rogue build choices including ancestry feats, racket features, armor considerations, weapon selection, class feats, general feats, and the sometimes painful reality that not every tempting rogue feat is worth taking. Twist the Knife gets called out as a trap compared to easier bleed options, while Gang Up, Analyze Weakness, Clever Gambit, Distracting Feint, Dazzling Diversion, Predictive Purchase, and racket-specific debilitations all get time in the spotlight. The episode closes by emphasizing that while these builds are combat-focused, rogues are not limited to combat. With their enormous number of skill feats and skill increases, rogues can be investigators, con artists, diplomats, criminals, spies, consultants, bullies, burglars, or social wrecking balls. In true RPGBOT fashion, the takeaway is clear: you can optimize the stabbing, but you still have plenty of room left to optimize the nonsense. Key Takeaways Pathfinder 2e rogues are skill monsters. They gain more skill increases and skill feats than almost anyone else, making them great in combat, exploration, social encounters, and weird niche problem-solving. Sneak Attack is the rogue's core damage feature, but it depends on the target being off-guard and on using the right kinds of weapons or attacks. Surprise Attack helps rogues get Sneak Attack early in combat by making creatures off-guard if the rogue rolls Deception or Stealth for initiative and acts before them. Rogue rackets dramatically change how the class plays. Scoundrels manipulate enemies with Feint and Deception, Masterminds weaponize Recall Knowledge, and Ruffians use intimidation, armor, and heavier weapons to bully the battlefield. Ash's Scoundrel build focuses on Charisma, Feint, Deception, and making enemies vulnerable through off-guard, dazzled, Reflex penalties, and tactical debilitations. Tyler's Mastermind build turns Recall Knowledge into a combat strategy, using it to make enemies off-guard, trigger extra movement, support allies, and set up extra damage through Analyze Weakness. Randall's Ruffian build leans into durability, melee pressure, medium armor, intimidation, Gang Up, and debilitation options that add weaknesses or penalties to enemies. Medium armor can work for a rogue, especially a Ruffian, but noisy armor is a bad idea if you still want to sneak. Weapon choice matters. Kukris, shortbows, agile and finesse weapons, and qualifying Ruffian weapons all interact differently with Sneak Attack and critical specialization. Analyze Weakness is a strong rogue feat for builds that can reliably identify enemies, adding extra precision-style damage when the rogue wants one hit to matter more. Gang Up is excellent for melee rogues because it makes off-guard easier to trigger without needing perfect flanking positions. Twist the Knife sounds fun, but the hosts flag it as a trap because weapon runes can often provide better bleed damage with less action cost. Debilitating Strike at level 9 is a major rogue power bump, letting Sneak Attack also impose conditions like speed penalties or enfeebled. Level 10 racket-specific debilitations make rogues even nastier. Masterminds gain support-focused options, Ruffians can add damage weaknesses or clumsy, and Scoundrels can shut down reactions or flanking. The builds in this episode are combat-focused, but rogues can easily become outstanding social and exploration characters because they have so many skill feats to spend. Rogues are not just sneaky stabbers. They can be detectives, con artists, crime lords, rich bullies, diplomats, vault testers, information brokers, and every other flavor of charming disaster. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

    58 Min.
  3. ADAM BRADFORD'S FORGOTTEN ODDYSEYS: BadEye Adam built a Greek nightmare and we brought snacks

    vor 6 Tagen

    ADAM BRADFORD'S FORGOTTEN ODDYSEYS: BadEye Adam built a Greek nightmare and we brought snacks

    Welcome to Forgotten Odysseys, the game where surviving the Trojan War is apparently the easy part. Adam Bradford, also known as BadEye Adam, has created a MÖRK BORG-compatible Greek fantasy nightmare where the gods hate you, the sea hates you, the dice hate you, and sometimes your own party decides that prophecy is just a polite suggestion to commit murder. In this episode, the crew sets sail for home, immediately gets distracted by pork, insults a goddess, and proves that if Odysseus had access to a live Twitch chat, he probably would have died even faster. https://www.kickstarter.com/projects/badeye/forgotten-odysseys Show Notes This week on the RPGBOT.Podcast, we dive into Forgotten Odysseys, the creation of Adam Bradford, also known as BadEye Adam, and currently funding on Kickstarter. Adam joins the show to talk about building a brutal, mythic Greek journey home from the Trojan War using the bones of MÖRK BORG, then Josh Simons of Broken Door Entertainment takes the helm for a live play demo that immediately proves why sailors should fear gods, storms, wild animals, and shirtless leadership. Adam walks through the inspirations behind the game, from The Odyssey and Bronze Age Greek culture to Blood of Zeus, 300, Xena, and the gloriously doomed charm of MÖRK BORG hacks. The result is a sword-and-sandals survival game where the goal is simple: get home. The problem is Eris, goddess of strife and chaos, who believes you cheated death at Troy and would very much like to correct that oversight. The episode also explores the game's seafaring tests, deadly mishaps, journey map, mythic art direction, character classes, boons, curses, legendary items, and armor system. Then the actual play begins, and the party creates Dome, Demos, and Dephobos, three heroes whose collective survival strategy includes playing "Yankee Doodle Dandy" on a lyre, hunting boars in a storm, yelling at divine fog, and ultimately fulfilling a betrayal prophecy with alarming efficiency. If you like Greek mythology, doomed sailors, lethal rules-light games, gorgeous art-heavy books, and tabletop sessions where a boar fight becomes the emotional centerpiece of the evening, this one is for you. Key Takeaways Forgotten Odysseys is Adam Bradford's mythic Greek, MÖRK BORG-compatible game about soldiers trying to survive the journey home after the Trojan War. The game is currently on Kickstarter and is published in partnership with Broken Door Entertainment. Adam wrote, illustrated, laid out, and designed the game, giving it a strong personal visual identity inspired by Greek myth, comics, public domain art, and brutal sword-and-sandals drama. The central premise is not "become a hero." It is "get home before the gods, monsters, sea, dice, or your friends kill you." Eris replaces Poseidon as the primary divine antagonist, hunting the characters because they survived when fate said they should have died. The game keeps the deadly, strange, art-heavy spirit of MÖRK BORG while adding Greek myth flavor, seafaring rules, Bronze Age gear, legendary items, boons, curses, and a journey map. Seafaring tests let everyone contribute to survival, whether they are rowing, navigating, inspiring the crew, helming the ship, or playing music to keep the oars in rhythm. Character creation leans into randomness, misery, and personality, which is how the table ends up with Dome, Demos, and Dephobos, three names that sound like they were cursed before the dice even hit the table. The live play shows off the system's fast combat, player-facing rolls, armor tiers, and high stakes, mostly through the sacred Greek tradition of nearly dying to pigs. Demos learns that boars are dangerous, Dephobos learns that prophecy is inconvenient, and Dome learns that leadership is easier when nobody questions why someone was stabbed and thrown into shallow water. The episode is a strong showcase for the game's tone: mythic, deadly, beautiful, ridiculous, and always one bad roll away from becoming a cautionary tale. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

    1 Std. 34 Min.
  4. THE ABYSS (Remastered): A Guide to Surviving the Demonic Hordes

    4. Juli

    THE ABYSS (Remastered): A Guide to Surviving the Demonic Hordes

    Welcome to the Abyss, the multiverse's least relaxing vacation destination, where every layer is somehow worse than the last, the locals are made of teeth and bad decisions, and the gift shop only sells trauma. This week on the RPGBOT.Podcast, we descend into the infinite chaos of demonic nonsense to ask the important questions: how do you survive a plane that actively hates zoning laws, why are demon lords like this, and at what point does a heroic expedition become an HR violation with initiative rolls? Show Notes This week, the RPGBOT.Podcast heads screaming into the Abyss, home of demons, demon lords, infinite layers, and the kind of cosmic chaos that makes ordinary campaign planning look like a polite neighborhood association meeting. The hosts explore what makes the Abyss such a dangerous and compelling place for tabletop adventures, from its shifting geography and endless hordes to the major powers that call it home. Along the way, we look at how different games and editions have handled demonic lore, including DnD 5e, classic 3.5 material, and Pathfinder's take on demon lords, qlippoth, and the Outer Rifts. It is a tour through madness, violence, temptation, and worldbuilding opportunities, with just enough useful advice to make you think visiting the Abyss might be survivable. It is not. But it might make a fantastic campaign arc. Whether you need a terrifying destination, a villainous power structure, a planar survival nightmare, or just a place where every bad idea gets promoted to management, the Abyss is ready to ruin your party's day in spectacular fashion. DnD 5e 2014 Dungeon Master's Guide (affiliate link) Monsters of the Multiverse (affiliate link) 3.5 Expedition to the Demonweb Pits (affiliate link) Pathfinder Wiki Demon Lords Qlippoth Outer Rifts Key Takeaways The Abyss is more than just Hell with worse branding. It is chaos given geography, full of infinite layers, unstable rules, and creatures that treat morality like an optional splatbook. Demons work best when they feel unpredictable, destructive, and hungry for escalation. Devils make contracts. Demons kick in the door, eat the contract, and set the room on fire. Demon lords are excellent campaign villains because they combine cosmic power, personal obsession, and the emotional stability of a cursed chainsaw. The Abyss gives DMs a huge toolbox for adventure design: survival horror, planar exploration, corruption arcs, cult plots, boss fights, doomed expeditions, and the classic question of why did we open that portal? Older DnD material and Pathfinder lore both offer rich inspiration, especially if you want the Abyss to feel bigger, stranger, and more awful than just a monster closet with lava. Qlippoth and other ancient horrors are useful when you want to remind players that demons are not necessarily the bottom of the cosmic barrel. Sometimes the barrel has teeth underneath it. The best Abyss adventures should feel dangerous before initiative is rolled. The plane itself should be part of the threat, not just the room where the demons are standing. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

    57 Min.
  5. RAVENLOFT - THE HORRORS WITHIN: The Best Ravenloft Book Since Ravenloft

    2. Juli

    RAVENLOFT - THE HORRORS WITHIN: The Best Ravenloft Book Since Ravenloft

    Welcome to Part 4 of our Ravenloft: The Horrors Within review, where the real horror isn't Strahd. It's Ash's campaign. In the span of ten minutes, his players accidentally created Baba Yaga, nearly invented a magical nuclear weapon, tried to break the multiverse "just to see what happens," and immediately asked if they could automate it with a Rube Goldberg machine. At this point, the Dark Powers aren't tormenting the players. They're trying to survive them. Show Notes We wrap up our four-part review of Ravenloft: The Horrors Within by touring the remaining Domains of Dread, digging into the new monsters and NPCs, exploring haunted Bastions, and deciding whether Wizards of the Coast finally delivered the definitive Ravenloft sourcebook. Before the review even begins, Ash recounts the latest catastrophes from his home Ravenloft campaign. His players accidentally elevate a coven of hags into a new Baba Yaga, nearly tear open reality with artifacts capable of destroying demiplanes, and somehow conclude that the obvious solution is building a magical doomsday device. As always, the greatest threat to Ravenloft isn't the Dark Lords. It's the player characters. The panel finishes its tour of the remaining Domains of Dread, highlighting favorites like the haunted countryside of Mordent, Arthurian-inspired Shadowlands, Lord Soth's Sythicus, the folk-horror nightmare of Tepest, and the deadly jungle hunts of Valachan. Each domain receives new maps, campaign outlines, adventure hooks, and fully realized Dark Lord stat blocks that make them dramatically easier to run than previous editions. Attention then shifts to the new DM tools. Haunted Bastions become an instant favorite, adding supernatural events, cursed facilities, and even Backrooms-inspired liminal spaces to the 2024 Bastion system. The group also praises the new patron mechanics, expanded horror guidance, and dozens of flavorful campaign-building resources for Dungeon Masters. The bestiary proves equally impressive. New horrors range from Lovecraftian monstrosities and terrifying Relentless Killers to updated versions of classic Ravenloft creatures like the Dullahan and Grimishkas. Several monsters introduce brutal mechanics involving exhaustion, possession, regeneration, and instant death, giving horror encounters a unique identity beyond simply dealing more damage. Finally, the hosts deliver their verdict on the book. While the player-facing subclasses receive mixed reviews throughout the series, everyone agrees that The Horrors Within is a massive upgrade for Dungeon Masters. Between expanded lore, stronger adventures, memorable monsters, and fully developed Domains of Dread, this may be the best Ravenloft campaign resource Wizards has published for Fifth Edition. Ravenloft: The Horrors Within (affiliate link) RPGBOT.store - Pish Pash, My Memory is Trash! Other Stuff Rikki Tikki Tavi Roxane but it gets faster Spirited Away Content from RPGBOT.net DnD 5e Dark Gifts Guide Key Takeaways Ash's home campaign continues to prove that players are more dangerous than any Dark Lord. The remaining Domains of Dread receive substantial expansions with maps, adventures, and campaign frameworks. Shadowlands, Tepest, Mordent, and Valachan each offer unique horror genres beyond gothic vampires. Haunted Bastions are one of the most creative additions to the 2024 Bastion system. The liminal-space Bastion facility is basically the Backrooms for D&D. The bestiary introduces memorable new horrors, especially the Relentless Killer variants. Updated classic monsters receive more interesting mechanics while remaining faithful to their original themes. Named NPCs like Van Richten, Ez, Madame Eva, and the Weathermay-Foxgrove twins finally receive dedicated stat blocks. The book is packed with campaign hooks, DM tools, and adventure ideas that make Ravenloft easier than ever to run. Final verdict: player options are somewhat uneven, but for Dungeon Masters this is an outstanding sourcebook and one of the strongest setting books Wizards has released for the 2024 rules. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

    59 Min.
  6. RAVENLOFT - THE HORRORS WITHIN: The Dark Powers Finally Updated Their Monster Manual

    29. Juni

    RAVENLOFT - THE HORRORS WITHIN: The Dark Powers Finally Updated Their Monster Manual

    Ravenloft is a setting built on fear, tragedy, and impossible choices. Naturally, we spent the first ten minutes arguing about whether Florida is its own Domain of Dread, listening to Ash tell a story about getting magically demoted from noble to peasant, and debating whether "lofting ravens" is a real phrase. Honestly, the Dark Powers couldn't have written a better introduction. Show Notes In Part 3 of our review of Ravenloft: The Horrors Within, we finally leave the player options behind and dive into the heart of the setting itself. Wizards of the Coast dramatically expands the Domains of Dread, providing campaign frameworks, detailed gazetteers, new maps, Dark Lord stat blocks, horror advice, Tarokka options, and enough adventure hooks to keep a party terrified for months. We begin by exploring the overall structure of the book and immediately appreciate how much more usable it is than Van Richten's Guide to Ravenloft. Every major domain now includes lore, locations, horror themes, campaign outlines, one-shot adventures, and, perhaps most importantly, fully realized stat blocks for the Dark Lords themselves. No more "just use the Spy stat block." From Barovia to Lamordia, we tour some of Ravenloft's most iconic locations. We revisit Strahd's eternal torment, explore the political nightmare of Borca, marvel at Darkon's crumbling reality, survive Falkovnia's endless zombie siege, admire Har'Akir's gorgeous redesign, and gush over Lamordia's expanded support. Along the way we discover that some Domains received spectacular glow-ups while others inspired... spirited debate. Not every addition lands equally. The panel spends considerable time discussing Innsmouth and Cthulhu's inclusion, questioning whether cosmic horror fits Ravenloft's core theme of ironic punishment and personal damnation. The conversation turns into an entertaining deep dive on what actually makes a Dark Lord compelling and why some monsters work better as unknowable forces than boss encounters. By the end of the episode, one thing is clear: even with a few controversial choices, The Horrors Within dramatically improves Ravenloft as a campaign setting. Better maps, better adventures, better stat blocks, and substantially more support make this feel like the definitive version of the Domains of Dread. Key Takeaways The setting chapters are the standout portion of the book. Every major Domain of Dread receives significantly expanded support compared to Van Richten's Guide. Every major Dark Lord finally has a unique stat block worthy of an epic confrontation. New maps, campaign outlines, and one-shot adventures make the book far easier to run. Tarokka cards now tie directly into individual Domains and Dark Lords, adding flavorful campaign tools. Horror guidance remains solid, especially for GMs running gothic horror for the first time. Several redesigned Domains, especially Har'Akir and Lamordia, receive high praise for their presentation and atmosphere. Innsmouth and Cthulhu spark the episode's biggest debate, with questions about whether cosmic horror belongs in Ravenloft's established mythology. Lamordia emerges as one of the panel's favorite sections thanks to its expanded lore, updated locations, and memorable adventure hooks. Despite a handful of criticisms, the group considers the setting material a substantial improvement over previous Ravenloft sourcebooks. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

    1 Std. 2 Min.
  7. HELP, AID, ASSIST (Remastered) - Enhancing the Help Action: Character Options and Abilities

    27. Juni

    HELP, AID, ASSIST (Remastered) - Enhancing the Help Action: Character Options and Abilities

    So today's episode is about the Help action, the mechanic that exists so your party can finally contribute after rolling three consecutive natural 2s. We'll answer life's toughest questions: Is sacrificing your turn to give someone advantage actually worth it? Can an owl legally become the MVP of every combat? And how many class features can be stacked before your DM quietly starts targeting the familiar instead? Grab your emotional support Help action, because we're about to optimize teamwork so hard your rogue might actually say 'thanks.' Show Notes The Help action looks simple on paper: spend your action so someone else can do better. In practice, it's one of the most misunderstood and surprisingly powerful mechanics in D&D 5e. This week we dive into every angle of helping, from the basic combat rules to the mountain of class features, feats, spells, familiars, summons, and character builds that can turn a supporting role into the strongest play at the table. Along the way we discuss when giving advantage is mathematically better than attacking yourself, which subclasses excel at battlefield support, why certain familiars have become infamous for abusing the Help action, and how teamwork changes depending on your party composition. Whether you're building a dedicated support character or just trying to squeeze more value out of your turn, we break down when helping is heroic, when it's optimal, and when you're just enabling the barbarian's bad decisions. As always, expect plenty of rules discussion, optimization advice, friendly arguments, and a few detours into the weird corners of D&D design. Key Takeaways The Help action is stronger than many players realize. Giving another character advantage is often worth more than making a mediocre attack yourself. Action economy matters. A Help action isn't free. The value depends on what you're giving up and what your ally gains in return. Advantage scales with powerful attacks. Helping a rogue land Sneak Attack or a paladin land a massive Smite is often far more valuable than helping someone make a routine weapon attack. Familiars are support superstars. Features like Find Familiar, particularly with mobile options such as owls, can generate enormous tactical value by delivering Help while staying relatively safe. Some classes are built to support. Bards, certain Clerics, Battle Masters, Mastermind Rogues, and other support-focused subclasses have numerous ways to improve allies beyond simply casting buffs. Positioning is everything. The best support characters understand movement, sight lines, opportunity attacks, and initiative order just as much as damage optimization. Support isn't passive play. A well-played support character constantly makes tactical decisions that influence the entire battlefield. Not every Help action is a good Help action. Sometimes attacking, casting a spell, controlling the battlefield, or eliminating a threat is the better choice. Build synergy beats individual optimization. Characters designed to complement each other routinely outperform groups built around individual damage numbers. Helping extends beyond combat. Outside encounters, the Help action can dramatically improve skill checks when the assisting character can meaningfully contribute. Know your table. Some groups naturally coordinate tactics, while others benefit from discussing teamwork before combat begins. The best support players make everyone else look awesome. Good teamwork often creates the most memorable moments in a campaign, even if the support character never lands the finishing blow. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

    1 Std. 2 Min.
  8. RAVENLOFT - THE HORRORS WITHIN: Your Honor, It Was Only a Small Piece of Their Soul

    25. Juni

    RAVENLOFT - THE HORRORS WITHIN: Your Honor, It Was Only a Small Piece of Their Soul

    The real horror in Ravenloft wasn't ghosts, vampires, or eldritch patrons. It was Riverside updating its interface five minutes before recording. Suddenly the buttons moved, the fonts shrank every time someone mentioned the layout, and Tyler entered a state of existential panic usually reserved for failed concentration checks. By the end of the night, we had learned two important lessons. First, change is terrifying. Second, apparently none of us can remember how to spell Ricky-Ticky-Tavi. Show Notes In Part 2 of our review of Ravenloft: The Horrors Within, we tackled the remaining subclasses and discovered that the second half of the book delivered some of the strongest player options in the entire release. Between ghost-powered rogues, shadow puppies, and undead warlocks, there was plenty to like. We started with the Phantom Rogue and found ourselves impressed by how well the subclass grows over time. While the early levels still feel sparse, Tokens of the Departed remains one of the coolest thematic mechanics in the game. Collecting fragments of souls and consulting them for answers creates exactly the kind of spooky roleplaying we want from Ravenloft. Next came Shadow Sorcery, and to everyone's relief, the beloved Hound of Ill Omen survived the transition to 5.5. The shadow puppy is back, the subclass still delivers incredible battlefield control, and several improvements make it one of the standout options in the book. This may finally be proof that Wizards remembers sorcerers are allowed to have nice things. We wrapped up with the Undead Patron Warlock, which continues to deliver strong flavor and solid mechanics. Form of Dread remains fantastic, and the subclass still excels at making enemies regret standing anywhere near the warlock. Meanwhile, we somehow spent far too much time debating damage dice, exhaustion mechanics, and whether exploding yourself counts as a valid combat strategy. By the end of the review, we came away feeling far more positive about the second half of the book than the first. Not every option is perfect, but there are several subclasses here we'd happily bring to a full campaign. Assuming, of course, that the recording software doesn't change its layout again first. Links Ravenloft: The Horrors Within (affiliate link) RPGBOT.store - Pish Pash, My Memory is Trash! Other Stuff Rikki Tikki Tavi Roxane but it gets faster Spirited Away Content from RPGBOT.net DnD 5e Dark Gifts Guide Key Takeaways Phantom Rogue starts slowly but becomes increasingly interesting at higher levels. Tokens of the Departed remains one of the most flavorful mechanics in the game. Shadow Sorcery successfully preserved the fan-favorite Hound of Ill Omen. The shadow puppy is still the best boy. Shadow Sorcerer is one of the biggest winners in the book. Undead Patron Warlock retains its strong theme and useful combat tools. Form of Dread continues to be one of the coolest transformation abilities available to warlocks. Several subclasses benefited from updates that fixed earlier Unearthed Arcana concerns. The second half of the book contains more hits than misses. Software updates remain more frightening than anything found in Ravenloft. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

    1 Std. 7 Min.

Info

The RPGBOT.Podcast is a thoughtful and sometimes humorous discussion about Tabletop Role Playing Games, including Dungeons and Dragons and Pathfinder as well as other TTRPGs. The discussion seeks to help players get the most out of TTRPGs by examining game mechanics and related subjects with a deep, analytic focus. The RPGBOT.Podcast includes a weekly episode; and The RPGBOT.News and The RPGBOT.Oneshot. You can find more information at https://rpgbot.net/ - Analysis, tools, and instructional articles for tabletop RPGs. Support us at the following links: Patreon: https://www.patreon.com/rpgbot BlueSky: https://bsky.app/profile/rpgbot.net TikTok: https://www.tiktok.com/@rpgbotdotnet The RPGBOT.Podcast was developed by RPGBOT.net and produced in association with The Leisure Illuminati.

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