Kouryer podcast

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The kouryer podcast is a podcast bout the experiences and the journey of diffrente artists and creative minds and how people who listen to the podcast can get some mental clarity on how to follow their art journey.

  1. 22. Juli

    Fallout and video game story telling with Chris Avellone - Kouryer podcast #302

    ▶️Episode 302 ➗Guest : Chris Avellone is a video game designer and writer. ✳️For full version of the podcast you can visit any podcast platform and search "kouryer podcast". ============================== Contact: https://www.linkedin.com/in/chrisavellone/ https://www.instagram.com/chris.avellone/ ============================== Other interviews of Chris Avellone: Interview w/Chris Avellone, Jason Fader, and other Fallout: New Vegas devs https://youtu.be/FHt1e2WRkg8 Campfire Stories 2024 - Chris Avellone https://youtu.be/YjVPgLKO0xA How to write a video game? Interview with Chris Avellone https://youtu.be/xIHXuMKPHxQ Project Renaissance dying light 2 https://youtu.be/QAVGRApwyyk?t=676 ============================== Questions: 00:02:00 - Fallout tv show 00:06:50 - Chris Avellone fallout 1 npc how did it happen -Favorite fallout 2 quest -favourite vault? and why? -Fallout new vegas anecdotes and stories -Theme of letting go in dead money -If you could remake Fallout: New Vegas today with no limitations, what would you change? -A lot of your work questions identity what do you personally believe defines a person? -What question are you still trying to answer through your writing? -Dice roll or set in stone skill checks -Have you ever written a choice where you didn’t know what the ‘right’ answer was? -dying light 2 Project -are there any games that impressed you with its writing and narrative? -Avellone has also been brought on by Red Info, a studio founded by Robert Kurvitz and Aleksander Rostov, former leads at ZA/UM for Disco Elysium, to help with developing the story for their planned spiritual sequel to Disco Elysium.[290] -Have you ever had a story you loved get cut or changed and how did you handle it? -What’s the hardest part about collaborating with designers or directors on story? -Have modern AAA pipelines made storytelling better or worse? -For someone building their first narrative driven game, what should they focus on? -Do you think games are uniquely suited to explore philosophy compared to books or film? -Was there a faction you personally agreed with the most, or tried to stay neutral? -How was the process of creating the fallout bible? -What area beside that you're working on your interest to explore and learn?(no related to the the field of your expertise) -What are you working on right now that you can tell us? What project is it? the future of chris avellone!(whats in and possibly in store) :D -Time capsule ==============================

    Fallout and video game story telling with Chris Avellone - Kouryer podcast #302

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The kouryer podcast is a podcast bout the experiences and the journey of diffrente artists and creative minds and how people who listen to the podcast can get some mental clarity on how to follow their art journey.