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Some of the scores for video games are incredibly intricate and deserve recognition, which is why we've created Top Score: a series of podcasts dedicated to the music that accompanies soldiers through battle, sorcerers through forests and aliens through space.

Top Score Emily Reese

    • Freizeit
    • 5,0 • 3 Bewertungen

Some of the scores for video games are incredibly intricate and deserve recognition, which is why we've created Top Score: a series of podcasts dedicated to the music that accompanies soldiers through battle, sorcerers through forests and aliens through space.

    Top Score: SonicPicnic and Awesomenauts

    Top Score: SonicPicnic and Awesomenauts

    The soundtrack for the game 'Awesomenauts' sounds like an alien radio station. The music was created by a group of composers who call themselves SonicPicnic.

    • 23 Min.
    Composer Ryan Ike got his career started at 'Gunpoint'

    Composer Ryan Ike got his career started at 'Gunpoint'

    Composer Ryan Ike got his first big break in video-game composition by answering an open call for composers on Twitter for a game called 'Gunpoint'. He got the job -- and a BAFTA nomination. Hear more about Ryan Ike on this week's episode of Top Score.

    • 21 Min.
    Serious music for a casual game

    Serious music for a casual game

    Millions of people around the world play the 'casual' game Candy Crush Soda Saga, but composer Johan Holmstrom took the music very seriously, even recruiting the London Symphony Orchestra for the recording session. Holmstrom is Emily Reese's guest on this week's Top Score.

    • 14 Min.
    A musicologist's look at 'Final Fantasy VI'

    A musicologist's look at 'Final Fantasy VI'

    Ryan Thompson is a PhD candidate in musicology at the University of Minnesota, with a special interest in ludomusicology. What is that, you ask? Ludomusicology is a growing field in which musicologists study the impact of music in video games.

    • 19 Min.
    Tom Salta's bold choice for subtle music

    Tom Salta's bold choice for subtle music

    The new game 'Spartan Strike' exists in an audio-dominant world. To make sure he could still capture a player's attention, composer Tom Salta decided to record quieter, more subtle cues. He also enlisted the help of the New York Film Chorale and the Macedonian Radio Symphonic Orchestra. Hear more about it on this week's episode of Top Score.

    • 19 Min.
    Top Score says, 'Thank You, Pierce'

    Top Score says, 'Thank You, Pierce'

    Top Score says "thank you" to production assistant Pierce Huxtable for one year of great work. Pierce's position was funded by a (non-renewable) grant from the National Endowment for the Arts, an award for which Top Score is forever grateful.

    • 13 Min.

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