Kiwi Talkz

Kiwi

Podcast with various Video Game developers as well as other people involved in entertainment such as TV/Film

  1. #194 -  GOG Interview On Game Preservation, DRM, Japanese Laws, Stop Killing Games.......

    17 AGO

    #194 - GOG Interview On Game Preservation, DRM, Japanese Laws, Stop Killing Games.......

    GOG is a digital distribution platform with a mission to preserve video games. I spoke with 3 employees Piotr(Senior PR), Marcin (Senior Business Developer) and Adam(Technical Producer). #gog #gamepreservation #pcgaming SOCIAL MEDIA WEBSITE - https://www.gog.com/en/ X - @GOGcom NOTE: Unfortunately the guys had some technical and internet issues, so we needed to use Google Meet to record this so the audio quality and even the video feed arent up to my usual standard, this is also why the layout is different to my usual format. Apologies for this, the guys are keen to do another one at some point, so if you would like that then like this post. timestamps 00:00 - Intro 00:50 - FFVII Is The Best Game Ever/Why Final Fantasy Isnt On GOG Yet 03:29 - Japanese Publishers Are Coming Around To No DRM In Games 08:50 - Why No DRM Is Important/Games Are Aging Slowly 11:10 - Making GOG Viable For Publishers From A Cost Perspective 16:34 - Working Around The Rights/Japanese Rights Are Very Complicated 21:05 - GOG Preservation Program 27:05 - GOG Has A Small Amount Of QA People/GOG’s Internal Tools 31:48 - Simplying The Tools To Preserve Games 32:58 - GOG’s Thoughts On AI 36:01 - Working With Sony Was A Milestone/Japanese Publisher GOG Wants To Get 38:20 - Offline Launchers 40:20 - People Approaching GOG With Rights To Games/System Shock 2 43:29 - Gamers Care More About Gameplay Than Graphics Now 49:57 - Q+A - What Has Enabled GOG To Give Away Free Games On Twitch/Amazon Prime 52:34 - Q+A - Recreating Box Art & Manuals For Old Games 55:55 - Q+A - Will GOG Collaborate With Stop Killing Games Initiative 58:30 - Working With Politicians In The EU 59:10 - Most Important Lesson Piotr Learned From His Late Uncle(THIS IS FUNNY ASF LOL) 1:00:46 - Closing Comments

    1 h y 2 min
  2. #193 - David O'Reilly Interview On GTA 6, GTA V, RDR2, Rockstar Games, Gameworld Art and AI.....

    27 JUL

    #193 - David O'Reilly Interview On GTA 6, GTA V, RDR2, Rockstar Games, Gameworld Art and AI.....

    David O'Reilly is a former game developer who is best known for his work at Rockstar on GTA, RDR2 and GTA VI, yes you read that right he worked on GTA VI up until 2023 when he left the video game industry. He now has a Youtube channel where he reviews environmental art in games. David's Youtube Channel - https://www.youtube.com/@Game-World-Art #rockstargames #gta6 #rdr2 TIMESTAMPS 00:00 - Intro 01:30 - Having Imposter Syndrome Working At Rockstar 04:30 - Having A Good Manager 06:05 - Doing Caves For GTA V 08:29 - Doing Environmental Easter Eggs In Rockstar Games 10:11 - Rockstar Devs Dont Even Know Whats In Their Games At Release 12:53 - David’s Art On GTA VI/The Tech Process At Rockstar 15:01 - David Will Be Going Into GTA VI As A Fan 16:13 - David Hopes His Name Is In The Credits Of GTA VI 17:34 - Character & Environmental Artists Dont Work Together/Trevor Motion Capture Sequence 18:42 - Problems With Art In Ubisoft Games 20:59 - The Houser Brothers 23:11 - Why David Left Rockstar/Burnout 27:00 - Telling People You Worked On GTA 29:00 - David’s Youtube Channel 33:00 - How David Decides What Games To Play On Youtube 35:15 - Sending Devs To U.S. To Use For Reference Footage 39:15 - Different Leads For Each Rockstar Game/Changes In Development Processes 40:40 - Art Is Becoming More Specialized 42:30 - Benefits And Drawbacks Of AI On Art/Chat GPT 47:12 - GTA 7/GTA VI Trailer 49:00 - Difference Between Movie Trailers And Game Trailers 51:00 - How Rockstar Make Game Trailers/Reaction Internally To Trailers 53:15 - Assassins Creed/There Is More Potential For Games 57:30 - Q+A - How Great Does Your Portfolio Have To Be To Get Hired At Rockstar 1:00:31 - Why David Doesnt Have His Rockstar Art On Artstation 1:03:20 - David Wont Return To The Games Industry 1:04:46 - Q+A - What Is The Most Challenging Part Of Making Environments 1:06:53 - Q+A - How Much Freedom Are You Allowed On The Games 1:10:07 - Closing Comments/David’s Youtube Channel

    1 h y 12 min
  3. #192 - Kurt Kuhlmann Interview On Elder Scrolls Lore, TES:VI, Starfield's Design And Fallout......

    12 JUL

    #192 - Kurt Kuhlmann Interview On Elder Scrolls Lore, TES:VI, Starfield's Design And Fallout......

    Kurt Kuhlmann was a jack of all trades at Bethesda, he was one of the studios most proficient designers and writers, he's best known as the lore master of the Elder Scrolls #elderscrolls #starfield #fallout TIMESTAMPS 00:00 - Intro 01:06 - How Kurt Became The Lore Master Of The Elder Scrolls 06:26 - Maintaining The Lore 07:57 - Studying History At University/Why Kurt Went To Bethesda 09:40 - Evolution Of Quest/Narrative Design At Bethesda 10:50 - Using History To Influence Lore/Tolkien’s Influence 14:50 - Changing Writing Styles For Fallout 18:34 - Using Different Words And Thesaurus For Writing Elder Scrolls/Fallout 20:24 - The Evolution Of Voice Acting At Bethesda 24:39 - Limitations On Writing At Bethesda 26:30 - How Bethesda Changed As The Team Size Grew 29:35 - Kurt’s System Designer Role On Starfield 32:25 - Why Starfield Took So Long To Make 34:30 - The Creation Kit/Things Carried Over From Elder Scrolls/Fallout To Starfield 36:15 - Problems With Fallout 76 37:00 - Elder Scrolls VI Will Be Bittersweet For Kurt 39:17 - Fallout TV Show 40:36 - Lord Of The Rings Movies 42:38 - Todd Howard/Remote Work Benefited Starfield 49:30 - Q+A - What Is Kurts Ideal Sequel To Redguard? 51:14 - Q+A - What Makes The Elder Scrolls Feel Grounded 54:53 - Q+A - Does Kurt Prefer The Psychelic Lore Of Morrowind Over The European Style Of Oblivion 57:58 - Closing Comments/TES:VII/Morrowwind Remake Follow me on Social Media TWITTER -https://twitter.com/kiwitalkz Instagram - https://www.instagram.com/kiwi_talkz/?hl=en Discord - discord.gg/yWRCM2aDRT FACEBOOK - https://www.facebook.com/KiwiTalkz TikTok - https://www.tiktok.com/@kiwitalkz BlueSky - @kiwitalkz.bsky.social

    1 h y 1 min
  4. #191 - Obbe Vermeij Interview On The GTA Trilogy, GTA VI, Rockstar And His Indie Game Plentiful.....

    3 JUL

    #191 - Obbe Vermeij Interview On The GTA Trilogy, GTA VI, Rockstar And His Indie Game Plentiful.....

    Obbe Vermeij, a former technical director at Rockstar Games during GTA III to GTA IV, is now working on his indie game Plentiful, and the demo is out now here. #grandtheftauto #gta #rockstargames Plentiful Demo is here - https://store.steampowered.com/app/3044790/Plentiful/ SOCIAL MEDIA TWITTER - @ObbeVermeij BLUESKY - ‪@obbevermeij.bsky.social‬ TIMESTAMPS 00:00 - Intro 00:46 - GTA IV Design Document 01:20 - Working With The Designers On GTA On What’s Possible & Not Possible 02:15 - Gang Wars In San Andreas Was Very Difficult 04:05 - GTA Series Moved Away From Gameplay First To Story First 06:30 - Obbe’s Thoughts On GTA VI 2nd Trailer 07:23 - GTA VI Will Be 30FPS 08:39 - GTA III’s Success Caught Obbe By Surprise 09:50 - The Vibe At Rockstar When GTA III Kept Selling & Selling 11:34 - How 9/11 Affected GTA III 13:03 - The Houser Brothers 15:20 - How GTA An American Parody Game Was Made In Edinburgh 16:40 - What Obbe Worked On In The GTA Trilogy 18:10 - Obbe’s Role Decreased As Rockstar Got Bigger And Bigger 21:04 - GTA VI Is The Most Expensive Game Ever 22:03 - GTA VII Will Be Cheaper To Make Than GTA VI Due To AI 22:50 - AI’s Effects On Programmers/How AI Will Help Game Development 27:17 - Leslie Benzies/Mindseye 30:40 - Rockstar Were Great With Hiring Staff/Indie Games 32:00 - Obbe’s Indie Game Plentiful 37:02 - Prototyping To Show A Publisher/Obbe Loves Making Games 38:00 - Obbe Is Making Plentiful As A Solo Dev/Music 39:15 - Obbe Made A Museum App Called Guide App 40:28 - Obbe Misses The Rockstar Games Days/Rockstar North Has A Great Work Culture 43:28 - Q+A - What Were The Main Differences Developing GTA IV For PS3 & XBOX360 44:53 - Q+A - How Much Is The Product Different From The Start Till Release 46:37 - Q+A - Favourite Project & Career Highlight 47:39 - The Original Intention With Vice City 49:21 - Q+A - The Most Impressive Thing The Devs Pulled Off That They Thought Was Impossible 53:30 - Where To Follow Obbie & Get His Game Plentiful/GTA IV Delay Story.

    57 min
  5. The Elder Scrolls IV: Oblivion Remastered Review With Ex Bethesda Devs (Kurt Kuhlmann, Bruce Nesmith, Nate Purkeypile & Jeremy Bryant)

    15 JUN

    The Elder Scrolls IV: Oblivion Remastered Review With Ex Bethesda Devs (Kurt Kuhlmann, Bruce Nesmith, Nate Purkeypile & Jeremy Bryant)

    I got some of the old Bethesda crew back together (Jeremy Bryant, Nate Purkeypile, Bruce Nesmith & Kurt Kuhlmann) to review the remaster and talk about the old game and Bethesda as a whole. Enjoy! #bethesda #elderscrolls #oblivionremastered Nate Purkeypiles Games! Check them out! The Axis Unseen - https://store.steampowered.com/app/1807810/The_Axis_Unseen/ Deedlee Doo Carkour! - https://store.steampowered.com/app/3582590/Deedlee_Doo_Carkour/ Bruce Nesmiths Books https://www.amazon.com/Books-Bruce-Nesmith/s?rh=n%3A283155%2Cp_27%3ABruce%2BNesmith TIMESTAMPS 00:00 - Intro 00:50 - The Artstyle Of TESIV:Oblivion Remastered 06:34 - Unreal Engine Replacing Game Bryo Engine In Oblivion Remastered 09:14 - TES VI/Fallout 3 Remaster 10:35 - History Of The Levelling System In TES:IV Oblivion 16:31 - Devs Tricking Todd Howard To Get Stuff In Oblivion 19:11 - Oblivion’s Influence From The LOTR Films 22:40 - Copyright Lawsuits 24:10 - Why You Couldn’t Sprint In The Original Game 25:10 - Getting Oblivion To Run On Xbox 360 Was A Huge Endeavor 26:37 - TESVI Launch Title For The Next Xbox/Cross-Gen Games 28:21 - The Overworld Map Design 30:00 - The Dungeon Design/Level Designers Started With Oblivion 32:15 - Radiant AI Evolution/Emerging Gameplay 36:50 - Why Bethesda Games Have So Many Bugs 39:00 - Why Bethesda Games Will Never Be Bug Free 46:50 - Challenges Of Making An Elder Scrolls Film/TV Show 52:40 - Shivering Isles/DLC 58:37 - Nate Speaks About His Indie Games/Bruce Speaks About His Novels

    1 h
  6. #189 - Jeremy Huxley Interview (Senior Environmental Artist At Naughty Dog)

    11 MAY

    #189 - Jeremy Huxley Interview (Senior Environmental Artist At Naughty Dog)

    Jeremy Huxley is a former environmental artist at Naughty Dog who worked there for 11 years on the Uncharted & Last Of Us franchises. #uncharted #lastofus #lastofuspart2 TIMESTAMPS 00:00 - Intro 00:31 - Coming To Naughty Dog Partway Through Uncharted 3 02:30 - Art Test/Learning From The Veterans 05:20 - Team Being Split Off After Uncharted 3/Working On Uncharted 4/PBR 09:00 - The Jump For Art From PS3 To PS4 10:20 - Naughty Dog’s Reference Material For Uncharted 4 12:40 - Uncharted 4’s Jungle Environments 13:50 - Ray Tracing Vs Baked Lighting 17:40 - Jeremy’s Thoughts On AI For Artists 22:10 - Reusing Art Assets From Uncharted For Last Of Us 23:20 - Transitioning From Uncharted To Last Of Us Seamlessly (Snow Sections) 25:30 - Pressure Of Working On Naughty Dog 27:30 - Friendly Rivalry Between Devs At Naughty Dog 29:30 - What References Were Used For Snow In Last Of Us Part II 30:30 - Working On Last Of Us Remaster/Respecting The Original Artists 34:00 - Importance Of Remasters & Remakes/Neil Druckmann 36:40 - Jeremy Would Love To Work On Zelda/The Game Industry Is In Trouble Due To Realistic Graphics 40:10 - Jeremy Praises From Software/Jeremy Is Playing Older Games 42:30 - As A Dev Jeremy Analyses Games/Final Fantasy VII Remake 45:30 - Q+A - How Artists Work With Designers 51:00 - Q+A - Favourite Environment To Work On 52:39 - Q+A - Would You Like To Work On A Stylized Game Over Realistic 54:32 - Jeremy Critiques Zelda: TOTK’s Art 56:25 - Where To Follow Jeremy SOCIAL MEDIA ARTSTATION - https://www.artstation.com/jeremyh BLUESKY - @jeremyhuxley.bsky.social

    1 h
  7. Nintendo Switch 2 Direct Review With Ex Retro Studios Dev Eric Kozlowsky

    8 ABR

    Nintendo Switch 2 Direct Review With Ex Retro Studios Dev Eric Kozlowsky

    Former Retro Studios Dev Eric Kozlowsky (Donkey Kong Country: Tropical Freeze) and I review the direct and go way off on another tangent lol. You can watch my life reaction to the Switch 2 direct(with former retro studios devs in the chat) here https://www.youtube.com/live/ocm4oRD-aik Get all the info on Eric and Fuzzybot's game Lynked here http://playlynked.com/ www.landofkoz.com www.fuzzybot.com Bluesky Eric - @vonkoz.bsky.social #nintendoswitch2 #switch2 #nintendo TIMESTAMPS 00:00 - Intro 00:55 - Eric’s & Kiwi’s Overall Thoughts On The Switch 2 Direct 04:30 - Discussion On Mario Kart World, Price & Bundle 08:50 - Trumps Tariffs 10:51 - Price Of Video Games 12:05 - Switch 2 Edition Prices/GTA VI 16:29 - Metroid Prime 4 18:54 - Nintendo Makes Bad Trailers 20:48 - Nintendo Does Weird Stuff 21:32 - DS Online/Remastering 3DS Games 22:28 - Twilight Princess With Wii U Tech Demo Graphics 23:05 - Difference Between Remasters & Remakes/Wind Waker & Twilight Princess 24:40 - What Will Happen With Metroid Prime 2 & 3 Now 27:35 - Metroid Prime Hunters/Multiplayer 28:30 - Smash Bros Is Years Away 29:45 - Star Fox 99/Animal Crossing Sales/Nintendo Budgets 32:10 - Tears Of The Kingdom/The Future Of Zelda/Zelda II Remake 34:15 - Donkey Kong Bonanza/David Wise 40:30 - Koji Kondo/Shigeru Miyamoto/The Old Guard Retiring 42:28 - Third Party Games On Switch 2/Handheld Market 46:04 - Hollow Knight:Sliksong/Drag X Drive 48:10 - Eric Home’s In On Art Straight Away 49:45 - Linked: Banner Of The Spark’s Development 54:26 - Steven Spielberg/Mouse & Keyboard 56:00 - Accessibility Options In Game Development 57:00 - Kiwi & Eric Won’t Buy A Switch 2 At Launch 58:12 - Cost Of Switch 2 In NZ/Zelda Film Trilogy Being Shot In NZ 1:01:00 - Chris Mason Working On The Last Of Us/Mario Movie 1:02:29 - Will The Zelda Movie Be Original?/Shooting The Trilogy All At The Same Time 1:04:00 - Pop Songs In The Mario Movie/Bluelight Samurai/Zelda Trailer 1:06:40 - Closing Comments

    1 h y 8 min

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Podcast with various Video Game developers as well as other people involved in entertainment such as TV/Film