Rollin On D20s

Rollin' on D20s is a cinematic actual-play Dungeons & Dragons podcast where unforgettable storytelling, immersive worldbuilding, genuine friendship, and just the right amount of absolute chaos collide. Whether you're a lifelong tabletop veteran or someone who has never rolled a die in your life, you'll find yourself swept into an epic adventure filled with memorable characters, impossible choices, emotional moments, and laugh-out-loud table banter that only comes from a group of friends sharing a passion for collaborative storytelling. Set in the original fantasy world of Vaelmyr, every campaign explores a living, breathing setting shaped by ancient civilizations, forgotten gods, dangerous political intrigue, and mysteries buried beneath centuries of history. Every town has a story. Every villain believes they're right. Every decision matters. As our adventurers journey across continents, through forgotten ruins, haunted forests, bustling cities, and realms beyond imagination, they'll uncover secrets capable of changing the fate of the world itself. At its heart, Rollin' on D20s captures everything that makes tabletop roleplaying special. The impossible plans that somehow work. The brilliant plans that fail spectacularly. The emotional roleplay that leaves everyone speechless. The inside jokes that become legendary. The critical successes that create heroes, and the natural ones that become stories you'll never forget. Our table embraces both the epic and the ridiculous. One moment you'll be witnessing heartfelt character development or uncovering ancient prophecies. The next, someone is attempting to negotiate with a monster they absolutely should be running from, adopting yet another questionable creature, or accidentally creating a catastrophe that somehow becomes the party's next major quest. Every session is unpredictable because the best stories aren't scripted. They're discovered together. Game Master Nate Ward guides players through carefully crafted campaigns featuring rich lore, meaningful choices, tactical combat, and immersive roleplaying while giving the cast complete freedom to shape the narrative. The result is an experience that feels less like listening to a game and more like sitting at the table with friends, celebrating every triumph, laughing through every disaster, and becoming invested in every character's journey. Beyond the adventure itself, Rollin' on D20s is a celebration of the tabletop gaming community. It's about creativity, imagination, friendship, and the shared joy of telling incredible stories together. Every campaign is built on the idea that the most memorable moments aren't always the ones the Dungeon Master planned. They're the unexpected choices, emotional connections, and spontaneous hilarity that only happen when a group of players comes together with a handful of dice and limitless imagination. If you love fantasy, collaborative storytelling, unforgettable characters, epic worldbuilding, clever roleplay, dramatic twists, tactical encounters, or simply listening to friends have an incredible time creating stories together, you've found your next adventure. Adventure awaits, and every roll tells a story. Show your support for Rollin on D20s by becoming one of our amazing patrons over on Patreon at http://www.patreon.com/rollinond20s Get ad free shows and a growing library of bonus content for only $5 a month! Get even more Rollin on D20s content, including merch, our social medias, and our community discord, by going to http://www.onlydarkcorners.com Hosted on Acast. See acast.com/privacy for more information.

  1. Episode 1

    S1E1 - What Does The Water Mean? - Part 1

    Five strangers — Ryland, a paladin with a mysterious mark and no memory of his origins; Saevel, a high elf haunted by an inner voice; Nib Quilldipper, a halfling journeyman bard on his first day of independence; Quinn, a distrustful high elf ranger; and Xhënrak, a Gem Dragonborn of quiet wisdom — each received a cryptically delivered wax-sealed letter summoning them to the Elven Capital of Caelthir Vaeloren. The letters, delivered by the same tall, elusive elf in strikingly different circumstances, cited matters of dire consequence and hinted at a divine purpose behind the summons. Days or weeks later, all five converged on the gleaming marble city and were brought before an elven council, where a celestial projection of stars and moons filled the hall as the council revealed the truth: 246 years ago, a cult had attempted a world-altering ritual that failed catastrophically, shattering a continent in an event known as the Sundering. The cult had not been destroyed — it had survived, grown, and was now preparing to try again near a small village on the southeastern coast of Wyrmblight. The five had been chosen not by elven authority, but by the gods themselves, each bearing a divine mark as proof, and were tasked with traveling to the site to investigate, disrupt, and dismantle the cult — with a grave warning never to let it turn them, as a corrupted god-touched individual would grant the cult catastrophic power. Reconvening at a nearby tavern, the group made uneasy introductions amid sharpening blades and a pitcher of water Xhënrak had requested in earnest. Nib revealed he traveled under a pen name, while Ryland's startling ignorance of the Sundering raised immediate suspicion — as did the moment Quinn called him "Rygor," causing his mark to flare with searing pain and dropping him to the floor. Though Ryland insisted his name was Ryland and that he had grown up knowing only his brother, the others found themselves uneasily believing him. The tension was further compounded by a private warning Xhënrak had received from a council elf, delivered mind-to-mind: one of the five was not fully who they claimed to be. With that chilling revelation hanging over the group, Xhënrak proposed a monastery tradition of answering questions with questions to build trust among strangers, and the five settled in — bound by divine marks, mutual suspicion, and a mission that could determine the fate of the world. Show your support for Rollin on D20s by becoming one of our amazing patrons over on Patreon at http://www.patreon.com/rollinhouseproductions Get ad free shows and a growing library of bonus content for only $5 a month! Get even more Rollin on D20s content, including merch, our social medias, and our community discord, by going to http://www.onlydarkcorners.com Hosted on Acast. See acast.com/privacy for more information.

    S1E1 - What Does The Water Mean? - Part 1
  2. Episode 1

    S1E1 - What Does The Water Mean? - Part 2

    Five strangers — Ryland, a paladin with a mysterious mark and no memory of his origins; Saevel, a high elf haunted by an inner voice; Nib Quilldipper, a halfling journeyman bard on his first day of independence; Quinn, a distrustful high elf ranger; and Xhënrak, a Gem Dragonborn of quiet wisdom — each received a cryptically delivered wax-sealed letter summoning them to the Elven Capital of Caelthir Vaeloren. The letters, delivered by the same tall, elusive elf in strikingly different circumstances, cited matters of dire consequence and hinted at a divine purpose behind the summons. Days or weeks later, all five converged on the gleaming marble city and were brought before an elven council, where a celestial projection of stars and moons filled the hall as the council revealed the truth: 246 years ago, a cult had attempted a world-altering ritual that failed catastrophically, shattering a continent in an event known as the Sundering. The cult had not been destroyed — it had survived, grown, and was now preparing to try again near a small village on the southeastern coast of Wyrmblight. The five had been chosen not by elven authority, but by the gods themselves, each bearing a divine mark as proof, and were tasked with traveling to the site to investigate, disrupt, and dismantle the cult — with a grave warning never to let it turn them, as a corrupted god-touched individual would grant the cult catastrophic power. Reconvening at a nearby tavern, the group made uneasy introductions amid sharpening blades and a pitcher of water Xhënrak had requested in earnest. Nib revealed he traveled under a pen name, while Ryland's startling ignorance of the Sundering raised immediate suspicion — as did the moment Quinn called him "Rygor," causing his mark to flare with searing pain and dropping him to the floor. Though Ryland insisted his name was Ryland and that he had grown up knowing only his brother, the others found themselves uneasily believing him. The tension was further compounded by a private warning Xhënrak had received from a council elf, delivered mind-to-mind: one of the five was not fully who they claimed to be. With that chilling revelation hanging over the group, Xhënrak proposed a monastery tradition of answering questions with questions to build trust among strangers, and the five settled in — bound by divine marks, mutual suspicion, and a mission that could determine the fate of the world. Show your support for Rollin on D20s by becoming one of our amazing patrons over on Patreon at http://www.patreon.com/rollinhouseproductions Get ad free shows and a growing library of bonus content for only $5 a month! Get even more Rollin on D20s content, including merch, our social medias, and our community discord, by going to http://www.onlydarkcorners.com Hosted on Acast. See acast.com/privacy for more information.

    S1E1 - What Does The Water Mean? - Part 2
  3. Episode 2

    S1E2 - Darkly Dreaming D&D

    The party gathers in the capital city for what should have been a quiet moment of rest, but something feels off from the start. A simple drink at an elven tavern turns into a surreal and dangerous experience when reality itself seems to twist around them, pulling the group into a nightmare they can't easily escape. Strange magic, hostile figures, and an unnatural presence force the party into a fight where nothing behaves the way it should. Spells falter, weapons fail, and the rules they rely on suddenly don't seem to apply. As the situation spirals further out of control, the group is pushed to rely on instinct, faith, and whatever power they can find within themselves just to survive. When the dust finally settles, the party returns to the world they know… but not everything comes back the same. Some encounters leave scars you can see. Others leave something far worse. This session leans heavily into atmosphere, mystery, and the growing sense that something beyond the mortal world has started to take notice of the party. Show your support for Rollin on D20s by becoming one of our amazing patrons over on Patreon at http://www.patreon.com/rollinhouseproductions Get ad free shows and a growing library of bonus content for only $5 a month! Get even more Rollin on D20s content, including merch, our social medias, and our community discord, by going to http://www.onlydarkcorners.com Hosted on Acast. See acast.com/privacy for more information.

    S1E2 - Darkly Dreaming D&D
  4. Episode 4

    S1E4 - The Forever Canteen

    A tense voyage unfolds as the party travels by ship through dangerous waters shaped by the long-lasting scars of the Sundering. Each member wrestles with their own thoughts and burdens, revealing cracks beneath the surface of the group while strange behavior and uneasy interactions draw attention from both crew and companions alike. As they sail, the party catches sight of distant, ominous forces that hint at the world's darker realities, raising more questions than answers. Conversations range from quietly introspective to outright bizarre, giving a glimpse into the personalities and tensions within the group. Below deck, curiosity leads to an encounter with a mysterious magical item that behaves in deeply unsettling and unpredictable ways. Despite their attempts to understand it, the object only deepens the sense that something unnatural is at play. By the journey's end, the party reaches a new and uncertain destination, stepping off the safety of the ship and into unfamiliar territory — carrying with them unanswered questions, strange discoveries, and a growing sense that not everything among them is what it seems. Show your support for Rollin on D20s by becoming one of our amazing patrons over on Patreon at http://www.patreon.com/rollinhouseproductions Get ad free shows and a growing library of bonus content for only $5 a month! Get even more Rollin on D20s content, including merch, our social medias, and our community discord, by going to http://www.onlydarkcorners.com Hosted on Acast. See acast.com/privacy for more information.

    S1E4 - The Forever Canteen
  5. Episode 5

    S1E5 - A Steppe In The Wyrmblight Direction

    In this episode, the party presses forward after a tense and uncertain voyage, stepping onto unfamiliar ground with more questions than answers. With their destination still ahead, the journey inland becomes more than just a matter of distance, as the group begins to feel the weight of their mission in ways they hadn't anticipated. Subtle tensions linger beneath the surface, and not every thought or motive is shared openly among companions. As they traverse the stark and unforgiving landscape, the environment itself seems to resist them. Strange details and quiet irregularities begin to emerge, hinting that the region holds secrets far older than any of them fully understand. What initially appears to be an uneventful trek slowly gives way to a growing sense that something is watching, waiting, or perhaps already aware of their presence. Along the way, the party encounters signs that their objective may be far more complex than simple rumors suggested. Unexplained phenomena and eerie discoveries challenge their assumptions, forcing them to question what is natural, what is magical, and what may be something far more dangerous. Each new clue adds another layer of uncertainty, pulling them deeper into a mystery that refuses to reveal itself all at once. Despite these mounting concerns, the group continues to rely on their individual strengths and instincts, adapting to each new development as it comes. Moments of caution, curiosity, and quick thinking begin to shape their approach, as they prepare themselves for whatever lies ahead. The sense of anticipation builds steadily, suggesting that their journey is leading them toward a confrontation that may have been set in motion long before they ever arrived. Show your support for Rollin on D20s by becoming one of our amazing patrons over on Patreon at http://www.patreon.com/rollinhouseproductions Get ad free shows and a growing library of bonus content for only $5 a month! Get even more Rollin on D20s content, including merch, our social medias, and our community discord, by going to http://www.onlydarkcorners.com Hosted on Acast. See acast.com/privacy for more information.

    S1E5 - A Steppe In The Wyrmblight Direction
  6. Episode 6

    S1E6 - Like "Sand" Through The Hourglass

    In the wake of a brutal confrontation, our adventurers are left standing in the eerie silence of a ritual site that refuses to behave like it should. What begins as a swift and decisive victory quickly gives way to something far more unsettling, as the land itself seems to pulse with unnatural energy. Strange remnants linger where enemies once stood, and careful investigation reveals hints of a ritual far more complex and dangerous than it first appeared. As the party pieces together what happened, subtle distortions in the world around them begin to surface—raising questions about time, memory, and the true scope of what they've stumbled into. But not all changes are confined to the environment. Something deeper stirs beneath the surface, brushing against the edges of thought and whispering from beyond. And as the group begins to grasp the weight of what they're facing, one thing becomes increasingly clear: This was never an isolated event. Now, with the air thick with tension and unseen forces beginning to close in, the party must decide how to move forward in a place where even reality itself can't be trusted. Show your support for Rollin on D20s by becoming one of our amazing patrons over on Patreon at http://www.patreon.com/rollinhouseproductions Get ad free shows and a growing library of bonus content for only $5 a month! Get even more Rollin on D20s content, including merch, our social medias, and our community discord, by going to http://www.onlydarkcorners.com Hosted on Acast. See acast.com/privacy for more information.

    S1E6 - Like "Sand" Through The Hourglass

About

Rollin' on D20s is a cinematic actual-play Dungeons & Dragons podcast where unforgettable storytelling, immersive worldbuilding, genuine friendship, and just the right amount of absolute chaos collide. Whether you're a lifelong tabletop veteran or someone who has never rolled a die in your life, you'll find yourself swept into an epic adventure filled with memorable characters, impossible choices, emotional moments, and laugh-out-loud table banter that only comes from a group of friends sharing a passion for collaborative storytelling. Set in the original fantasy world of Vaelmyr, every campaign explores a living, breathing setting shaped by ancient civilizations, forgotten gods, dangerous political intrigue, and mysteries buried beneath centuries of history. Every town has a story. Every villain believes they're right. Every decision matters. As our adventurers journey across continents, through forgotten ruins, haunted forests, bustling cities, and realms beyond imagination, they'll uncover secrets capable of changing the fate of the world itself. At its heart, Rollin' on D20s captures everything that makes tabletop roleplaying special. The impossible plans that somehow work. The brilliant plans that fail spectacularly. The emotional roleplay that leaves everyone speechless. The inside jokes that become legendary. The critical successes that create heroes, and the natural ones that become stories you'll never forget. Our table embraces both the epic and the ridiculous. One moment you'll be witnessing heartfelt character development or uncovering ancient prophecies. The next, someone is attempting to negotiate with a monster they absolutely should be running from, adopting yet another questionable creature, or accidentally creating a catastrophe that somehow becomes the party's next major quest. Every session is unpredictable because the best stories aren't scripted. They're discovered together. Game Master Nate Ward guides players through carefully crafted campaigns featuring rich lore, meaningful choices, tactical combat, and immersive roleplaying while giving the cast complete freedom to shape the narrative. The result is an experience that feels less like listening to a game and more like sitting at the table with friends, celebrating every triumph, laughing through every disaster, and becoming invested in every character's journey. Beyond the adventure itself, Rollin' on D20s is a celebration of the tabletop gaming community. It's about creativity, imagination, friendship, and the shared joy of telling incredible stories together. Every campaign is built on the idea that the most memorable moments aren't always the ones the Dungeon Master planned. They're the unexpected choices, emotional connections, and spontaneous hilarity that only happen when a group of players comes together with a handful of dice and limitless imagination. If you love fantasy, collaborative storytelling, unforgettable characters, epic worldbuilding, clever roleplay, dramatic twists, tactical encounters, or simply listening to friends have an incredible time creating stories together, you've found your next adventure. Adventure awaits, and every roll tells a story. Show your support for Rollin on D20s by becoming one of our amazing patrons over on Patreon at http://www.patreon.com/rollinond20s Get ad free shows and a growing library of bonus content for only $5 a month! Get even more Rollin on D20s content, including merch, our social medias, and our community discord, by going to http://www.onlydarkcorners.com Hosted on Acast. See acast.com/privacy for more information.

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