I'm pivoting my hacking game Project Hack from Unity to web technologies—React, TypeScript, and Vite.
This shift lets players write JavaScript scripts to hack in-game, using the Monaco editor and a custom terminal. I'm building for desktop with Tauri and adding D3.js for network visualizations.
The game now supports multiple playstyles: click-based or code-based hacking. It's live on itch.io in early development. This approach eliminates engine constraints and accelerates feature development.
Check it out at projecthack.net and share your feedback!
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Ficha técnica
- Programa
- Canal
- FrecuenciaQuincenal
- Publicación1 de febrero de 2026 a las 23:18 UTC
- Duración13 min
- Episodio77
- ClasificaciónApto
