231 episodios

Covering the full breadth of digital, tabletop, and role playing games, The Game Design Round Table inspires and educates aspiring and experienced game designers.

The Game Design Round Table Dirk Knemeyer & David V. Heron

    • Diseño

Covering the full breadth of digital, tabletop, and role playing games, The Game Design Round Table inspires and educates aspiring and experienced game designers.

    #232 Chris Bourassa Talks Darkest Dungeon

    #232 Chris Bourassa Talks Darkest Dungeon

    Chris Bourassa joins Dirk and David to discuss his work on the indie hit Darkest Dungeon. They talk about the inspiration for some of Darkest Dungeon’s characters, enemies, and mechanical systems. They also cover the game’s difficulty and learning from some of the public outcry during the game’s early access stage.

    • 56 min
    #231 Tim Fowers Talks Burgle Bros 2

    #231 Tim Fowers Talks Burgle Bros 2

    Tim Fowers, a guest on the show in 2016, returns to talk with Dirk and David about designing heist games. He discusses the thematic and mechanical design decisions made in both the original game as well as his upcoming sequel. Other topics include hybrid games, sequels versus expansions or new editions, and the burgeoning Tabletop Network Conference.

    • 54 min
    #230 Rob Daviau Talks Return to Dark Tower

    #230 Rob Daviau Talks Return to Dark Tower

    Former host Rob Daviau returns to the show to catch up with Dirk and David and talk about Restoration Games and their next big project: Return to Dark Tower. He discusses the decisions made when updating the 1981 game to capture the same eye-catching experience in 2020.

    • 53 min
    #229 Round Table on the Essence of a Theme

    #229 Round Table on the Essence of a Theme

    Kathryn rejoins Dirk and David to talk discuss the past few episodes in the Designing Thematic Games series. The trio talks art budgets, terminology, and thematic mismatches. They also answer listener questions about designing around themes. Much of the discussion explores the distinction between an essence of a theme and the broader theme itself.

    • 1h 11 min
    #228 Shawn Main Talks Legends of Runeterra

    #228 Shawn Main Talks Legends of Runeterra

    Dirk and David discuss the card game Legends of Runeterra with designer Shawn Main. This upcoming game will be Riot’s follow up to the wildly popular League of Legends. They chat about capturing some of League of Legends’ thematic and gameplay beats despite the completely different game genre, and Shawn finishes up with a brief discussion of his time working on Magic the Gathering.

    • 57 min
    #227 Meguey Baker Talks Apocalypse World

    #227 Meguey Baker Talks Apocalypse World

    Dirk and David chat with Meguey Baker about her tabletop RPG Apocalypse World and writing in general. The discussion covers Apocalypse World’s approach to the post-apocalyptic theme and how the writing and mechanical design helps players feel like they are the movers and shakers with a vision to change their post-apocalyptic world.

    • 53 min

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