Joakim Achren from Elite Game Developers talks to founders and investors on how to start, run and grow a games company. In a nutshell, this is a podcast about the founders and investors who are building the games companies of the future. What are their success stories, failures, what they’ve learned from them and how more people will be able to get into creating games through successful games companies.
Halli Bjornsson — Industry life cycles in gaming
In this week's podcast episode, I'm talking with Halli Thor Bjornsson, who is the CEO of Lockwood Publishing, a games company based out of England.
In this discussion with Halli, we talk about the industry life cycles in gaming, how console and PC transitioning to mobile is very similar to now as many folks are moving to web3, and we spend some time talking about our experiences as entrepreneurs.
Ads in mobile games
This recording is from a panel I did last week with Jan Pollack from Wooga, Ross Brockman from Google, and Christian Facey from Audiomob, where we talked about ads in mobile games and how things have been changing in the recent years.
Topics that we cover include the privacy changes on mobile, what kind of future trends the panelists are seeing get materialized, and how game developers should optimally approach ad monetization.
Asbjoern Malte Soendergaard — Games company builder story
In this week's podcast episode, I'm talking with Asbjoern Malte Soendergaard, the founder and CEO of Tactile Games, who are based out of Copenhagen, Denmark, and are the makers of the hit game Lily's Garden.
In this discussion, we talk about how company culture has developed at Tactile over the years, how new projects get started, and what kind of a role does celebrating success and failure play at Tactile.
Andres Constantinidis — Building a remote-first game studio
In this podcast episode, I talk with Andres Constantinidis, the co-founder and CEO of TinyBytes, a remote-first mobile games studio. Andres has built his game studio as a remote company all the way from the founding days, which happened almost ten years ago.
In this discussion, we talk about creating quality games with a remote team, but still keeping up a high velocity, how to make product decisions on continuing a game that is still unsure of its success, and what Andres would do differently if he'd go back to the early days of his company.
Derek Lau — Building Guild of Guardians
In the latest podcast episode, I have Derek Lau (LinkedIn, Twitter) from Immutable, talking about his journey into web3 gaming and how they are building the blockchain game Guild of Guardians at his company Immutable.
Guild of Guardians is a mobile RPG where players can turn their gaming passion into assets. Once launched, the game is a multiplayer fantasy action RPG game, where players build their dream team of ‘Guardians’ and compete in a guild to earn rewards.
In this discussion, we talk about Derek’s beliefs in crypto, why blockchain makes sense for the future of gaming, and what game developers could do to attract the masses into web3 gaming.
Alexander Bergendahl — A repeat founder story
In this podcast episode, I'm talking with Alexander Bergendahl, who is the co-founder and CEO of LootLocker, a games backend solutions company from Stockholm, Sweden.
Alexander is a repeat founder, who's been doing games companies for a while now. With Alexander, we talk about his founder journey, learnings from doing his companies, and how Alexander is still learning to be a better founder.
Excellent podcast for anyone interested in the gaming industry from a start-up perspective.