War with Art

Eric, George, & Sheldon

The weekly podcast that helps you fight your creative battles! Hosted by three professional game developers by day, and writer (S. M. Carter), musician (George Spanos), and artist (Eric Vedder) by night. See liner notes for each show at warwithart.com

  1. 3 FEB

    A random show: Deadlines, Perfection, and Collaboration

    In this episode of The War with Art, we try something new: a random show. After wrapping another recording, the conversation kept going — bouncing between ideas about deadlines, perfection, collaboration, and the strange emotional slog that shows up near the finish line of creative work. So we hit record and followed the thread. Eric, George, and Sheldon unpack why “done is better than perfect” keeps resurfacing across art history, why exhaustion isn’t a useful metric for finishing, and how deadlines, editors, producers, and collaborators can act as creative unlocks rather than constraints. We talk about the difference between feedback that’s cheap and feedback that has skin in the game, why collaboration can push work past your own internal ceiling, and how letting someone else into the process can move a project closer to its truest version — not just its fastest ending. This is a loose, honest conversation about finishing things, trusting the right people, and carrying the work across the finish line even when you’re tired of looking at it. If you’ve got a topic you’d like us to pull next — or a question you’re wrestling with in your own creative practice — let us know. Timestamps 00:10 — A “random show” and why we’re trying it 01:27 — Done vs perfect (and why it never goes away) 02:19 — Deadlines, pressure, and forcing the release 03:44 — Why “perfect” is the wrong word 04:42 — Litmus tests: how do you know when something’s done? 06:21 — Being tired vs being finished 07:45 — The emotional slog near the finish line 10:48 — Live service vs print: the pressure of permanence 13:00 — Producers, editors, and creative unlocks 16:05 — Collaboration as an unlock, not a compromise 20:09 — Creative soulmates and shared momentum 25:00 — Trust, feedback, and getting closer to “good enough” 28:31 — Inviting audience topics + closing thoughts

    29 min
  2. 12 JAN

    Oblique Strategies: Build the Bridge, Burn the Bridge

    In this episode of The War with Art, we pull another card from Brian Eno and Peter Schmidt’s Oblique Strategies deck and get a prompt that hits uncomfortably close: “Bridges — build — burn.” From modular synth patches you create and then tear down, to monks spending days on intricate work only to wipe it clean, we talk about why building and burning is baked into the creative process. Sometimes you have to strip a piece back to its core idea. Sometimes you have to scare yourself a little. And sometimes you have to let go of what you’ve already built... even when sunk cost is screaming at you to keep it. The guys also explore the deeper version: making something can be a bridge between who you are now and who you become after you’ve finished — and once you cross, you don’t really get to go back. If you’ve got your own interpretation of the card, drop a comment as we’d love to hear it. “Maybe you need to burn the bridge in order to make it not easy — and then rebuild something new.” --- Timestamps: 01:10 — What *Oblique Strategies* is (and why we’re using it)02:40 — The card: “Bridges — build — burn”03:50 — Burning as a creative tool: risk, conflict, and scaring yourself06:10 — Modular synths: build the patch, then tear it down07:15 — The monks: the work matters more than the artifact12:05 — The deeper take: building a bridge to a new version of yourself16:45 — Audience, tone, and the bridges you build (or burn) with words19:10 — “Diet vanilla” and using the cards to push the work further --- Referenced in this episode: Oblique Strategies — Brian Eno & Peter SchmidtSand Mandala: Sacred Art of Tibet (Thames & Hudson) — on the creation and ritual destruction of sand mandalasSunk cost fallacy” (concept)

    22 min

About

The weekly podcast that helps you fight your creative battles! Hosted by three professional game developers by day, and writer (S. M. Carter), musician (George Spanos), and artist (Eric Vedder) by night. See liner notes for each show at warwithart.com