404 épisodes

One Shot is a podcast about role playing games. Every month, host and Game Master James D'Amato leads a group of players on a self-contained adventure. Every adventure will be wrapped up in 4-5 episodes in time for a new story, in a new system, with new players the following month. One Shot will explore ever RP system possible to give listeners a sampling of the possibilities in the wide wild of role playing.

One Shot James D'Amato

    • Jeux
    • 5.0 • 2 notes

One Shot is a podcast about role playing games. Every month, host and Game Master James D'Amato leads a group of players on a self-contained adventure. Every adventure will be wrapped up in 4-5 episodes in time for a new story, in a new system, with new players the following month. One Shot will explore ever RP system possible to give listeners a sampling of the possibilities in the wide wild of role playing.

    383. Hammer of the Earth Part 4

    383. Hammer of the Earth Part 4

    The outriders have to navigate under a spire spouting potentially lethal spores to reach an old switching station that will guide them to their fuel source. I'm sure nothing bad will happen to them at all at the switching station and everything will be fine.

    • 1h 3 min
    382. Hammer of the Earth Part 3

    382. Hammer of the Earth Part 3

    It's time for the Outriders to actually venture into the territory of the creeping ruin. They are relatively safe near the tracks and the vibrations of the Hammer which repel its influence. However, they will have to travel quite far to find the source of their fuel.

    • 55 min
    381. Hammer of the Earth Part 2

    381. Hammer of the Earth Part 2

    The outriders have their mission: venture into the creeping ruin and find fuel to keep The Hammer moving. As long as the Hammer moves the rails rattle and humanity survives. This is their last chance, as it always is.

    • 1h 2 min
    380. Hammer of the Earth Part 1

    380. Hammer of the Earth Part 1

    James sits down with Johnathan Sims, Sasha Sienna, Ben Meradith, and Anil Godigamuwe to design a train carrying the last hopes of humanity and civilization. Predictably, that train in a world of trouble and fraught with political in-fighting.

    • 1h 4 min
    379. InSp3tres Part 3

    379. InSp3tres Part 3

    The Snatchers face down the ghostly projections of former business competitors as they try to understand how there could be any hauntings left in the industrialized phantasm poaching world. If they don't discover the answer soon they might need snatching themselves!
    ...
    because they will be dead and ghosts. does that make sense?

    • 1h 21 min
    378. InSp3tres Part 2

    378. InSp3tres Part 2

    The Spirit snatchers make their way from Venezuela to Florida and contemplate what could possibly evade their top ten radio hit-based ghost deterrents and evade other hunting organizations. Well, no. Some groups might do that. The Spirit Snatchers carefully gave this absolutely no thought whatsoever.

    • 1h 2 min

Avis d’utilisateurs

5.0 sur 5
2 notes

2 notes

Yoh83 ,

Highly recommended

I never was into actual play podcast before One Shot. This podcast is definitely awesome and super pleasant to listen to.

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