The Mobile User Acquisition Show

Shamanth Rao

Welcome to the Mobile User Acquisition Show, in which we talk about how to use mobile user acquisition strategies to grow your app quickly and capital-efficiently. Each episode includes strategies, tips and pointers from the leading edge of mobile user acquisition that can help you unlock tremendous growth for your app.The Mobile User Acquisition Show is produced by the team at RocketShip HQ. With 8 figure UA spends managed and over 10,000 ads produced, we deliver profitable growth for breakthrough B2C apps & help them navigate the brave new world of privacy-first, post-identifier marketing. See also: our live workshop series on marketing in a post-identifier world: https://mobilegrowthlab.com/

  1. -5 J

    🚀 He built a system to scale to 4,000 AI video ads/month: with Patrick Stuart-Constant 🤖📈

    🚀 In this episode, I’m joined by Patrick Stuart-Constant, who has been building AI-driven creative systems long before it became mainstream. Patrick breaks down how his team scaled from producing hundreds to thousands of ads per month using generative AI — and why more AI actually required more humans, not fewer. He explains why “AI slop” isn’t an AI problem but a creativity problem, how to balance automation with human taste, and why the future of marketing belongs to teams that can combine velocity with originality. If you're running paid acquisition, building creative systems, or thinking about scaling with AI, this episode is packed with practical insights and hard-earned lessons. 🎙️ What we cover in this episode: ✅ Why early adoption of generative AI created a compounding advantage ✅ The real reason most AI ads fail (and why it’s not the AI) ✅ How to scale from 4,000 → 10,000+ ads per month ✅ Why adding AI increased the need for human creativity ✅ How “unicorn ads” actually emerge from experimentation ✅ Using Bayesian models to find signal in creative testing ✅ AI agents for pre-ranking ads before spending budget ✅ Why creative velocity is the new moat in paid acquisition Whether you're a founder, growth leader, or creative strategist - this conversation will change how you think about scaling ads in the AI era. 🔗 Learn more: 🌐 rocketshiphq.com - Growth systems for high-spend advertisers 🌐 http://MobileUserAcquisitionShow.com - feat. all things mobile user acquisition

    38 min
  2. 12/09/2024

    💵 Creator economies & user generated content: what makes virtual social worlds tick with Anton Bernstein, CEO at Pocket Worlds 📱

    In this episode, Anton Bernstein unpacks the strategies behind building thriving virtual communities and empowering creators on platforms like HighRise. Anton explains how user-generated content and immersive social experiences drive engagement and shares insights on monetizing through cosmetics and in-game purchases. He also breaks down the development of creator tools that allow users to build and monetize their own games and experiences. Additionally, Anton discusses the balance between early monetization and fostering long-term social connections. This conversation is packed with actionable insights for anyone interested in virtual worlds, creator economies, and platform growth. KEY HIGHLIGHTS 🔑 The development of Highrise as a virtual world platform was driven by the desire to connect users through immersive social experiences. 📊 User-generated content (UGC) plays a central role in the growth and engagement of the Highrise community, enabling users to create and monetize their own content. 💵 Highrise Studio, a tool for creators, allows users to build games and experiences within the platform, providing monetization opportunities through creator-driven economies. 🔮 The platform’s monetization strategy primarily focuses on cosmetic items, which users purchase to express their identity and enhance their social presence. 🎁 Weekly events and mini-games are run on Highrise to offer top-tier cosmetic rewards, incentivizing user participation and driving engagement. 🧨 A key challenge for the platform has been balancing early monetization with fostering long-term social connections among users. 💈 Virtual worlds and social platforms are evolving to include more cooperative gameplay elements to facilitate social connections between users. 📍The platform is working to reduce the barriers for users to become creators by offering accessible tools and running regular game jams. 🕹 The transition from speculative NFT-driven models to a focus on creating virtual goods and communities that hold real, sustained value within the platform has been a significant learning point. 📟 The creative flywheel at Highrise revolves around attracting users, converting them into creators, and having those creators build experiences that attract more users, thereby reinforcing growth. Check out the show notes here: https://mobileuseracquisitionshow.com/episode/ugc-creator-economies-anton-bernstein/ ** Get more mobile user acquisition goodies here: http://RocketShipHQ.com http://RocketShipHQ.com/blog

    31 min

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À propos

Welcome to the Mobile User Acquisition Show, in which we talk about how to use mobile user acquisition strategies to grow your app quickly and capital-efficiently. Each episode includes strategies, tips and pointers from the leading edge of mobile user acquisition that can help you unlock tremendous growth for your app.The Mobile User Acquisition Show is produced by the team at RocketShip HQ. With 8 figure UA spends managed and over 10,000 ads produced, we deliver profitable growth for breakthrough B2C apps & help them navigate the brave new world of privacy-first, post-identifier marketing. See also: our live workshop series on marketing in a post-identifier world: https://mobilegrowthlab.com/

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