100 episodes

Each week, a guest on the show talks about the games that have shaped their life in one way or another. Games that have inspired them, games that forged connections with others and games that have soothed wounds. Checkpoints!
Cover design: Craig Stevenson - http://onedinosaurandhisballoon.blogspot.co.uk
Music: Samuel Baker - http://soundcloud.com/furoshiki

Checkpoint‪s‬ Declan Dineen

    • Video Games
    • 5.0 • 38 Ratings

Each week, a guest on the show talks about the games that have shaped their life in one way or another. Games that have inspired them, games that forged connections with others and games that have soothed wounds. Checkpoints!
Cover design: Craig Stevenson - http://onedinosaurandhisballoon.blogspot.co.uk
Music: Samuel Baker - http://soundcloud.com/furoshiki

    Epilogue - Declan Dineen

    Epilogue - Declan Dineen

    In a special epilogue episode the tables are turned as I sit down with Violet Berlin and she interviews me about the games that shaped my own life.

    We talk about blind runs of Alex Kidd, Tony Hawks Pro Skater as teenage therapy, why death wouldn't stand a chance against my Science Genius Girl, why I always skip the cutscenes, how far I was willing to go to get a Gamecube and why DDR is still one of the greatest games ever made.

    We also of course talk about Checkpoints, how my own experiences form the structure of the show, trends and tropes I've discovered from interviewing so many people, and of course the poetic reasons for it's conclusion.

    Thanks so much for listening!

    Declan x

    PATREON - patreon.com/checkpoints

    iTunes HERE - SUBSCRIBE / RATE / REVIEW

    Theme song by Samuel Baker

    Art work by Craig Stevenson

    • 1 hr 10 min
    Episode 128 - Robert Ashley

    Episode 128 - Robert Ashley

    Consoles don’t really brag about bit ratings anymore. Growing up with games, the leaps between generations felt profound From 8 Bit to 16 Bit, to 32, to Nintendo 64! It was exciting. The last consoles to even mention it in their marketing were the Dreamcast and the Playstation 2. They were the 128 bit consoles. They were the end of an era.

    The same is true for Checkpoints. Episode 128 is the final episode.

    This isn't bad news. There will be a special Epilogue episode coming in a week or two where I’ll talk about the reason for the finishing the podcast in much more detail, suffice to say this isn't a sad ending. I'm just sticking the landing.

    Appropriately enough my final guest is the creator of the much loved and missed video game podcast A Life Well Wasted, Robert Ashley. Robert was one of the very first people I ever contacted about coming on the show, and I'm delighted that he decided to temporarily come out of video game podcast retirement to talk. As well as A Life Well Wasted, Robert is one half of the amazing I Come to Shanghai, a former video game journalist and of course a GFW radio alum.

    We talk about his formative video game experiences in Texan dive bars, how the internet ruined the mysteries and rumours of the arcade, how he invented new ways to play Super Mario Bros, his ultimately fruitless efforts to enjoy Final Fantasy, how an arcade called Einstein’s led to him dropping out of college, and why live events are often the best place to enjoy indie games.

    We also talk on his work as a journalist, the time he got into a brawl over Goldeneye, why he’d play Samba di Amigo with death, how Psychonauts still doesn’t get the credit it deserves and of course the history and future (!) of A Life Well Wasted.

    Thanks so much to everyone for listening and supporting the show. I have had the best time.

    Declan x

    PATREON - patreon.com/checkpoints

    iTunes HERE - SUBSCRIBE / RATE / REVIEW

    Theme song by Samuel Baker

    Art work by Craig Stevenson

    • 1 hr 24 min
    Episode 127 - Julian 'Jaz' Rignall

    Episode 127 - Julian 'Jaz' Rignall

    My guest today Julian 'Jaz' Rignall. A formative character in my life in games during his role as the editor for magazines like Mean Machines and CVG, Julian is the first guest I've spoken to on checkpoints that I did drawings of as a child.

    As well as reminiscing about the UK magazine scene of the eighties and nineties, we talk about growing up in Aberystwyth and the arcade scene that forged his love of games, his time winning the 1983 computer game championship at Club Xenon in London, his move to America and his tumultuous time working for Virgin Interactive, his role in the nascent IGN, and how through it all his love of games has never faltered.

    We also hit on why Defender is still so good, he origins of JAZ as a moniker, the soothing charms of Hearthstone and Destiny, how games like Rescue on Fractulus made him realise games could be something truly extraordinary and why his twelve year old self likely wouldn't believe him if he explained a game like World of Warcraft existed.

    "Pick any game you want. I'm good at all of 'em. I've got 97 of 'em. "

    PATREON - patreon.com/checkpoints

    iTunes HERE - SUBSCRIBE / RATE / REVIEW

    Theme song by Samuel Baker

    Art work by Craig Stevenson

    • 1 hr 37 min
    Episode 126 - Chris Bell

    Episode 126 - Chris Bell

    My guest today is Chris Bell, a game designer with a remarkable CV that includes thatgamecompany's Journey and the upcoming Sky, What Remains of Edith Finch, Way and 12 Minutes.

    As well as being an incredible designer Chris is also filled with stories. We talk growing up in Boston playing games in the Pala, that time he kicked a TV off the wall emulating the Power Rangers, joining a Jewish Fraternity in University (the token Catholic) and giving video game presentations to his fraternity brothers, his time as a professional Counter Strike player and the incredible saga of Leaping Lizzie rare spawns in Final Fantasy 11.

    We also hit on him being headhunted by EA, the Edith Finch pitch that led to him becoming the lead designer, how navigating a Japanese fish market gave him the inspiration for his first game, the joy of coming to a game with no prior knowledge, and the time he spent living at Will Wright’s house.

    "I think he'd already made up his mind. That's what I want to remember about my brother. The day he made up his mind to fly... and he did. "

    PATREON - patreon.com/checkpoints

    iTunes HERE - SUBSCRIBE / RATE / REVIEW

    Theme song by Samuel Baker

    Art work by Craig Stevenson

    • 1 hr 40 min
    Episode 124 - Johnnemann Nordhagen

    Episode 124 - Johnnemann Nordhagen

    Today I'm joined by Gabby DaRienzo and we have an incredibly lively and upbeat chat about death and video games. Gabby is the co-founder of Laundry Bear games. creator of the wonderful Mortician's Tale, and also the host of the Play Dead podcast where she speaks with fellow developers about death in video games. We each chat quite openly about our own experiences of loss and the intoxicating cocktail of emotions that can throw up, including the loss of her mum during the development of the Mortician’s Tale and how that impacted the game, and also how games have a unique way of letting us explore loss and grief and death in powerful and unusual ways. We also hit on nightmare fuel Windows 95 game Night Lite, why Majora's Mask made her want to make video games, how she became a ghost in the Sims 2 (and how it's actually the best Sims game), how fun the management sim of actual management can be, Left 4 Dead marathons in university, what makes a great achievement, and how she was so good at Crossy Road the developers thought she was a bot. "You all say that. But I grant no reprieves." PATREON - patreon.com/checkpoints iTunes HERE - SUBSCRIBE / RATE / REVIEW Theme song by Samuel Baker Art work by Craig Stevenson

    • 1 hr 13 min
    Episode 124 - Johnnemann Nordhagen

    Episode 124 - Johnnemann Nordhagen

    My guest today is Johnnemann Nordhagen - the creator of the incredible Where the Water Tastes Like Wine - and he has some wonderful stories to share. We talk spelling games in Colarado on an Apple IIe, learning to program in DOS, losing years in Discworld MUDs, how soothing Burnout Paradise can be and the genius of Kentucky Route Zero. We also hit on the highs and lows of making games in the 21st century, the bold step of leaving QA to found Fullbright and make Gone Home with Steve Gaynor & Karla Zimonja, the even bolder step to forge a path on his own, how he got Sting to be in his video game and that time he played Serious Sam with some Russians on the Trans Siberian Express. "Where am I? I'm in Boise, Idaho. No, no, no, wait a minute, I'm in Anchorage, Alaska. No, no, wait, I'm in Casper, Wyoming. I'm in the lobby of a Howard Johnson's and I'm wearing a pink carnation." PATREON - patreon.com/checkpoints iTunes HERE - SUBSCRIBE / RATE / REVIEW Theme song by Samuel Baker Art work by Craig Stevenson

    • 1 hr 20 min

Customer Reviews

5.0 out of 5
38 Ratings

38 Ratings

Bryoz ,

A window to the game making process

Presented by a charming and charismatic host, This podcast offers insightful discussions with game makers and enthusiasts. A primer for anyone interested in game design or development. A really wonderful opportunity to learn from the successes and cautionary tales of industry veterans.

PostcardMike ,

Consistently Good Listening

Relaxed and conversational interviews with good quality guests. Declan Dineen is a great interviewer and gets the best from all his guests. Very pleasant listening, ideal for long distance drives.

Purple_amigo ,

Entertaining and engaging (with all important consistent branding!)

Great show, great host, great guests.

Particularly enjoyed the shows with guests of a similar age to me as the nostalgia of remembering once loved video games that you'd somehow forgotten is charming.

Top Podcasts In Video Games

Listeners Also Subscribed To