18 episodes

A podcast from zeroheight.Let’s be honest, design systems are full of choice wtf moments. Michelle and Luke, two of our resident design advocates, are attempting to combat this with a new regular series, where they answer a single question around design system troubles every two weeks. 

Design Systems WTF zeroheight

    • Business
    • 5.0 • 1 Rating

A podcast from zeroheight.Let’s be honest, design systems are full of choice wtf moments. Michelle and Luke, two of our resident design advocates, are attempting to combat this with a new regular series, where they answer a single question around design system troubles every two weeks. 

    What’s keeping design systems people up at night?

    What’s keeping design systems people up at night?

    In this episode, we answer some interesting design system questions from the Internet. With Luke away, Dave, our Developer Advocate, will joins Michelle. Sharing insights from a developer and designer perspective, respectively. Will Dave and Michelle see eye to eye or will we agree to disagree?

    • 33 min
    Should Figma be the source of truth?

    Should Figma be the source of truth?

    Figma is currently dominating the design landscape and with good reason. They’ve taken what we’ve done with product and UX design and allowed us to do so much more than we used to be able to. With the release and continued improvement of Dev Mode, they’re hoovering up more use cases and raising the question: are we happy with a design tool being the source of truth for all product teams?

    • 27 min
    Is using a pre-built frontend library realistic?

    Is using a pre-built frontend library realistic?

    Today we ask, “Is using a pre-built frontend library realistic?” We look into the pros and cons of leveraging frontend libraries such as MUI, Tailwind, or Ant Design for your design system. Are these libraries a shortcut to success, or do they come with hidden complexities and limitations? Tune in as we dissect the practicality, scalability, and long-term implications of adopting these pre-built solutions for your product.

    • 26 min
    Future-proofing your design system

    Future-proofing your design system

    Design systems should reflect what’s currently in your product, but it’s tempting to future-proof them. After all, getting the system up and running was a lot of work, so what’s the harm in adding a few new things? Future us will thank our past selves, right?

    • 25 min
    How do we get past the MVP state?

    How do we get past the MVP state?

    We examine that critical phase in the life of a design system: moving beyond the Minimum Viable Product (MVP). Launching an MVP is just the beginning, but what comes next? Michelle and Luke discuss strategies for advocating for more resources, ensuring your work is recognized and adequately resourced, and not just seen as a “free” addition from your team. Drawing from our own experiences and those of other teams, we share practical advice on selling your design system’s ongoing value to stake...

    • 27 min
    Building delight into your design system

    Building delight into your design system

    We tackle a question that often gets overlooked in the world of design systems: Is there room for fun and delight? Sure, components are the workhorses of design systems, known for their functionality and consistency, but does that mean they have to be dull? We’ll explore the possibilities of infusing a bit of charm and personality into your design system. Listen in as we discuss examples of some of the more fun design systems in action, the challenges of maintaining usability while injecting ...

    • 28 min

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