The Speakeasy

SEG3

The Speakeasy is a podcast that takes you behind-the-scenes at your favourite sports, entertainment and gaming brands - giving you a glimpse into the deals, strategies & innovations that are helping to keep you entertained. Whether you’re a die-hard fan, part of the industry, or just curious about how the biggest brands in sport, entertainment and gaming do what they do, The Speakeasy is your all-access pass to the stories behind the moments that are defining pop culture.

  1. 2 days ago

    What Makes a Brand Culturally Relevant

    00:00 – Introduction 1:50 – Why writing the newsletter revealed a skill Perla didn't know she had. 3:55 – What The Odyssey's cultural takeover tells us about audience psychology. 4:40 – Why core fandoms are a trusted channel, not a risk to avoid. 5:45 – How empowering existing fan creators builds a new lease of life for a franchise. 7:05 – What it means to give fans a literal seat at the table in game development. 7:50 – Why brand loyalty and brand fandom are not the same thing 10:15 – How to expand a brand story without replacing what fans expect. 12:35 – What "being additive to the fan experience" actually looks like in practice. 13:35 – Why “ownability” matters more than hype, and what brands get wrong about mental availability. 16:05 – How Nike stakes an ownable claim in niche sports like calisthenics. 23:45 – What does it mean to add depth to a brand: the case for (and against) getting on Substack. 26:05 – How Red Bull became a media company in its own right. 28:36 – Why shared cultural references work even for people who've never seen the source material. 30:05 – Why reactive marketing vs. long-term strategy dos and don'ts need to be set long before the trend hits. 32:40 – The mindset shift Perla thinks marketers need over the next five years. 34:55 – Closing thoughts. -- 🎧 Subscribe to The Speakeasy 🌐 Visit our website: www.seg3.com 📩 Join our newsletter for weekly deep dives into culture & technology: https://seg3.beehiiv.com/ 📱 Follow us on LinkedIn: @SEG3 💬 Got a question or guest idea? Email us at: info@seg3.com

    What Makes a Brand Culturally Relevant
  2. 27 Aug

    Fun, Audience, and Franchise: How Subway Surfers Made it to the Oscars

    0:35 – Introduction:  how Mathias Gredal Nørvig became CEO of SYBO 3:20 – Unpacking almost 5 billion downloads: what gave Subway Surfers its "lightning in a bottle" spark 6:25 – The moment Subway Surfers stopped feeling like a hit game and started feeling like a franchise 8:30 – How SYBO knows when an IP has broken into the wider cultural conversation 11:15 – Why Easter eggs and cultural nods were built into Subway Surfers from day one 14:00 – Defining SYBO today: game studio, IP owner, or entertainment company? 16:15 – How SYBO finds the right tone for IP expansion and measures success beyond game metrics 19:40 – How platform mechanics, from TikTok to Instagram, shape the way SYBO tells stories 22:35 – Why balancing UGC freedom with protecting the Subway Surfers DNA is key to fan engagement 25:00 – Where overexploitation begins: lessons from SYBO's licensing journey 30:50 – How SYBO manages one breakout IP alongside new bets like Blades of Brim and Subway Surfers Cities 38:00 – Inside the Brawl Stars x Subway Surfers collaboration 41:10 – How SYBO turns a viral spike into lasting retention once the crossover hype fades 43:40 – What Mathias would advise to anyone starting a new mobile-first IP today -- 🎧 Subscribe to The Speakeasy 🌐 Visit our website: www.seg3.com 📩 Join our newsletter for weekly deep dives into culture & technology: https://seg3.beehiiv.com/ 📱 Follow us on LinkedIn: @SEG3 💬 Got a question or guest idea? Email us at: info@seg3.com

    Fun, Audience, and Franchise: How Subway Surfers Made it to the Oscars
  3. 20 Aug

    From Bluey to Doctor Who: How BBC Studios Grows its Iconic IP

    0:00 – Who is Shelley Macintyre, and what does BBC Studios' Brands & Licensing division actually do? 1:10 – What does "show to shelf" mean in practice? 3:00 – How did a career at Unilever, Coca-Cola, and SipSmith prepare Shelley to build entertainment franchises? 12:10 – With such a wide catalogue of IP, how does BBC Studios decide what fits where? 12:45 – What's the three-step journey from cultural relevance to fan demand to commercial conversion? 15:00 – What makes Bluey's storytelling work for toddlers and their exhausted parents at the same time? 18:00 – How does a 60-year-old IP like Doctor Who stay relevant to new fans and nostalgic ones alike? 21:25 – What does it mean for a brand to have "permission" to stretch into new territory? 26:20 – What were the earliest signals that Bluey was becoming a global franchise, not just a hit show? 30:00 – How does BBC Studios think about fan-made content it doesn't control? 34:10 – Beyond sales, what actually signals a franchise is healthy? 36:50 – How different is the platform strategy for Doctor Who's core fans versus Bluey's stretch audiences? 40:35 – How do you localise a global franchise like Bluey without losing what makes it "Bluey"? 43:45 – With the Bluey movie landing in 2027, how do you keep a franchise from becoming overexposed? 47:55 – What are the first questions Shelley asks when a new IP shows franchise potential? 53:20 – What can traditional media learn from creators building their own IP — and what can creators learn back? 59:00 – Where is Shelley least confident the industry is getting it right? -- 🎧 Subscribe to The Speakeasy 🌐 Visit our website: www.seg3.com 📩 Join our newsletter for weekly deep dives into culture & technology: https://seg3.beehiiv.com/ 📱 Follow us on LinkedIn: @SEG3 💬 Got a question or guest idea? Email us at: info@seg3.com

    From Bluey to Doctor Who: How BBC Studios Grows its Iconic IP
  4. 13 Aug

    Racing, Roblox, and Building Fandom of Formula E

    00:00 – Introduction 00:30 – From strategy consulting to Formula E: how does that background shape building a commercial operation inside a sports series? 07:45 – Fans regularly ask for a standalone Formula E game. What's the thinking behind not building one? 09:10 – What did the NFT racing game in Season 7 teach the team about evaluating new opportunities? 11:35 – Without revenue pressure on the gaming side, how does that change who Formula E chooses to partner with? 19:00 – Why the team baked creative flexibility into their Roblox IP activation from day one 20:25 – What is Brainrot, and what made it the right fit for Formula E's Roblox audience? 22:20 – What did the response to the Brainrot trailer teach the team about which channels suit which content? 23:15 – How a brand can actually get discovered on Roblox 27:50 – Beyond player numbers, what does a gaming partnership deliver for a team or sponsor's media value? 31:10 – Why does the physical Gaming Arena remain Formula E's most popular fan village activation? 35:45 – Is gaming simply another distribution channel for Formula E's IP, or something fundamentally different from broadcast? 40:05 – Where does Sanjay see the biggest untapped opportunity for Formula E's IP right now? 47:10 – How well do brands currently understand the value of a gaming audience? 53:25 – What's the mindset shift that separates sports properties building lasting IP ecosystems from those simply accumulating licensing deals? -- 🎧 Subscribe to The Speakeasy 🌐 Visit our website: www.seg3.com 📩 Join our newsletter for weekly deep dives into culture & technology: https://seg3.beehiiv.com/ 📱 Follow us on LinkedIn: @SEG3 💬 Got a question or guest idea? Email us at: info@seg3.com

    Racing, Roblox, and Building Fandom of Formula E
  5. 6 Aug

    How Ubisoft turns Video Games into Transmedia Franchises

    EPISODE NOTES 0:00 – Introduction 0:40 – 28 years at Ubisoft: from assistant brand manager to running Film & Television 2:55 – Why there's never really been a "playbook", and why one would be obsolete within six months anyway 6:00 – What The Last of Us as can teach about timing that you just can't manufacture 7:55 – Why Assassin's Creed on Netflix and Five Nights at Freddy's require completely different playbooks 10:20 – What really makes a game IP "cinematic"  13:25 – 4 Million views on TikTok: how the Rabbids clips overtook the game as the entry point to the IP 19:45 – Why sometimes ignoring fan backlash is the right move. 20:36 – Why creator passion for the IP matters more than industry pedigree 23:11 – The current gold rush of game adaptations, and why "movie number two" is where the real franchise test happens 26:49 – Fandom over format: why book, game and creator-economy audiences are all the same asset 27:56 – How Ubisoft keeps its own creative talent, and audiences, from franchise fatigue 34:26 – How a local-first strategy can help beat over-saturation 35:15 – What actually separates a franchise from a one-hit wonder 37:40 – Managing fan expectations (and leaks) on IP that's always "in development" 42:00 – Where games and entertainment convergence goes next 44:52 – Why turning fans into co-creators is the key to keeping them for life -- 🎧 Subscribe to The Speakeasy 🌐 Visit our website: www.seg3.com 📩 Join our newsletter for weekly deep dives into culture & technology: https://seg3.beehiiv.com/ 📱 Follow us on LinkedIn: @SEG3 💬 Got a question or guest idea? Email us at: info@seg3.com

    How Ubisoft turns Video Games into Transmedia Franchises
  6. 30 Jul

    Storytelling as Strategy: Inside Banijay Branded Entertainment

    EPISODE NOTES 00:00 – Introduction 02:45 – What did it take to build Banijay Branded Entertainment from scratch? 03:50 – Just how big is Banijay, and where does branded content sit within that scale? 05:35 – How does sport fit into Banijay's storytelling strategy? 07:15 – What's the real difference between branded entertainment and advertising? 09:45 – How branded entertainment plays the long game when younger audiences are choosing brands based on values. 11:55 – How do you find the right genre match for a brand? 12:35 – Why telling a values-led story always trumps selling a product. 15:40 – How do you actually measure success in branded entertainment? 17:00 – What did Changing Rooms x Dulux prove about branded content driving real sales? 19:40 – Are more brands building branded entertainment into their strategy from day one? 23:40 – Why does timing matter so much, and why is coming in early the key to a natural, non-invasive integration? 26:00 – Why is branded entertainment becoming more important as commissioning budgets shrink? 32:55 – How do you extend content into live experiences without losing the heart of your IP? 43:30 – What are the two biggest misconceptions brands have about branded entertainment? 45:00 – Where is branded entertainment heading next, and will it become a standard line in every brand's marketing mix? 47:55 – Closing thoughts -- 🎧 Subscribe to The Speakeasy 🌐 Visit our website: www.seg3.com 📩 Join our newsletter for weekly deep dives into culture & technology: https://seg3.beehiiv.com/ 📱 Follow us on LinkedIn: @SEG3 💬 Got a question or guest idea? Email us at: info@seg3.com

    Storytelling as Strategy: Inside Banijay Branded Entertainment
  7. 9 Jul

    The AI Innovation Bringing Hasbro's Characters to Life

    0:00 – Introduction 1:35 – Why Trivial Pursuit Infinite was the experiment that changed everything 3:00 – Inside the moment that led to an AI Ouija board with 250,000 interactions in 72 hours 4:20 – Why iconic IP lands completely differently with AI voices 5:00 – Why traditional licensing isn't built for characters that speak in real time 5:40 – What is the character operating system — and what is the golden record? 8:20 – How Behavioural licensing came to be, and why it didn't exist before Sixth Wall 8:45 – Why infringement at scale is actually a signal, not just a problem 9:40 – What happens when you ask an LLM "Peppa, do you like bacon?" 15:15 – What happens when your characters run their own 24-hour station, and how it informs character deployment 18:50 – Why Hasbro got talent compensation right before going to market 23:35 – 12 characters live now, vaults full of IP to come — what's the roadmap? 28:40 – How inbound and outbound moderation keeps characters in canon and safe 31:30 – Why CEO buy-in and a culture of experimentation are so important 38:01 – Sixth Wall is open for business: character-as-a-service, and what that actually means 40:40 – What is the vision for the future of Hasbro's AI characters?  -- 🎧 Subscribe to The Speakeasy 🌐 Visit our website: www.seg3.com 📩 Join our newsletter for weekly deep dives into culture & technology: https://seg3.beehiiv.com/ 📱 Follow us on LinkedIn: @SEG3 💬 Got a question or guest idea? Email us at: info@seg3.com

    The AI Innovation Bringing Hasbro's Characters to Life

About

The Speakeasy is a podcast that takes you behind-the-scenes at your favourite sports, entertainment and gaming brands - giving you a glimpse into the deals, strategies & innovations that are helping to keep you entertained. Whether you’re a die-hard fan, part of the industry, or just curious about how the biggest brands in sport, entertainment and gaming do what they do, The Speakeasy is your all-access pass to the stories behind the moments that are defining pop culture.