Millennium Edition | Nintendo, SEGA, and Games of the 2000s

Sound Stone Network

Millennium Edition is an original podcast from the Sound Stone Network covering the GameCube, Dreamcast, and other games from the late 90s and 2000s. Join writer, teacher, and podcaster Sean Douglass, along with co-producers Gooey Fame and Darren Hupke, as they explore topics in video games from this turn-of-the-millennium period. Rather than being purely a retrospective, Millennium Edition focuses on what makes the games of this time still so relevant and current today. And along with celebrating the creativity of Nintendo and SEGA at the time, the show also explores the PlayStation 2, Xbox, and other consoles of this time period, including handhelds. The new millennium was a unique time for video games. Graphical leaps led to new levels of resolution and fidelity, with games that showed off advanced water and lighting effects and detailed character models. Innovations like wireless WaveBird controllers and console internet connectivity changed the way people played, and with gaming in the third dimension no longer in its infancy, developers found ways to offer more polished and refined 3D experiences. Despite their age, the games of this era have aged particularly well and remain in high demand. The timelessness of these games, and this hopeful, playful technological landscape of the late 90s and early 2000s, is what this show is all about. If you're a Nintendo or SEGA fan still enjoying the GameCube or Dreamcast today, or if you're someone just discovering games of this period for the first time, we hope Millennium Edition will be a fun and nuanced look back at a time that today feels both comfortingly nostalgic and surprisingly modern all at once. Hosted on Acast. See acast.com/privacy for more information.

  1. 4 days ago

    You Will Never Forget Square's PS2 Debut The Bouncer

    While it received extensive hype and press coverage prior to its release, Square's first PS2 game The Bouncer got middling reviews and was seen as a bit of a disappointment once it finally hit shelves. So why do Darren Hupke, Jay (@idolismj.yase.world), and Frank J. Barbiere (@fjbarb.bsky.social) like this game so much? For this episode, we're donning our yellow raincoats and rolling up our jeans to look back at how, despite its flaws and short length, The Bouncer is still a fun beat-'em-up and impressive technical showcase that paved the way for Square's future PS2 titles. If you enjoyed this show, please consider following us in your podcast player and leaving a positive review. For any five-star reviews left with names, we will personally thank you on the show. Our 2000s-inspired theme music is by Duncan "PixelTea" Smith (https://duncansmith.carrd.co/), and our show art is by Andrew (https://bsky.app/profile/elmore.zone). Millennium Edition is a Sound Stone Network original podcast. If you liked this show, we invite you to check out the rest of our lineup: Kirby Conversations: Air riding through over 30 years of Kirby and HAL Laboratory with Sean, Bridge, and WiKirby Editor-in-Chief GigiFlashback 64: the chronological Nintendo 64 podcast with Gooey and McKennaPixels and Polygons: a conversational video game podcast of short interviews from Darren Hupke...and a weekly livestream on video game manuals from Nic McConnell, Instruction Derby Our YouTube channel is https://www.youtube.com/@SoundStone-Network. Hosted on Acast. See acast.com/privacy for more information.

  2. 25 Sept

    HYPERYuki: Snowboard Syndicate is "SSX Meets Jet Grind Radio" (with Anwar Noriega)

    For this episode, Sean is joined by Anwar Noriega, CEO and cofounder of Wabisabi Games, to discuss Anwar's upcoming game HYPERyuki: Snowboard Syndicate. Soon to be published by Acclaim, HYPERYuki is a snowboarding game with clear influences from both SSX and Jet Grind Radio, and its feels sure to appeal to fans of those and other colorful extreme sports titles of the 2000s. We are grateful to Anwar for sharing so many details about the game's history and development, and you can learn more about HYPERYuki at https://playacclaim.com/hyperyuki-snowboard-syndicate/. If you enjoyed this show, please consider following us in your podcast player and leaving a positive review. For any five-star reviews left with names, we will personally thank you on the show. Our 2000s-inspired theme music is by Duncan "PixelTea" Smith (https://duncansmith.carrd.co/), and our show art is by Andrew (https://bsky.app/profile/elmore.zone). Millennium Edition is a Sound Stone Network original podcast. If you liked this show, we invite you to check out the rest of our lineup: Kirby Conversations: Air riding through over 30 years of Kirby and HAL Laboratory with Sean, Bridge, and WiKirby Editor-in-Chief GigiFlashback 64: the chronological Nintendo 64 podcast with Gooey and McKennaPixels and Polygons: a conversational video game podcast of short interviews from Darren Hupke...and a weekly livestream on video game manuals from Nic McConnell, Instruction Derby Our YouTube channel is https://www.youtube.com/@SoundStone-Network. Hosted on Acast. See acast.com/privacy for more information.

  3. 11 Sept

    I Don't Know Jak (And Daxter)

    For this episode, Sean and Darren are discussing Jak and Daxter, Naughty Dog's groundbreaking PS2 platformer. While Darren played and loved the game upon its initial release in 2001, Sean is just playing it for the first time. While the game's production values may still be impressive today, does it still leave the same kind of first impression that it once did 25 years later? This won't be a full deep-dive into the game, and Sean is just starting to get his feet wet on the shores of Sentinel Beach, but it's still an opportunity for them to compare their experiences and for Darren to share stories from his many years of history with the game. They also discuss the other 3D platformers that left an influence on them and ask, if Daxter is an ottsel, does that mean otters and weasels also exist in Jak and Daxter's world? If you enjoyed this show, please consider following us in your podcast player and leaving a positive review. For any five-star reviews left with names, we will personally thank you on the show. Our 2000s-inspired theme music is by Duncan "PixelTea" Smith (https://duncansmith.carrd.co/), and our show art is by Andrew (https://bsky.app/profile/elmore.zone). Millennium Edition is a Sound Stone Network original podcast. If you liked this show, we invite you to check out the rest of our lineup: Kirby Conversations: Air riding through over 30 years of Kirby and HAL Laboratory with Sean, Bridge, and WiKirby Editor-in-Chief GigiFlashback 64: the chronological Nintendo 64 podcast with Gooey and McKennaPixels and Polygons: a conversational video game podcast of short interviews from Darren Hupke...and a weekly livestream on video game manuals from Nic McConnell, Instruction Derby Our YouTube channel is https://www.youtube.com/@SoundStone-Network. Hosted on Acast. See acast.com/privacy for more information.

  4. 28 Aug

    Why 1080° Avalanche Is Still One of the Best Snowboard Racing Games

    Dozens of snowboarding games came out in the 2000s, with some months seeing three or four new titles all launching within days of each other. Developers had to work to find their own unique angles on the sport, whether it was the gravity-defying tricks of the fantastic SSX series, the freestyle snowboarding of the Amped series, or even the Tony Hawk-adjacent Shaun Palmer's Pro Snowboarder. With so many games to choose from, a game that may have slid under some players' radars is Nintendo's own 1080° Avalanche. Gooey is back in the hosting seat for this episode, joined by McKenna and Sean, as they break down the history and development of this successor to the Nintendo 64 classic 1080° Snowboarding. A sort of cousin to Wave Race: Blue Storm (it's even called 1080° Silverstorm in Japan), Avalanche builds on its Nintendo 64 predecessor with a variety of new modes and gameplay twists. And while it may not have the more robust trick system or longer single-player campaigns of the SSX series, with immersive environmental effects and a wild sense of speed, it may be one of the best of the era when it comes to intense snowboard racing. If you enjoyed this show, please consider following us in your podcast player and leaving a positive review. For any five-star reviews left with names, we will personally thank you on the show. Our 2000s-inspired theme music is by Duncan "PixelTea" Smith (https://duncansmith.carrd.co/), and our show art is by Andrew (https://bsky.app/profile/elmore.zone). Millennium Edition is a Sound Stone Network original podcast. If you liked this show, we invite you to check out the rest of our lineup: Kirby Conversations: Air riding through over 30 years of Kirby and HAL Laboratory with Sean, Bridge, and WiKirby Editor-in-Chief GigiFlashback 64: the chronological Nintendo 64 podcast with Gooey and McKennaPixels and Polygons: a conversational video game podcast of short interviews from Darren Hupke...and a weekly livestream on video game manuals from Nic McConnell, Instruction Derby Our YouTube channel is https://www.youtube.com/@SoundStone-Network. Hosted on Acast. See acast.com/privacy for more information.

  5. 16 Aug

    What Happened to SEGA After the Dreamcast? (2001–2003)

    After the Dreamcast was discontinued in 2001, SEGA found itself navigating a new identity as a third-party developer. And while it may have been jarring at the time to see SEGA's flagship series on hardware that wasn't their own, their relationships with Microsoft, Nintendo, and Sony led to the continued release of excellent, inspired, and in some cases just very strange, games between 2001 and 2003. Darren Hupke hosts this episode, joined by Andrew Elmore (https://bsky.app/profile/elmore.zone) and Nick aka PandaMonium (https://bsky.app/profile/pandamonium.bsky.social), who bring their expertise on all things SEGA to this far-ranging discussion. From Jet Set Radio Future to 18 Wheeler: American Pro Trucker, this is our longest episode of Millennium Edition yet as we explore what happened to SEGA after the Dreamcast. You can find some of Andrew's work, including his amazing Namco Museum Museum, at https://www.youtube.com/@MythicResonance. And you can watch Nick's extremely entertaining and well-researched coverage of the Sega Saturn at https://www.youtube.com/@PandaMoniumReviews. Our 2000s-inspired theme music is by Duncan "PixelTea" Smith (https://duncansmith.carrd.co/), and our show art is by Andrew (https://bsky.app/profile/elmore.zone). If you enjoyed this show, please consider following us in your podcast player and leaving a positive review. For any five-star reviews left with names, we will personally thank you on the show. Millennium Edition is a Sound Stone Network original podcast. If you liked this show, we invite you to check out the rest of our lineup: Kirby Conversations: Air riding through over 30 years of Kirby and HAL Laboratory with Sean, Bridge, and WiKirby Editor-in-Chief GigiFlashback 64: the chronological Nintendo 64 podcast with Gooey and McKennaPixels and Polygons: a conversational video game podcast of short interviews from Darren Hupke...and a weekly livestream on video game manuals from Nic McConnell, Instruction Derby Our YouTube channel is https://www.youtube.com/@SoundStone-Network. Hosted on Acast. See acast.com/privacy for more information.

  6. 31 Jul

    Will We Ever See the Return of Viewtiful Joe?

    With its wit, style, and clever movie-inspired gameplay mechanics, Viewtiful Joe was a critical hit for Capcom in 2003. Joe returned over the next few years for several more games, a manga, and even a TV show, but there hasn't been a new entry in the series since 2005. What happened to Viewtiful Joe, and would Capcom ever finally make a Viewtiful Joe 3? For this episode, Sean is joined by writer, DJ, and podcaster Matt "Stormageddon" (@djstormageddon.com) as together they look back on the series, share their favorite VFX-powered moments, and wonder about its future. Questions or comments about this show? Feel free to reach out at soundstonenetwork@gmail.com. For more from Matt, you can listen to their other shows the "Fun" & Games Podcast and Reignite. Our 2000s-inspired theme music is by Duncan "PixelTea" Smith (https://duncansmith.carrd.co/), and our show art is by Andrew Elmore (https://bsky.app/profile/elmore.zone). If you enjoyed this show, please consider following us in your podcast player and leaving a positive review. For any five-star reviews left with names, we will personally thank you on the show. Millennium Edition is a Sound Stone Network original podcast. If you liked this show, we invite you to check out the rest of our lineup: Kirby Conversations: Air riding through over 30 years of Kirby and HAL Laboratory with Sean, Bridge, and WiKirby Editor-in-Chief GigiFlashback 64: the chronological Nintendo 64 podcast with Gooey and McKennaPixels and Polygons: a conversational video game podcast of short interviews from Darren Hupke...and a weekly livestream on video game manuals from Nic McConnell, Instruction Derby Our YouTube channel is https://www.youtube.com/@SoundStone-Network. Hosted on Acast. See acast.com/privacy for more information.

  7. 17 Jul

    Port Authority: The Weird and Innovative Tech of the PlayStation 2

    With the PlayStation 2, Sony experimented with all sorts of ways to bring new connectivity and interactivity to its games. With the iLink port, pressure sensitive controller buttons, and other features and devices many players may not have even known existed, there was no shortage of tech available to enhance your PS2 experience (and maybe even connect 3 PS2s and TVs together for some ultra widescreen Gran Turismo 3). In this episode, rather than focus on one specific game, Darren Hupke is joined by Gooey and Andrew Elmore for a more general question: what was some of the best and strangest tech of the PS2 era, and what games made the most of it? They also share stories about their favorite technologically ambitious PS2 games (including what Darren saw when he snuck his way into E3 as a teenager) and wonder why Dirge of Cerberus: Final Fantasy VII is so underrated. Questions or comments about this show? Feel free to reach out at soundstonenetwork@gmail.com. Our 2000s-inspired theme music is by Duncan "PixelTea" Smith (https://duncansmith.carrd.co/), and our show art is by Andrew Elmore (https://bsky.app/profile/elmore.zone). You can also follow Andrew on YouTube at https://www.youtube.com/@MythicResonance If you enjoyed this show, please consider following us in your podcast player and leaving a positive review. For any five-star reviews left with names, we will personally thank you on the show. Millennium Edition is a Sound Stone Network original podcast. If you liked this show, we invite you to check out the rest of our lineup: Kirby Conversations: Air riding through over 30 years of Kirby and HAL Laboratory with Sean, Bridge, and WiKirby Editor-in-Chief GigiFlashback 64: the chronological Nintendo 64 podcast with Gooey and McKennaPixels and Polygons: a conversational video game podcast of short interviews from Darren Hupke...and a weekly livestream on video game manuals from Nic McConnell, Instruction Derby Our YouTube channel is https://www.youtube.com/@SoundStone-Network. Hosted on Acast. See acast.com/privacy for more information.

  8. 3 Jul

    Hard Water: Jetting into Summer with Wave Race: Blue Storm

    As temperatures rise, we're heading to the beach with the 2001 GameCube launch title Wave Race: Blue Storm. The third entry in the Wave Race series, there are perhaps few games that show off this console generation's famous water effects quite like Blue Storm, a Jet Ski racing game that is still a fun (and challenging!) ride today. For this episode, we have some familiar Sound Stone faces as Sean talks with Gooey and McKenna of Flashback 64, the chronological Nintendo 64 podcast. Together they discuss the history of Blue Storm, their experiences with the game, and how well it carried the torch for Wave Race into a new era of video games. Questions or comments about this show? Feel free to reach out at soundstonenetwork@gmail.com. Our 2000s-inspired theme music is by Duncan "PixelTea" Smith (https://duncansmith.carrd.co/), and our show art is by Andrew Elmore (https://bsky.app/profile/elmore.zone). If you enjoyed this show, please consider following us in your podcast player and leaving a positive review. For any five-star reviews left with names, we will personally thank you on the show. Millennium Edition is a Sound Stone Network original podcast. If you liked this show, we invite you to check out the rest of our lineup: Kirby Conversations: Air riding through over 30 years of Kirby and HAL Laboratory with Sean, Bridge, and WiKirby Editor-in-Chief GigiFlashback 64: the chronological Nintendo 64 podcast with Gooey and McKennaPixels and Polygons: a conversational video game podcast of short interviews from Darren Hupke...and a weekly livestream on video game manuals from Nic McConnell, Instruction Derby Our YouTube channel is https://www.youtube.com/@SoundStone-Network. Hosted on Acast. See acast.com/privacy for more information.

About

Millennium Edition is an original podcast from the Sound Stone Network covering the GameCube, Dreamcast, and other games from the late 90s and 2000s. Join writer, teacher, and podcaster Sean Douglass, along with co-producers Gooey Fame and Darren Hupke, as they explore topics in video games from this turn-of-the-millennium period. Rather than being purely a retrospective, Millennium Edition focuses on what makes the games of this time still so relevant and current today. And along with celebrating the creativity of Nintendo and SEGA at the time, the show also explores the PlayStation 2, Xbox, and other consoles of this time period, including handhelds. The new millennium was a unique time for video games. Graphical leaps led to new levels of resolution and fidelity, with games that showed off advanced water and lighting effects and detailed character models. Innovations like wireless WaveBird controllers and console internet connectivity changed the way people played, and with gaming in the third dimension no longer in its infancy, developers found ways to offer more polished and refined 3D experiences. Despite their age, the games of this era have aged particularly well and remain in high demand. The timelessness of these games, and this hopeful, playful technological landscape of the late 90s and early 2000s, is what this show is all about. If you're a Nintendo or SEGA fan still enjoying the GameCube or Dreamcast today, or if you're someone just discovering games of this period for the first time, we hope Millennium Edition will be a fun and nuanced look back at a time that today feels both comfortingly nostalgic and surprisingly modern all at once. Hosted on Acast. See acast.com/privacy for more information.

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