Independent developer of narrative games and interactive stories.
Joy to the world!
This week, for our Christmas podcast, we discuss joy. Games should be fun, right - so why are so many so grim? Season's Greeting, y'all!
All about Fail States
What happens if Sherlock gets it wrong?
When players are in control, designers need tricks to prevent the player from breaking the story.
To 3D or not to 3D?
What is it about 3D games that makes them so much more appealing and valuable to players - and surely 3D games aren't so much harder to build?
A History of Violence
History is full of bloodthirsty battles and dreadful wars. But does that mean games should play with history more - or less? And what makes some settings more acceptable than others?
We hate crafting systems. Or do we?
If and when designers provide opportunities for players to stop playing can have a massive impact on the addictiveness and longevity of a game. Should games be designed with stopping points in mind?
Excellent content, mediocre sound quality.
Excellent podcast about game design and storytelling with great topics and topical discussions. Unfortunately the sound quality is not very clear, or its recorded in an echo-y room, can't tell. I listen to podcasts in my car, which means that some episodes I can't even discern what is being said. Fix the audio and this is a five-star podcast hands down.