373 episodes

The best recorded panels and seminars about analog game design and publishing

RPG Design Panelcast Jason Pitre

    • Leisure

The best recorded panels and seminars about analog game design and publishing

    Episode 371: Adapting Someone Else's Sandbox

    Episode 371: Adapting Someone Else's Sandbox

    Recorded at Metatopia 2023
    Presented by Cam Banks and Amanda Valentine
    Licensed RPGs are a minefield of conflicting interests, stakeholders, and opinions. With the assumption that you've done the hardest part of securing a license, actually designing, developing, and producing the game is often much harder than expected. We'll talk about the process of faithfully adapting someone else's work to a new game project.

    • 51 min
    Episode 370: Ten Things Wrong With Your Game

    Episode 370: Ten Things Wrong With Your Game

    Recorded at Metatopia 2023
    Presented by Sydney Engelstein and Geoffrey Engelstein
    Sydney has taken close to a thousand pitches for Indie Game Studios. Geoff has taught game design and helped designers improve their prototypes for over a decade. Between them they see the same issues with designs over and over again, particularly with newer designers. In this seminar, they will share with you the top things that are wrong with your game, based on this hard won experience. They guess there's a slight chance you've avoided a few of these issues, but probably not. And let's face it - you won't know unless you attend.
     
    NOTE: An insufficiently edited version of this panel was posted earlier, but this is the corrected version for your enjoyment.

    • 55 min
    Episode 369: Indie Publishing for the Long Haul

    Episode 369: Indie Publishing for the Long Haul

    Recorded at Metatopia 2023
    Presented by Meguey Baker and Vincent Baker
    We've been creating and publishing our own games for almost 25 years. How, why, and what does it take? Why self-publish instead of shopping your work around? How do you plot your own course, build your own audience, and measure your own success? This is about being you, the designer, making your games, owning the fruits of your labor, and keeping both your drive and your passion while holding down your day job and maintaining your relationships.

    • 54 min
    Episode 368: Printing Your RPG

    Episode 368: Printing Your RPG

    Recorded at Metatopia 2023
    Presented by Jason Pitre
    Producing books is a challenge at the best of times, and the printing landscape has changed radically since the pandemic. The panel speakers will explain the process for finding companies to work with you, choosing your print specifications, and other secrets of the trade.

    • 49 min
    Episode 367: Staying In

    Episode 367: Staying In

    Recorded at Metatopia 2023
    Presented by Cam Banks and Amanda Valentine
    You've had a successful Kickstarter, you've been hired by a game publisher, you've released your work on Itch or DriveThru. You've done it! But now what? We're here to discuss the aftermath, the fallout, and how to survive that and stay doing what you love to do.

    • 49 min
    Episode 366: Teaching How to GM

    Episode 366: Teaching How to GM

    Recorded at Metatopia 2023
    Presented by Bill White and Avery Rosen
    This panel discusses the theoretical, pedagogical, and practical implications of trying to teach people to run tabletop RPGs as GMs. We're interested in understanding the best practices, the pitfalls, and the contexts in which "teaching people to GM" in any kind of formal way is even possible. We survey the role-playing landscape in order to understand how the technological and cultural shifts of recent years have affected the way people learn to run games.

    • 54 min

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