39 episodes

The Ted Dabney Experience. Intimate conversations with leading lights from the golden age of video arcade gaming. A podcast project by Richard May, Paul Drury (Retro Gamer magazine) and Tony Temple (author of Missile Commander). Brought to you in association with The American Classic Arcade Museum (US) and Arcade Archive (UK).

The Ted Dabney Experience The Ted Dabney Experience

    • Leisure
    • 5.0 • 21 Ratings

The Ted Dabney Experience. Intimate conversations with leading lights from the golden age of video arcade gaming. A podcast project by Richard May, Paul Drury (Retro Gamer magazine) and Tony Temple (author of Missile Commander). Brought to you in association with The American Classic Arcade Museum (US) and Arcade Archive (UK).

    TDE EP34 - Atari Pong Creator Allan Alcorn

    TDE EP34 - Atari Pong Creator Allan Alcorn

    For this episode we speak with none other than Allan Alcorn, Atari employee number three after Nolan Bushnell and Ted Dabney, and the engineer of Pong, one of the very first video arcade games.

    TDE EP33 - Atari Inc Designer and R&D Manager Roger Hector

    TDE EP33 - Atari Inc Designer and R&D Manager Roger Hector

    Senior corporate executive, serial entrepreneur, automotive designer and fine artist. Roger Hector is not only a successful businessman but a bona fide creative polymath. A long time ago, Roger sharpened his pencils at Atari Inc, working alongside co-founder Nolan Bushnell and creative director George Opperman on a vast range of videogame projects. Hector became R&D manager at Atari, before leaving to co-found his own games company, Videa, with Howard Delman and Ed Rotberg, programmer of Atari’s Battlezone.

    TDE EP32 - Eugene Jarvis - Part 2

    TDE EP32 - Eugene Jarvis - Part 2

    Part 2: Eugene Jarvis cut his teeth in the Atari pinball division before going on to produce the groundbreaking Defender for Williams Electronics. Also for Williams (contracted as Vid Kids, his new company with Defender co-creator Larry DeMar) was Stargate, Robotron: 2084 and Blaster. Jarvis left Vid Kids in 1984 to attend Stanford University where he gained an MBA in 1986. He then returned to Williams to design the OTT run and gun title Narc (programmed with George Petro) and, with Mark Turmell, Robotron’s spiritual successor, Smash TV. To this day Eugene produces popular arcade video game titles for his own studio, Raw Thrills Inc.

    TDE EP32 - Eugene Jarvis - Part 1

    TDE EP32 - Eugene Jarvis - Part 1

    Eugene Jarvis cut his teeth in the Atari pinball division before going on to produce the groundbreaking Defender for Williams Electronics. Also for Williams (contracted as Vid Kids, his new company with Defender co-creator Larry DeMar) was Stargate, Robotron: 2084 and Blaster. Jarvis left Vid Kids in 1984 to attend Stanford University where he gained an MBA in 1986. He then returned to Williams to design the OTT run and gun title Narc (programmed by George Petro) and, with Mark Turmell, Robotron’s spiritual successor, Smash TV. To this day Eugene produces popular arcade video game titles for his own studio, Raw Thrills Inc.

    TDE EP31 - Arcade Britannia author Dr Alan Meades

    TDE EP31 - Arcade Britannia author Dr Alan Meades

    Dr Alan Meades teaches the undergraduate and post-graduate game design courses at Canterbury Christ Church University and is the author of Arcade Britannia, published by MIT Press. After dedicating so many episodes of the show to the mythic American arcade of the late Seventies and early Eighties (in some ways perhaps more a figment of our collective imagination than we might care to admit) it was wonderful having Alan provide a much wider historical context of the amusement arcade, actually dating back hundreds of years and all via a uniquely British lens.

    TDE EP30 - Atari Engineer Dave Sherman

    TDE EP30 - Atari Engineer Dave Sherman

    Dave Sherman joined Atari shortly prior to Nolan Bushnell’s departure and was at the company through its precipitous near-collapse and subsequent restructuring during the infamous market crash of ’83 and ’84. Sherman worked alongside Dave Theurer on iconic such as I, Robot and Missile Command, and shares many an anecdote about those early days, including soundly beating Bushnell at his own predilection, the strategy board game, Go. After Atari, Dave engineered a dual-purpose CAD system, generating fluid, texture-mapped polygon graphics for videogame application a good eight years before Sony ruled the roost with the Playstation.

Customer Reviews

5.0 out of 5
21 Ratings

21 Ratings

FamilyJules ,

Quality podcasting

Everyone knows their stuff and is obviously passionate about the era and the subject - probably more intended for listeners of the same ilk but without condescending the casual listener. I’m probably a bit younger than these guys and learning a lot. Agree with the other reviewer on here about the great presentation and music etc. Looking forward to more.

Endless Mutton ,

6 Stars

I’d give 6 stars if I could. Great podcast, top presenters and fantastic guests. I’ve learnt so much from listening.

C64endings.co.uk ,

I *hate* podcasts... but I *LOVE* this!

This podcast is pure quality from the opening music through to the quality and thought-through questions. A *quality* podcast.

All other retrogaming podcasts, take note...*this* is how it’s done!

Top stuff.

Top Podcasts In Leisure

Collecting Cars
Hancock Productions
The AutoAlex Podcast
BBC Radio 4
Jonny Smith and Richard Porter
Sarah Raven

You Might Also Like