GURPStalk

Che Webster & Patrick Mullen

Co-hosts Che Webster (Roleplay Rescue) and Patrick Mullen (processinggurps.com) talk about GURPS - the Generic Universal Role-Playing System published by Steve Jackson Games - and using it to run long-form roleplaying campaigns. We discuss topics arising from using the game system aimed at intermediate users of the rules who wish to progress towards deeper and more immersive role-play in whatever fictional worlds they imagine. The material presented here is our original creation, intended for use with the GURPS system from Steve Jackson Games. This material is not official and is not endorsed by Steve Jackson Games. GURPS is a registered trademark of Steve Jackson Games, and any GURPS art here is copyrighted by Steve Jackson Games. All rights are reserved by SJ Games. This material is used here in accordance with the SJ Games online policy. GURPStalk logo by MJ Hiblen. Hosted on Acast. See acast.com/privacy for more information.

  1. 17 hr ago

    Kriegspiel

    What happens when you scale GURPS from tabletop combat to empire-level wargaming? Pat dives into his new Kriegspiel project — a structured, macro-level wargame tied to his ongoing Star Trek campaign. Players take on roles like Starfleet Task Force commanders, Klingon Regional Governors, and intelligence or diplomatic chiefs, with mechanics rooted in GURPS Realm Management and mass combat systems. Che and Pat explore the broader value of collaborative worldbuilding through player action, contrasting the Kriegspiel approach with games like Microscope.  Thanks for listening to and supporting the show. GOT A QUESTION? Ask us via voice message: speakpipe.com/gurpstalk Ask us via an email: gurpstalk@pm.me Want a GURPStalk t-shirt or sticker? --> https://tee.pub/lic/kpgigrK23l4 PAT'S BLOG: Processing GURPS – Enabling Longform, Immersive TTRPG play using GURPS OR https://processinggurps.com/ RPR PATREON: patreon.com/rpgrescue THANKS: Jon from Tale of the Manticore for the music: https://taleofthemanticore.podbean.com/ Logo by MJ Hiblen: https://www.patreon.com/MJHiblenART/ DISCLAIMER & NOTICE: The material presented here is our original creation, intended for use with the GURPS system from Steve Jackson Games. This material is not official and is not endorsed by Steve Jackson Games. GURPS is a registered trademark of Steve Jackson Games, and any GURPS art here is copyrighted by Steve Jackson Games. All rights are reserved by SJ Games. This material is used here in accordance with the SJ Games online policy. Hosted on Acast. See acast.com/privacy for more information.

  2. 24 Aug

    CUFOS

    How do you manage factions in GURPS without all the bookkeeping? Pat Mullen and Che Webster dive into CUFOS (Campaign Unified Faction Operating System)—a framework for managing organizations in GURPS campaigns. Pat breaks down how CUFOS pulls together tools from Boardroom and Curia, Realm Management, and Mass Combat into one unified system. They get into using LLMs to auto-generate organisation stats and NPC profiles, keeping things mechanically consistent while freeing the GM to focus on the emergent story. And Pat shows it all in action with his Star Trek campaign, where CUFOS juggles multiple factions and serves up real player hooks. Thanks for listening to and supporting the show. GOT A QUESTION? Ask us via voice message: speakpipe.com/gurpstalk Ask us via an email: gurpstalk@pm.me PAT'S BLOG: Processing GURPS – Enabling Longform, Immersive TTRPG play using GURPS OR https://processinggurps.com/ RPR PATREON: patreon.com/rpgrescue THANKS: Jon from Tale of the Manticore for the music: https://taleofthemanticore.podbean.com/ Logo by MJ Hiblen: https://www.patreon.com/MJHiblenART/ DISCLAIMER & NOTICE: The material presented here is our original creation, intended for use with the GURPS system from Steve Jackson Games. This material is not official and is not endorsed by Steve Jackson Games. GURPS is a registered trademark of Steve Jackson Games, and any GURPS art here is copyrighted by Steve Jackson Games. All rights are reserved by SJ Games. This material is used here in accordance with the SJ Games online policy. Hosted on Acast. See acast.com/privacy for more information.

  3. 10 Aug

    Making New Powers (Ode To Steven)

    How do you make new custom powers for your GURPS games? Che and Pat discuss creating and evolving custom powers in GURPS, using examples from Pat’s campaigns. They review how to design abilities based on player concepts, such as “Visual Spatial Savant” for Steven’s Star Trek character and new psychic powers for his Dire Passages character, focusing on limitations, accessibility, and pricing. They also talk about the importance of immersive play, player agency, and how custom powers should enhance roleplaying rather than just add modifiers. Thanks to Steven for creating characters that inspire his GM. Thanks for listening to and supporting the show. GOT A QUESTION? Ask us via voice message: speakpipe.com/gurpstalk Ask us via an email: gurpstalk@pm.me PAT'S BLOG: Processing GURPS – Enabling Longform, Immersive TTRPG play using GURPS OR https://processinggurps.com/ RPR PATREON: patreon.com/rpgrescue THANKS: Jon from Tale of the Manticore for the music: https://taleofthemanticore.podbean.com/ Logo by MJ Hiblen: https://www.patreon.com/MJHiblenART/ DISCLAIMER & NOTICE: The material presented here is our original creation, intended for use with the GURPS system from Steve Jackson Games. This material is not official and is not endorsed by Steve Jackson Games. GURPS is a registered trademark of Steve Jackson Games, and any GURPS art here is copyrighted by Steve Jackson Games. All rights are reserved by SJ Games. This material is used here in accordance with the SJ Games online policy. Hosted on Acast. See acast.com/privacy for more information.

  4. 27 Jul

    What Do You Prep?

    What specific details do you add to your prep notes? Pat and Che discuss their GURPS preparation workflow and campaign management techniques. Pat shares his detailed preparation process for his Dire Passages campaign, which involves maintaining a comprehensive and ever-growing document tracking past events, current status, and future timeline elements. He demonstrates how he uses this system to prepare for sessions by documenting narrative outcomes, tracking NPCs and their activities, and planning future events with specific dates and mechanics. Thanks for listening to and supporting the show. GOT A QUESTION? Ask us via voice message: speakpipe.com/gurpstalk Ask us via an email: gurpstalk@pm.me PAT'S BLOG: Processing GURPS – Enabling Longform, Immersive TTRPG play using GURPS OR https://processinggurps.com/ RPR PATREON: patreon.com/rpgrescue THANKS: Jon from Tale of the Manticore for the music: https://taleofthemanticore.podbean.com/ Logo by MJ Hiblen: https://www.patreon.com/MJHiblenART/ DISCLAIMER & NOTICE: The material presented here is our original creation, intended for use with the GURPS system from Steve Jackson Games. This material is not official and is not endorsed by Steve Jackson Games. GURPS is a registered trademark of Steve Jackson Games, and any GURPS art here is copyrighted by Steve Jackson Games. All rights are reserved by SJ Games. This material is used here in accordance with the SJ Games online policy. Hosted on Acast. See acast.com/privacy for more information.

  5. 13 Jul

    Prepare for Action

    What do you do with a split group when combat breaks out? Pat and Che discuss combat mechanics and pacing in role-playing games. Pat explains his approach to handling combat in his Star Trek campaign "Imminent Destinies," where he uses action time (one minute) rather than the traditional one-second combat system to allow multiple concurrent actions by different player characters. He details how he implements burst combat (3-second periods) and transitions between normal time, action time, and combat time to maintain momentum while enabling split-party scenarios. Thanks to Alex M for the call-in that inspired the episode. GOT A QUESTION? Ask us via voice message: speakpipe.com/gurpstalk Ask us via an email: gurpstalk@pm.me PAT'S BLOG: Processing GURPS – Enabling Longform, Immersive TTRPG play using GURPS OR https://processinggurps.com/ RPR PATREON: patreon.com/rpgrescue THANKS: Jon from Tale of the Manticore for the music: https://taleofthemanticore.podbean.com/ Logo by MJ Hiblen: https://www.patreon.com/MJHiblenART/ DISCLAIMER & NOTICE: The material presented here is our original creation, intended for use with the GURPS system from Steve Jackson Games. This material is not official and is not endorsed by Steve Jackson Games. GURPS is a registered trademark of Steve Jackson Games, and any GURPS art here is copyrighted by Steve Jackson Games. All rights are reserved by SJ Games. This material is used here in accordance with the SJ Games online policy. Hosted on Acast. See acast.com/privacy for more information.

About

Co-hosts Che Webster (Roleplay Rescue) and Patrick Mullen (processinggurps.com) talk about GURPS - the Generic Universal Role-Playing System published by Steve Jackson Games - and using it to run long-form roleplaying campaigns. We discuss topics arising from using the game system aimed at intermediate users of the rules who wish to progress towards deeper and more immersive role-play in whatever fictional worlds they imagine. The material presented here is our original creation, intended for use with the GURPS system from Steve Jackson Games. This material is not official and is not endorsed by Steve Jackson Games. GURPS is a registered trademark of Steve Jackson Games, and any GURPS art here is copyrighted by Steve Jackson Games. All rights are reserved by SJ Games. This material is used here in accordance with the SJ Games online policy. GURPStalk logo by MJ Hiblen. Hosted on Acast. See acast.com/privacy for more information.

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