AntiqueWorldsTTRPG

AntiqueWorldsTtrpg

Join me as we dive into the fun and frustrations of being a GM, designing my own TTRPG system, and exploring all types of TTRPG's. Contact Us: antiqueworldsttrpg@gmail.com

  1. 18 Aug

    Should You Use A GM Screen?

    Hello there, today we discuss if you even need to use a GM screen... (00:00) Intro (00:47) The Start of Screens (02:00) Why Have a Screen (03:05) TTRPG's Have Changed (07:50) How To Go Screenless (10:14) Challenge/Outro Contact Us: antiqueworldsttrpg@gmail.com The TLDR is maybe. It kind of depends. Also do whatever is best for your table.  1977 Judges Guild produced a Judges Shield  1979 AD&D came out with GM Screen  1979 Traveler had a Referee Screen  Makeshift screens were used before any of these products. Hide Dice rolls  Hide important roll tables/charts/information.  Rule References  Hide Mini figs  Create a boundary between the GM and the Players.  Why are GMs moving away from screens? TTRPG’s are ever changing.  Mike Mornard says Gary Gygax used to completely hide himself behind a full screen. Disembodied voice.  But the classic 4 panel plastic or 3 panel wood GM screen was used by the majority for a long time.  It works so well for that time period and OSR. It's perfect for dungeon crawling sandboxes. Hide minis, hide map, hide tables. Helps the GM referee.  But the hobby has grown and changed. Systems have started to give players a lot more narrative control. Players can help build the lore and world instead of only navigating through it.  Narrative Sandbox’s are becoming more of the “norm”. If that's the game you and your table want to run then pulling the screen down has advantages. Lets focus on 2.  For starters, you are literally removing a barrier showing that everyone is on equal footing. It shows that even though the GM runs the game and is the ultimate voice of the world they are willing to listen and accept player suggestions and ideas. GM isn’t a referee the same way as OSR.  In addition to that, no player is perfect. Everyone has something they need to work on. Whether it be because of GM experiences in the past, some players do feel the type of way about hidden roles. Rolling in the open helps put their insecurities at ease and really help to show that the GM supports the players and the players support the GM. If you want to try and play without a GM screen, how do you go about it? I use my laptop, journal, and dice tray.  My laptop has tabs open with the rules. I tend to forget, potential plot points, and then additional information I may want. I have seen Laptop not the same screen. Players use laptops and it's not an issue.  My journal is where I have any last minute ideas or prep I had to write down and where I keep notes of the session myself.  And while my dice tray is not in the middle of the table for everyone to see, anyone who wants to look is free to do so. And honestly, from what I've learned, very few players actually care too. Check your dice. I'm not big on hard and fast rules. What I do like is challenging my playstyle and trying to grow as a GM. That is why I stopped using a GM screen and fell in love with the freedom it provided.  That is what I hope. Anyone who listens to this comes away with.  Challenge yourself.  Try putting it down and try putting it up.

  2. 20 Jul

    Do GM's Fail At Revealing Information?

    Hi, my name is Nick. Join me this episode as we discuss how a GM/DM can stop struggling with revealing important information. Contact us at antiqueworldsttrpg@gmail.com This is my biggest struggle as a GM. As I've gone through my GM's retrospective of my first campaign, I have seen countless times where I had saved and held on to information because I wanted to save it for a grand reveal. Only that time never came and that information ended up staying a secret. Honestly, it is completely understandable to want that.  we constantly see clips of a GM revealing something and the party absolutely loving it and then the GM explaining they had been sitting on that for the last 40 sessions and couldn't wait to reveal it to the party and then they go nuts again.  We all want that in our game and there's nothing wrong with that.  Reveals are not guaranteed to happen. It's better to do reveals too early rather than too late. Players can move, life can happen, PC’s can make choices you weren’t expecting.  Revealing information should be like a 3-course meal.  In a well-made beautiful fancy three-course meal the most important part of that meal is the main entree, the main part of dinner and that is when a reveal should be made.  Unfortunately, we have a habit of thinking that dessert The final course is the most important part and tend to say the reveals for them.  Just like in a real meal. Sometimes after the main course, you're full and don't eat any dessert or eat a very little. Likewise in the campaign. Sometimes when the main course of the campaign hits there's no room to add that reveal after.  Amuse-bouche  This should be used to whet the appetite. Honestly, it should be a clue or a hint that the players will only notice once they review their notes. Starter  Only the most eagle eyed should be able to solve reveals here. Just like a starter is meant to be delicious yet small so should your clues. There needs to be real substance there, just dont let the party fill up on them.  Main course  This is the reveal. Don’t hold anything back. View this as the last time this reveal will be discussed in the campaign and don't hold any cards back.  Dessert Fruit of labor. Excellent RP moments. And your players discussing the fallout of the reveal.  Example: The reveal is the assassin hunting the party is secretly the long last brother of one of them.  Amuse-bouche: similar hair color…or similar build…something super innocent in their description. Age estimation Starter: On another encounter. Goad the player. (Fathers name) must be so disappointed in you….(dead brother’s name) would have hated to see what you did with your life.  Main course: reveal must happen here. If PC accuses “I would never demean myself by admitting I was kin with you” or confession “After you and dad left me for dead, i realized we were never family. I wasn’t your brother, I was just something to be thrown away” Dessert: RP We do have tendency to hold back if a player gets to close to the truth. That's ok. You want them to figure out the reveal. If they are getting close, lean into that. Make your players feel special and smart.  Hopefully this will help as you continue to make reveals that cause your Players to lose their minds.  Fin

  3. 15 Jun

    A GM's Retrospective || Campaign 1: Session 7

    This is session 7 of my first ever TTRPG campaign. What do I do wrong this time? What did I do that I need to learn from? Contact Us: antiqueworldsttrpg@gmail.com The Party explores the mountain caves and kills monsters and finds treasure. Unfortunately for some, a Player choses to keep multiple pieces of found loot and not share it. This means other Players go without. Eventually they find a sentient door named Doornauld. He was transformed into a giant door by the Fracture Event. Now he guards the way to the precious stones that the Party must reach. He will let them pass if they make a sacrifice. After much arguing and no one willing to make a genuine sacrifice, Sloan steps up to help the Party (and the World) as she chooses to sacrifice the sword of her father figure Anji Gin. This is good enough and Doornauld allows them to enter the sacred room. In the room they see a giant mural depicting a battle between knights and shadowy figures coming from a Fracture Event. There is an ancient keeper of the cave named Grovel that is there to answer questions. He explains that this is a fracture event that happened on a different planet. Each player looks into the emeralds and has a vision. Tama sees smoke. Paralax sees his Master bowing to Teyolia. Ox sees where his brother is. Charli sees her mom give her to the man that raised her. Warden sees Nyx working on math problems. Tera sees where her sister is. Sloan sees a living darkness. Then they wake up outside of the mountain and a tortured half robotic bird lands on Tera's shoulder. It has a note attached to it. The note is bad and is a letter that something is coming to kill them.

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Join me as we dive into the fun and frustrations of being a GM, designing my own TTRPG system, and exploring all types of TTRPG's. Contact Us: antiqueworldsttrpg@gmail.com