Talking Trek: Star Trek Fleet Command

UltimatDJz

Talking all about Star Trek Fleet Command in a kinda funny, kinda sad kinda way. Get tips and tricks, inside info, and win prizes! All right here with your host, UltimatDJz.

  1. 4 DAYS AGO

    Ultravetika on CC Showcase and a Breakdown of Conor's 2026 Roadmap

    In this episode of Talking Trek Live, DJz and the crew welcome UltraVetika for a special content creator showcase, diving into his background in streaming, his APAC-based channel, and the Star Trek fandom that helped shape both his content and his connection to Star Trek Fleet Command. From community-driven gameplay and mid-ops progression talk to the wild charm of duck races, the first part of the show is a fun and personal look at one of the game’s standout creators. In the second half, the panel breaks down the latest GM Conor roadmap update, including galactic anomalies, planetary bases, Starfleet Academy content, open armadas, dreadnoughts, alliance gameplay changes, quality-of-life improvements, and more. It’s a lively mix of analysis, skepticism, optimism, and classic Talking Trek chaos as the crew explores what 2026 could mean for the future of STFC.   01:06 Opening intro, roadmap tease, and UltraVetika welcome 09:15 UltraVetika introduces himself, APAC life, and stream schedule 17:05 How content creators turn community knowledge into usable gameplay tips 24:05 Fresh Ops 70 life, staying put, and avoiding extra squishiness 32:10 Mid-ops nostalgia, MaCo experience, and why old content still hits 41:34 Speeding through ops, AI building buffs, and account catch-up talk 50:01 Field training, player learning curves, and creator influence in STFC 58:22 Raids, relationships, and why the Star Trek community keeps creators connected 01:03:17 Why UltraVetika’s channel works so well as both learning and hangout content 01:06:35 Duck races, channel personality, and community engagement magic 01:12:24 Mid-show reset and pivot into Ultra’s Star Trek fandom 01:13:01 Growing up on TNG in Australia and recording episodes on VHS 01:14:02 Finding Fleet Command through ads and never looking back 01:32:35 Roadmap segment begins with galactic anomalies 01:33:37 Planetary bases, customization, and social-space ambitions 01:35:15 Open armadas, alliance tournaments, and social gameplay focus 01:35:56 Dreadnoughts, creator programs, and bigger Trek holiday events 01:47:30 Roadmap reactions: cautious optimism on planetary bases 01:49:05 Maverick tasks, alliance teamwork, and Connor’s team-oriented vision 01:58:28 Challenge track choices and playing the game on your own terms 02:03:03 Effort vs spending, legacy officers, and why game knowledge still matters 02:05:15 Galactic anomalies compared to hazards and deeper roadmap analysis 02:48:30 Final reflections, future arc hype, Ultra shoutout, and sign-off

    2h 52m
  2. 6 DAYS AGO

    Maverick Faction Tasks Strategy and Crewing for Conqueror Borg Solo Armadas

    In this episode of Talking Trek, we break down week one of the new Maverick faction in Star Trek Fleet Command and talk through what changed between playtest and live launch. DJ, Tarpy, and Jules Vern dive into the Conqueror Borg solo armadas, the target stat changes, the directive controversy, and why communication around the launch left a lot of players frustrated. We also cover the big strategic question of the week: should you chase loot or focus on tasks? Using live examples and calculator math, the crew explains why Maverick progression is driven much more by alliance milestones and solo tasks than by raw loot pulls from lower targets. If you’re trying to decide whether to punch down, push higher targets, or build around alliance scoring, this episode has the breakdown. On top of that, the show touches on the new roadmap, the increasing focus on alliance-based gameplay, and what that means for both large and small alliances going forward. There’s also practical advice on Maverick building priorities, when to invest in research, and how to time your task claims so you don’t waste a 7-day cooldown. Finally, the back half includes crewing discussion for different ops ranges, live target tests, and a look at which task paths actually pay the best. If you’re trying to get the most out of the Maverick faction this month, this is the episode to watch. #StarTrekFleetCommand #STFC #MaverickFaction #TalkingTrek #Scopely #BorgArmadas #STFCGuide #STFCMaverick   1:20 — Show open and episode overview: Maverick faction, Conqueror Borg solo armadas, roadmap, crewing, and weekend events are introduced. 25:49 — Main Maverick discussion begins with Jules Verne joining the show to break down the faction and new armadas. 27:21 — What changed before launch: playtest vs. live release, balance changes, and “subject to change” discussion. 36:38 — Target rebalance debate: original stats vs. updated stats, why the level 55 entry target changed, and whether it should have remained a tutorial target. 40:53 — Core strategy pivot: why loot is less important than first assumed, and why higher-target kills matter more for alliance task progression and Maverick credits. 42:19 — Alliance scoring explained: punching down for loot can hurt team progression compared with hitting the biggest target you can reliably clear. 44:23 — Roadmap / design direction: discussion of GM Conor’s post and the game’s stronger push toward alliance-based progression. 54:34 — Math on alliance milestones: what it would take for a full alliance to finish the top milestone and thoughts on whether future milestone expansion would help. 1:07:52 — Maverick task rewards breakdown: why the top two tasks matter most and how the payouts compare to the lower tasks. 1:48:39 — Crewing recommendations: bridge choices, below-deck priorities, crit setup, and how to think about forbidden tech / slipstream for these armadas. 2:30:13 — Live test results: a level 72 example shows sustainable wins and why raw loot looks appealing but still does not beat task-based progression. 2:31:00 — Store economics: the Maverick store only has one loot-purchased chest, and its value is minor compared with task rewards. 2:38:54 — Best progression path: rush building level 20, unlock the top solo task, then decide whether to push building or research based on what targets you can clear. 2:40:38 — Important warning: the level 20 task bundle has a 7-day cooldown, so timing your claim matters.

    3h 21m
  3. 6 MAR

    Starfleet Academy Review Ep9: 300th Night with DJz Bubba Joe and BekLikesPlants

    Starfleet Academy Episode 9 gave us a lot to chew on, and this week DJz is joined by Bek and Bubba Joe to break it all down. From Caleb’s desperate mission to find his mother, to Sam’s continued evolution, to the major Omega particle reveal, this episode delivered big character moments, big lore questions, and plenty of debate. We dig into whether this was a strong Jonathan Frakes outing, how the episode handled Caleb’s reunion with his mother, what the Venari Rall situation could mean going forward, and whether Starfleet should ever be anywhere near synthetic Omega in the first place. Plus, we look ahead to the season finale and ask the big question: whose story has Starfleet Academy Season 1 really been? #StarTrek #StarfleetAcademy #TalkingTrek #JonathanFrakes #StarTrekPodcast #OmegaParticle #Caleb #Sam #Bek #BubbaJoe   00:02:33 - Show kickoff and spoiler warning for Episode 9 00:05:41 - First impressions: Bek loves it, Bubba Joe calls it Frakes’ weakest episode 00:07:19 - “What’s a MacGuffin?” and the argument over the barely crewed Athena 00:12:14 - Why wasn’t Lura Thock on the mission? 00:17:28 - Recapping the episode plot: Caleb, Sam, Genesis, and Darem steal the shuttle 00:19:08 - Omega particle callback and why this was a huge Voyager reference 00:24:17 - Why would Starfleet ever create synthetic Omega? 00:27:40 - Deep dive into the “new Sam” and how much she has changed 00:30:12 - Sam says she didn’t respect who she used to be 00:37:29 - Sam joins Caleb’s mission and the stranded shuttle crew reaches Ukeck 00:39:14 - What exactly is the Venari Ral and how do they function? 00:45:03 - Caleb’s messages, cracked encryption, and whether his mother is baiting him 00:46:51 - Was Nus Braka trying to isolate Ake outside the Omega mine net? 00:59:44 - Debate over Caleb’s choices after reuniting with his mother 01:00:47 - Would Caleb’s mother ever have trusted a Federation escape route? 01:26:09 - The reunion scene: emotional payoff or wasted dramatic potential? 01:28:12 - Jonathan Frakes news and discussion of his future with Star Trek 01:30:54 - Bek explains why this episode worked for her despite the criticism 01:37:02 - How big will the finale cliffhanger really be? 01:38:23 - Final question: whose story has Season 1 really been?

    1h 44m
  4. 3 MAR

    Talking in Carz with DJz, Griffin and Jules: First Contact Movie Arclaunch Pt 1

    This episode is your rapid-response briefing for Arcfall’s First Contact flavor, with DJz, Griffin, and Jules Kern walking players through the new Maverick faction loop and the headline threat: Conqueror Borg Solo Armadas. The crew’s mission is clear: cut through early confusion, lay down a practical step-by-step plan, and make sure nobody faceplants into new mechanics on day one. The first “do it now” directive is all about missions. They recommend hitting Warp Dive Bar Part 1 and Part 2 immediately from the gifts tab, because that’s where you unlock the building key and get an early stash of directives for the new armadas. In other words: procrastination is cancelled, at least until after your morning coffee and your mission rewards. Then comes the new station building, the Warp Dive Bar, which turns out to be less “cute decoration” and more “the gearbox of the whole arc.” Jules explains the key value: as the building levels up, the store bundles improve in quality while costing the same, meaning early building progression can multiply your overall efficiency. They frame it as a multi-benefit engine: better bundles, more solo-task access, and stronger rep/credit flow over time. On the combat side, the show waves a bright neon warning sign: these Conqueror Borg armadas have a prerequisite “gotcha.” If your armada doesn’t include one of each ship type, an instant-kill weapon can trigger, so composition matters before the first shot is even fired. From there, they outline the three big research counters players are being told to prioritize: Isolytic Defense, Apex Shred, and Critical Damage Reduction, plus the broader philosophy of “hit hard, hit fast” while the community figures out optimal crewing and levels. They also clear up a bunch of “what even is this target?” confusion: there are two listed rarities of armadas, but directives and loot remain the same, so it’s mostly a difficulty label rather than a loot tier you should obsess over. On the tasking side, Jules calls out that the Conqueror Borg Solo Armada task looks like the most rewarding, and they emphasize coordinating alliance focus so you’re not splitting effort across weaker payouts. Finally, the back half of the episode is a tour of this arc’s shiny toys: Zephram Cochrane’s utility and sourcing considerations, “Transformed Data” and his loot scaling, and a rundown of artifacts that seem pointed at multiple systems (including some G7 open armada support). They close with a crisp day-one checklist: do missions first, source directives, test crews, coordinate tasks, and spend Maverick credits with discipline because you will feel the pinch if you try to buy everything at once.   00:00 – Cold open, caffeine-fueled rollout begins  02:52 – “Everything you need to know” setup: Maverick faction + Conqueror Borg Solo Armadas 05:44 – Warp Dive Bar Part 1 + Part 2 missions: do them immediately (gifts tab), grab directives + building key 08:36 – The Warp Dive Bar arrives (barn-on-a-station vibes), and why it’s central to progression 11:28 – Armada “instant kill” warning: bring one of each ship type or get vaporized 14:20 – The three big counters (Isolytic Defense, Apex Shred, Crit Damage Reduction) and why they matter 17:12 – Strategy talk: round cap uncertainty + “hit hard, hit fast,” calibrate levels, start below ops 20:04 – Two “rarities” of armadas: same directives, same loot, mostly a difficulty label 22:56 – Why upgrade the Warp Dive Bar: store bundle quality scales while cost stays the same 25:48 – Building level = multi-benefit engine (more solo tasks, more rep/credits, better store bundles) 28:40 – Timeline check: building parts “shipments,” and the grind-to-20 reality check 31:32 – Alliance task priority: Conqueror Borg Solo Armada task pays way more than the others 34:24 – Participation philosophy: this arc actually looks more playable for more people 37:16 – Store/task loop: keys unlock tasks; tasks feed rep/credits; weekly reset rhythm gets discussed 40:08 – Officer spotlight: Zephram Cochrane sourcing + whole-hull repair utility (and rep scaling) 43:00 – Officer spotlight: “Transformed Data” loot scaling + why he screams “G7 open armadas” 45:52 – Artifacts: Phoenix cockpit (PDP), Cochrane music disc (isolated dmg vs open armadas), priorities 48:44 – Patch-note bomb: more artifacts, many “pay only (this month)” + quick reactions 51:36 – Day-one roadmap begins: missions first, then directives, then smart coordination 54:27 – Final marching orders: pick the right alliance task, don’t overspend credits, test crews and share data

    55 min
  5. 3 MAR

    Arcfall Eve with Cruise Recaps, Community Shenanigans and New Content LEEKS

    This podcast was recorded as a live video twitch stream, however, there's a lot of good conversation AND important arc information contained, especially starting at 1 hour, so we wanted to share all of the shenanigans. Enjoy!   The stream opens with big “we’re back on land” energy and immediately turns into a warm roll call of familiar names, cruise survivors, and chat antics. DJs and Griffin rehash the Star Trek cruise week and the post-cruise meetup, painting it as equal parts community-hug-fest and comedy show, with food, drinks, darts, merch, and a steady drip of lovingly roasted memories. A huge chunk of the early show is basically a victory lap for the community: how many people showed up, how organically Fleet Command seemed to be everywhere on the ship, and how meaningful it was seeing alliance mates traveling together like it’s a family reunion with warp cores. There’s also peak “DJz life” content in the form of shield-check chaperones (plural), banana-hat signatures, and the reminder that mining plus PvP habits create… opportunities… for raids. They also spend time shouting out behind-the-scenes production and community helpers, including how much one-on-one coaching and tool-sharing happened onboard (the vibe is “Fleet Command office hours… but on a ship”). It’s an affectionate nod to the playerbase being the real engine room: people teaching, sharing, solving, and generally keeping the galaxy spinning even when the game tries to throw a wrench into the replicator. Then the stream shifts into “Arcfall Eve briefing” mode: the arc launches tomorrow, maintenance is coming, and the goal is to get viewers pointed in the right direction before reset. They outline how the upcoming loop is structured around rotating tasks and progression gates, with rewards tied to building upgrades and faction-style advancement. In particular, the show highlights that tasks rotate (weekly cadence implied) and that some tasks require specific building levels to even unlock. A key theme in the mid-to-late segment is the “feelings of value” conversation: why rewards may look smaller or more fragmented now, how currencies are spread across systems, and how that impacts player satisfaction even if the total value is “supposed” to be there. They frame it as an intentional design direction, but also validate the frustration and keep the focus on how to navigate the loop efficiently rather than emotionally faceplanting into it. Finally, the stream gets very tactical about the Conqueror Borg Solo Armadas component: they call out specific research nodes that are described as critical for success (including isolated defense, apex shred, and critical damage reduction versus those armadas), and they clarify how the currency path works: earn via the Maverick track, exchange in a faction store flow, and use the resulting particles to unlock the needed research. They close with rapid-fire reminders, a little merch-and-meme spice, and a clean handoff/raid into the overnight coverage pipeline leading into maintenance. 00:00 – Cold open, vibes, “show starts soon” energy and the crew rolls in 10:18 – Post-cruise glow: shoutouts, meetup love, and the chat parade begins 20:36 – Fleet Command community on the ship: how big it felt this year, and why it mattered 30:54 – Shield babysitters, banana hats, and “why not just pop a week-long shield?” 41:12 – Meet-up wrap: crowd surge, venue heat, swag, engravings, and chaos (the fun kind) 51:30 – Bar stories and “Cheaters” lore; the Friday-night detour saga 01:01:48 – Back to business: pivot from cruise stories toward Arcfall Eve “we’ve got leaks” mode 01:12:06 – Early Arcfall breakdown: what’s coming, what to focus, what to ignore (for now) 01:22:24 – Systems/tasks overview: what rotates, what’s weekly, and how the loop is expected to behave 01:32:42 – Specialty buildings + progression talk (including early “this should be reachable” math) 01:43:00 – “Feelings of value” discussion: reward spread across currencies and why it feels different 01:53:18 – More arc loop specifics: currencies, shops, and how the grind is meant to translate into upgrades 02:03:36 – The task/research pipeline starts to crystallize: what gates what, and what to prep tonight 02:13:54 – Conqueror Borg Solo Armadas: the must-have research callouts begin 02:24:12 – Currency flow explained: Maverick track → faction store exchange → research particles → nodes 02:34:30 – Practical warnings: don’t faceplant into new content without the right research setup 02:44:48 – Continued “how to not waste directives” guidance and tomorrow-proofing your first-day choices 02:55:06 – Final Arcfall Eve reminders: what to watch at maintenance, what to do immediately after reset 03:05:24 – Closing stretch: meme-making, merch chatter, and “Scopely please fix this in the next 3 hours” 03:15:40 – Sign-off + raid plan: handing off to Warp Drive Five and teeing up next-day coverage

    3h 17m
  6. 27 FEB

    Starfleet Academy Review Episode 8: Life of the Stars

    This episode of your podcast opens in peak “we’re literally on a starship” mode: live from the middle of the Atlantic with coffee, cookies, and a panel stacked like a Federation briefing room. You set the stage for Starfleet Academy Episode 8, “The Life of the Stars,” and the vibe is instantly different: not a pew-pew chapter, but an emotional ledger coming due. After the spoiler warning, the conversation locks onto the episode’s mission statement: the aftermath matters. The panel highlights how the show finally leans into the trauma it previously seemed to brush past, and that choice pays off because the season has been “investing emotional currency” the whole way. The Doctor’s opening monologue becomes the big neon sign here, with that Our Town “stage manager” energy used to narrate a sunrise and underline just how depressed he’s become. Tarima’s return is the other big emotional ignition. The panel unpacks how her reintegration is messy in a very believable way: she’s back, but she’s not okay, and the environment’s responses often miss what she actually needs. You all peel apart the Caleb/Tarima dynamic as a collision of inexperience, trauma, and different ideas of comfort and “safety,” culminating in that debated moment where he leaves and she breaks down. One of the smartest craft choices, according to the panel, is Tilly using theater as a disguised counseling method. Bek’s perspective really shines here: theater forces you into someone else’s skin, lets you disassociate safely, and then hands you the mirror when you’re ready. The episode’s theme becomes clear: art isn’t a detour from healing, it’s the shuttlecraft that actually lands on the planet. As the discussion deepens, the spotlight swings to Sam and the Doctor, and the room goes quiet-loud. You all trace Sam’s arc from “sunny anchor” to someone who’s been carrying an old wound without language for it, and the Doctor’s reactions land as both performance-flex (Picardo props all around) and character reckoning. The panel calls out how the Doctor feels “not quite there” in subtle beats, while Sam’s journey starts to look like resilience training with emotional gravity. Finally, you wrap with the fun stuff that still has teeth: the prediction pool. Bubba Joe swings for the fences with Ake getting taken by the big bad by the end of Episode 9, setting up a rescue vibe for Episode 10, and the group gives it enough “feasible” to earn a little victory lap. Then the sign-off arrives in the most scientific way possible: cookies depleted = episode complete.   00:00 – Live from the Atlantic: coffee, cookies, cast-watch energy, and the episode title “The Life of the Stars” 05:57 – First-impressions round: character-focus praise vs “fundamental storytelling” nitpicks 11:54 – Spoiler siren goes off; framing the episode as aftermath processing 17:51 – The Doctor’s opening monologue vibes (stage-manager / Our Town energy) 23:48 – Tarima’s return: recovery, reintegration, and the weight of “what now?” 29:45 – Tilly’s “theater class” as stealth counseling: why art is the delivery system 35:42 – Trauma theme sharpens: resilience, motivation, and doing the thing to get the spark back 41:39 – Cruise-context glow: watching with cast, talking Trek inside Trek (meta levels: maximum) 47:36 – Tarima/Caleb: emotional needs, mismatched coping styles, and bad timing collisions 53:33 – “Female perspective” deep dive: being labeled “too much” when you’re actually wounded 59:30 – The hallway pivot: Caleb leaves, Tarima breaks, and the table debates “safety vs filling the gap” 1:05:27 – The Genesis question: jealousy, hopelessness, dependency parallels, and what Tarima thinks she can’t be 1:11:24 – Sam’s role as anchor: bright surface, deeper undercurrents, and the cost of not processing 1:17:21 – The Doctor’s arc takes center chair: grief, love, and what’s “missing” in him right now 1:23:18 – Cookies running low; Voyager-protective instincts and why this Doctor pain hits different 1:29:15 – The “hand-holding” moment and the time-jump conversation (17 years of emotional math) 1:35:12 – Sam + Doctor: the reveal that her earliest “belonging” wound traces back to him 1:41:09 – Picardo praise corner: performance details that sell “not quite there” 1:47:06 – Final takeaways: who “won” the episode, what threads feel primed for the endgame 1:53:03 – Prediction pool + send-off: Ake “taken,” rescue setup, cookies gone, two episodes left

    1h 53m
  7. 27 FEB

    Starfleet Academy Episode 7 Review

    This episode’s podcast opens in classic “remote field-ops Starfleet” mode: the crew is improvising a studio in a bar that is very, very closed, while laptops threaten mutiny and someone apparently parkours over the bar like it’s an Olympic event. The vibe is equal parts professional panel and feral away team, and it sets the tone: you’re here for deep Trek feelings, but you’re also here for the comedy that happens when real life refuses to stay out of your broadcast. Once the microphones stop smoking, everyone zooms in on what Episode 7 is doing structurally: stacking character moments like carefully placed tricorders so that when the season finally fires a photon torpedo, the audience actually cares who’s on the blast radius. Bubba Joe, Bek, ChicagoHearts, and Griffin circle the same big takeaway: the show’s character foundation is working, and it feels like the season is winding a spring for a bigger pay-off soon. Then, because this is your crew, the discussion detours into a surprisingly passionate movie corner: Top Gun comparisons, Iceman-as-character-template, and the kind of hot take energy that could power a warp core for at least a week. That comedy isn’t filler though, it’s their way of translating what they see on-screen into pop-culture shorthand: who’s layered, who’s performative, who’s hiding their real engine under a shiny hull. From there, the conversation gets meatier: Darum’s storyline, the “abduction tradition” angle, and whether the episode teased a clean exit or just dangled the possibility like a redshirt-shaped piñata. The hosts weigh whether the season is actually willing to “lose” someone significant, or whether it prefers emotional loss, identity loss, trust loss, the slow-motion kind that hurts longer than a quick dramatic death. The emotional center of the back half is relationships and trauma, specifically the Tarima-Caleb-Genesis triangle and the consequences of what happened during the crisis. They dig into why Tarima hasn’t reached out (shame, fear, and that last interaction that ended badly), and they spiral into the bigger sci-fi question: how did Tarima’s power hit the whole ship, and was Caleb the conduit that made it possible? Along the way you get the hilarious “is that flirting?” courtroom segment, complete with social psychology and friendly roasting.  Finally, the show shifts into rapid-fire mode: “what breaks next week,” who’s most likely to carry trauma forward, and what the season’s endgame might be with only a few episodes left. The sign-off lands as a warm, chaotic victory lap: gratitude for the live audience, gratitude for each other, and a recap of the day’s technical battle scars, including a memorable metaphor involving a litter box that will absolutely haunt Griffin’s legacy in the most loving way possible.   00:55 – “We’re not even allowed to be here” tech scramble begins 05:09 – First reactions: strong character moments, season building toward something big 09:22 – The Top Gun / Iceman detour (and the “Titanic is great?” argument) 13:36 – Darum’s “abduction tradition” and whether he ever had a plan 17:49 – Was the Darum moment an exit fake-out… or foreshadowing for later? 22:03 – Stakes check: who’s in danger, and what “loss” even means this season 26:16 – Character focus and pacing: what the episode prioritizes, what it skips 30:30 – Trauma + aftermath talk starts to sharpen: what the show is really “about” right now 34:43 – Relationship radar: Caleb, Tarima, and Genesis tension starts flashing 38:57 – “Is that flirting?” debate and the social logic of bringing up “the girlfriend” 43:10 – Why Tarima hasn’t reached out: shame, fear, and that last ugly interaction 47:24 – The “Furies” thread: how her powers worked, and whether Caleb was the conduit 51:37 – Genesis deep dive: pressure, control tendencies, and what her “big secret” really means 55:51 – Impostor syndrome (or not): defining what Genesis is actually wrestling with 1:00:04 – Rapid-fire “what breaks next week?” and the PTSD/aftermath implications 1:04:18 – Predictions begin: villains, fallout, and who cracks under pressure first 1:08:31 – Relationship predictions: Tarima/Caleb trajectory, breakup odds, two-parter theories 1:12:45 – More “next week” bets (and the running gag of who’s paying attention) 1:16:58 – Final prediction round: Griffin missing the moment, chaos math hits 100% 1:21:12 – Closing gratitude + “we did it live” survival recap (litter box included)

    1h 22m

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Talking all about Star Trek Fleet Command in a kinda funny, kinda sad kinda way. Get tips and tricks, inside info, and win prizes! All right here with your host, UltimatDJz.

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