Topic: Legend of Zelda What is it? Nintendo’s Big Three, as of NES days, consisted of Super Mario, Metroid, and The Legend of Zelda. Taking place in a fantasy world of goblins, monsters, castles, and princesses, this series had transformed some of the landscape of videogames and being a bench mark for many later games and series, with some hallmarks that continue to this day. Development During initial development of the Famicom(Family Computer, also known to the west as the Nintendo Entertainment System(NES)) addon, known as the Famicom Disk System, two major games were being developed. The First was Super Mario, while the second was Legend of Zelda, however their creator, Shigeru Miyamoto, didn’t know how either game would shape up. During the planning process, the two games were created in tandem, with Super Mario coming out first due it’s more linear nature, and Zelda coming out afterwards. Ideas when developing the games were split between the two games, with some ideas being more favorable for Mario over Zelda. Zelda’s design necessitated less linear game play and forced players to think about what to do next. Elements of the initial story were taken heavily from J R R Tolken’s Lord of the Rings, primarily the setting and world in which the antagonist lived in. The initially hero, dubbed ‘Link’ was meant to be a time traveler, along with the plot device, the Tri-force, being made up to circuits/electronics, thus Link would be a Hyper-Link, or a Link to the Past, Present, and Future. Released on the Famicom Disk System, The Legend of Zelda was a huge success. With the Disk System, save states could be created, which acted as back ups for your progress. Along with new weapons/items, additional armor, and various secrets waiting to be found, the game was a block buster upon release. Due to the North American market not having the Disk System for their NES, the game was ported instead to a standard game cartridge of the time, with new chips being created to hold the majority of the game on. US released copies featured a Gold game cartridge over the typical gray that was offered with all other games. After the success of the first Zelda, a second follow up went in to work. Zelda 2: The Adventure of Link, took a different turn in the game play, offering a top down map for which to explore, but offered a 2d platform style action that Link would fight in. Released 2 years after the first, gaming critics cited it as a masterpiece, with many western audiences feeling somewhat indifferent to the game at the time. With the coming of the next generation, the Super Famicom and Super Nintendo saw their own version of Zelda coming out, returning to the original Legend of Zelda roots, but also added a feature that would eventually become a staple of many Zelda game, a Light and Dark World. Initially, the Super Nintendo games held an initial allotment of half a Megabyte, but Zelda began the trend with a full Megabyte to incorporate all the features. In The Legend of Zelda: A Link to the Past, a Light and Dark world exist, where Link can travel between the two to gain new weapons, powers, and transverse the world in ways other than the initial ways. Released in 1991, the game was a classic and is to this day, still highly rated, and one of the best selling games for the Super Nintendo. Following the success of Zelda as a generational Title, a new Zelda game has come out for every Generation of Nintendo’s consoles, including the Mainline Home Console and Hand-held Console. In 1998, The Legend of Zelda saw game series move in to 3d, just as Mario had done a year earlier. Even during the Wii, The Legend of Zelda: Twilight Princess was a launch title, instead of a traditional Mario title. Initial Story The initial story of the Legend of Zelda is not very straight-forward or linear at all. Described as a multi-timeline series, the main series had an initial timeline, before branching off in to various timelines. The characters of Link, Zelda, and bad guy Ganon are not even the original individuals, but reincarnations of the classic characters years into the future, sometime even hundreds of years later, often still playing the exact same roles as before. Rather than develop the games in the released order, in order to explain the time line, we’ll explain them in order of their placement on the timeline: Skyword Sword (2011) Wii U Skyword Sword starts the Zelda timeline, set in a world where humans primarily live in the sky and travel around on giant Sky birds. Zelda, a reincarnation of the Goddess Hylia, who is charged with watching over the Tri-Force, is whisked away to the surface world, where she learns of her purpose and intends on safeguarding the world from Demise. Link goes about saving her and puts an end to Demise, but not before he can make his own reincarnation. This is also the creation of the Master Sword, as the sword was originally a part of Hylia prior to giving up her divinity. The Minish Cap (2004) GBA As the GBA had a long life span, this incarnation is notable for introducing the Minish Cap, a replacement hat for Link, not unlike Mario Hat from Super Mario Odyssey. Much like many features of Zelda there is a obvious world, and a hidden world. In this case, the Minish Cap allows Link to shrink to Minish proportions (Small), in order to navigate and transverse secrets of the world. This adventure for Link sets up the Four Sword and the main antagonist of the next game Vaati. Four Swords (2002) GBA Released alongside a release of A Link to the Past, Four Swords tells of how Link used the Four Sword and transformed into four copies of himself. This story primarily focuses upon Vaati’s return and Link utilizing the Four Sword to defeat him. The true feature of this game was the 4 player co-op nature, which was later revisited on the Game Cube. Ocarina of Time (1998) N64 Credited as landmark title that brought Zelda to 3d. The story tells of a very young boy link saving Princess Zelda, but traveling back and forth from time, which causes him transform in to the Adult Link. This game introduced 3d, but also a music system, with special songs, capable of summoning effects or allowing used to progress through the story. The game was the first time the story fleshed out more of Ganondorf’s back story, along with other notable races, including the Gerudo, Goron, Kokori, & Zora. DEVIATION IN TIME Based on the events of Ocarina of Time, one of Three Timeline get created: Child Timeline – Where at the end of Ocarina of Time, Link returns the Master Sword to the pedestal and reverts to a child to finish out the rest of his life. Adult Timeline – Where at the end of Ocarina of Time, Zelda returns the Master Sword to the pedestal, and Link is said to have disappeared following his return to the past. Fallen Hero Timeline – Where as Link was failed to defeat Ganondorf, and he is instead sealed by the Seven Sages and locked away. Child Timeline: Following the defeat of Ganondork, Link returns the Master Sword to the pedestal and reverts to his child form to live out the rest of his life. Majora’s Mask (2000) N64 Created using the original Ocarina of Time engine and many of the same assets, Majora’s Mask is very much a sequel to the Ocarina of Time. In this version, Link stays a child, but gains additional powers in the form of masks, which alter his shape and abilities. The main events of Majora’s Mask resolve around Link in search of Navi, his fairy from the first game. He meets the mysterious Skull Kid, who is wearing the possessed Majora’s Mask. Skull Kid, via Majora’s Mask, aims to destroy the town of Termina by having the moon crash in to it. Link has only 3 days in which to stop the apocalypse, but learns can go back in time by playing the Song of Time on his Ocarina, giving him unlimited tries to save the world. Twilight Princess (2006) Wii Following the events of Ocarina of Time, Ganondorf is stopped and due to having the Triforce of Power, can’t be killed. As a result, he is banished to the Twilight Realm, where he eventually takes it over and corrupts it to his own purpose. During the events, he usurps Midna, the Twilight Princess, and during his invasion back into the world of Light, plunges the world into twilight. Midna recruits Link, who in twilight infused areas, is able to transform into a wolf the Midna rides, and the two aim to save both the world of Light and the world of Twilight. Four Swords Adventure (2004) Game Cube Revisiting the GBA Four Sword’s multiplay gameplay, the game utilizes the GBA link Cable to link various GBAs together to play all at the same time. While Ganondorf has been defeated for hundreds of years, his sudden resurrection forced the Link of the time to draw the Four Sword once again. This releases Vaati, which Ganondorf uses to his advantage to distract Link. Eventually, Link is able to defeat Vaati once and for all, and seals Ganondorf within the Four Sword. Adult Timeline: Following the events Ocarina of Time, Link disappears following the defeat of Ganondorf and his sealing away in the Sacred Realm. Ganondorf continue to own his Tri-Force of power, as does Zelda with her Triforce of Wisdom, however, Link’s disappearance, shatters the Tri-Force of courage in to 8 pieces. The Wind Waker (2002) Game Cube A major departure in style, Wind Waker and all games in the Adult Timeline follow a very cartoony, cell-shaded look. While a prominent style in the games, and a departure from a more realistic looking Link promised in trailers, the look had grown on players and has its own unique charm, with lot of personality in Link. Wind Waker tells of how Ganon returns from his seal