On the podcast: Andy Allen shares how he went from designing the never-shipped Microsoft Courier tablet and co-founding the Apple Design Award-winning drawing app Paper to starting !Boring Software (Not Boring Software) โ a deliberately tiny, 2-person studio built around one rule: never make boring software again. He talks about why staying small on purpose protects you from getting trapped in a business you hate, how a "patron plan" with no extra features outsold expectations, why sound design and haptics are the most underused tools in app development, and how 3 years of false starts led to Not Boring Camera โ an app that strips out all of Apple's photo processing so you can take expressive photos instead of technically perfect ones. Top Takeaways: ๐จ Design can be the entire value proposition โ not just a nice-to-have People pay premiums for notebooks, furniture, and cars based on aesthetics, yet the software industry still assumes you need feature differentiation to charge money. ๐ The biggest risk isn't failure โ it's getting trapped in a business you don't want to run Structure your company, your incentives, and your product roadmap around the work you actually want to do, not the work that seems most scalable. ๐ญ Doing the uncool thing often has the most staying power The projects that resonate most tend to be the ones nobody else wanted to do โ starting an app business when everyone else was chasing SaaS turned out to be the right move. ๐ฐ Patronage works when your mission resonates If people see you fighting a battle they believe in, they'll pay significantly more than the value of the features they unlock โ they're funding the effort, not buying a product. ๐ Sound design is the most underused tool in app development One sound file repeated is grating; a dozen slightly different versions of the same click โ borrowed from game audio โ makes software feel alive without adding real complexity. ๐ท Default camera apps ensure you never take a bad photo โ but you can never take a great one Stripping out computational processing and putting expressive tools into the moment of capture makes people want to go outside and take photos of random things again. ๐งฑ Ship complete products and move on Committing to "this is the app we made" โ no V3 feature bloat, no chatbot in the corner โ forces you onto the more creatively interesting path of making something new every year. About Andy Allen:๐ Founder and designer behind !Boring Software (Not Boring Software), an app studio creating expressive, design-led utility apps including Not Boring Weather, Calculator, Timer, Habits, Vibes, and Camera. ๐ LinkedIn ๐ Learn more about Not Boring Software Follow us on X: Charlie Chapman - @_chuckycRevenueCat - @RevenueCatLaunched - @LaunchedFM Episode Highlights:[00:00] The fear of building the wrong business [00:45] WWDC, Apple Design Awards, and Not Boring Camera merch [04:27] Growing up in a remote Alaskan fishing village [06:09] Studying visual communication design [08:51] Early interaction design work at Ziba [13:37] Moving to Microsoft and working on Courier [17:48] Designing tools for creativity instead of consumption [22:03] Building Paper for iPad [28:15] Raising VC and selling FiftyThree [30:05] The origin of Not Boring Software [35:28] Building a small business on purpose [37:39] Testing whether design can be enough [45:51] Subscriptions, skins, and patronage [50:28] Why customers support the mission [53:03] Avoiding a business you do not want to run [55:47] Sound design, haptics, and game-inspired software [01:03:15] Performance trade-offs with 3D app design [01:06:06] Building Not Boring Camera [01:12:13] Super RAW, LUTs, and expressive photography [01:17:11] Why the moment of creation matters [01:20:33] Andyโs creative inspirations