Day Zero Podcast

Day Zero

Day Zero is a podcast on video games featuring Rahul Majumdar and Rishi Alwani breaking down the bytes and bits behind the decisions that make and break the world's greatest entertainment industry. dayzeromedia.substack.com

  1. 2 days ago

    Why GTA 6’s Anti-Consumer Strategy Threatens the Future of Video Games

    This episode was recorded a day or two prior to the big GTA 6 reveal on Netflix. While we were in two minds to take it live, re-listening to it shows a lot of what we discussed is still relevant despite what Rockstar and Take-Two would have you believe of its latest open-world crime simulator. From business strategy to leaks to pre-order forecasts and even developer comments from those at Rockstar India , we lay every element of the GTA 6 situation bare. Along with this we also discuss what to expect from the game itself, why it might not be all its hyped up to be, and how it would eventually fuel an industry that may just consume itself whole. Finally, we discuss the ongoing PlayStation blackout being organised by our friends over at Does It Play, what we’re playing this week, highlight some awesome Indies worth wish listing (Shutter Story and The Detective’s Apprentice), and a deep-dive into PlayStation’s India gift fiasco worth reading. Episode Timeline & Highlights 00:00:03 | Welcome & The PlayStation Blackout Week * 00:00:03 – Intro & Warm-up: Hosts Rishi Alwani and Rahul Majumdar welcome listeners to Episode 37. * 00:00:18 – The PlayStation Blackout: A brief update on the week-long boycott movement organized by the game preservationist group “Does It Play?”, where gamers globally are avoiding turning on or using PlayStation services and products. 00:00:33 | The GTA 6 Mega-Leak & Industry Fallout * 00:00:33 – Entering GTA Territory: Transitioning to the major topic of the week: the massive GTA 6 security leak. * 00:01:09 – Meet the Leaker: Introducing “Cyberleek”, the online persona behind the security breach. * 00:01:24 – 2022 vs. 2026 Leaks: Recalling the September 2022 Sunday afternoon leak that originated from Rockstar’s India office due to Slack-based social engineering. * 00:01:39 – Leaked Mechanics Breakdown: Analyzing the gameplay elements shown in the current leak, including gunplay, driving, a city tour, strip clubs, and a shooting-hoops focus-leveling mechanic. * 00:02:21 – Take-Two Silence & Xbox Support: Discussing the official silence from Take-Two and Rockstar, and reports that Xbox is actively assisting Rockstar in tracking the breach. * 00:02:51 – The Netflix Paywall Dilemma: Discussing the upcoming official 6-hour extended gameplay look paywalled behind Netflix. * 00:03:04 – Rahul’s Build Analysis: Contrasting the crude mesh maps of the 2022 build with this leaked developer build, which appears to be a polished, year-old dev kit closer to the final game. * 00:05:11 – Narrative Safeguards: Why major story details are still safe despite a few minor cutscene leaks (such as a character joking about avoiding the Feds with a VPN). * 00:05:53 – The Return-to-Office Irony: The hosts point out the irony of Rockstar ending remote work a year or two back and forcing employees back to offices to avoid leaks, only for this to occur anyway. * 00:06:36 – Pricing & Paywall Backlash: Discussing user frustration over rumoured $100 price points and locked marketing beats. * 00:07:13 – Watermarks & “Full Joker” Mode: Discussing the leaker’s crypto watermark and wallet details, including reports of him burning his own crypto coins “to send a message”. * 00:08:52 – OSINT Hunting & Toxic Discourse: Condemning internet sleuths who falsely blamed Rockstar India developers without proof, forcing many employees to lock down their personal social media. * 00:09:37 – Physical vs. Digital Breach: Comparing the Slack social engineering of 2022 with the potential of a physical security breach (such as a pen drive theft). * 00:11:43 – RDR2 Legacy in GTA 6: Spotting Red Dead Redemption 2’s design DNA in the leaks, specifically greeting and antagonizing NPCs. * 00:12:18 – Gradual WANTED Escalation: Exploring the non-binary, gradual escalation of wanted levels rather than a simple gamified response. * 00:12:37 – Manual Refueling Mechanics: Inspecting the leaked refueling mechanics and noting that they feel more “arcade-like” and less slow/self-indulgent than RDR2’s 1,500-year cabinet animations. * 00:14:10 – Developer Frustration & Schedule Realities: Referencing Jason Schreier’s reports that Rockstar devs are livid, alongside the revelation that the game was still in active development in August ahead of its planned November launch. * 00:15:03 – Crunch & Pre-Orders: Discussing the inevitable heavy crunch to hit release and the massive wave of pre-orders selling out physical “code in box” editions in regions like India. * 00:15:59 – Retail Strain & Gift Card Markups: Why Indian players are rushing to secure physical box copies due to PlayStation gift card scarcity and heavy retail markups. * 00:17:17 – Historical Leaker Tactics: Comparing this scenario to Valve’s classic “fake job trap” to capture the Half-Life 2 hacker, Assassin’s Creed Origins magazine leaks, and Titanfall 2 dress rehearsal slips. * 00:18:28 – The Great Community Split: Discussing the divisive community reactions—some being extremely vocal against Take-Two’s business practices, others showing support and empathy for the developers. * 00:19:36 – Empathy in an Artistic Medium: Rahul explains why players should show empathy to the individual artists, character designers, and environment designers who spend a decade of their lives on a game. * 00:21:21 – Targeting the Right People: Rishi stresses that player anger should not be directed at the developers, but at management and corporate greed (e.g., Strauss Zelnick and Andrew Wilson). * 00:21:28 – Outsourced India Crunch: Shading light on how major Western studios outsource their intensive crunch periods to offices like Rockstar India. * 00:22:45 – The Dev Toll: Rishi shares insights from speaking with Rockstar India staff after the 2022 leaks, recalling how depressed and disgusted they felt about their unready art being displayed publicly. * 00:23:49 – Pre-Order Projections: The hosts project that pre-orders will hit a billion dollars before official release, driven by marketing snowball effects. 00:25:23 | Indies to Wishlist This Week * 00:25:23 – Supporting Indian Devs: Introducing two promising indie titles currently on Steam. * 00:25:29 – Shutter Story: A paranormal horror experience where players examine realistic photo albums for clues while supernatural occurrences happen around them. * 00:25:54 – Detective’s Apprentice: A deduction-based adventure following Ace, an apprentice solving complex cases that local police cannot crack. 00:26:31 | What We’ve Been Playing * 00:26:31 – Weekly Gameplay Round-up: The hosts jump into their gameplay logs. * 00:26:43 – Marvel Tokon: Fighting Souls: Rahul shares first impressions of Arc System Works’ new tag-team fighting game playing on a base PS5. * 00:27:50 – Striking Visuals & Campaign Presentation: Reviewing the manga-inspired character designs, right-to-left comic panel story mode, and highly polished 2D traditional anime cutscenes. * 00:29:00 – Tag-Team System & Combos: Evaluating the deep character combat mechanics, unified control setups (reminiscent of Marvel’s Avengers), and high skill ceilings of active character-switching combos. * 00:32:11 – Performance & DRM Woes: Detailing why the PS5 version runs smoothly while the official PC Steam release suffers from DRM performance issues. * 00:33:14 – Chibi Hub & Arcade Brawler Mode: Discussing the unique, interactive 3D lobby where players control chibi characters to gather resources and passive bonuses between matches. * 00:34:35 – Creative Team-Ups: Detailing the comic universe dynamics, such as Shuri stepping in as Black Panther, and unique squads like the Midnight Suns featuring Ghost Rider, Deadpool, Blade, and Loki. * 00:35:27 – Resonance First Impressions: Rahul reviews Asobo Studio’s third-person prequel/spin-off to A Plague Tale following the character Sophia 15 years prior. * 00:35:44 – Stealth to Action-Adventure: Detailing the shift from stealth to parry-heavy combat inspired by God of War, alongside environmental puzzles. * 00:36:44 – Greek Mythology & Setting: Navigating the Minotaur’s Island setting and its heavy mythological narrative beats. * 00:37:01 – AAA Polish & Venice Carnival: High praise for the cinematography, immaculate character models, and a gorgeous early mission set during the Venice Mask Carnival. * 00:38:03 – Dodging, Kicking & Momentum Skills: Spotting unique skill-tree traits like Sophia redirecting enemy momentum into other targets, shield-breaking kicks, and picking up throwables. * 00:40:07 – Asobo’s Polish Achievement: Expressing surprise at how clean the action combat feels from a studio primarily known for stealth games and flight simulators. * 00:41:16 – Rishi’s Xbox Gameplay Logs: Progressing through Control and Alan Wake 2 on the Xbox Series X. 00:41:44 | Shoutouts & Recommended Readings * 00:41:44 – India’s PlayStation Gift Card Crisis: Shoutout to Karan Pradhan’s in-depth story for Story Mode detailing the retail scarcity of PlayStation vouchers in India. * 00:42:13 – GTA Leak Recommendations: Directing listeners to check out reporting from Jason Schreier and Kotaku. * 00:42:32 – Sign-Off & Outro: The hosts wrap up Episode 37. This is the Day Zero podcast. Every week we break down the bytes and bits behind the decisions that make and break the world’s greatest entertainment industry. Have a request? Hot take? Insider tip? Reach us at the handles mentioned below: * Twitter/X - @rishialwani * Threads - @rishi.alwani * Instagram - @rishi.alwani * Twitter/X - @darthrahul * Threads - @darthrahul * Instagram - @darthrahul This is a public episode. If you would like to discuss this with other subscribers or get access to bonus episodes, visit dayzeromedia.substack.com

    Why GTA 6’s Anti-Consumer Strategy Threatens the Future of Video Games
  2. 15 Aug

    Sony Kills Discs, GTA 6 Paywalls & Ghost Recon’s Surprise 4K Update

    This week’s Day Zero episode focusses on GTA 6’s marketing (or lack thereof) which includes locking up specific marketing assets like its gameplay trailer behind the paywall that is Netflix (for about six hours) as well as Sony’s ongoing attempts to kill video game culture by killing physical media. Along with this we also discuss Ubisoft’s surprise update to Ghost Recon Wildlands which adds 60fps and 4K for current generation consoles, new story missions, and the return of fan favourites like the Predator mission. While Ubisoft’s preservation practices are dodgy at best what with recent games not shipping in their entirety on disc, we really can’t grudge the support it gives to some of its IPs like Ghost Recon, making us wish some other publishers would follow suit. Such as Xbox. Yes, we dive deep into the Frankensteined remake that is Halo Campaign Evolved and come back believing there’s more than just a little AI used to bring some of it to life, particularly its newer elements like the prequel mission cut-scenes. Finally we talk about what we’re playing and what you should wishlist this week, namely Ringwyrm and Thimbleweed Park 2. Timestamps as follows: * 00:00:03: Introduction to episode 36 and the hosts, Rishi Alwani and Rahul Majumdar. * 00:00:33: Sony’s “war on disc” and updates from the latest PlayStation investor call regarding digital-only trends. * 00:01:11: Local news regarding the difficulty of purchasing PlayStation gift cards in India. * 00:01:51: Ongoing PS5 hardware shortages in India and significant price hikes for both disc and digital editions,. * 00:02:36: Deep dive into the Ghost Recon Wildlands surprise update, including its 4K/60fps support for current-gen consoles,. * 00:05:27: Discussion of specific restored content in the update, such as the Predator mission. * 00:07:32: Analysis of how different publishers, like Ubisoft and Square Enix, handle post-launch support and live service models,,. * 00:11:43: Analysis of the Take-Two earnings call and CEO Strauss Zelnick’s recent comments. * 00:12:13: Critique of the decision to paywall GTA 6 marketing assets on Netflix for six hours before their YouTube release,. * 00:13:36: Strauss Zelnick’s predictions on the future of streaming and claims of low-latency “commercial streaming” arriving in three years,. * 00:15:53: The push for cloud gaming from various companies, including Netflix’s new mobile controller app,. * 00:17:36: Discussion on GTA Online’s massive revenue and expectations for the GTA 6 marketing playbook,. * 00:20:56: Rumours of a “one and done” limited physical release for GTA 6. * 00:22:31: The realities of game streaming, noting that GeForce Now is the only service currently seen as getting it right. * 00:25:22: “What to wishlist this week” segment, featuring Thimbleweed Park 2 and Ringwyrm. * 00:26:54: “What have you been playing this week” segment begins. * 00:26:56: Extensive critique of Halo Campaign Evolved, specifically regarding its art direction and “uncanny” cutscenes. * 00:35:48: Discussion of reported development troubles at Halo Studios (formerly 343 Industries) and their reliance on contract workers. * 00:40:42: Brief impressions of Genshin Impact and its combat system,. * 00:41:09: First impressions of Beast of Reincarnation, described as a mechanically fine but “soulless” title. * 00:45:34: Outro, social media handles, and sign-off. Welcome to Day Zero, the podcast that breaks down the bits and bytes behind the decisions that shape the world’s greatest entertainment medium — video games. Have a request? Hot take? Insider tip? Reach us at the handles mentioned below: * Twitter/X - @rishialwani * Threads - @rishi.alwani * Instagram - @rishi.alwani * Twitter/X - @darthrahul * Threads - @darthrahul * Instagram - @darthrahul This is a public episode. If you would like to discuss this with other subscribers or get access to bonus episodes, visit dayzeromedia.substack.com

    Sony Kills Discs, GTA 6 Paywalls & Ghost Recon’s Surprise 4K Update
  3. 3 Aug

    Beyond Vanity Metrics: How to Scale Influencer Operations for Real Gaming ROI

    With gaming audiences increasingly sceptical of anything that looks remotely like a paid plug, game makers have to consider other options to get their message across. And this has resulted in influencers and content creators being a critical part of any modern video game’s launch campaign (or resurgence). For this special episode we roped in Rohin Bhaumik, co-founder of Aftermath to make sense of it all. Known as the Indian games industry’s Ari Gold, he explains what works and what doesn’t when it comes to influencers being a part of a video game’s marketing plan. From success stories to manufactured consent and why a degree of transparency matters more than you think, we got you covered. Aside from this, we also talk about what to expect from Gears of War: E-Day when it hits Xbox Series consoles and PC later this year. Time stamps as follows. Podcast Introduction and PlayStation’s War on Gaming * 00:00:03: Introduction to episode 35 and the guests. * 00:00:52: Housekeeping: PlayStation’s “War on Physical Discs” and the #PSBlackout community movement scheduled for the last week of August. * 00:01:23: Discussion on recent PSN and Xbox Live downtime and the industry’s readiness for a digital future. Guest Background: Rohin Bhaumik * 00:01:53: Rohin explains his history, starting as a first-generation Indian PC gaming creator in 2015-16. * 00:02:41: His tenure at Garena, where he managed the live-streaming platform Booyah and worked with 200–300 influencers. * 00:03:19: The transition to co-founding Aftermath and his current role in business development and partnerships. Influencer Operations and Marketing Strategy * 00:03:43: The challenges of scaling influencer management from a few individuals to hundreds on a platform level. * 00:05:40: Why brands integrate influencer marketing for specific target audience recall. * 00:07:54: Success stories in PC and indie publishing and the importance of due diligence. * 00:10:03: Measuring tangible sales and ROI versus “vanity metrics” like views. * 00:13:39: Identifying and managing the problem of bots and manufactured consent in influencer data. * 00:14:55: The strategy of nurturing micro-influencers as they grow into larger creators. * 00:16:08: The algorithmic and operational difficulties creators face when switching genres (e.g., mobile to PC or Battle Royale to RPGs). * 00:20:14: Discussion on transparency and ethics, including the use of #ad and following ASCI guidelines. * 00:23:15: Examples of effective ad integration from creators like Big Boss and SkillUp. Game Wishlists and Recent Plays * 00:23:45: Recommendation for Sketchy Fables, described as “hand-drawn Skyrim”. * 00:24:41: Recommendation for the classic stealth game Thief Gold on GOG. * 00:25:11: Ruwin discusses playing the Halo: Combat Evolved campaign and the high cost of modern games. Deep Dive: Gears of War: E-Day * 00:26:21: Rahul’s impressions of the Gears of War: E-Day multiplayer preview. * 00:27:02: Details on the map (Kelowna) and the Horde Siege extraction-style mode. * 00:28:40: Significant movement changes, including a manual jump button, sliding, and increased fluidity compared to previous titles. * 00:30:45: Technical performance on PC (RTX 5070) and optimization observations. * 00:32:31: Discussion on weapons, specifically the origin of the chainsaw lancer. * 00:41:21: Flexible weapon mechanics, such as the ability to cancel reloads for shotguns. * 00:43:24: The history of the Gears of War franchise in India, including past celebrity launch events. Ubisoft and Immortals Fenyx Rising * 00:34:12: Rahul discusses Immortals Fenyx Rising (formerly Gods and Monsters). * 00:35:16: Comparing Immortals to Assassin’s Creed Odyssey and discussing its quirky, fourth-wall-breaking tone. * 00:36:28: Gameplay mechanics, including stamina meters and world structure. * 00:38:38: A debate on whether Odyssey should have been branded as an Assassin’s Creed title. The Future of Halo * 00:45:32: Rishi’s experience with the Halo: Combat Evolved “remix,” including thoughts on the sprint toggle and broken checkpoint system. * 00:47:25: Critique of the writing quality in the new prequel missions. * 00:48:32: Rumours and “ping-ponging” reports regarding Halo 7, remakes of 2 and 3, and the status of Project Ekur. Closing * 00:50:42: Final thoughts on physical media and where to find the hosts and guests on social media. Welcome to Day Zero. This is a podcast about video games breaking down the bytes and bits behind the decisions that make and break the world’s greatest entertainment industry. Have a request? Hot take? Insider tip? Reach us at the handles mentioned below: * Linkedin - Rohin Bhaumik * Twitter/X - @RishiAlwani * Threads - @rishi.alwani * Instagram - @rishi.alwani * Twitter/X - @darthrahul * Threads - @darthrahul * Instagram - @darthrahul This is a public episode. If you would like to discuss this with other subscribers or get access to bonus episodes, visit dayzeromedia.substack.com

    Beyond Vanity Metrics: How to Scale Influencer Operations for Real Gaming ROI
  4. 23 Jul

    Assassin's Creed Black Flag Resynced Smashes Sales: What's Next for Ubisoft?

    Assassin’s Creed Black Flag Resynced sold over three million units in a week. In this episode of the Day Zero podcast, we discuss what this means for Ubisoft and how it could signal a resurgence of the historical murder ‘em up franchise. From what to expect from upcoming games like Assassin’s Creed Hexe, Invictus, and Jade to how the power fantasy-fuelled gameplay of Black Flag Resynced could be the new playbook for the franchise that’s celebrating 20 years next year. Along with this, we also bring attention to PlayStation’s war on physical media which resulted in indie game developers being caught in the crossfire. With that in mind do wishlist Teeto and The Mound: Omen of Cthulhu. Time stamps and show notes as follows. Introduction * 00:00:03: Podcast Introduction: Rishi Alwani introduces episode 34 with co-host Rahul Majumdar along with what to expect. * 00:00:27: PlayStation’s “War on Discs”: Discussion on the petition (over 300K signatures) against Sony’s move away from physical media and the resulting “collateral damage” for indie developers. * 00:01:53: Xbox Rumours: Mentions of “Project Helix” potentially shipping with a disc drive and Asha Sharma’s leadership at Xbox. * 00:02:44: Indie Spotlights: Brief mentions of The Mound: Omen of Cthulhu and the 3D action platformer Teeto. Deep Dive: Assassin’s Creed Franchise * 00:03:36: Black Flag Resynced Reception: Rahul discusses the positive critical and fan reception, patches, and how it is outpacing previous entries. * 00:04:13: Sales Comparisons: Comparing Resynced to Shadows (5.7 million by July) and Mirage (5 million players). * 00:04:41: Players vs. Sales: A breakdown of how Ubisoft reports numbers across platforms versus subscription services like Ubisoft Plus. * 00:05:30: Success Factors: Why Resynced is working—lower price point, nostalgia for the PS3/PS4 transition era, and a “pairing back” of the “bloated” scale seen in Valhalla. * 00:06:58: Franchise History: A retrospective on the yearly release cadence from 2007 to 2015. * 00:07:53: The Shift to RPGs: How Origins, Odyssey, and Valhalla changed the series and the division of work between Ubisoft Montreal, Quebec, and Bordeaux. * 00:09:52: Ubisoft Business Realities: Discussion on plummeting stock prices, the partnership with Tencent, and the creation of Vantage Studios to handle the franchise. * 00:12:54: Future Titles (Hexe and Jade): Speculation on Codename Hexe (set in Germany) and the silence surrounding the mobile title Assassin’s Creed Jade. * 00:13:55: 20th Anniversary Rumours: Potential for a remaster of the original Assassin’s Creed Codename Stardust in 2027. * 00:15:02: Assassin’s Creed Hexe Details: Discussion on the new creative director, Jean Guesdon, and rumours of a more focused, linear story with supernatural elements. * 00:18:11: Modern Day Narrative: How the Animus platform might handle the present-day story, including potential links to Ezio and the 2090s time period. * 00:21:27: Assassin’s Creed Invictus: Discussion on the upcoming multiplayer title and its departure from the social stealth of Brotherhood. * 00:23:40: AAA Strategy Trends: Comparing Ubisoft’s “remake and mainline” strategy to Capcom (Resident Evil), Konami (Metal Gear Solid), and EA (Dead Space). “What Are You Playing?” Segment and Outro * 00:25:33: Rahul’s Pick: The Life and Suffering of Sir Brante, a narrative-driven hardcore RPG. * 00:26:14: Rishi’s Review: Final thoughts on Black Flag Resynced—praising the lack of bloat but criticizing the “procedural cutscenes”. * 00:27:19: Anticipated Titles: Rishi discusses his personal connection to the Halo franchise and his preparation for Halo: Campaign Evolved. * 00:28:07: Closing: Social media handles and sign-off This is Day Zero. The podcast breaks down the bits and bytes behind the decisions that shape the world’s greatest entertainment medium — video games. Have a request? Hot take? Insider tip? Reach us at the handles mentioned below: * Twitter/X - @rishialwani * Threads - @rishi.alwani * Instagram - @rishi.alwani * Twitter/X - @darthrahul * Threads - @darthrahul * Instagram - @darthrahul This is a public episode. If you would like to discuss this with other subscribers or get access to bonus episodes, visit dayzeromedia.substack.com

    Assassin's Creed Black Flag Resynced Smashes Sales: What's Next for Ubisoft?
  5. 14 Jul

    Assassin’s Creed Black Flag Resynced Review: A Pirate Classic Reborn

    With two million copies sold since it hit the shelves last week, Assassin’s Creed Black Flag Resynced will likely end up one of the biggest-selling games of the year. And after spending quality time with the game it’s easy to see why. From a modern-day glow up to empowering gameplay and a dose of (somewhat dubious) portable play, it’s quite obvious that Ubisoft put in a lot of love into the remake of one of the series’ best ever entries. To guide you through what’s new, awesome, and somewhat butt ugly (i.e. not putting the entire game on disc), we’re joined by video games critic and all-round nice guy Vincent Peter of IGN and PC Mag Middle East fame who has a lot to say about what makes Assassin’s Creed Black Flag Resynced worth your time. Before that though, there’s a quick segue to bring your attention to the current and warranted backlash regarding Sony killing off physical games and a petition well-worth signing if you care about owning the games you buy like the aforementioned Assassin’s Creed Black Flag Resynced. Finally, we round off the podcast with a couple of games worth wish listing —Winds Of Arcana: Ruination (also on Xbox Game Pass) and Trailblazers: Into the March. Intro and Housekeeping * 00:00:03: Introduction of hosts Rishi Alwani and Rahul Majumdar, and guest Vincent Peter. * 00:00:21: Brief overview of the episode’s agenda: Assassin’s Creed Black Flag Resynced, current games, and the wishlist segment. * 00:00:33: Request to sign the PlayStation disc petition and concerns regarding Sony’s shift toward digital-only ownership. Main Feature: Assassin’s Creed Black Flag Resynced * 00:01:30: Discussion begins on Assassin’s Creed Black Flag Resynced. * 00:02:18: Vincent shares his background as a long-time fan of the series and his first-time experience with Edward Kenway’s story. * 00:02:55: Vincent’s impressions of the game’s writing, character arcs, and dialogue compared to the modern “RPG era” entries. * 00:04:10: Rahul discusses his initial skepticism regarding the remake’s move to the new Anvil engine. * 00:05:01: A deep dive into the evolution of parkour mechanics throughout the franchise, from the “puppeteering system” to automated movement. * 00:05:57: Analysis of the improved combat system and community-discovered button remappings to emulate older games. * 00:06:24: Overview of new content, including recruitable naval officers, alternate fire modes for the Jackdaw, and new recorded dialogue from original voice actors. * 00:08:32: Comparison of moment-to-moment gameplay to AC Origins and the “binary” nature of automated parkour. * 00:10:55: Detailed critique of the combat’s expressiveness and the limitations of only having dual swords. * 00:13:23: Technical performance on PC, including comparisons between the RTX 5070 and 3060 Ti. * 00:14:19: Discussion on modern features like ray tracing (including software-based RT for older GPUs), DLSS, and HDR support. * 00:16:36: Mention of the Advanced Parkour settings that allow for manual jumping and back ejects. * 00:17:43: Performance impressions on the PS5 Pro, Xbox Ally X, and the base PS5’s 30 FPS fidelity mode. * 00:18:06: DRM and Steam Deck issues, specifically the inability to play or save progress while offline. * 00:19:33: Backlash regarding microtransactions, the “Animus Hub,” and the “egregious” in-game storefront skins. * 00:20:52: Discussion on the Modern Day segment, its shift to a 2090s setting, and the lack of playable content compared to the original game. * 00:23:48: Recap of the original Black Flag modern-day ending involving the Sage and Abstergo headquarters. * 00:24:45: Mention of new endgame missions and narrative context for Edward’s crew. * 00:27:09: Sales update (2 million copies sold) and retail momentum. * 00:28:02: Frustration over the game not being entirely on the physical disc. * 00:28:49: Graphical critiques regarding character models and low-resolution flashback sequences. What to Wishlist * 00:29:19: Winds of Arcana: Ruination (an Indian-made Metroidvania). * 00:29:33: Trailblazers: Into the March (a roguelike colony sim inspired by Nausicaa). What We’re Playing This Week * 00:29:59: Vincent on Moss: The Forgotten Wreck, the flat-screen combined version of the VR titles. * 00:31:48: Vincent’s surprising recommendation of Echoes of Aincrad, a Sword Art Online game with “light Souls-like” combat and wholesome writing about MMO players. * 00:35:35: Vincent revisits Horizon Forbidden West, discussing “strategic expectation realignment” and gameplay changes from the first entry. * 00:37:17: Analysis of Aloy’s character arc and the Burning Shores DLC boss fight. * 00:38:57: Collective disappointment regarding the “off-screen” fate of Ted Faro. * 00:40:20: Rahul on Lego Batman and troubleshooting PC power supply issues. * 00:40:54: Rahul notes significant parkour updates recently added to Assassin’s Creed Shadows. * 00:43:13: Speculation on future Assassin’s Creed projects, including rumors of an AC1 remake and the narrative direction of AC Hexe. * 00:45:14: Rishi’s difficulties moving an Alan Wake 2 save file from PS5 to PC. Outro * 00:46:13: Sign off and social media handles for Vincent (halfbloodvince), Rahul (darthrahul), and Rishi (rishialwani). Welcome to Day Zero. This podcast breaks down the bits and bytes behind the decisions that shape the world’s greatest entertainment medium — video games. Have a request? Hot take? Insider tip? Reach us at the handles mentioned below: * Twitter/X - @rishialwani * Threads - @rishi.alwani * Instagram - @rishi.alwani * Twitter/X - @darthrahul * Threads - @darthrahul * Instagram - @darthrahul This is a public episode. If you would like to discuss this with other subscribers or get access to bonus episodes, visit dayzeromedia.substack.com

    Assassin’s Creed Black Flag Resynced Review: A Pirate Classic Reborn
  6. 7 Jul

    PlayStation to Stop Making Discs by 2028: The End of Game Ownership?

    PlayStation announced the end of physical discs by 2028 nearly a week ago which implies the end of owning games you buy on its consoles. The response from the community has been vociferous to say the least. Naturally we had to dissect what this means for the industry and more importantly, you. Along with this explore how the company manipulated sales data to make it seem like physical sales are in decline, how it has been manipulating communities and potentially the media from masking this, and how its own end-user agreements are fraught with concerns such as treating customers like criminals because it can’t get its own payment gateways running correctly (shout to friend of the podcast Vinayak Soni for tipping us off). We also dig deep into how ready PlayStation really is for such a move, using the Indian market as an indicator. Between PS5 stock remaining scarce, distributors artificially capping the amount of PlayStation wallet top-ups and gift cards sold in a week, and exceedingly high prices, the console giant has its work cut out for it. Finally, we round off the podcast with a couple of games worth wish listing — I’m Your Host and Dungeon Bodega Simulator. Time stamps as follows. PlayStation’s Shift to Digital (2028 Cutoff) * (00:00:03): Introduction to the podcast and the main topic: PlayStation’s perceived “disdain” for physical media. * (00:01:17): The primary news update: PlayStation is ending support for printing physical discs starting January 2028. * (00:01:29): Clarification that this policy applies to third-party publishers, not just Sony’s first-party titles. * (00:02:13): Sony’s clarification that games released before January 2028 can still have additional disc print runs. * (00:02:54): Discussion on “code in a box” releases where retailers may sell physical cases without actual discs. * (00:03:17): The loss of consumer benefits, such as the ability to install and play games offline directly from a disc. * (00:03:45): Why PlayStation’s digital shift is different from the PC market, citing the lack of competition compared to storefronts like Steam, Epic, and GOG. Market Data and Industry Backlash * (00:05:10): Analysis of Sony’s claim that only 15% of their audience buys physical discs. * (00:06:02): Counter-evidence from the Insomniac leak, showing much higher physical sales for major titles like God of War Ragnarok (76%) and Spider-Man (54%). * (00:07:25): Reports of the PlayStation subreddit removing mentions of the Insomniac data and “games journalists” avoiding the topic for fear of losing access. * (00:08:24): Anonymous feedback from publishers and business partners who were surprised by the announcement. * (00:09:14): Impact on the Indian market, specifically the conflict between this news and Sony’s mandate to open 100 exclusive retail stores in India by 2028. Future Hardware and Digital Ownership * (00:13:02): How Sony and Microsoft have “trained” audiences to prefer digital through cheaper discless consoles and subscription services like Game Pass. * (00:14:25): Concerns regarding limited internal storage on consoles and how physical discs provided more user control over installations. * (00:16:09): Speculation that the PS6 will be a digital-only console targeting a 2028 launch. * (00:19:15): Recent examples of “purchased” digital content being removed, specifically 500 TV shows/movies from Sony Pictures Core. * (00:20:06): News regarding the shutdown of PSN for PS3 and Vita. * (00:22:03): The role of physical boxes as a “marketing investment” and how their removal affects discoverability. Regional Issues and Final Advice * (00:30:41): Mention that Sony owns DADC, the division that prints the proprietary discs, meaning publishers cannot easily circumvent Sony’s decision. * (00:35:18): Discussion of the PlayStation Terms of Service (TOS) for India, including a clause that allows Sony to cancel accounts that are inactive for three years. * (00:36:00): Mention of Clause 17, where accounts can be suspended if a bank reverses a payment, requiring a gift card to release the account. * (00:37:08): Reports of arbitrary caps on the amount of PlayStation Store credit retailers in India are allowed to sell per week. * (00:40:43): Final recommendation for consumers to build a PC to ensure more user choice and better long-term savings. Gaming Updates and Recommendations * (00:41:43): “What are you playing?” section featuring Lego Batman, Starfox, and Absolum. * (00:46:24): “What to wishlist” section: Dungeon Bodega Simulator and I’m Your Host. Welcome to Day Zero. This podcast breaks down the bits and bytes behind the decisions that shape the world’s greatest entertainment medium — video games. Have a request? Hot take? Insider tip? Reach us at the handles mentioned below: * Twitter/X - @rishialwani * Threads - @rishi.alwani * Instagram - @rishi.alwani * Twitter/X - @darthrahul * Threads - @darthrahul * Instagram - @darthrahul This is a public episode. If you would like to discuss this with other subscribers or get access to bonus episodes, visit dayzeromedia.substack.com

    PlayStation to Stop Making Discs by 2028: The End of Game Ownership?
  7. 30 Jun

    No, GTA 6 Will Not Save the Games Industry

    By now the discourse surrounding Grand Theft Auto 6 (GTA 6) is roiling to say the least. From Rockstar demanding pre-orders without showing much in way of gameplay to a suspiciously pro-corporate slant from consumers justifying the company’s many failings (including crunch and potentially killing an entire retail industry) it’s been a wild week. However is there more to it than just wanton outrage? Yes there is. For all of the internet’s echo chamber-fuelled glory, there’s a very real chance that GTA 6 may not be the messiah the industry hopes it to be. Simply because rising prices thanks to Sam Altman, Microsoft, Hynix, Samsung, Micron, and general stupidity from the AI sector have knee-capped hardware prices yet again, with potential price hikes for new consoles on the horizon. For a game expected to move PS5s and Xbox Series consoles, it could not have launched in a worse season. Time stamps as follows. GTA 6 Pre-Order Details * 00:00:03: Introduction * 00:00:21: Confirmation of the GTA 6 release date as November 19th. * 00:00:31: Rockstar begins digital pre-orders and reveals edition details. * 00:00:41: Standard Edition ($80) and Ultimate Edition ($100) pricing revealed. * 00:00:51: Standard Edition includes one month of GTA Plus and a Vice City pre-order bonus. * 00:01:05: Ultimate Edition details: Includes extra outfits, areas, and vehicles. * 00:01:17: Digital-only announcement: The physical version will only contain a game code in the box, not a disc. * 00:01:40: Discussion on the lack of a new gameplay video vs. existing in-engine trailers and screenshots. GTA 6 Market Performance and Community Reaction * 00:02:10: GTA 6 reaches number one on the PlayStation Store pre-order charts. * 00:02:24: IGN reports an 8:1 pre-order ratio of PlayStation to Xbox based on affiliate links. * 00:02:37: Comparison of PlayStation vs. Xbox market share in India. * 00:03:22: Discussion of rumors regarding a potential disc version arriving one month after launch. * 00:03:54: Precedent for delayed physical releases, citing Red Dead Redemption on current-gen consoles. * 00:04:09: Historical context of Rockstar’s pricing adjustments in India. * 00:04:36: Critique of reporting from IGN and Hollywood Reporter regarding disc release rumors. Rockstar Games’ Industry Impact and Ethics * 00:05:04: Rockstar’s historical opposition to the used game market. * 00:05:34: Story of Rockstar shutting down a pre-owned game trade-in initiative in India. * 00:06:36: Discussion on consumer ownership legislation and the “Stop Killing Games” initiative in the EU. * 00:07:44: Retailer frustration over the lack of a physical disc. * 00:08:21: Speculation that the game is barely meeting its release date and may lack polish at launch. * 00:09:50: Prediction that a physical copy may appear a few months later once the game is fully complete. * 00:11:45: Discussion on “manufactured consent” and social media discourse regarding pricing. Console Hardware and Pricing Concerns * 00:12:44: Impact of GTA 6 on console hardware sales and marketing deals. * 00:13:17: Rising component and memory prices affecting console hardware costs. * 00:13:53: PS5 R&D costs and the lack of price drops compared to previous generations. * 00:14:58: Critique of Ultimate Edition “gated” content, such as specific locations and missions. * 00:16:18: India-specific pricing: Standard Edition at ₹5,999 and Ultimate Edition at ₹7,499. * 00:17:04: The cultural loss of midnight launches due to the shift to digital. * 00:18:44: Estimated revenue loss from physical sales in emerging markets ($150M–$200M). * 00:20:19: Comparison of hardware costs to monthly salaries in India. * 00:21:43: The importance of content creators to GTA’s longevity. * 00:23:36: The barrier for mobile gamers (BGMI, Free Fire) moving to console hardware. * 00:24:29: Financial advice: Do not use EMI or “Buy Now Pay Later” for games/hardware. What After GTA 6? * 00:25:53: Discussion on the rising costs of game development in the US. * 00:27:03: Rockstar’s use of Indian developers (1,000+ devs). * 00:27:46: Speculation on a separate marketing beat for GTA Online and a future PC launch. * 00:29:38: Next-gen console (PS6/Next Xbox) R&D and the risk of delaying launches. * 00:30:23: Critique of the Steam Machine’s performance and marketing material changes. * 00:31:23: Rockstar makes the GTA 5 Next-Gen upgrade free for those pre-ordering GTA 6. * 00:35:54: Critique of the “Live Service” model using Concord and Destiny as examples. * 00:38:41: Consumer advice: Buying hardware at MRP and the long-term savings of physical media. What We’re Playing * 00:40:41: Rahul talks about Lego Batman: Legacy of the Dark Knight. * 00:41:43: Details on Lego Batman’s story amalgamation and Arkham-style gameplay. * 00:43:51: Performance of Lego Batman on PC (RTX 5070) versus Steam Deck. * 00:46:27: Rishi talks about his time with Alan Wake 2 and experimenting with Amiibos in Breath of the Wild. What to Wishlist and Outro * 00:47:48: Recommendation for Joy Malignant (dice-based RPG). * 00:48:26: Recommendation for Odd Town (mini-imm sim). * 00:49:09: Podcast wrap-up. Every week we break down the bytes and bits behind the decisions that make and break the world’s greatest entertainment industry on the Day Zero Podcast. Have a request? Hot take? Insider tip? Reach us at the handles mentioned below: * Twitter/X - @rishialwani * Threads - @rishi.alwani * Instagram - @rishi.alwani * Twitter/X - @darthrahul * Threads - @darthrahul * Instagram - @darthrahul This is a public episode. If you would like to discuss this with other subscribers or get access to bonus episodes, visit dayzeromedia.substack.com

    No, GTA 6 Will Not Save the Games Industry
  8. 23 Jun

    Steam Update: How Indie Devs Survive the New Algorithm & Wishlist Velocity

    While Summer Game Fest brought with it a stellar line up of games reminiscent of the best days of E3, Valve dropped what’s likely the most consequential update for game developers in recent memory. After being in beta for a few months, the Company that Can’t Count to Three revealed a Steam store refresh that changes how industry conducts business on the biggest storefront for PC games. For this special episode of Day Zero, we have Lokesh Joshi, marketing lead at Tathvamasi Studios, the developers behind Suri: The Seventh Note, an upcoming PlayStation India Hero Project game for PS5 and PC. Disclosure: Day Zero podcast host Rishi Alwani has consulted with the studio in the past. From the personal calendar coming in clutch closer to release date for some publishers (such as Loopr Partners who were generous enough to let us talk about Zombutcher as a current case study) to harnessing wishlist velocity and timing the right release date, we got you covered. Time stamps as follows. Introduction and Guest Welcome * 00:00:03: Host Rishi Alwani introduces the episode and guests: Rahul and Lokesh Joshi (marketing lead of Tathvamasi Studios). * 00:00:52: Introduction to the main topic: Big changes and updates to Steam. The Steam Client Refresh (June 5th Update) * 00:01:32: Overview of the June 5th update, including UI changes and backend management for developers. * 00:01:54: Details on the new homepage, featured section, and general usability improvements. * 00:01:59: Introduction of the personal calendar feature for players to track release dates and wishlist games directly. * 00:03:07: Changes to the “Popular Upcoming” algorithm, requiring higher wishlist counts to appear on the list. Impact on Wishlists and Discovery * 00:04:12: How the personal calendar affects niche genres by recommending games based on user taste. * 00:04:30: Speculation on whether wishlists are still the primary metric for success. * 00:05:21: Discussion on how the calendar might help developers acquire “meaningful wishlists” with higher conversion rates. * 00:07:12: The concept of “Wishlist Velocity”—the importance of recent wishlists over older ones. * 00:08:05: Setting context on the “previous meta” where wishlists were the sole driver of visibility and funding. * 00:10:53: Identifying the bottleneck for developers: the requirement of a hard release date to appear on the personal calendar. Platforms and Visibility Case Studies * 00:14:25: Case study of the game Zombutcher and how the Steam update affected its launch visibility. * 00:15:58: The role of Steam Next Fest as a source of free visibility for indie developers. * 00:18:04: Comparison of developer support between Steam and PlayStation, highlighting Sony’s YouTube slots and blog posts. * 00:23:24: Discussion on Steam’s algorithmic nature compared to PlayStation’s storefront. Marketing Strategies for Indie Developers * 00:24:18: The importance of community building and organic content. * 00:24:32: Leveraging Instagram Reels for wide reach and using Reddit for organic feedback. * 00:27:53: Utilising Twitter for the indie community, specifically “Screenshot Saturday”. * 00:29:18: Advice on paid advertising: Don’t do it until you have a playable demo. * 00:31:46: Examples of “gold standard” social media accounts, including No Man’s Sky and Among Us. * 00:32:50: Using Steamworks data to track impressions, conversion rates, and “wishlist deletions”. * 00:35:14: Tips for standing out during Next Fest, including working with content creators and using the Tagging Wizard. * 00:40:40: A reminder that product quality and QA are more important than marketing efforts. What We’re Playing This Week * 00:41:08: Lokesh discusses playing Space Marine 2. * 00:41:44: Rahul discusses the demo for 1666 Amsterdam and the backstory of creator Patrice Desilets and Ubisoft. * 00:44:16: Rahul discusses Echoes of Aincrad (a Sword Art Online title). * 00:46:15: Rahul discusses Valor Mortis, a first-person French “souls-like” set in the Napoleonic era. * 00:49:16: Rishi discusses playing Dishonored 2 and his frustrations with the pacing of Alan Wake 2. Closing and Recommendations * 00:50:31: Final recommendations for games to wishlist: Suri: The Seventh Note, Zombutcher, and Arms Dealer. * 00:51:25: Outro and where to find the hosts and guests on social media. Welcome to Day Zero. This is a podcast about video games breaking down the bytes and bits behind the decisions that make and break the world’s greatest entertainment industry. Have a request? Hot take? Insider tip? Reach us at the handles mentioned below: * Linkedin - Lokesh Joshi * Instagram - @Lokesh Joshi * Twitter/X - @RishiAlwani * Threads - @rishi.alwani * Instagram - @rishi.alwani * Twitter/X - @darthrahul * Threads - @darthrahul * Instagram - @darthrahul This is a public episode. If you would like to discuss this with other subscribers or get access to bonus episodes, visit dayzeromedia.substack.com

    Steam Update: How Indie Devs Survive the New Algorithm & Wishlist Velocity
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About

Day Zero is a podcast on video games featuring Rahul Majumdar and Rishi Alwani breaking down the bytes and bits behind the decisions that make and break the world's greatest entertainment industry. dayzeromedia.substack.com