Kiwi Talkz

Kiwi

Podcast with various Video Game developers as well as other people involved in entertainment such as TV/Film

  1. #199 - Alpha 7 Interview On Witcher IV, Witcher III, Motion Capture, CD Projekt Red, Poland and more....

    27/12/2025

    #199 - Alpha 7 Interview On Witcher IV, Witcher III, Motion Capture, CD Projekt Red, Poland and more....

    Alpha 7 is a professional mocap studio that was spun off from owner Maciej Kwiatkowski from working with CD Projekt RED( He played Geralt in the Witcher from 1 through to III.) Staff as follows Maciej Kwiatkowski, Madeline Page and Michal Derlicki #cdprojektred #witcher #cyberpunk2077 SOCIAL MEDIA INSTAGRAM MACIEJ - @maciej_kaskader MADELINE - @madeline_maddie_page MICHAL - @derlickimichal WEBSITE - https://alpha7.pro/ TIMESTAMPS 00:00 - Intro 00:50 - Mocap Performers Training Regime 03:21 - Gameplay Sessions/Behind The Scenes Of Mocap 04:44 - Advantages Of Mocap Over Shooting On Location 05:45 - Differences Between Mocap In Film & Video Games 07:50 - Motion Capture Changes From Witcher I To Witcher IV 11:21 - Becoming Geralt In The Witcher 14:35 - How The Game Industry Changed In Poland After Witcher III/CD Projekt RED 18:00 - Poland Has An Advantage Over America Now In Terms Of Development Costs 21:23 - Working On The Witcher IV Trailer 25:09 - How They All Met/You Need To Be A Good Actor To Do Mocap 31:35 - Males & Females Playing The Opposite Gender In Mocap 36:55 - Explaining Motion Capture Is Hard To Do Through Words/Gollum 37:50 - Most Challenging Characters To Work On 42:28 - Doing Mocap Despite Being In Pain 43:39 - How Alpha 7 Started 49:21 - Q+A - What Equipment You Need To Do Mocap At Home 52:50 - Q+A - What Is Special About Working With CD Projekt Red 58:55 - Q+A - Benefits & Drawbacks Of AI In Motion Capture & Game Development 1:05:45 - Where To Follow Alpha 7/Gaming Industry Advantages Over Hollywood

    1 h 13 min
  2. #196 - Filip Coulianos Interview On It Takes Two, Josef Fares, FPS Cameras, Nintendo & Jump Space

    25/10/2025

    #196 - Filip Coulianos Interview On It Takes Two, Josef Fares, FPS Cameras, Nintendo & Jump Space

    In this engaging conversation, Filip Coulianos, co-founder of Keepsake Games, discusses his journey in game development, the influence of Half-Life 2 on his career, and the creative processes behind his latest project, Jump Space. He shares insights on addressing motion sickness in games, the importance of marketing for indie developers, and the evolving landscape of the gaming industry. The discussion also touches on the impact of working with Josef Fares and the lessons learned from successful titles like It Takes Two. #jumpspace #ittakestwo #fpsgames TIMESTAMPS 00:00 - Intro 00:42 - Half-Life 2 Is The Citizen Kane Of Video Games 01:52 - Becoming A Video Game Designer 03:34 - How Half-Life 2 Influenced Jump Space 06:00 - FPS Evolution/Animation Is Key To A Good FPS Camera 09:10 - Motion Sickness In FPS Games 14:30 - Moving Between First Person & Third Person In Jump Space 17:30 - Camera Techniques/It Takes Two Camera 19:19 - It Takes Two Devs Studied Super Mario 64 & Odyssey To Make The Game 23:20 - The Making Of It Takes Two 28:22 - Working With Josef Fares 36:30 - Why Filip Left Hazelight/Having The Idea Of Jump Space Since 2012 41:43 - Jump Space’s Popularity/Daniel Kaplan’s Importance/Marketing 48:00 - Jump Space’s Early Access Release Was Threatened By Silksong And GTA 6 51:09 - Jump Space’s Release Date 52:00 - The Cost Of Game Development/Why So Many Game Studios Close 57:38 - Where The Term AAA Came From/Some Games Will Survive The Game Studio Apocalypse 59:37 - Studios Need To Sell 10 Million Units To Break Even On $100 Million Budget 1:02:10 - Sweden Game Industry/Filip Was Determined To Succeed In The Game Industry 1:05:15 - Will Jump Space Be Relased On Switch 2/PS5? 1:08:17 - Where To Follow Keepsake Games & Jump Space

    1 h 9 min
  3. #195 - Joshua Jay Interview On Fallout 4, 76, Starfield, Gears Of War, Todd Howard & Creation Engine

    04/10/2025

    #195 - Joshua Jay Interview On Fallout 4, 76, Starfield, Gears Of War, Todd Howard & Creation Engine

    Joshua Jay was a former world artist at Bethesda who worked on Fallout 4, 76 & Starfield, prior to that he was a world artist on the Gears Of War trilogy. Josh built a living saloon set in the style of Fallout 76 here! Check it out https://www.youtube.com/watch?v=C7gBi3_lyag&t=167s #fallout #starfield #gearsofwar JOSHUAS ARTWORK CAN BE FOUND HERE https://www.joshuajayart.com/ https://www.artstation.com/joshua_jay_art TIMESTAMPS 00:00 - Intro 00:38 - Lord Of The Rings/Kurt Kuhlmann 04:18 - Building A Fallout 76 Saloon 13:43 - Todd Howard/Early Work On Fallout 4 17:51 - Fallout 4’s Colour Palette 19:00 - Josh’s Work On Fallout 4’s World Art 21:38 - Josh’s Gears Of War 3 Art Was Inspired By Fallout 3 22:30 - Epic Games Base Their Games On Licensing/Bethesda Vs Epic Culture 25:10 - Unreal Engine Vs Creation Engine 28:20 - Problems Developing Fallout 76 33:25 - Why Fallout 76 Wasnt Delayed/Starfield Was Delayed Due To F076 35:18 - Josh & Kiwi Butcher Shigeru Miyamoto’s Quote 37:00 - Game Development Costs/Fallout 5 38:45 - What Josh Wants To See In Fallout 5 40:15 - Fallout TV Show Being 5 Seasons/TV Shows With Filler 42:50 - Video Games With Filler/Alien Isolation 45:15 - Video Games Should Be Shorter/Elder Scrolls VI/Rockstar Games 48:30 - Josh Got Burned Out On Gears Of War/Josh Avoided Starfield For As Long As Possible 52:40 - Working On Starfield 53:30 - Q+A - How Bethesda Seamlessly Transition From Different Biomes In Their Games 58:09 - Q+A - Were There Talks For Smaller Galaxies In Starfield In Pre-Production 59:25 - Game Devs Not Having Time To Play Games/Josh Doesnt Play Many Games These Days 1:01:42 - Josh Loves Shadow Of Mordor & War 1:02:10 - Q+A - How Was Josh’s Day Organised In A Pie Chart At Epic & Bethesda 1:04:45 - Pros & Cons Of Big & Small Studios/Star Wars Games 1:07:32 - Josh Loves & Hates The Industry/Story Of Soldiers In Afghanistan 1:11:24 - Josh Tells A Touching Story Of A Fallout Fan Who Died 1:16:41 - Outro

    1 h 19 min
  4. #194 -  GOG Interview On Game Preservation, DRM, Japanese Laws, Stop Killing Games.......

    17/08/2025

    #194 - GOG Interview On Game Preservation, DRM, Japanese Laws, Stop Killing Games.......

    GOG is a digital distribution platform with a mission to preserve video games. I spoke with 3 employees Piotr(Senior PR), Marcin (Senior Business Developer) and Adam(Technical Producer). #gog #gamepreservation #pcgaming SOCIAL MEDIA WEBSITE - https://www.gog.com/en/ X - @GOGcom NOTE: Unfortunately the guys had some technical and internet issues, so we needed to use Google Meet to record this so the audio quality and even the video feed arent up to my usual standard, this is also why the layout is different to my usual format. Apologies for this, the guys are keen to do another one at some point, so if you would like that then like this post. timestamps 00:00 - Intro 00:50 - FFVII Is The Best Game Ever/Why Final Fantasy Isnt On GOG Yet 03:29 - Japanese Publishers Are Coming Around To No DRM In Games 08:50 - Why No DRM Is Important/Games Are Aging Slowly 11:10 - Making GOG Viable For Publishers From A Cost Perspective 16:34 - Working Around The Rights/Japanese Rights Are Very Complicated 21:05 - GOG Preservation Program 27:05 - GOG Has A Small Amount Of QA People/GOG’s Internal Tools 31:48 - Simplying The Tools To Preserve Games 32:58 - GOG’s Thoughts On AI 36:01 - Working With Sony Was A Milestone/Japanese Publisher GOG Wants To Get 38:20 - Offline Launchers 40:20 - People Approaching GOG With Rights To Games/System Shock 2 43:29 - Gamers Care More About Gameplay Than Graphics Now 49:57 - Q+A - What Has Enabled GOG To Give Away Free Games On Twitch/Amazon Prime 52:34 - Q+A - Recreating Box Art & Manuals For Old Games 55:55 - Q+A - Will GOG Collaborate With Stop Killing Games Initiative 58:30 - Working With Politicians In The EU 59:10 - Most Important Lesson Piotr Learned From His Late Uncle(THIS IS FUNNY ASF LOL) 1:00:46 - Closing Comments

    1 h 2 min
  5. #193 - David O'Reilly Interview On GTA 6, GTA V, RDR2, Rockstar Games, Gameworld Art and AI.....

    27/07/2025

    #193 - David O'Reilly Interview On GTA 6, GTA V, RDR2, Rockstar Games, Gameworld Art and AI.....

    David O'Reilly is a former game developer who is best known for his work at Rockstar on GTA, RDR2 and GTA VI, yes you read that right he worked on GTA VI up until 2023 when he left the video game industry. He now has a Youtube channel where he reviews environmental art in games. David's Youtube Channel - https://www.youtube.com/@Game-World-Art #rockstargames #gta6 #rdr2 TIMESTAMPS 00:00 - Intro 01:30 - Having Imposter Syndrome Working At Rockstar 04:30 - Having A Good Manager 06:05 - Doing Caves For GTA V 08:29 - Doing Environmental Easter Eggs In Rockstar Games 10:11 - Rockstar Devs Dont Even Know Whats In Their Games At Release 12:53 - David’s Art On GTA VI/The Tech Process At Rockstar 15:01 - David Will Be Going Into GTA VI As A Fan 16:13 - David Hopes His Name Is In The Credits Of GTA VI 17:34 - Character & Environmental Artists Dont Work Together/Trevor Motion Capture Sequence 18:42 - Problems With Art In Ubisoft Games 20:59 - The Houser Brothers 23:11 - Why David Left Rockstar/Burnout 27:00 - Telling People You Worked On GTA 29:00 - David’s Youtube Channel 33:00 - How David Decides What Games To Play On Youtube 35:15 - Sending Devs To U.S. To Use For Reference Footage 39:15 - Different Leads For Each Rockstar Game/Changes In Development Processes 40:40 - Art Is Becoming More Specialized 42:30 - Benefits And Drawbacks Of AI On Art/Chat GPT 47:12 - GTA 7/GTA VI Trailer 49:00 - Difference Between Movie Trailers And Game Trailers 51:00 - How Rockstar Make Game Trailers/Reaction Internally To Trailers 53:15 - Assassins Creed/There Is More Potential For Games 57:30 - Q+A - How Great Does Your Portfolio Have To Be To Get Hired At Rockstar 1:00:31 - Why David Doesnt Have His Rockstar Art On Artstation 1:03:20 - David Wont Return To The Games Industry 1:04:46 - Q+A - What Is The Most Challenging Part Of Making Environments 1:06:53 - Q+A - How Much Freedom Are You Allowed On The Games 1:10:07 - Closing Comments/David’s Youtube Channel

    1 h 12 min
  6. #192 - Kurt Kuhlmann Interview On Elder Scrolls Lore, TES:VI, Starfield's Design And Fallout......

    12/07/2025

    #192 - Kurt Kuhlmann Interview On Elder Scrolls Lore, TES:VI, Starfield's Design And Fallout......

    Kurt Kuhlmann was a jack of all trades at Bethesda, he was one of the studios most proficient designers and writers, he's best known as the lore master of the Elder Scrolls #elderscrolls #starfield #fallout TIMESTAMPS 00:00 - Intro 01:06 - How Kurt Became The Lore Master Of The Elder Scrolls 06:26 - Maintaining The Lore 07:57 - Studying History At University/Why Kurt Went To Bethesda 09:40 - Evolution Of Quest/Narrative Design At Bethesda 10:50 - Using History To Influence Lore/Tolkien’s Influence 14:50 - Changing Writing Styles For Fallout 18:34 - Using Different Words And Thesaurus For Writing Elder Scrolls/Fallout 20:24 - The Evolution Of Voice Acting At Bethesda 24:39 - Limitations On Writing At Bethesda 26:30 - How Bethesda Changed As The Team Size Grew 29:35 - Kurt’s System Designer Role On Starfield 32:25 - Why Starfield Took So Long To Make 34:30 - The Creation Kit/Things Carried Over From Elder Scrolls/Fallout To Starfield 36:15 - Problems With Fallout 76 37:00 - Elder Scrolls VI Will Be Bittersweet For Kurt 39:17 - Fallout TV Show 40:36 - Lord Of The Rings Movies 42:38 - Todd Howard/Remote Work Benefited Starfield 49:30 - Q+A - What Is Kurts Ideal Sequel To Redguard? 51:14 - Q+A - What Makes The Elder Scrolls Feel Grounded 54:53 - Q+A - Does Kurt Prefer The Psychelic Lore Of Morrowind Over The European Style Of Oblivion 57:58 - Closing Comments/TES:VII/Morrowwind Remake Follow me on Social Media TWITTER -https://twitter.com/kiwitalkz Instagram - https://www.instagram.com/kiwi_talkz/?hl=en Discord - discord.gg/yWRCM2aDRT FACEBOOK - https://www.facebook.com/KiwiTalkz TikTok - https://www.tiktok.com/@kiwitalkz BlueSky - @kiwitalkz.bsky.social

    1 h 1 min

Descrizione

Podcast with various Video Game developers as well as other people involved in entertainment such as TV/Film

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