In Development

Perforce Software

Technical directors, pipeline specialists, and digital creators across games, media, and realtime visualization share how they actually solve production challenges. Host Jase Lindgren goes beyond marketing hype to deliver authentic conversations about the tools, workflows, and technical approaches that power today's most ambitious digital projects. Whether you're managing complex asset pipelines or optimizing collaboration systems, each episode delivers practical insights from industry veterans who understand the real technical hurdles you face. Join us for the production conversations you won't hear anywhere else.

エピソード

  1. Fail Fast, Fix Faster: Pipeline Wisdom from Halo Infinite to Virtual Production

    11月13日

    Fail Fast, Fix Faster: Pipeline Wisdom from Halo Infinite to Virtual Production

    From working on Halo Infinite and Age of Empires II to leading real-time research at Oscar-winning VFX studio DNEG, then founding Shiftstorm Entertainment and serving as Director of Engineering at ICVR, Luis Placid spans many creative industries. Luis joins Jase Lindgren to unpack the evolution of creative pipelines, the convergence of gaming and media pipelines, challenges re-educating artists on version control, and the power of failure as a learning tool. Jase and Luis dive into: Luis’s career journey from Apple to ICVRHow game engines like Unreal are transforming film and animation workflowsThe challenges of re-educating artists on version control and pipeline toolsWhy failure is necessary to innovation—and how to fail gracefullyAutomating repetitive tasks to free up creative energyThe “stinky diaper” effect: how small frustrations snowball into major pipeline inefficienciesHow to identify hidden workflow problems through observation and user empathyThe importance of domain-driven design and stakeholder collaboration This episode is a masterclass in creative tech leadership, packed with real-world stories, practical advice, and a few laughs along the way. Resources mentioned: Tools Tutorial Day: The System of Tools: Reducing Frustration in a Daily Workflow Designing the User Experience of Game Development Tools Speakers: Jase Lindgren, Sr. P4 User Advocate Luis Placid, Contract Engineering Director at ICVR, Founder of ShiftStorm Entertainment Get In Touch: E-mail: p4podcast@perforce.com LinkedIn: Linkedin.com/in/jaselindgren Find Us Online: Perforce.comPerforce.com/podcasts/p4/in-developmentLinkedin.com/company/perforce

    47分
  2. Ready or Not, Here Comes CI/CD: Build Systems for an Indie Sensation

    10月15日

    Ready or Not, Here Comes CI/CD: Build Systems for an Indie Sensation

    In this episode, Stephen Post, Technical Director at VOID Interactive, joins Jase for a deep dive into the technical evolution of Ready or Not, the acclaimed tactical shooter game. Stephen discusses the complexities of expanding their fully remote, globally distributed studio—from a small team of 9 to more than 75—covering key challenges such as: The process of expanding their technology stack and operational processes to support a growing player base and development needs. The strategies and tooling needed to enable seamless local development across a remote team, including custom workflows and version control practices. Transitioning from a homegrown build system to leveraging Unreal Engine’s advanced tools—Unreal Game Sync, Horde, and BuildGraph—for automation, integration, and scalability. The evolution of their CI/CD pipeline, including improvements in branch management, build reliability, and debugging efficiency. Whether you're a solo developer, technical lead, or project manager, this episode offers a candid and practical look at what it takes to scale a game—and a studio—without compromising on quality or agility. Speakers:     Jase Lindgren, Sr. P4 User AdvocateStephen Post, Technical Director at VOID Interactive Get In Touch: E-mail: p4podcast@perforce.com LinkedIn: Linkedin.com/in/jaselindgren Find Us Online: Perforce.comPerforce.com/podcasts/p4/in-developmentLinkedin.com/company/perforce

    1時間5分

番組について

Technical directors, pipeline specialists, and digital creators across games, media, and realtime visualization share how they actually solve production challenges. Host Jase Lindgren goes beyond marketing hype to deliver authentic conversations about the tools, workflows, and technical approaches that power today's most ambitious digital projects. Whether you're managing complex asset pipelines or optimizing collaboration systems, each episode delivers practical insights from industry veterans who understand the real technical hurdles you face. Join us for the production conversations you won't hear anywhere else.