I'm pivoting my hacking game Project Hack from Unity to web technologies—React, TypeScript, and Vite.
This shift lets players write JavaScript scripts to hack in-game, using the Monaco editor and a custom terminal. I'm building for desktop with Tauri and adding D3.js for network visualizations.
The game now supports multiple playstyles: click-based or code-based hacking. It's live on itch.io in early development. This approach eliminates engine constraints and accelerates feature development.
Check it out at projecthack.net and share your feedback!
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情報
- 番組
- チャンネル
- 頻度アップデート:隔週
- 配信日2026年2月1日 23:18 UTC
- 長さ13分
- エピソード77
- 制限指定不適切な内容を含まない
