UX Insights - User Experience Leadership and Strategy

Paul Boag

Need quick, actionable insights to sharpen your UX leadership and strategy? Short on time but eager to grow your influence? UX strategist Paul Boag delivers concise, practical episodes designed to enhance your strategic thinking, leadership skills, and impact in user experience. Each bite-sized podcast is just 6-10 minutes—perfect for busy UX leaders and advocates on the go.

  1. 1 DAY AGO

    Boosting UX Influence and Perception

    Last week, we talked about the key UX topics you need to educate your organization on. But education is just the foundation. Today we're diving into something equally crucial, boosting your influence and perception of UX within your organization. Changing your organization's culture to be more user-centric isn't a sprint. It's a marathon. I've learned this the hard way more times than I'd like to admit. When I first started trying to shift organizational thinking toward UX, I thought I could bulldoze through resistance with compelling presentations and undeniable data. That approach went about as well as trying to change the weather by shouting at clouds. The reality is that cultural change in organizations is genuinely challenging, and there are solid reasons why. Why organizational change feels impossibleMost organizations have what I call "change paralysis." The longer a company has existed, the more entrenched its current culture becomes. It's like trying to redirect a river that's been flowing the same way for decades. Possible, but requiring patience and strategy. The existing culture often directly clashes with user-centric thinking. I've seen companies where the quarterly targets obsession makes it nearly impossible to talk about long-term benefits like customer lifetime value or loyalty. These benefits take months or years to materialize, but if your leadership team only thinks in 90-day cycles, you're fighting an uphill battle. There's also a fundamental lack of understanding about UX value. Many organizations simply don't have a clear vision of how UX delivers business benefits. Without that foundation, any attempt at culture change feels like pushing against a wall. The art of culture hackingWhat we're really doing is hacking the organization's culture, reshaping it to foster behaviors that align with user experience values. This isn't about being sneaky. It's about being smart. Here's what I've learned works. Be subtle, not forceful. While you could try to force change through authority (if you have it), it rarely sticks long-term. The more forcefully you push, the more resistance you'll encounter. Think gentle river, not battering ram. Make incremental changes. If you're being subtle, you can't rush things. I constantly monitor what's working and what isn't, then adapt accordingly. Give people time to adopt changes before moving to the next thing. Otherwise, you'll overwhelm everyone and lose momentum. Sustain the effort. I've seen too many organizations start cultural changes with great enthusiasm, only to watch them fizzle out. Consistent, incremental improvement over a prolonged period is what creates lasting impact. Managing your expectationsDon't expect quick results, and don't despise small beginnings. At first, it feels like pushing a giant snowball. Exhausting and seemingly pointless. But once you build momentum, change happens faster and faster. The challenging part is that you're likely doing this culture hacking work on top of your regular responsibilities. It's demanding, especially at the start. Sometimes you need to step back from individual projects to focus on building that crucial momentum for change. Your next stepLook at your organization this week and identify one small, subtle change you could make that nudges toward user-centric thinking. Maybe it's asking one different question in a meeting, sharing one customer insight in a team chat, or suggesting one small process tweak. Start there. Culture change isn't about grand gestures. It's about consistent, thoughtful pressure applied in the right direction over time. What's the smallest change you could make this week that would plant a seed for user-centric thinking? Next week, we'll dive deeper into the specific techniques of culture hacking. The practical strategies for shaping a UX-friendly organization from within. I'll share the tactical approaches that actually work to create lasting cultural change.

    5 min
  2. 9 OCT

    Key UX Topics to Educate Your Organization On

    Last week, I talked about the importance of educating your colleagues on UX best practices and the different educational approaches you should consider. This week, I want to get more specific about what topics to prioritize when building your educational content. I take a pragmatic approach to this task because otherwise it can feel incredibly intimidating. Instead of creating a comprehensive UX curriculum covering everything under the sun, I focus on three targeted areas that will give you the biggest impact. Start with common mistakesThe first area I focus on is the errors I frequently see colleagues making when they try to do user experience work themselves. This is crucial because as we democratize UX across the organization, more people will naturally be attempting these activities and making predictable mistakes. For example, one mistake I see constantly is leaving user testing too late in the project, when it's expensive and difficult to make substantial changes. When I spot this pattern, I create educational content about early user research and testing, explaining the benefits and cost savings of getting feedback when you can still act on it. Address points of contentionThe second area covers topics where you see the most pushback and resistance from stakeholders. These are the friction points that cause arguments and slow down projects. A classic example is colleagues who want to start building without validating that there's a genuine user need for what they're creating. By creating educational material around user validation techniques, you can prevent these conflicts before they happen. Answer frequently asked questionsThe third area is simply the questions you find yourself answering over and over again. Things like "How do I run a survey to gather user feedback?" or "What's the difference between a usability test and user research?" Keep a running list of these questions, and you'll quickly see patterns emerge that are worth turning into educational resources. Build gradually, start strategicallyYour educational library will grow and evolve over time. You don't need everything in place to start. Just begin with the topics that come up most often, cause the most arguments, or trip people up most frequently. For user testing specifically, while you'll eventually want to cover everything from eye-tracking studies to advanced analytics, start with the quick wins. Focus on simple methods like 5-second tests, first-click tests, and analyzing heatmaps or session recordings in tools like Hotjar and Clarity. These require minimal time investment beyond analysis, making them perfect gateway drugs to more robust testing. Content writing is another excellent entry point. Unless you're working exclusively on apps, most digital services are content-heavy. Since many people are already creating content that directly affects the user experience, providing guidance here feels immediately relevant and useful. If your team needs deeper guidance on this topic, I offer a website content strategy workshop that covers everything from information architecture to quality control. Find natural entry pointsFinally, it also helps to find a natural entry point that resonates with people when educating. For example, I've found that stakeholders often want to know how to improve their search rankings, which gives you a perfect segue into topics like writing for the web and accessibility. When teaching accessibility, I always emphasize that it's not just about accommodating people with disabilities. It's about helping people with situational or temporary limitations too. Making things accessible improves usability for everyone, regardless of their cognitive or physical abilities. The beauty of this approach is that your educational material feels immediately practical rather than theoretical. People can see the direct connection between what you're teaching and the problems they're trying to solve. Remember, there's no shortage of UX topics you could cover. The key is starting with what people are actually asking about, what's causing friction in your projects, and what you find yourself explaining repeatedly. This ensures your educational material resonates with people and makes a real difference to how they work. Outie's AsideIf you run a freelance practice or agency, this same framework works brilliantly for client education. Track the mistakes you see clients making project after project. Document the points where you get the most pushback from stakeholders. Keep a list of questions clients ask repeatedly. Then turn those into educational resources you can share proactively. A simple guide on "How to write effective user research questions" or "Why we test prototypes before building" can prevent countless difficult conversations and project delays. Better yet, position this education as value-add rather than billable work. It builds trust, demonstrates expertise, and makes you indispensable. Next week, I'll dive into how to boost your influence across the organization and transform how UX is perceived company-wide. This is the final piece of becoming a true UX leader.

    4 min
  3. 2 OCT

    Education: Your Most Powerful UX Leadership Tool

    If I had to pick one part of this new way of working that matters most, it would be education. Education is what makes democratizing UX possible. It’s the lever that lets you scale your influence far beyond the handful of projects you can personally touch. When you invest in education, two things happen. First, you raise the profile of users across the organization. People begin to see what UX actually involves and why it matters. They notice the benefits of doing it right and the costs of ignoring it. The more you teach, the more people start thinking about users every day. Second, you empower your colleagues. Training gives them confidence to try UX activities for themselves. Suddenly, user research or testing doesn’t feel mysterious or out of reach. With a little support, they can make user-centered decisions without waiting on you. But the way you educate is just as important as the fact you’re doing it. Too many UX teams rely on just one approach (usually formal workshops) and miss the variety of ways people learn. Let’s break down some of the educational options available to you. In-depth learning through workshopsWorkshops are the backbone of most UX education efforts. Done in person, they create a sense of community. People ask questions, share ideas, and feel part of something bigger. That social energy makes the lessons stick. Remote workshops can work well too, but they’re more draining. Anything beyond 90 minutes and people’s attention starts to fade. So if you’d normally run a six-hour workshop in person, break it into four 90-minute online sessions. Shorter chunks keep people engaged and give them time to process. You can also turn workshops into self-learning experiences. That’s what you’re going through right now: a full-day session broken into smaller lessons you can dip into at your own pace. The trade-off is less interaction and community, but you gain flexibility. People can revisit the material whenever they need a refresher. Inspiration sessionsNot every learning opportunity needs to be deep. Sometimes, the goal is to spark interest and build momentum. Think TED Talk-style lunch-and-learns. Twenty minutes, some food, and a clear takeaway. You don’t have to be the only speaker either. Bringing in external experts adds credibility. People often pay more attention when the message comes from a known author or outside voice. Internal conferences can raise the stakes even further. I’ve run whole-day events with guest speakers and colleagues sharing UX success stories. The highlight was always group brainstorming: getting people to come up with ways to improve the user experience in their own areas of the business. It builds energy and creates advocates across the organization. Self-learning resourcesThe third piece of the puzzle is self-learning. Colleagues need practical guides they can turn to in the moment. Quick reference sheets on how to run a five-second test.Step-by-step instructions for creating a persona.Short videos showing how to use a research tool.Even simple checklists to make sure nothing important is missed.These resources remove friction. They stop people from giving up when they can’t remember how to do something. And they help embed UX into everyday practice. Putting it all togetherWhen you combine in-depth workshops, inspirational events, and self-learning materials, you create an ecosystem of education. Some people will dive deep, others will take small steps, but all will start to see UX as part of their work. That’s how you shift culture and make UX sustainable at scale. Outie’s AsideIf you run a freelance practice or agency, think about clients instead of colleagues. Education can be a huge differentiator. Offer training sessions as part of your projects. Share simple guides they can use once you’ve wrapped up. Run short webinars to keep them engaged between engagements. The more you teach, the more you’re seen as a trusted advisor rather than a pair of hands. Your Action StepPick one education format you’re not currently using. Maybe it’s a short reference guide, a 20-minute lunch-and-learn, or a recorded walkthrough of a tool. Create it this month. Don’t overthink it. Even something small can kick-start momentum and prove the value of making education part of your role. In the next lesson, we’ll look at what content to include in these formats so your education efforts really stick. Talk soon, Paul P.S. You can learn more about how I approach education and training here.

    4 min
  4. 25 SEPT

    How to Handle Objections to Democratizing UX

    As I said in the last lesson, shifting responsibility for user research, testing, and prototyping onto colleagues won’t land smoothly with everyone. It’s a big ask. To make progress, you need to get ahead of objections: both the ones people voice and the ones they keep to themselves. When I coach teams through this transition, I encourage them to start conversations by acknowledging concerns upfront. A simple line like, “I know some of you might have concerns about this approach, so let me share a few thoughts before we dive in” takes the sting out of resistance. It is tempting to avoid focusing on the objections for fear that you will plant them in people's minds. However, in my experience, you're better off getting ahead of these things. Because once somebody expresses an objection, they tend not to back down. However, if you raise the issue first, then they can choose not to pursue it further. Here are the most common objections you’re likely to face and a few hints on how to address them. This isn’t an exhaustive list and you will need to customize your responses to suit your audience and situation. However, they should point you in the right direction. “I don’t have time to add UX activities.”Lightweight UX techniques save time by catching issues early and reducing endless revisions later. A five-minute sketch or quick test can prevent weeks of rework. “This is your job, not mine.”UX is everyone’s responsibility. Just as safety isn’t only the job of the health and safety team, user experience can’t sit in one silo. Your team provides guidance and oversight, but the workload must be shared if projects are to succeed. “UX isn’t in my job description.”Point out that creating a good user experience is baked into every role that shapes products and services. It’s not an add-on. Instead, it’s a fundamental part of doing any job well. “I’m not a UX expert. Won’t quality suffer?”Right now, many projects get little or no UX attention because your team is overstretched. Equipping colleagues to do the basics raises the overall standard. You’ll still be there to provide coaching and set guardrails. “UX will slow projects down.”In fact, the opposite is true. Without UX input, teams burn time in debates and rework. Suggest piloting the approach on one project, if it doesn’t help, they don’t need to continue. “We’ve always done it this way.”User expectations have shifted dramatically. As IBM notes, “A user’s last best experience becomes their minimum expectation.” The old way can’t keep up with rising standards. “This will require extra resources.”You’ll provide templates, tools, and training. The only added resource is a little attention, which quickly pays for itself in smoother delivery. “I don’t want to be accountable for UX outcomes.”Reassure colleagues that the UX team retains overall responsibility. Their role is to contribute, not to carry the full weight. You remain the safety net. Objections are normal. Treat them as signals of what colleagues need to feel safe trying something new. Anticipate them, respond clearly, and keep the tone supportive rather than defensive. In the next lesson, we’ll explore the resources, support services, and educational materials that make this shift stick. Talk soon, Paul

    4 min
  5. 18 SEPT

    Introducing UX to the Wider Organization

    In the last lesson, we explored how your own team needs to embrace a new role if you want to escape being treated as the “UX service desk.” But even if your team makes that shift, it’s not enough. The truth is, you’ll never have the time or resources to handle every touchpoint yourself. If you want user experience to really scale, you need to equip others across the organization to share the load. That doesn’t mean they all become professional UX designers. It does mean they start taking more ownership of UX decisions in their projects. Let’s recap why this shift is necessary before exploring what usually trips people up, and how to make those first moves without overwhelming anyone. Why Democratize UX?It’s worth repeating myself, because this is so important: trying to do all the UX yourself is unsustainable. There are three strong reasons to start sharing responsibility: Resource limits. Even the best-staffed UX teams can’t cover every product, campaign, or digital touchpoint. Democratization is the only way to scale.Organizational understanding. If you’re the only one making user-centered decisions, the wider company never develops a shared appreciation of UX. It stays siloed.Bigger priorities. There are always strategic tasks (building a design system, auditing user journeys, or shaping long-term vision) that you never get to because you’re tied up executing.Framing democratization this way helps people understand it’s not about “pushing work off your plate.” It’s about removing bottlenecks, growing organizational maturity, and freeing you to work on what matters most. How We Get in Our Own WayThe hardest part isn’t colleagues resisting. It’s us. UX practitioners often sabotage democratization without realizing it. Two impulses in particular are dangerous: Criticizing too quickly. When someone outside the team tries to run a survey or sketch a wireframe, it won’t be perfect. But if your first instinct is to point out everything they got wrong, you kill their enthusiasm. A better approach is to acknowledge the effort and celebrate progress. Say something like, “This is a great first step. If you’d like feedback for next time, I’d be happy to help.” That way, they feel supported rather than embarrassed.Overcomplicating everything. We’ve spent years learning best practices and it’s tempting to throw the whole textbook at people. But colleagues don’t need a degree in cognitive psychology to clean up a page layout. They need a single, simple heuristic to get them started.A Simple ExampleWhen I help colleagues design a page, I don’t lecture them about cognitive load, working memory, or progressive disclosure. Instead, I give them three simple questions to ask of every element: Can I remove this?If not, can I hide it?If not, can I shrink it?That’s it. Just those three steps. Do they capture the full depth of interface design? Of course not. But they create cleaner, clearer pages almost immediately. And crucially, they give people confidence. Once they’re comfortable with the basics, you can gradually introduce more advanced principles. The lesson here is to resist the urge to teach everything at once. UX is a huge field. Break it down into simple, usable steps that colleagues can actually apply. Start Small and Be StrategicAnother trap is trying to democratize UX across the whole organization in one go. That never works. You’ll meet too much skepticism and spread yourself too thin. Instead, handpick your first allies. Look for: People who already value UX. They’re the low-hanging fruit. Work with them and they’ll amplify your message.People who keep asking for your help. They’re motivated and will gladly take on more if you support them.People who feel the pain of poor UX. Marketing and customer support teams often fit here. They see first-hand the cost of bad experiences and are desperate for change.Invest heavily in these groups. Coach them. Provide resources. Sit with them through their first few attempts. Make your support visible. What happens next is important. Others will see the attention these teams are getting and want it too. When someone asks, “Why are you spending so much time with them?” you can respond, “I’d be glad to help you in the same way.” That’s how momentum builds naturally. Setting ExpectationsI’m not suggesting you walk into the next all-hands meeting and declare, “From now on, everyone is a UX practitioner.” That’s a fast way to scare people off. Instead, quietly build up examples of collaboration that work. Share success stories. Point to teams who ran a quick test or applied a simple design heuristic and saw results. Gradually, the narrative shifts. UX stops being “that team over there” and becomes “something we all do, with expert guidance.” You’ll still face objections along the way; about time, skills, or risk. That’s normal. In the next lesson, we’ll explore the most common pushbacks you’ll hear and how to respond without losing momentum.

    5 min
  6. 11 SEPT

    Helping Your Team Embrace a New UX Role

    As I said in the last lesson, if your team doesn't change how it works, nobody else will either. This shift is not easy. It means asking your people to take on a very different role from what they're used to. The transformation has four pillars: Providing consultative services across the organization without owning every deliverableCreating resources like design systems and user research that others can useEnforcing standards and compliance with UX best practiceEducating colleagues so they can apply UX principles in their own projectsIt's no surprise that some team members might push back with, "I didn't sign up for this." Many enjoy building interfaces and being hands-on. But this new approach solves many of the frustrations they already face. Why the Shift Benefits Your TeamWhen I talk to designers about this change, I highlight several benefits: Greater influence at a strategic levelWhen your team steps back from just making screens, they get a seat at the big table. Instead of being brought in after decisions are made, they start helping shape the direction of products from day one. It's that shift from "make this pretty" to "help us figure out what to build" that most designers are secretly hoping for. Stronger career progression and better salariesLet's be honest - the ceiling for implementers is lower than for strategists. When your team becomes internal consultants and educators, they develop leadership skills that open doors to senior roles. I've seen designers nearly double their salaries by making this transition. The market values those who can guide others more than those who just deliver pixels. The chance to work on foundational projects like design systemsInstead of redesigning the same button for the fourteenth time, your team gets to build the systems that make those repetitive tasks unnecessary. Creating design systems, research repositories, and educational resources is deeply satisfying work. It's like building a machine that keeps producing value long after you've moved on to the next challenge. Less repetitive work and more variety in day-to-day tasksNo more spending six weeks on dropdown menus. This new approach means your team might facilitate a workshop on Monday, review designs on Tuesday, train colleagues on Wednesday, and develop standards on Thursday. The variety keeps things fresh and helps prevent burnout. I've noticed teams working this way seem genuinely happier. They're solving problems rather than just implementing solutions. That doesn't mean the change will be painless, but it does mean there are real rewards for embracing it. How to Support Your TeamYour job is to make this shift possible. That means three key things: Build confidence and provide supportThe biggest hurdle for most teams is simply believing they can do it. Be there alongside them during those early workshops, training sessions, and stakeholder meetings. Show them how it's done before asking them to take the lead. Shield them from organizational politicsWhen your team shifts their role, you'll inevitably hear complaints like, "Why aren't they building this for us anymore?" or "We need them to just make the screens, not tell us what to do." Your job is to absorb those questions yourself while your team gains confidence. Be the buffer that gives them space to grow into their new responsibilities without constantly defending themselves. This means taking some heat yourself, but that's part of leadership. Invest in proper training and resourcesNew roles demand new skills. That includes facilitation, coaching, documentation, and influence without authority. Make sure your team has access to the resources they need. This doesn't always mean expensive courses. Peer mentoring, shadowing opportunities, and practice sessions can be just as valuable. The key is to acknowledge that you're asking them to develop a different skillset and giving them the time and support to do so. Involve Them in Defining the New RoleThis can't be a top-down mandate. Invite your team to help shape what this transformation looks like. Rather than imposing changes, help them think through and adopt this new role themselves. Encourage them to imagine new possibilities by asking questions like: What would you want others to do differently if you had full control? This helps establish the standards they'd like to create.What resources or tools would you love to create for the organization? This identifies opportunities for building systems and repositories they're passionate about.What skills do you wish colleagues had that would make collaboration easier? This reveals educational initiatives your team might lead.What work would you gladly stop doing if you could? This clarifies which services they'd prefer to guide rather than execute.This isn't just consultation. It's a way to create excitement and ownership. When people help design their own future, they're far more likely to embrace it, even when it's challenging. Start Small and Learn TogetherDon't expect everything to change at once. Start by ringfencing one day a week for strategic work. Encourage lunch-and-learn sessions, create space for peer mentoring, and celebrate small wins. Most of all, take your team with you. If you don't, you'll be battling resistance on two fronts: inside and outside your group. In the next lesson, we'll look at how to democratize UX across the wider organization, turning colleagues into active participants in the process.

    6 min
  7. 4 SEPT

    From Colleagues to UX Practitioners

    So far, we’ve explored why you can’t possibly implement every user experience yourself and how to scale your influence through services, resources, and standards. Those are essential, but they won’t solve the whole problem. Here’s the sticking point: your colleagues aren’t UX practitioners. And if we’re honest, most of them don’t particularly want to be. They see UX as your job, not theirs. Left unchecked, that dynamic leaves you as the bottleneck every time. To truly scale UX, we need to turn colleagues into active participants in the design process. That’s about more than handing them a playbook, it’s about shifting how they see their role. Three Shifts That Make Colleagues UX PractitionersBefore we look at the practicalities, let’s break down the three changes that will set you up for success. Transforming Your TeamRight now, your team is probably treated like a service desk. Others delegate UX work your way with the expectation you'll simply execute their requests. As long as that dynamic continues, they've got zero motivation to develop UX skills themselves. To change things, you need to step back. Redefine your role so you’re less about implementation and more about enabling. That might mean saying “no” to certain requests or redirecting colleagues to resources rather than solving problems yourself. At first, that feels uncomfortable. But without this step, nothing else sticks. Democratizing Ownership of UXThis is a hard one for perfectionists. If you want others to take responsibility, you have to let go of complete control. That means colleagues will sometimes make decisions differently than you would. They’ll cut corners. They’ll miss nuances. But that’s okay. Progress beats perfection. Your job becomes ensuring they have guardrails (principles, standards, and lightweight processes) so their work lands in the right ballpark. Over time, consistency will improve, but only if people feel ownership from the start. EducationFinally, there’s the piece I teased earlier when I outlined your role: education. Colleagues won’t suddenly know how to run a usability test or sketch a wireframe. They need skills and, just as importantly, confidence. This is where workshops, training sessions, lunch-and-learns, and simple how-to guides come in. The goal isn’t to turn everyone into full-time UX designers. It’s to equip them with just enough knowledge to make user-centered choices in their everyday work. Outie’s AsideIf you’re a freelancer or agency owner, this dynamic plays out with clients too. They’ll happily leave all UX thinking to you unless you actively invite them in. That might mean coaching a client through a design sprint instead of running it solo, or providing them with a template to test their own ideas. It’s not about doing less work; it’s about shaping the relationship so clients share ownership. That shift is what transforms you from a vendor into a trusted partner. Where We Go NextOver the next several lessons, we'll be exploring all three areas we just discussed: Transforming your teamDemocratizing ownership of UXEducationIn the next lesson, we'll start with the most important piece: transforming your own team. Because if you don't change how you work, nobody else will change either. Talk soon, Paul

    4 min
  8. 14 AUG

    Build Your UX Shield: Policies That Deflect Drama and Defend Standards

    Build Your UX Shield: Policies That Deflect Drama and Defend StandardsLet’s be honest. Policies and procedures aren’t exactly the stuff of design conferences or portfolio showpieces. But when it comes to influencing your organization at scale, they’re one of the most powerful tools you’ve got. In fact, if you do nothing else from this course, implementing even a handful of UX policies will make your life easier, your decisions more defensible, and your stakeholders more cooperative. Let me show you why. Why Policies Matter More Than You ThinkPolicies give you a way to shape behavior without having to show up in every meeting or fight every battle. They're like pre-agreed rules of engagement that help avoid awkward conversations or power struggles. Without them, every decision becomes a negotiation. With them, you shift from arguing your opinion to simply pointing to shared expectations. Here's why they’re so effective: They’re one step removed – Policies let you avoid head-to-head conflict. You're not saying no, the policy is.They aren’t personal – They remove emotion from decisions. It's not about you, it’s about following a standard.They demonstrate professionalism – Having documented policies signals maturity and reliability. You’re not just winging it.Two Types of Policies, Two Types of PowerNot all policies are created equal. Some you can implement today. Others require broader buy-in. Here’s how to tell them apart: Working PoliciesThese are about how you work: your own internal guidelines and expectations. You don’t need permission from the wider organization to adopt them, just support from your line manager. They might include: How stakeholders should request work from youWhat project stages you follow (e.g., discovery, prototyping, testing)What kind of research or testing you always includeHow feedback is gathered, resolved, or escalatedWhat stakeholder involvement looks like (e.g., mandatory participation in user research)These help you define boundaries and manage expectations, especially when requests come flying in from all directions. Organizational PoliciesThese affect others more directly, and you'll need buy-in from leadership or cross-functional teams to adopt them. They could cover: Minimum UX testing before product releasesContent rules or accessibility standardsWho gets to make design decisions (and on what basis)Prioritization frameworks for UX improvementsResearch or compliance requirementsYes, these take longer to get approved, but they provide long-term benefits. They embed UX best practices that last beyond your team. How to Write a Good PolicyPolicies don’t need to be long. In fact, the best ones are short, sharp, and based on logic everyone can follow. A simple if–then format works beautifully: “If a stakeholder hasn’t observed user research in the past 6 weeks, then they cannot act as a primary decision-maker on the project.” That’s an actual policy used by the UK’s Government Digital Service. It’s clear, fair, and easy to enforce. Once you’ve drafted something in plain language, you can always use ChatGPT or similar tools to polish it into more formal language if needed. Don’t let perfection get in the way of progress. A rough Google Doc of 3–5 working policies is a great start. Outie’s AsideIf you run a freelance practice or agency, you might think policies sound a bit bureaucratic. But they can be a lifesaver, especially when dealing with clients who want everything yesterday and expect UX magic on demand. Try developing your own internal working policies, like what you require from clients before starting work (e.g., user interviews, existing data), or your process for revisions and testing. These help you stay focused and reduce friction. You can also use policies to educate clients subtly. Add a policy to your proposals or onboarding docs that says something like: “All new features must undergo at least one usability test before release.” It’s not a demand. It’s how you work. And it positions you as the expert, not just a designer-for-hire. Your Action StepPick one area of friction in your work (maybe it’s rushed feedback or lack of research involvement) and write a working policy for it. Keep it simple. If–then is your friend. In the next email, we'll look at probably the most powerful policy of them all: how to prioritize your work. It's one of the most powerful ways to stop reactive work and start being more strategic with your UX efforts. Talk soon, Paul

    5 min

About

Need quick, actionable insights to sharpen your UX leadership and strategy? Short on time but eager to grow your influence? UX strategist Paul Boag delivers concise, practical episodes designed to enhance your strategic thinking, leadership skills, and impact in user experience. Each bite-sized podcast is just 6-10 minutes—perfect for busy UX leaders and advocates on the go.

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