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Tools and APIs required to build applications for the iPhone and iPad platforms using the iOS SDK. User interface design for mobile devices and unique user interactions using multi-touch technologies. Object-oriented design using model-view-controller paradigm, memory management, Swift programming language. Other topics include: object-oriented database API, animation, mobile device power management, multi-threading, networking and performance considerations.

Developing iOS 11 Apps with Swift Stanford

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Tools and APIs required to build applications for the iPhone and iPad platforms using the iOS SDK. User interface design for mobile devices and unique user interactions using multi-touch technologies. Object-oriented design using model-view-controller paradigm, memory management, Swift programming language. Other topics include: object-oriented database API, animation, mobile device power management, multi-threading, networking and performance considerations.

    Lecture 17 Slides

    Lecture 17 Slides

    • video
    17. Core Motion and Camera

    17. Core Motion and Camera

    Paul Hegarty introduces Core Motion – detecting the position and movement of the device – and then does a demo with Gravity-Driven Playing Card. He then covers taking pictures within your app.

    • 1 hrs 15분
    Lecture 16 Slides

    Lecture 16 Slides

    • video
    16. More Segues

    16. More Segues

    Paul Hegarty talks about modal, popover, unwind, and embed segues.

    • 1 hrs 15분
    Lecture 15 Slides

    Lecture 15 Slides

    • video
    15. Alerts, Notifications, Application Lifecycle

    15. Alerts, Notifications, Application Lifecycle

    Paul Hegarty covers alerts and action sheets, notifications and KVO, and the application lifecycle.

    • 1 hrs 20분

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