3 Wise DMs

The 3 Wise DMs

3 Wise DMs is a podcast for dungeon masters (for Dungeons & Dragons) and game masters (any other RPG) with problems. And when we say problems, we don’t mean the kind of things you find answers for in the gamebooks. Think of it as a gaming philosophy show with a strong emphasis on applied knowledge. We all want to be great DMs, so what do we do to try to get there?

  1. 07/12/2025

    Crafting Your Unique Realm: Build the Best Factions in D&D

    We continue to drive down deeper into our real-time worldbuilding experiment armed with the comments of our listeners. One of the best things you can build for your campaign to feel real and immersive is by creating factions. Groups and organizations that have their own motives and goals that are distinct from the players. This creates inciting incidents, backstory fodder, and moving parts that conflict with the characters and create impetus for adventure. In this episode, Tony, Chris, and Dave finally begin discussing the biggest faction, and the inciting incident for the Boomtown setting, the shadowy conglomerate from the east coast of the world that is the driving force behind gathering the newly discovered ancient magical technology.  Make sure to Join the Conversation! 4:05 We begin with some possible ways this conglomerate might be formed and their motives. 6:45 It’s important to create the floor for the overall campaign setting. 10:00 The concept of the theocracy of the “Divine State” begins to take shape. 12:35 The main fulcrum of your campaign setting. DM Dave posits the struggle between religion and faith. 17:50 The beginning of the idea of the conglomerate as a “Triumvirate”: Religion, Commerce, and Military. 21:24 The need for a break in time in history: The Cataclysm, The Calamity, The Doom of Valyria, etc. 23:50 The internal struggles of the Triumvirate create more adventure hooks. 25:10 Factions that develop because of opposition to the Triumvirate. 35:45 Answering who these other factions are changes the campaign setting: Technological Magic vs Inherent Magic and Power. 40:25 The Triumvirate is human-centric. Boomtowns are plural societies. 6:35 Final Thoughts.

    49 min
  2. 14/09/2025

    Join the Ultimate D&D Experience: Real-Time World Building!

    Worldbuilding. It’s one of the most talked about aspects of running TTRPGs, as it is the sandbox into which you will throw your party to adventure in. We’ve talked about tips and tricks in past episodes and articles, and have come down on both sides of the debate surrounding how much to do with a focus totally on your specific table and party. However, in this episode, Tony, Chris, and Dave have decided to become a bit more involved with a new experiment that we cooked up. Something that has never been done on 3WD before – we’re going to start building a new world live! In real time, we begin asking the questions that will shape our new creation. As this is a show by DMs for DMs, we’re adding another aspect. YOU! We’re asking you to share in the brainstorm and offer ideas. So, tune in now as 3WD starts building a whole new world! 1:40 Introduction of our new experiment. Reach out to 3wisedms@gmail.com with your ideas and votes! 3:40 Low Fantasy? High Fantasy? Low Magic? High Magic? What do we mean by this. 7:40 Is our world completely new or a version of Earth (i.e. Middle Earth, The Dying Earth, Shannara)? 9:50 DM Tony’s idea of “High Magic” – a return to Greyhawk. 11:50 The concept of “starting small.” 13:35 What type of story does this world support? And can a world support ANY story? 16:35 Building a world that was our Earth (at some point) lends a sense of familiarity when you’re building your new world. 18:40 Towns? Cities? States? Kingdoms? 22:53 The archetypes and Tropes of stories. We ALL steal. 28:30 People will eventually congregate. The history of the world can’t always be “Mad Max”. 31:35 Looking to history. 36:00 Final Thoughts.

    43 min

About

3 Wise DMs is a podcast for dungeon masters (for Dungeons & Dragons) and game masters (any other RPG) with problems. And when we say problems, we don’t mean the kind of things you find answers for in the gamebooks. Think of it as a gaming philosophy show with a strong emphasis on applied knowledge. We all want to be great DMs, so what do we do to try to get there?

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