The Whispering GM

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Reviews, Rants, and Old School Gaming

  1. hace 2 días

    Emergent Play and Hooking your Players

    -- Description -- An emergent narrative game can be beautiful - with players choosing their own motivations, with the characters planning and executing their own ambition, and with the dice deciding the outcomes. But an emergent table is a cultivated experience: one not everyone has figured out how to manage - and not one in which everyone has been able to play! What is the problem blocking a table from an emergent game style - and what can you do to fix it? Like what you're hearing? Visit the blog: (https://clericswearringmail.blogspot.com/) Want to get in on the conversation, yourself? Send in a voicemail on SpeakPipe: (https://www.speakpipe.com/WhisperingGMPodcast) ...or come hang out with all of us on Discord: ⁠(https://discord.gg/kQnrK4YCCn) -- Show Notes -- 00:00 - Intro 01:05 - The Problem of Engagement 02:20 - What is "Emergent Play"? 06:53 - Leveraging Player Motivation - not Player Character Motiviation 08:58 - Crafting Player Hooks 13:47 - Ongoing Engagement 17:54 - Counterpoint: Why Play an Adventure Game if you Don't Want to Adventure? 20:05 - Pitfalls to Avoid 30:35 - Immediate Engagement: Starting Your Campaign 38:12 - In Conclusion 38:53 - Benediction: Streets of Lima 56:09 - Outro 57:14 - Theme -- Links -- * Nobleshield on X: (https://x.com/Nobleshield/status/2076759240283435166) * Don't Fudge the Dice (In Defense of the Screen): - YouTube: (https://youtu.be/vSyPOM-qw3E?si=BUCTfOlvra0-dZOR) - Spotify: (https://open.spotify.com/episode/5ulS8YKmSqQFjrT3KWEgaR) * Purple Druid (Wargame Culture): - Substack: (https://substack.com/@wargameculture) - YouTube: (https://www.youtube.com/@WargameCulture) * Best Diablo: (https://www.gog.com/en/game/diablo) * Treasure Planet: (https://www.imdb.com/title/tt0133240/)

    Emergent Play and Hooking your Players

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Reviews, Rants, and Old School Gaming

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