238 episodes

Sacred Symbols: A PlayStation Podcast is a weekly show all about PS5, PS4, PS Vita, and PSVR. Co-hosted by games industry veteran Colin Moriarty, comedian Chris "Ray Gun" Maldonado, and Dustin Furman, Sacred Symbols aims to both inform and entertain, going through the news of the day, scouring the most recent games, and taking plenty of questions and comments from the audience. New episodes post each Monday. To get early access to each episode, support the show on Patreon at patreon.com/laststandmedia.
We wanna make the podcast even better, help us learn how we can: https://bit.ly/2EcYbu4 
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Privacy Policy: https://www.studio71.com/us/terms-and-conditions-use/#Privacy%20Policy

Sacred Symbols: A PlayStation Podcast Last Stand Media

    • Video Games

Sacred Symbols: A PlayStation Podcast is a weekly show all about PS5, PS4, PS Vita, and PSVR. Co-hosted by games industry veteran Colin Moriarty, comedian Chris "Ray Gun" Maldonado, and Dustin Furman, Sacred Symbols aims to both inform and entertain, going through the news of the day, scouring the most recent games, and taking plenty of questions and comments from the audience. New episodes post each Monday. To get early access to each episode, support the show on Patreon at patreon.com/laststandmedia.
We wanna make the podcast even better, help us learn how we can: https://bit.ly/2EcYbu4 
For advertising opportunities please email PodcastPartnerships@Studio71us.com   
Privacy Policy: https://www.studio71.com/us/terms-and-conditions-use/#Privacy%20Policy

    #238 | Ad Astra

    #238 | Ad Astra

    Long-percolating rumors have been confirmed: Housemarque's wonderful third-person PS5 shooter Returnal is headed to PC, and you're going to need a beefy rig to enjoy all it has to offer. But not all is well in the stars. Krafton's The Callisto Protocol, released in December to middling reviews, was also met with soft sales. Somehow, the publisher spent something like $160 million over three years making the game, and the project is very much in the red. How could things have gone so poorly for such a promising title? And how is it possible that something like Callisto cost literally 10 times what it took for Remedy to make Control, and five times what they're spending on its sequel? Tons of sales data, discussions about Atomic Heart and Hogwarts Legacy, and more round out this week's news offerings, as we then delve into listener inquiries from Patreon. Should we expect Sony to make more acquisitions this year? Are recent layoffs at Microsoft at all emblematic of issues with the Xbox brand? Is the end nigh for GameSpot and Giant Bomb? Will one listener ever find out who the mystery person in the bathroom was? You know, the one listening to Sacred Symbols while doing his business?

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    • 3 hrs 33 min
    #237 | Fading Ubiquity

    #237 | Fading Ubiquity

    Not too long ago, Ubisoft was one of the most powerful publishing entities in all of video games. Today, it's a beleaguered entity haunted by an absurdly high headcount and a development pipeline ill-suited for modern trends. The result has been an in-progress collapse notable enough to warrant an extensive update from the company itself, alongside a flurry of cancelled projects and ominous adjusted financial expectations in a worsening economy. The long and the short is: Ubisoft has big changes coming, and we're eager to talk about all that's gone wrong, and what may go right in the future. Other news includes rumors of a second party People Can Fly-developed shooter for PS5, the faux story about vertical PS5s breaking, and the embarrassing Limited Run Games fiasco, plus more. We then end this week not as we traditionally do -- with six questions from the audience -- but rather with our Game of the Year awards, the most prestigious and important you can possibly imagine. We also focus-in on a listener who wrote in about his teeth-brushing habits, and... well... we'll leave it for the show.

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    • 3 hrs 39 min
    #236 | Science Is The Captain

    #236 | Science Is The Captain

    It's easy enough to forget (especially these days) that Sony is, first and foremost, an electronics company. So perhaps we shouldn't be surprised that the company showed up to CES not only to show off its upcoming PlayStation VR2, but also something brand new: A fresh controller codenamed Project Leonardo, one designed with maximum accessibility in mind. By leveraging the power of tech, video games can reach even more people if they simply cater to them, and when it comes to the disabled, Microsoft proved nearly five years ago that their so-called adaptive controller represented something real. It's finally time for Sony to follow suit. Plus: PlayStation 5 surpasses 30 million units sold, The Last of Us: Factions gets teased yet again, Hitman turns into the World of Assassination, and more. Then: Listener inquiries! Is gaming culture broken? How important was Shuhei Yoshida to PlayStation's first party output? When can we expect to (at last!) play Six Days in Fallujah? Is hand sanitizer essential, or a prophet of dryness?

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    • 4 hrs 17 min
    #235 | Our Most Anticipated Games of 2023

    #235 | Our Most Anticipated Games of 2023

    2022 is but a fleeting memory. Thus, as the calendar turns over, we thought it would be best to look ahead. As is our tradition, it's time for Sacred Symbols to talk about our most-anticipated games of the next 12 months. 2023 is shaping up to be a far, far stronger year than 2022, an especially bold proclamation considering we know virtually nothing about what's coming from either first or second party. Indeed, none of our 15 selections are PlayStation-published games, but -- naturally -- all of them are coming to PS5, PS4, or both. Without further ado, we present to you the upcoming adventures that've piqued our interest the most.
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    • 1 hr 34 min
    #234 | Our Favorite PlayStation Moments of 2022

    #234 | Our Favorite PlayStation Moments of 2022

    It's time once more for our annual Sacred Symbols tradition: Recounting and discussing the most memorable and interesting moments from the last 12 months of PlayStation. The reality is, this year was quiet on the first and second party front, at least when it comes to news (the games were dope, as always). But much happened that's worth going over again: Sony's acquisition of Bungie, Haven's potential promise, PS+'s struggles, and more. Then, there's everything in orbit around PlayStation: The Abandoned saga, Cyberpunk's revival, Square Enix's firesale, EA's gambit with Koei Tecmo, and so much more. We appreciate your support, as always, on Sacred Symbols. Happy Holidays!

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    • 1 hr 54 min
    #233 | Force Feed

    #233 | Force Feed

    Word of a third core The Last of Us game emanates from a reliable film industry-based source. If true, The Last of Us: Part III is one of at least two games in-development at Naughty Dog, news that is being met with equal parts excitement and disappointment. With other happenings pointing towards a God of War TV show at Amazon, and with so much of Sony's strategy seemingly relying on PlayStation's existing IP, it makes sense to wonder something very simple: Where are the new could-be franchises? When it comes to AAA fare, we've gotten one from the first and second party in PlayStation 5's entire lifecycle to date in the form of Returnal. Should we be concerned? Or should we put our faith into a brand that -- let's be honest -- has largely treated us very well over the last decade-plus, particularly when it comes to what matters most. Other news this week includes official word of the Final Fantasy Pixel Remasters' imminent PS4 release, the announcement of Ys X: Nordics, the exit of one of Media Molecule's co-founders from the studio after 16 years, and much more. Listener inquiries wrap things up as always, touching on topics like noisy controllers, the proper way to play Death Stranding, the commercial triumph of Sonic Frontiers, and a compelling suggestion that Chris may in fact be a time traveller with an uncanny predictive flair.

    This episode is sponsored by BetterHelp. Give online therapy a try at https://www.betterhelp.com/sacred and get on your way to being your best self

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    • 4 hrs 47 min

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