Join Alanah Pearce (games media), Troy Baker (voice actor), Mike Bithell (game director), and Austin Wintory (game composer) as they talk about all the games, movies, TV and 'whatever else' they've experienced that month, from four unique perspectives in the games industry.
How To Work in Games
This week, we talk about agents, work ethic, and how to grow in competitive parts of the industry like voice acting, composing, and media.
We Let Austin Talk About Music
ALSO: discussions of if people are excited about next-gen and what having multiple physical units means for developers.
Mike Released a New Game!
The title says it all. Or does it? Probably not. Tangents. And I still don't think we talk about the topic until like 20 minutes in.
How Developers Take Feedback
Mike gave a few people codes for his new game, Austin got a dog, and Troy took a really good shower!
Mike Announced A Video Game
On this week's episode, we talk about the Queen. And the government. But mostly Mike's new game, and the process of an indie in 2020.
Live PAX Special!
This week, we do the podcast as a PAX panel that's full of trips down memory lane, our first Q&A, and also: why do people like Dune?