286 episodes

Jef and Jon review old roleplaying games

System Mastery Jef Aldrich and Jon Taylor

    • Leisure
    • 5.0 • 1 Rating

Jef and Jon review old roleplaying games

    276 - Muse

    276 - Muse

    Who would have thought this weird little collaborative storytelling shared narrative exercise game could be so divisive? We discuss Muse, a game that uses cards and tokens and lots of paper to help you and your group tell a story and definitely not make everyone hate each other, at all.
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    • 1 hr 15 min
    275 - Aria: Canticle of the Monomyth (Part 2)

    275 - Aria: Canticle of the Monomyth (Part 2)

    Fine, we finished it. This was truly just an awful thing to keep reading through, I think it's been a while since we've both been this angry. Anyway, if you come support us on Patreon to hear the bonus content, we couldn't be assed to make Aria characters. They suck. So we made characters in the game LIFTS instead, which doesn't suck. This is your update on that topic.
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    • 1 hr 13 min
    274 - Tower 22

    274 - Tower 22

    Yeah yeah, we hit pause on Aria, we just couldn't deal with that noise anymore. Instead, it's time to dive into the ever-generous well of dumb OGL titles, with this bizarre 2002 Fantasy Strike classic, in which the authors really really want you to know about beach lifeguards and how important and cool and... military they are.
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    • 1 hr 15 min
    273 - Aria: Canticle of the Monomyth

    273 - Aria: Canticle of the Monomyth

    Show update first, everything's been a bit late because of travel and the deadly scary norovirus, which isn't pretty. Sorry about that. Show news on this episode? The sound a shudder that indicates a man has seen too much, written down, thank you.
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    • 59 min
    272 - City of Heroes Playtest

    272 - City of Heroes Playtest

    Gather up, all you various tankers, scrapper, controllers, uhhh... that healer one... I'm just kidding I loved this game. It's City of Heroes, sort of! Insofar as it's a Unisystem take on the popular superhero MMO. Some of one. This is just an old playtest doc. We talk about why and what and all the rest today!
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    • 1 hr 20 min
    271 - Active Exploits

    271 - Active Exploits

    This was a tough read. Active Exploits is more of a toolkit than a game, but despite basically having every possible tool any kit could ever have, especially for a diceless engine, we still just aren't seeing how the numbers line up. But hey, who knows, right?
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    • 1 hr 18 min

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