Triple Click Maximum Fun
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- Technology
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Video games: They’re serious business! Except when they’re not serious at all. Each week on Triple Click, video game experts Kirk Hamilton, Maddy Myers, and Jason Schreier journey into the fascinating world of games. They’ll explore hot topics in video game news and culture, answer burning listener questions, debate the pros and cons of the biggest new games, and replay old classics together.
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Is Nostalgia A Good Thing?
Jason's been playing Eiyuden Chronicle: Hundred Heroes, a game that feels a lot like Suikoden, which made the Triple Click gang wonder: how does nostalgia impact our enjoyment of video games? Can it make games better? Worse? Both at once? Let's discuss!
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How To Make Good Video Game Lore
When is video game lore good? When is it bad? This week, the Triple Click gang talks about Skyrim books, Elden Ring item descriptions, Destiny guns, and all the other delectable morsels of plot that exist underneath the stories of video games.
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What's The Deal With: Stardew Valley
Eight years after it first came out, Stardew Valley is still getting patches. But what's the deal with this one-man-developed farming simulator? How was it created, and what makes it so appealing? Allow us to explain!
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Are Video Games Really A Waste Of Time?
It's the 200th episode of Triple Click, and to celebrate, it's time for a mailbag! The gang answers listener questions such as "could we ever see gambling in video games?" and "are games really a waste of time?"
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Dragon's Dogma 2 Makes Friction Fun
What is "friction" in video games? We've got a taxonomy, of course! This week, the Triple Click gang talks about how Dragon Dogma 2 tries to push players away, the necessity of video game friction, and what it means when a game is impenetrable.
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We Seriously Can't Stop Playing Balatro
Balatro is one of the best games of 2024 so far — and certainly the most addictive. This week, the Triple Click gang dives into the new poker roguelike and dissects what makes it so great. They talk about the three phases of Balatro players, the appeal of randomness, and the thrill of this game's parade of interesting decisions.