3 Wise DMs

The 3 Wise DMs

3 Wise DMs is a podcast for dungeon masters (for Dungeons & Dragons) and game masters (any other RPG) with problems. And when we say problems, we don’t mean the kind of things you find answers for in the gamebooks. Think of it as a gaming philosophy show with a strong emphasis on applied knowledge. We all want to be great DMs, so what do we do to try to get there?

  1. 18 JAN

    A Thief in the Night: Building a D&D 5e Rogue in Boomtown

    We continue to drive down deeper into our real-time worldbuilding experiment armed with the comments of our listeners. Having been playing through the Lord of the Rings Roleplaying Game, we’ve experienced firsthand how alterations to the classes available for players really helps to lend a unique and immersive quality to the campaign setting – setting it apart from all others. In this episode, Tony, Chris, and Dave sit down to discuss what a Rogue would look like in our Boomtown campaign setting.  We take him from 1st to 3rd level and, along the way, discuss the changes that reflect our weird west setting. Make sure to Join the Conversation! 3:03 What do we call the class? Rogue, Thief, Outlaw, Bandit? 3:55 Wait, what is this character’s name? 4:35 DM Tony comes up with an interesting change for Saving Throw proficiencies. 8:50 DM Chris comes through with John “Maverick” East! 9:45 John East’s stat roll out. 11:40 The idea of bringing in Unarmored Defense into the world for everyone. 14:30 What are his stats? A 6 in Wisdom?!? 20:25 We put our customizable Saving Throw proficiencies into play. 21:50 Maverick’s skills. 25:00 What equipment and weaponry does a Rogue start with in Boomtown? 26:00 DM Chris introduces the idea of the demolitions expert. 29:40 We begin discussing the Rogue Features as we level John East up. 33:25 The Rogue Superpower: Sneak Attack. 46:45 Rogue Archetypes. 50:51 Final Thoughts.

    58 min
  2. 07/12/2025

    Crafting Your Unique Realm: Build the Best Factions in D&D

    We continue to drive down deeper into our real-time worldbuilding experiment armed with the comments of our listeners. One of the best things you can build for your campaign to feel real and immersive is by creating factions. Groups and organizations that have their own motives and goals that are distinct from the players. This creates inciting incidents, backstory fodder, and moving parts that conflict with the characters and create impetus for adventure. In this episode, Tony, Chris, and Dave finally begin discussing the biggest faction, and the inciting incident for the Boomtown setting, the shadowy conglomerate from the east coast of the world that is the driving force behind gathering the newly discovered ancient magical technology.  Make sure to Join the Conversation! 4:05 We begin with some possible ways this conglomerate might be formed and their motives. 6:45 It’s important to create the floor for the overall campaign setting. 10:00 The concept of the theocracy of the “Divine State” begins to take shape. 12:35 The main fulcrum of your campaign setting. DM Dave posits the struggle between religion and faith. 17:50 The beginning of the idea of the conglomerate as a “Triumvirate”: Religion, Commerce, and Military. 21:24 The need for a break in time in history: The Cataclysm, The Calamity, The Doom of Valyria, etc. 23:50 The internal struggles of the Triumvirate create more adventure hooks. 25:10 Factions that develop because of opposition to the Triumvirate. 35:45 Answering who these other factions are changes the campaign setting: Technological Magic vs Inherent Magic and Power. 40:25 The Triumvirate is human-centric. Boomtowns are plural societies. 6:35 Final Thoughts.

    49 min

About

3 Wise DMs is a podcast for dungeon masters (for Dungeons & Dragons) and game masters (any other RPG) with problems. And when we say problems, we don’t mean the kind of things you find answers for in the gamebooks. Think of it as a gaming philosophy show with a strong emphasis on applied knowledge. We all want to be great DMs, so what do we do to try to get there?

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