Nice Games Club - a gamedev podcast!

Lydia, Stephen, and Mark

The podcast where nice gamedevs talk gaming and game development. Nice!

  1. 5d ago

    Nice Games Jam: "Mummies from the Graveyard"

    It’s spooky month, so before diving into the game jam the clubhouse talks about a couple scary things. Dinosaurs (briefly) and breast cancer awareness month. Lydia shares her experience with the screening process. Editor Dale, has some things to add. Fun fact, Dale was driven to her first mammogram by Stephen and (not her husband Mark). Not-fun-fact, her sister-in-law detected her breast cancer, only because her adopted mother was diagnosed. They are both fine, but cancer is the opposite of fun. Then they talk about mummies and card games mechanics as they make their game. That is fun. Prompt Make a card game about what I have determined is Stephen's favorite monster.The monster that doesn't consume blood or brains or have claws: MUMMIES. Game type Tabletop game Player count 2 Materials Custom Cards Mummy Indicators Setup The deck consists of the following cards: Alligator  Alive: 1 space, 3 attack (Charge Attack! Can move up to 3 spaces in one direction if it can attack something on the way) Mummy: 1 space, 3 attack Egret Alive: 2 space, 2 attack (Can attack any space on the board by flying into the fray but cannot fly back) Mummy: 2 space, 2 attack Jock Alive: 2 space, 2 attack (Popular kid! Can draw 2 lackies from the draw pile) Mummy: 2 space, 2 attack Nerd Alive: 2 space, 2 attack (Wizard! Can raise the dead at will from the top of the graveyard and place it in any column of Rank 1) Mummy: 2 space, 2 attack Housecat Alive: 3 space, 1 attack (After attacking, it can jump backwards after attacking if it defeats an opponent) Mummy: 3 space, 1 attack Each player starts with a Jock card, a Nerd card, and one other random card. The playing space is a 6x6 grid Rules Each turn, each card has one action:  Jock - pulls two cards from the draw pile "attracts two from the house party" Nerd - selects one card from the graveyard pile "revises one as a mummy" Other cards: Move within there abilities Mummy cards can only move forward. Goal is to get a mummy card to the opposite player's end of the board.

  2. Aug 20

    Nice Games Jam: "The Great Floral Heist"

    From a floral prompt, a daring caper blossoms. This week your Nice Hosts answer the question: How many flowers to you have to eat to pull off a heist? Clank!: A Deck-Building Adventure  -  Board Game Geek Clue: The Great Museum Caper  -  Board Game Geek The game board for Clue: The Great Museum Caper Our spreadsheet of Flowers, Powers, and Barriers. Prompt Create a game about flowers. The flowers may give you powers (regular or super) or may become animated when they are in full bloom. An example of a regular power is power of attorney or a driver's license and example of a superpower is invisibility. Game type Tabletop game Materials Game board Thief meeples Barrier cards Flower tokens Flower combination legend Flower box containers Ability tracker "a one-to-one scale replica of a particularly rare flower completely made of precious metals and gems" Setup Lay out the board Place the "one-to-one scale replica of a particularly rare flower completely made of precious metals and gems" in the center chamber Distribute flower tokens Shuffle flower tokens in a bagAdd flower tokens to flower boxes without looking at them Place the boxes on the marked spaces on the boardDistribute the remaining flower tokens around the flower patches marked on the boardPlace barriers Shuffle barrier cardsFor each marked space on the board, draw a barrier card and place it on the spacePlayer setup Choose a thief meepleTake a flower combination legendTake an ability tracker Rules Players are thieves after the same jeweled flower in the center of the board  Players must gather different flowers to give them the ability to get through the board/mazeGoal is to get through to the center of the maze-like building firstPlayers navigate to get the different flowers Combinations of flowers give you new abilities (either mundane or super-powered)Players may only have 3 active abilities at a time (if you get a new one, the first one gets pushed out)Could be places or a power that allows you to remove all of your powersPlayers need to get these powers to get through barriers in the game Barriers can be gotten through by various means (2 or 3, minimum 1)On the board there are places where flowers grow (distributed fairly) (tokens of a color/image) Some places have flower boxes, and they’d give you a random flowerMore of the flower boxes in the center of the boardIf someone gets to the center, they win, but the others now want to try and get them caught (so they can now win) Players create new barriers for the winning one to keep them from being able to get out

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The podcast where nice gamedevs talk gaming and game development. Nice!

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