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Intelligent Gaming Discussion

  1. 3d ago

    Season 20, Episode 35

    We’re just two weeks away from the massive explosion of GTA6. Earlier this year, and not that early, like September or so…I was working out a budget to fit the game in. It wasn’t something I would normally do, but when your game costs $100, that’s a little more than what we’re typically used to – well, what I am anyway. Upon hearing the rumor that a PC version could be released as early as February of next year that put my decision in question. Seemed worth waiting for and if it’s true, I’m set. If it isn’t, then maybe then we have a better idea of when, otherwise, I’ll just get it then if I don’t feel like waiting. It’s a bit weird to not have that anticipation of a GTA being released. I can, oddly, remember the release of GTA5 and when I played it on the PlayStation. It’s really rather strange how I can remember that but I remember the opening logo intro and the load screens. Anyway, it’ll probably happen again to me with this one. Some strange aspect of making an odd memory core for me. The point of the whole thing is, I’m anxious to see it release and what the whole conversation of everything gaming becomes laser focused on a single thing for no telling how long. You just don’t get these games often. You rarely get any kind of a thing like this in any media at all. Which is why it’s so weird that I won’t be participating in it. I mean, yeah, others won’t either but I don’t really skip out on the big deals, typically, and this is a first kinda for me. And strange enough, I’m pretty okay with it. I don’t feel the pressure or whatever to give in and just get it. I’m okay with waiting. And that’s what actually makes the whole thing feel odd. Is that I feel okay. We’ll see maybe one day if I can say the same for Splinter Cell. Ubisoft…it’s been 4,829 days since a new Splinter Cell game (non-animated series or guest spot in another game franchise, remake, BBC radio drama, or VR exclusive) was released. Also, there’s been 12,373 job losses in the gaming industry since January 1, 2026.

  2. Nov 1

    Season 20, Episode 34

    It’s not often the days match up when we can do a show on Halloween, but here we are. And we don’t really devote it to scary games (what a novel idea that would have been), but nonetheless, it’s scary news indeed. Because it’s mostly AI and job losses. You’ve got Microsoft cutting 60,000 people, Epic practically forcing their developers to use AI in both coding and art (Microsoft stepping a bit in that direction as well with Labs), Sucker Punch letting people go (after having the most successful selling game of last year), and the list goes on. Companies can’t make the big headline games anymore. I mean, what we’re currently getting were things started long before it became difficult. GTA 6 has been in development for MANY years as has the games we’ll get next year. We won’t see the results of how this is affecting our hobby until a few years from now, even though we can see hints of it from studio closures and job losses, but also from the rise of AI implementation – and that will also have an effect as far as reception and, possibly, sales. It’s going to get worse before it gets better. Likely a slogan for every year to come for the next few years or more. Because whatever you think it is now, it’ll be worse a year from now. Regardless of when you read this. Unless that AI bubble bursts. And even then, I’m not sure what will happen. But I bet we won’t have a Splinter Cell even at that point. Ubisoft…it’s been 4,822 days since a new Splinter Cell game (non-animated series or guest spot in another game franchise, remake, BBC radio drama, or VR exclusive) was released. Also, there’s been 12,242 job losses in the gaming industry since January 1, 2026.

  3. Oct 25

    Season 20, Episode 33

    So long BioWare, we hardly knew you. Or at least I did. I wasn’t there for your early work. I wasn’t there when you had the Star Wars license (KOTOR mainly, I was there for the MMO Old Republic), I skipped the first Mass Effect, played the second, and, again, skipped the third. I also wasn’t there for most of the Dragon Ages either. But the few games from BioWare I WAS there for, I really enjoyed. Not just the games themselves but the conversations with other people who’d played those games. Comparing our choices from dialog to decisions to places we chose to visit or the order we did our quests. Whatever it was we had different experiences that gave us more curiosity about what we didn’t do the first time around. It’s hard for me to write a eulogy for BioWare given how little of their games I played. Given that I did play Anthem, as well. Still, I had hope for every next game they had coming out. When Andromeda failed I figured they’d correct the course for the next Mass Effect. Same for Veilguard – they’ll fix it with the next Dragon Age. We won’t get those now. Or anything like them probably. We look now to Larian and CD Projekt and Obsidian to take the reins as it were. Though most would say they’ve already done that. And gone further, perhaps. And so far, we haven’t gotten a new Splinter Cell either. Ubisoft, it’s been 4,815 days since a new Splinter Cell game (non-animated series or guest spot in another game franchise, remake, BBC radio drama, or VR exclusive) was released. Also, there’s been 12,194 job losses in the gaming industry since January 1, 2026.

  4. Oct 11

    Season 20, Episode 32

    Just a quick note at the start here to say we’ll be running a replay next weekend. It’s been a long time since I’ve been excited for a big game release and purchased that game on day one or before with a pre-order. But here we are and I am so happy to tell you about Star Wars Galactic Racer. I talk about it a lot at the beginning of the show but it just fills me with joy (and some frustration but not the bad kind). Earlier in the day before we did the show I was playing and a random event came up. Turns out that event was the same as Road Rage but my Burnout games and I smiled the whole time! Some former Burnout devs were involved in making this game and it’s not afraid to show off its roots in that way along with the sense of speed, takedowns, and just the arcade-y racing of it all. But it also doesn’t just rest on that as it brings in a roguelike aspect where you can modify your racer with randomly generated upgrades and parts. And every run is different with builds you work on with each Act in the story. Then there’s the multiplayer which is a whole lot of fun! The games got legs beyond just the story but the story can be replayed using new parts and vehicles and different choices than the last run you made. It’s a fantastic game, for me, and it’s so refreshing to be enjoying a game again that I was so very much looking forward to but was skeptical that they could get it right. Many have tried to catch that Burnout lighting in the bottle a second time – even other burnout devs have tried, but this one gets it right. Again though, it doesn’t just get it right, it adds more to it and expands beyond just the racing aspect of it. An amazing effort for a brand new studio and their first game. But they will be riding this high for a while and I’m also certain we’ll be getting a sequel sooner rather than later. What we won’t be getting is a new Splinter Cell. Ubisoft, it’s been 4,801 days since a new Splinter Cell game (non-animated series or guest spot in another game franchise, remake, BBC radio drama, or VR exclusive) was released. Also, there’s been 11,375 job losses in the gaming industry since January 1, 2026.

  5. Oct 4

    Season 20, Episode 31

    There’s a lot to tell you about from this past week. Most of it isn’t great. And that’s why I’d just rather not talk about it and tell you how excited I am about a game releasing THIS week. Star Wars Galactic Racer didn’t need the Star Wars license to bring me on board but the more the merrier for whoever that does bring into the fold. Not saying the game could use the help but it’s a brand new studio and it’s their debut title. Having that big of a license on your first game is a pretty big deal and I hope it pays off. It’s a stacked month for game releases but this will be one I buy at some point this week. The reviews have been outstanding for a game that’s only $50 in a world of $60-$80 titles. The reviews have only reinforced my excitement for the title. My only issue is where I will play the game – PC or console. Still sort of waiting on some PC specific reviews to see if my rig can handle it. I’m good either way though. My reasoning for my excitement for this is that former Burnout developers from Criterion are working on this game and a lot of that DNA is evident in this title. I’ve been chasing that dragon ever since 2008 after the release of Burnout Paradise. Burnout fans have been yearning for something similar. Something close to what we got. We knew we’d never get ALL of it but even just a taste of what we had – the speed, the takedowns…were seemingly getting that with Galactic Racer. You can bet my write up next week will be about my time spent with the game and I can’t wait to tell you about it. While I’m enjoying that, I’ll still be counting the days since we had a Splinter Cell release. Ubisoft, it’s been 4,794 days since a new Splinter Cell game (non-animated series or guest spot in another game franchise, remake, BBC radio drama, or VR exclusive) was released. Also, there’s been 11,322 job losses in the gaming industry since January 1, 2026.

  6. Sep 20

    Season 20, Episode 29

    I don’t know if this AI thing is gonna go away. I actually don’t have a problem with AI when it’s used for solving, like, massive world issue problems. Use it to solve world hunger? Sure. Use it to develop new drugs or treatments for things? Absolutely. Use it to make your game look better? No, thank you. Better yet, use it to replace clearly talented people who create? Absolutely not. Look, I’m not an expert on AI philosophy or, really, I’m not an expert on anything. I just know that when we hear about it being used, it’s mostly to cut corners and save money. And that puts some game companies in a catch-22 situation. The cost of making these games are going up – mainly because of AI – and that’s putting a huge strain on these game makers to make their game. And in some (most) cases, it’s nothing like that and the company is just greedy and values profit over everything else. All of this comes from Level 5 games admitting they used AI in their showcase of new games. We cover it on the show with their excuses as to why and their resolution to change it, but it’s a tough sell when you’ve already crossed the line. One of these days I’m just going to spend this time with my write up of the show and actually just talk about the fun I’m having playing games instead of the doom and gloom of the world of gaming. Guess I won’t be writing about a new Splinter Cell. Ubisoft, it’s been 4,780 days since a new Splinter Cell game (non-animated series or guest spot in another game franchise, remake, BBC radio drama, or VR exclusive) was released. Also, there’s been 10,903 job losses in the gaming industry since January 1, 2026.

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