War with Art

Eric, George, & Sheldon

The weekly podcast that helps you fight your creative battles! Hosted by three professional game developers by day, and writer (S. M. Carter), musician (George Spanos), and artist (Eric Vedder) by night. See liner notes for each show at warwithart.com

  1. 3D AGO

    Creative Block, Memory, and the Lonely Work -- with Eric J. Drummond (Part 3)

    Part 3 of our conversation with Eric J. Drummond begins in a place most artists avoid talking about directly: not inspiration — but blockage. After finishing a major piece, Eric finds himself stuck. The ideas are there — murals, allegories, portraits — but they won’t translate. They exist as a kind of “fog,” just out of reach. What follows is a clear look at how work actually resumes: Study leads to a new direction.Portrait evolves mid-process.One idea hands off to the next.The process isn’t linear — it’s iterative and reactive.From there, the conversation shifts into portraiture and memory. Not just capturing how someone looks, but whether the work feels like them. Eric shares the experience of painting his grandfather from memory — and the moment it was recognized as true through a single detail. That opens into a broader set of ideas: Art as a way of preserving something intangible — presence, gesture, memory — and carrying it forward.The final stretch turns to the bigger tension:How to build something meaningful with your skillsHow to draw from the past without being trapped by itAnd how to make work that feels rooted in your own place and timeWe close on the reality underneath it all:The gap between what you feel and what you can makeThe isolation of carrying that internallyAnd the understanding that this tension never fully goes away Timestamps00:10 — Part 3 begins 00:20 — Creative block and the “fog” of ideas 02:14 — Too many directions, no clear start 04:00 — Starting small: studies and momentum 05:21 — The process as a relay, not a plan 07:23 — Returning to ideas with new clarity 10:31 — Why likeness isn’t enough in portraiture 11:45 — The gap between feeling and ability 12:51 — The moment a portrait feels true 15:00 — Art as memory across time 16:33 — Working with history in a modern context 18:03 — Taste, exposure, and composition 20:28 — Moving toward something distinctly Canadian 22:20 — Once you have skill — what do you make? 24:28 — The loneliness of being an artist 25:28 — Risk, uncertainty, and no guarantees Referenced in this episodeJohn Singer Sargent El Jaleo The Last Judgment Moby-Dick Dracula The Lord of the Rings

    26 min
  2. MAR 18

    Art, Ego, and the Cost of Compromise -- with Eric J. Drummond (Part 2)

    In Part 2 of our conversation with painter Eric J. Drummond, the focus shifts from discipline and craft to something harder: the tension between the work and the world around it. We get into what it actually means to spend months on a single painting and how that patience is something Eric had to grow into, not something he started with. From there, the conversation moves into the realities of commissioned work: negotiating with clients, balancing truth with expectation, and knowing when a piece is finished versus when it simply has to be delivered. Eric shares the three core questions behind every portrait: how you see yourself, how others see you, and how you want to be seen. And how those tensions shape the final work. From there, things widen out: The trap of “exposure” and paying to be seenWhy social media often works against the kind of art he’s trying to makeDrawing a line between promotion and becoming an “influencer”Finding ways to stay honest in how you present your work The conversation also explores how to make work you don’t naturally gravitate toward — and how to find meaning inside it anyway. From Tolkien’s landscapes to the idea of environment as a living participant, we talk about how artists create connection even when the subject doesn’t initially resonate. In the second half, the discussion turns philosophical: Can you create something truly transcendent in a secular world?What makes a piece of art feel real beyond what’s physically there?The idea of creating one “true” work — and why artists chase something they can’t fully defineFrom Michelangelo’s Creation of Adam to the balance between simplicity and complexity, Eric breaks down what it means to “catch lightning in a bottle” and why great work leaves space for the audience to complete it. We close on the modern tension: algorithms, AI, commodification, and whether all of it might actually push truly human work to stand out even more. This is Part 2 of a three-part conversation. Timestamps00:12 — Part 2 begins 00:22 — Taking months to complete a painting 01:37 — Commission work vs personal work 02:29 — Working with clients and creative compromise 03:26 — The three questions behind every portrait 04:09 — Adjusting the work vs staying true to it 05:12 — “I’m getting paid to paint” — perspective and trade-offs 05:34 — The trap of “exposure” and pay-to-play 06:31 — Art vs product: where does value come from? 07:20 — Social media vs real artwork 08:02 — Promotion vs becoming an influencer 09:11 — Creative energy vs marketing fatigue 10:44 — Sharing context vs performing online 11:16 — Making work you don’t love (and finding a way in) 11:37 — Tolkien and making environments feel alive 13:45 — Lyrics, language, and meaning 14:10 — Words as carriers of meaning 15:45 — Can art be transcendent without something higher? 17:26 — Ego, humility, and answering to something beyond yourself 18:18 — The idea of one “true” painting 18:40 — Michelangelo and The Creation of Adam 21:11 — What makes something feel “real” 22:25 — Perfection vs balance in art 24:59 — Leaving room for the audience 26:03 — “Make art for artists” — and why that fails 27:54 — Systems that reward safe, formulaic work 29:11 — Opting out vs playing the game 29:33 — AI, oversaturation, and human work 30:48 — Live performance and authenticity 31:12 — Could AI actually help art? 33:07 — Focusing on what you can control 34:35 — Hope, quality, and what endures

    35 min
  3. MAR 4

    Weakness as Style — with Eric J. Drummond (Part 1)

    In this episode of The War with Art, we welcome painter Eric J. Drummond — a figurative artist trained in classical realism at the Florence Academy of Art. Eric builds his work slowly and deliberately, committed to beauty, discipline, and craft in a culture that often rewards speed and noise. He also happens to be the teacher of our own co-host, Eric Vedder — which makes this conversation personal as well as philosophical. We talk about what it actually looks like to begin a day in the studio — the rituals, the warmups, the sharpening of pencils and clearing of distractions — and why starting is often the hardest part of any creative practice. From there, the conversation moves into deeper territory: The tension between tradition and innovationFollowing rules vs breaking themWhen technique becomes a cageWhy your weaknesses might actually become your voice Eric reflects on his time studying in Florence, the insecurity of leaving that world behind, and a pivotal piece of advice he received: your weaknesses will become your strengths. We explore what that means across disciplines — painting, music, writing — and why the very flaws you try to correct may be the thing that makes your work singular. This is Part 1 of a three-part conversation. Stay tuned for Part 2. Timestamps 00:09 — Introducing Eric J. Drummond 02:05 — What starting a studio day really looks like 03:09 — The hardest part: beginning 04:25 — Blocking in, bravery, and not getting precious 06:11 — Writing equivalents and creative rituals 08:54 — The sacred side of routine and warming up 12:28 — Discipline, the gym, and incremental growth 14:59 — Classical realism and the tension of rules 17:08 — “Your weaknesses will become your strengths” 18:43 — Flaws as style: Tolkien, Pontormo, and vulnerability 21:53 — Control, improvisation, and creative fear 25:23 — Tradition vs pushing the needle forward 27:04 — Moving beyond imitation

    29 min
  4. FEB 3

    A random show: Deadlines, Perfection, and Collaboration

    In this episode of The War with Art, we try something new: a random show. After wrapping another recording, the conversation kept going — bouncing between ideas about deadlines, perfection, collaboration, and the strange emotional slog that shows up near the finish line of creative work. So we hit record and followed the thread. Eric, George, and Sheldon unpack why “done is better than perfect” keeps resurfacing across art history, why exhaustion isn’t a useful metric for finishing, and how deadlines, editors, producers, and collaborators can act as creative unlocks rather than constraints. We talk about the difference between feedback that’s cheap and feedback that has skin in the game, why collaboration can push work past your own internal ceiling, and how letting someone else into the process can move a project closer to its truest version — not just its fastest ending. This is a loose, honest conversation about finishing things, trusting the right people, and carrying the work across the finish line even when you’re tired of looking at it. If you’ve got a topic you’d like us to pull next — or a question you’re wrestling with in your own creative practice — let us know. Timestamps 00:10 — A “random show” and why we’re trying it 01:27 — Done vs perfect (and why it never goes away) 02:19 — Deadlines, pressure, and forcing the release 03:44 — Why “perfect” is the wrong word 04:42 — Litmus tests: how do you know when something’s done? 06:21 — Being tired vs being finished 07:45 — The emotional slog near the finish line 10:48 — Live service vs print: the pressure of permanence 13:00 — Producers, editors, and creative unlocks 16:05 — Collaboration as an unlock, not a compromise 20:09 — Creative soulmates and shared momentum 25:00 — Trust, feedback, and getting closer to “good enough” 28:31 — Inviting audience topics + closing thoughts

    29 min
  5. JAN 12

    Oblique Strategies: Build the Bridge, Burn the Bridge

    In this episode of The War with Art, we pull another card from Brian Eno and Peter Schmidt’s Oblique Strategies deck and get a prompt that hits uncomfortably close: “Bridges — build — burn.” From modular synth patches you create and then tear down, to monks spending days on intricate work only to wipe it clean, we talk about why building and burning is baked into the creative process. Sometimes you have to strip a piece back to its core idea. Sometimes you have to scare yourself a little. And sometimes you have to let go of what you’ve already built... even when sunk cost is screaming at you to keep it. The guys also explore the deeper version: making something can be a bridge between who you are now and who you become after you’ve finished — and once you cross, you don’t really get to go back. If you’ve got your own interpretation of the card, drop a comment as we’d love to hear it. “Maybe you need to burn the bridge in order to make it not easy — and then rebuild something new.” --- Timestamps: 01:10 — What *Oblique Strategies* is (and why we’re using it)02:40 — The card: “Bridges — build — burn”03:50 — Burning as a creative tool: risk, conflict, and scaring yourself06:10 — Modular synths: build the patch, then tear it down07:15 — The monks: the work matters more than the artifact12:05 — The deeper take: building a bridge to a new version of yourself16:45 — Audience, tone, and the bridges you build (or burn) with words19:10 — “Diet vanilla” and using the cards to push the work further --- Referenced in this episode: Oblique Strategies — Brian Eno & Peter SchmidtSand Mandala: Sacred Art of Tibet (Thames & Hudson) — on the creation and ritual destruction of sand mandalasSunk cost fallacy” (concept)

    22 min

Ratings & Reviews

4.8
out of 5
6 Ratings

About

The weekly podcast that helps you fight your creative battles! Hosted by three professional game developers by day, and writer (S. M. Carter), musician (George Spanos), and artist (Eric Vedder) by night. See liner notes for each show at warwithart.com