World Anvil Worldbuilding Podcast

Janet Forbes & Dimitris Havlidis

Are you worldbuilding for homebrew RPG campaigns, novels, game development, films or anything else? Then you're in the right place! Designed to educate, inspire and entertain, World Anvil's founders - writer & RPG designer Janet Forbes and Gamemaster and RPG designer Dimitris chat with creators and academics about the brass tacks of worldbuilding, exploring a new theme each month. Expect topics like novel writing and short stories, game design, Cultures and Societies, Settlements and their needs, Myths and Legends and how to avoid worldbuilding plotholes in this inspiring weekly podcast! If you want to ask questions or leave comments, you can find us on Twitter @worldanvil or email us a hello@worldanvil.com. And if you get inspired, head over to www.worldanvil.com to start worldbuilding for free! Now grab your hammer.... AND GO WORLDBUILD!

  1. Episode 1

    How do You Write Fantasy Mysteries? with Leah R Cutter

    Fantasy mysteries are having a moment—and this week we're digging into exactly what makes the combo work. Janet welcomes author and small press publisher Leah R. Cutter (Knotted Road Press, Mystery, Crime and Mayhem magazine) for a deep dive into blending magic and murder. Topics covered include: Does a fantasy mystery need a murder? (Spoiler: not always—missing heirs, stolen artifacts, and RPG-style investigation threads all count) Favorite fantasy mystery reads, from The Tainted Cup to genre-blending urban fantasy classics Writing mysteries as a "gardener" vs. an "architect"—how discovery writers can still nail a satisfying whodunit Villains, three-act structure, and why your mushy middle might just need more bad guy How different fantasy settings (second-world, urban, secret-world) change your toolkit for clues and investigation Playing fair with readers: red herrings, "pink herrings," misdirection, and the recency-primacy effect Balancing fantasy and mystery in equal measure—and what happens when a book leans too far one way Cozy vs. non-cozy: where the line actually falls, and why cozy mysteries run on curiosity instead of tension Sellable word counts for fantasy mystery novels, novellas, and short fiction Plus, a first look at Leah's upcoming Kickstarter, Death by Brisket—a paranormal cozy mystery following a barbecue competition team solving supernatural crimes on the road. Whether you're plotting a novel, running a mystery-driven RPG campaign, or just love a good genre mashup, this episode is packed with practical tools for weaving magic and mystery together. www.worldanvil.com  www.leahcutter.com

  2. Episode 2

    Werewolves 101: Origins, Tropes, and Thematic Storytelling with Kel MacDonald

    This episode, Janet sits down with award-winning comic creator Kel MacDonald (Sorcery 101, The City Between, Misfits of Avalon) for a deep dive into all things werewolf. Whether you're building a pack for your next RPG campaign, writing a werewolf protagonist, or just love unpacking classic monster tropes, this episode is full of insight for crafting werewolves that actually serve your story. Topics covered include: The surprising history of werewolf mythology—from the Greek myth of King Lykos to the French folktale Bisclavret and the Irish legend of the Werewolves of Ossory Why the full moon as a werewolf trigger is a much more modern invention than you'd think (hint: it's a 1940s Hollywood addition) Standard werewolf powers and features—super strength, heightened senses, silver as a weakness—and where these tropes came from The alpha/beta/pack dynamic, its problematic ties to consent issues in some stories, and healthier "found family" alternatives Thematic werewolf storytelling: civilization vs. wilderness, unchosen transformation, marginalization, and the "wolf as id vs. wolf as other" divide Why werewolves and vampires so often end up sharing a universe (blame Hammer Horror) Common pitfalls: full-moon pacing problems, overpowered werewolves, dragged-out reveals, and copying tropes without understanding their purpose Werewolf transmission and "cures"—and why creators should think carefully if lycanthropy is standing in for something like neurodivergence Practical worldbuilding tips, like tying werewolf behavior into ecosystems and community structures https://www.worldanvil.com  https://kelmcdonald.com/

  3. Episode 4

    Running Horror at the RPG Table | Night Hunters Interview with Wolfgang Baur & Celeste Connowitch

    How do you make horror work at the RPG table, especially in systems where players are powerful, genre-savvy, and armed with darkvision, Detect Magic, and decades of monster knowledge? In this live interview, we're joined by Wolfgang Baur and Celeste Connowitch to talk about Running Horror at the RPG Table, inspired by their Night Hunters Kickstarter: a gothic horror setting for Tales of the Valiant and D&D 5E.  We'll dig into the craft of tabletop horror, including: What elements of horror RPGs already do exceptionally well Preserving mystery and fear in high-information systems Creating atmosphere and tension at the table (without props or theatrics burnout) Handling genre-savvy players who "know how this goes" Avoiding outdated or harmful horror tropes Using mechanics like Doom Dice to reinforce dread Keeping horror tense and unsettling, without tipping into comedy Raising the stakes and building impending doom without exhausting players Whether you're running gothic horror, investigative dread, dark fantasy, or just want your campaigns to feel scarier, this conversation is packed with practical advice from two designers who deeply understand both narrative horror and game mechanics. 🕯️ Live discussion, GM-focused insights, and audience Q&A 🦇 Featuring the creators of Night Hunters 🎲 Perfect for GMs, writers, and horror-curious worldbuilders Join us—and bring a light. You might need it.

  4. Episode 6

    Writing Romantasy: Worldbuilding, Tropes, and Chemistry with H. Leighton Dixon

    In this episode of the World Anvil Worldbuilding Podcast, Janet sits down with author H. Leighton Dixon to explore the booming romantasy genre. Dixon, known for the Dragons of Solanus series, discusses her latest release, Ship of Spells, a nautical romantasy featuring a sentient ship, a Warsguard mage, and an enemies-to-lovers slow burn. The conversation covers what actually separates romantasy from fantasy-with-romance or romance-with-fantasy elements, why the genre has exploded in popularity (from the influence of Game of Thrones and Harry Potter-raised readers to the evolution of paranormal romance), and the persistent misconceptions that dismiss it as "fluff." Dixon and Janet dig into craft specifics: How worldbuilding should generate obstacles and character motivation rather than sit as decoration Popular tropes like found family and grumpy-sunshine pairings Building chemistry and consent on the page Navigating "spice" levels with intention The episode wraps with practical advice for writers curious about the genre, including research strategies, thoughts on writing to market versus writing the story you want to tell, and encouragement to start small with short stories or novellas rather than diving straight into a full novel. Topics covered: defining romantasy, worldbuilding as character foundation, common tropes (enemies-to-lovers, found family, portal fantasy), writing chemistry and consent, spice levels and reader expectations, trend-chasing vs. authentic storytelling, and resources for aspiring romantasy writers.

  5. Episode 7

    Worldbuilding for Anime and Manga with R.C. Helix

    In this episode of the World Anvil Worldbuilding Podcast, Janet talks with R.C. Helix (Chris Moujaes), creator of the Flux Destiny universe and a veteran producer with over two decades of experience in film, animation, and publishing — including executive producer credits on the Mass Effect: Paragon Lost and Dragon Age: Dawn of the Seeker anime films. The two dig into what makes anime such a powerful storytelling medium and how its worldbuilding lessons translate across novels, games, and beyond. The conversation covers why anime resonates so strongly with audiences (its willingness to respect viewer intelligence and commit to a singular creative vision), standout examples of worldbuilding done right like Fullmetal Alchemist and Attack on Titan, and how deliberate, connected decision-making — from magic systems to timelines — creates authenticity. Helix and Janet also explore the role of art style in maintaining suspension of disbelief, common misconceptions (like mistaking complexity for sophistication), and how tropes function as useful shortcuts rather than crutches when handled with intention. The episode closes on a broader lesson for all creators: the importance of holding a clear vision while still being open to feedback, illustrated through Helix's own story of turning down a major studio deal that would have compromised the heart of Flux Destiny. Topics covered: the appeal and evolution of anime as a medium, deliberate worldbuilding and magic systems, art style's role in suspension of disbelief, avoiding complexity for its own sake, using tropes effectively, and balancing creative vision with constructive feedback.

  6. Episode 8

    Hopepunk & Hopeful Speculative Fiction with Trent Hergenrader & Stephen Slota

    In this episode of the World Anvil Worldbuilding Podcast, Janet talks with Dr. Trent Hergenrader, professor and director of the Center for Worldbuilding and Storytelling, and Dr. Stephen Slota, a learning scientist and instructional designer, both co-authors of The Worldbuilding Workshop: Teaching Critical Thinking and Empathy Through World Modeling, Simulations, and Games. Together they dig into what makes speculative fiction feel genuinely hopeful without tipping into naivety or saccharine wish-fulfillment. The conversation ranges widely:  How "utopia" is always somebody else's dystopia Why keeping worldbuilding separate from storytelling helps writers find authentic conflict How cozy aesthetics (Stardew Valley, Animal Crossing) can carry just as much political weight as darker dystopian works like Andor or The Handmaid's Tale Trent and Stephen unpack the "character plus setting equals plot" equation, why failure and setbacks often create more compelling character moments than easy wins, and how tabletop role-playing games reveal the way different perspectives shape the same shared story. The discussion also explores craft-level questions around avoiding predictable or contrived surprises, the dangers of binary good-guy/bad-guy worldbuilding, and how writers can use genre expectations as tools to subvert audience assumptions in satisfying ways. The episode closes by connecting these fictional techniques back to real-world applications — how worldbuilding methodology can teach empathy, systems thinking, and critical reasoning skills that extend far beyond fiction into education, business, and civic life. Topics covered: defining hopeful speculative fiction, worldbuilding versus narrative perspective, cozy genre elements and political subtext, plot construction and the role of failure, avoiding naive or saccharine endings, subverting genre expectations, and using worldbuilding as a tool for real-world critical thinking and empathy.

  7. Jul 20

    Adapting Folklore for Fantasy Fiction with Shona Kinsella

    In this episode, host Janet sits down with Scottish fantasy author and editor Shona Kinsella (The Daughters of Nicnevin, The Heart of Winter, The Flame and the Flood) to dig into one of worldbuilding's richest wells of inspiration: folklore. They start with a whirlwind tour of favorite folklore-inspired fiction — from Naomi Novik's Spinning Silver and Uprooted to Lucy Holland's Sister Song, T. Kingfisher's Nettle & Bone, and classics like The Dark Is Rising and The Black Cauldron — before diving into the craft questions every worldbuilder faces when working with mythic material. Topics covered include: Subverting expectations vs. honoring them: how to bend the "rules" of familiar creatures like vampires and fae without alienating readers Who owns folklore? navigating cultural respect and sensitivity when drawing on traditions outside your own, especially living religions and belief systems still practiced today Inspiration vs. plagiarism: why folklore's ever-shifting, oral-tradition nature makes it different from other source material Capturing that "folkloric feeling": archetypes, tropes (mistaken identity, missing time, hospitality rules, dream-omens), and the rhythm of language itself Handling problematic elements: practical strategies for reworking outdated or bigoted baggage in old stories, illustrated with Shona's own reimagining of a Scottish myth in The Heart of Winter Where to find folklore: local museums, university archives, place names, and the value of digging past the "rainbowified" modern versions to find the older, stranger, more dangerous originals Whether you're building a novel, an RPG setting, or a game world, this conversation offers a thoughtful framework for using folklore with both creativity and care. Find Shona online at ShonaKinsella.com, and check out her latest release, The Daughters of Nicnevin, from Flame Tree Press.

Ratings & Reviews

5
out of 5
5 Ratings

About

Are you worldbuilding for homebrew RPG campaigns, novels, game development, films or anything else? Then you're in the right place! Designed to educate, inspire and entertain, World Anvil's founders - writer & RPG designer Janet Forbes and Gamemaster and RPG designer Dimitris chat with creators and academics about the brass tacks of worldbuilding, exploring a new theme each month. Expect topics like novel writing and short stories, game design, Cultures and Societies, Settlements and their needs, Myths and Legends and how to avoid worldbuilding plotholes in this inspiring weekly podcast! If you want to ask questions or leave comments, you can find us on Twitter @worldanvil or email us a hello@worldanvil.com. And if you get inspired, head over to www.worldanvil.com to start worldbuilding for free! Now grab your hammer.... AND GO WORLDBUILD!