Gaming Memories

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Miyamoto - The Father, Kojima - The Son & Carmack - The Holy Ghost appeared to me in vision commanding me to create the true gaming podcast by interviewing creative and interesting people about their favorite gaming memories growing up.

  1. Aug 4

    Squaresoft's Secret Konami Game

    DESCRIPTONA 1997 horizontal shoot-em-up about a kamikaze pilot from the Moon attacking a city named after Sodom — built by ex-Konami programmers inside Square at the peak of the Final Fantasy VII era.I want to talk about why Einhänder exists, why the production story matters more than most people realize, and why the game is one of the most specific shmups ever made.━━━━━━━━━━━━━━━━━━━━━━━━━━━━CHAPTERS00:00 - Intro03:06 - Part 1 — The Konami Game Hiding Inside Square 12:13 - Part 2 —Squaresoft is Hiding in the Name20:35 - Part 3 — Stricken from the Records━━━━━━━━━━━━━━━━━━━━━━━━━━━━SOURCESEinhänder on Wikipediahttps://en.wikipedia.org/wiki/Einh%C3...Einhänder Deep Dive — Paul Brownlee, Hardcore Gaming 101 (2007)https://www.hardcoregaming101.net/ein...Re-release This: Einhänder — Marc Normandin, Retro XPhttps://retroxp.substack.com/p/re-rel...Einhänder Review — Rob Fahey, Eurogamerhttps://www.eurogamer.net/articles/ei...Einhänder Feature — Automaton Westhttps://automaton-media.com/en/review...Einhänder Review — Greg Kasavin, GameSpot (1998)https://www.gamespot.com/reviews/einh...Einhänder Review — Jay Boor, IGN (1998)https://www.ign.com/articles/1998/08/...TGS: Einhänder Steals the Show — IGN (1997)https://www.ign.com/articles/1997/09/...Square Enix Osaka Studio History — NeoGAFhttps://www.neogaf.com/threads/square...Kenichiro Fukui Composer Profile — VGMOhttp://www.vgmonline.net/kenichirofukui/Einhänder Original Soundtrack Review — Soundtrack Centralhttps://soundtrackcentral.com/einhand...Einhänder OST Review — VGMOhttp://www.vgmonline.net/einhander/ROM HACKS & PRESERVATIONEinhänder Soundtrack in FLAC — Internet Archivehttps://archive.org/details/einhander...Einhänder Regional Differences — The Cutting Room Floorhttps://tcrf.net/Einh%C3%A4nderEinhänder Plot Analysis FAQ — MMitchell, GameFAQshttps://gamefaqs.gamespot.com/ps/1972...Einhänder FAQ — Zach Keene, GameFAQshttps://gamefaqs.gamespot.com/ps/1972...FAN PROJECTSMetal Crisis — An Indie Einhänder Homage Currently in Developmenthttps://www.timeextension.com/news/20...COMMUNITY DISCUSSIONRTTP: Einhänder — NeoGAFhttps://www.neogaf.com/threads/rttp-e...Einhänder Discussion Thread — shmups.system11.orghttps://shmups.system11.org/viewtopic...Kingdom Hearts III Einhänder Easter Egg Discussion — ResetErahttps://www.resetera.com/threads/kh3-...━━━━━━━━━━━━━━━━━━━━━━━━━━━━SUPPORT THE CHANNELPatreon —   / gaming  \_memories Discord —   / discord  Everything else — https://linktr.ee/gamingmemoriesBusiness inquiries — gamingmemories311@gmail.com

    Squaresoft's Secret Konami Game
  2. Jul 3

    Bloat is Optional & Pragmata Proves it

    Pragmata might be the most disciplined AAA game I've played in years: one combat verb, ten to fifteen hours, no padding, no open-world bloat. I think that narrowness is the whole point — it's the reason a quiet, almost wordless ending hits as hard as it does. Capcom spent six years making this game smaller instead of bigger, and this is my case for why that restraint is exactly what I want more of AAA to be.━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━CHAPTERS00:00 Intro01:28 Disclaimer03:22 Part One — Capcom's Quiet Revolution05:42 Part Two — The Director You Haven't Heard Of08:39 Part Three — NASA Punk13:07 Part Four — A Strand of Hair17:50 Part Five — One Loop, Done Right22:00 Part Six — Diana, and the Game Underneath27:42 Part Seven — The Sacrifice32:10 Part Eight — What Discipline Costs35:46 Close━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━SOURCESOFFICIAL / PRIMARY SOURCESPRAGMATA on SteamSource: CAPCOM Co., Ltd.Link: https://store.steampowered.com/app/33...Pragmata interview: combat, hacking, resource management, and moreSource: PlayStation.BlogLink: https://blog.playstation.com/2026/03/...Capcom's All-new IP PRAGMATA to Launch on April 24, 2026Source: BusinessWireLink: https://www.businesswire.com/news/hom...DEVELOPER INTERVIEWS / PRODUCTION HISTORYWhy Pragmata disappeared for 6 years, and how Capcom built a new IPSource: GamesRadar+Link: https://www.gamesradar.com/games/acti..."There Was So Much Trial And Error" — Pragmata Director Reveals The Reason For The Game's Indefinite DelaySource: TheGamerLink: https://www.thegamer.com/pragmata-dir...Capcom Had To Tweak Its RE Engine For One Unexpected Thing In PragmataSource: GameSpotLink: https://www.gamespot.com/articles/cap...Capcom has thanked Macross and Transformers legend Shoji Kawamori for PragmataSource: VGCLink: https://www.videogameschronicle.com/n...REVIEWS / RELEASE COVERAGEPragmata Review - Capcom's Next Great FranchiseSource: GameSpotLink: https://www.gamespot.com/reviews/prag...Review: Pragmata (PS5)Source: PushSquareLink: https://www.pushsquare.com/reviews/ps...Pragmata's Review Scores Among The Highest Of 2026Source: TheGamerLink: https://www.thegamer.com/pragmata-rev...RETROSPECTIVES / COMMENTARYPragmata Is a "Fun Uncle" GameSource: The Punished BacklogLink: https://punishedbacklog.com/pragmata-...COMMUNITY / FAN DISCUSSIONPragmata fans support dad whose late daughter looked just like DianaSource: DexertoLink: https://www.dexerto.com/gaming/pragma...TECHNICAL / PERFORMANCE ANALYSISPragmata Performance Benchmark Review - 30+ GPUs TestedSource: TechPowerUpLink: https://www.techpowerup.com/review/pr...Future Capcom games will have better hair, thanks to PragmataSource: VGCLink: https://www.videogameschronicle.com/n...REFERENCEPragmataSource: WikipediaLink: https://en.wikipedia.org/wiki/PragmataVanquish (video game)Source: WikipediaLink: https://en.wikipedia.org/wiki/Vanquis...)Shinji MikamiSource: WikipediaLink: https://en.wikipedia.org/wiki/Shinji_...Dead Space (2008 video game)Source: WikipediaLink: https://en.wikipedia.org/wiki/Dead_Sp...)Binary DomainSource: WikipediaLink: https://en.wikipedia.org/wiki/Binary_...Zone of the EndersSource: WikipediaLink: https://en.wikipedia.org/wiki/Zone_of...━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━SUPPORT THE CHANNELPatreon —   / gaming_memories  Discord —   / discord  Everything else — https://linktr.ee/gamingmemoriesBusiness inquiries — gamingmemories311@gmail.com━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━This started as a passion project. It still is.#gamingmemories #videogameessay #pragmata #capcom #ps5

    Bloat is Optional & Pragmata Proves it
  3. May 27

    The Most Final Fantasy Final Fantasy

    Final Fantasy 16 is divisive, and I think it's also the most aggressively Final Fantasy Final Fantasy ever made. The Clive and Ultima story is Creative Business Unit III interrogating the franchise's own identity, out loud. I paired this argument with over a terabyte of custom footage I captured myself using free cam tools at the highest graphics settings — angles and moments you won't find anywhere else on the internet. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━ CHAPTERS 00:00 Intro 02:06 Disclaimer 03:39 Part 1 — A Brief History 05:29 Part 2 — The Argument — Mythos and Logos 08:35 Part 3 — Devil May Clive 12:48 Part 4 — The Connection to Vagrant Story 15:41 Part 5 — Eikons Are Emotional Architecture 19:30 Part 6 — Accept the Truth 22:48 Part 7 — The Brother 25:29 Part 8 — I, Ultima, Am the Fandom 28:38 Part 9 — The Book Is Final Fantasy RESOURCES & LINKS// DEVELOPER INTERVIEWS //Naoki Yoshida sheds new light on Final Fantasy XVI — PlayStation.Blog — https://blog.playstation.com/2022/06/21/interview-naoki-yoshida-sheds-new-light-on-final-fantasy-xvi/How To Build A New Final Fantasy — Game Informer — https://gameinformer.com/exclusive-feature/2023/06/06/how-to-build-a-new-final-fantasyMaehiro on worldbuilding and viewpoints — PlayStation.Blog — https://blog.playstation.com/2022/11/04/final-fantasy-xvi-interview-worldbuildingWho is FF16 Creative Director Kazutoyo Maehiro — RPG Site — https://rpgsite.net/feature/13134-who-is-final-fantasy-xvi-creative-director-kazutoyo-maehiro-developer-profileDevil May Cry Designer Crafts Magnum Opus with FF16 — Push Square — https://pushsquare.com/news/2023/06/devil-may-cry-designer-crafts-magnum-opus-with-final-fantasy-16Don't Worry, FF16 Is Inspired By Good Seasons Of Game Of Thrones — Game Informer — https://gameinformer.com/exclusive-feature/2023/05/24/final-fantasy-16-dont-worryA discussion with Ben Starr and Ralph Ineson — RPG Site — https://rpgsite.net/interview/14419-a-discussion-with-ben-starr-and-ralph-ineson// MODERN RETROSPECTIVES //Un-Tradition: On Final Fantasy's Identity and Reinvention — RPGFan — https://rpgfan.com/feature/un-tradition-on-final-fantasys-identity-and-reinvention/Final Fantasy's Greatest Strength Has Always Been Familiarity — The Escapist — https://escapistmagazine.com/final-fantasy-strength-familiarity-not-reinvention-myth/Does Final Fantasy 16 Even Know Why It's Copying Game of Thrones? — GamesRadar — https://gamesradar.com/does-final-fantasy-16-even-know-why-its-copying-game-of-thrones/Final Fantasy XVI and the Sins of Individualism — SUPERJUMP — https://superjumpmagazine.com/final-fantasy-xvi-and-the-sins-of-individualism/FF16 Is Two Years Old — How Do You Feel About It Now — ResetEra — https://resetera.com/threads/final-fantasy-xvi-is-officially-2-years-old-as-of-today// REVIEWS //Final Fantasy 16 Review - On Its Own Terms — GameSpot — https://gamespot.com/reviews/final-fantasy-16-review-on-its-own-terms/1900-6418081/Final Fantasy XVI Review — Eurogamer (3/5)Final Fantasy XVI: The Kotaku Review — Kotaku — https://kotaku.com/review-final-fantasy-16-ffxvi-ps5-rpg-release-date-1850558485Polygon Final Fantasy 16 Review// POST-2025 CONTEXT //Yoshi-P Answers The Final Fantasy 17 Question — ScreenRant — https://screenrant.com/yoshi-p-final-fantasy-17-turn-based-action/Success of Clair Obscur Might Push Final Fantasy Back To Turn-Based — Vice — https://vice.com/en/article/success-of-clair-obscur-expedition-33-might-push-final-fantasy-back-to-turn-based-combat━━━━━━━━━━━━━━━━━━━━━━━━━━━━SUPPORT THE CHANNELPatreon — https://www.patreon.com/c/gaming_memoriesDiscord — https://discord.gg/yjM2j6wWEverything else — https://linktr.ee/gamingmemoriesBusiness inquiries — gamingmemories311@gmail.com━━━━━━━━━━━━━━━━━━━━━━━━━━━━This started as a passion project. It still is.#finalfantasy16 #ffxvi #videoessay #jrpg #gamingmemories

    The Most Final Fantasy Final Fantasy
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Miyamoto - The Father, Kojima - The Son & Carmack - The Holy Ghost appeared to me in vision commanding me to create the true gaming podcast by interviewing creative and interesting people about their favorite gaming memories growing up.

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