Metagaming

Rum Propelled Gaming

Adventures from the imagination of drunk intellects on an actual play D&D podcast. Follow the real story uncut, unedited as two sets of gods are born in this audio diary. A a group of old and new friends, on a raw RPG homebrew fantasy story in two campaigns Allelopollus & Mannipollus, on the world of Tareth. 🌎 Episodes with a (-E#) are from the evil campaign Mannipollus, the prime deity of evil & control. Episodes without a minus sign are from the good campaign Alleopollus, the prime deity of good & chaos. A 3rd campaign happens in IRL ;) Our Linktree. https://linktr.ee/RumPropelledGaming

  1. -E91_Welcome to the Puss-tato-chip

    2D AGO

    -E91_Welcome to the Puss-tato-chip

    The Shadow Over Athenia The episode opens in the heart of Athenia, the gleaming capital of the Verdant Hegemony of Croya. This isn’t a city governed by law, but by the Pussichipacy—a unique, matriarchal absolute rule established by the shape-shifting Croy family. Under the gaze of the Grand Chip, Malice Croy, the city feels like a living theater. Every citizen is a performer, and the Croy women are the ultimate directors, moving through the streets in "Stable Forms" of haunting beauty while hiding their fluid, predatory nature beneath the surface. The party is granted a rare audience with Malice Croy in the Throne of the Shifting Palm. The atmosphere is thick with the scent of salt and expensive perfumes. Malice, lounging on her black marble throne, treats the complexities of international diplomacy like a light snack. We delve into the history of the "Silent Revolution," where the Croys didn't conquer the land with armies, but by slowly replacing the ruling elite of the old Aethelgard League until the world woke up one morning and realized it belonged to them. The tension centers on Ash, Malice’s daughter, who has recently ascended to the heights of her power (Level 20). Ash carries a relic of immense geopolitical and spiritual weight: the Jar of Ashuma. Inside are the remains of the former CEO of the PNC, a man who met his end by his own hand though forced by the Shadow Seekers. The jar also contains the fragments of his disintegrated katana, a weapon shattered by the weight of his own failure and ritual seppuku as well as Faust's timely spell. To the Croy family, this jar isn't just a trophy; it’s a container of corporate essence and a potential key to absorbing the PNC’s remaining influence. The courtly dialogue is shattered when a high-level strike team of assassins—likely remnants of the PNC’s "Disposal Unit"—launches a desperate, suicidal raid on the throne room. Their goal is clear: retrieve the jar and eliminate the heir. The chaos that follows showcases the terrifying power of the Matriarch. While the party and Ash spring into action, Malice remains seated, treating the violence with a bored, casual disdain. The battle is a clash of steel against the shifting, "salty" magic of the Croy bloodline. The assassins find that attacking a changeling in her own sanctum is like trying to stab smoke.

    3h 2m
  2. E:98 Celestial Brew

    FEB 4

    E:98 Celestial Brew

    The Rum Rollers have officially left the solid ground of the lower realms behind, mooring Adüné at the docking gantry of Airshiff 86, a city-ship that defies both gravity and traditional economics. In this episode, the crew navigates the high-pressure social atmosphere of the Star Talker Federation Union (STFU) and discovers that in the sky, your worth isn’t measured by the gold in your purse, but by the weight of the gifts you give away. The Discovery of the Red HatsAs the crew moves from the industrial "Under-Hull" to the shimmering "Market Dome," they learn the truth about gnomish status. They encounter the two distinct classes of the Federation: The Crimson-Capped (The Gift-Givers): These "Red Hats" are the social elite, gnomes who have attained high status by gifting their inventions, labor, and even their food to the collective. To a Red Hat, a hoarding mind is a failing engine. The Bare-Brows: The unproven or the "indebted," those who have yet to contribute a significant "Great Work" to the city’s harmony. The Theology of ProbabilityThe crew is granted an audience with High Brewmaster Fizz, who reveals the true purpose of Airshiff 86’s mission toward the god-tree, Liber-Tree. In a stunning revelation of divine physics, the crew learns that the gnomes do not pray—they calculate. The Federation seeks the patronage of a god to obtain Star-Sap, the only fuel potent enough to keep their massive cities aloft. In exchange, the gnomes offer the only thing a god cannot manifest: Certainty. Airshiff 86 is a massive, flying Probability Machine. By living lives of perfect mechanical and social harmony, the gnomes process the infinite "chaos" of the universe into "ordered outcomes," acting as a biological CPU that helps their god-patron navigate the complexities of existence. The Celestial BrewTo toast this new alliance, the crew is introduced to the "Brew" itself—not just a drink, but a liquid miracle. From the Cloud-Puff Pastries that must be tethered to the table to the Ales of Accord that grant drinkers a glimpse of the world’s ley lines, the Rum Rollers realize that on Airshiff 86, every meal is a ritual and every sip is a contract. Will the Rum Rollers find their place in this gift-based technocracy, or will their "heavy-world" habits drag the city into a catastrophic descent?

    2h 49m
  3. -E89-Pink Pony Inn

    JAN 19

    -E89-Pink Pony Inn

    After a whirlwind of high stakes and narrow escapes, the Shadow Seekers finally take a moment to breathe—and eat. In this episode of our D&D adventure, the party finds themselves tucked away in the cozy, steam-filled corner of Grandma Sue’s Noodle Shop. Located in the gritty but familiar Outer Blue Ring of the city, the shop provides the perfect cover for a much-needed tactical briefing. Over bowls of spicy broth and hand-pulled noodles, the Seekers hash out their next move. But as the steam rises, so does the realization that they are exhausted, travel-worn, and in desperate need of a change of scenery. Deciding that the grime of the Blue Ring has overstayed its welcome, the party makes their way toward the heart of the metropolis known as sORCrates. They cross the threshold into the Middle Red Ring, where the air smells of expensive perfumes and magic rather than coal and saltwater. Their destination? The Pink Pony Inn. As the most illustrious, full-service luxury establishment in the district, the Pink Pony is a neon-lit bastion of comfort. From the plush velvet upholstery to the enchanted privacy charms on every door, it is exactly the kind of place where a weary adventurer can disappear. Once checked in, the group splits up. No more shared campsites or damp dungeons—tonight, everyone has their own room. We follow each member of the Shadow Seekers as they indulge in their own dalliances, whether that’s a deep soak in a copper tub, a quiet evening of research, or perhaps a more mysterious pursuit.

    2h 29m

About

Adventures from the imagination of drunk intellects on an actual play D&D podcast. Follow the real story uncut, unedited as two sets of gods are born in this audio diary. A a group of old and new friends, on a raw RPG homebrew fantasy story in two campaigns Allelopollus & Mannipollus, on the world of Tareth. 🌎 Episodes with a (-E#) are from the evil campaign Mannipollus, the prime deity of evil & control. Episodes without a minus sign are from the good campaign Alleopollus, the prime deity of good & chaos. A 3rd campaign happens in IRL ;) Our Linktree. https://linktr.ee/RumPropelledGaming